From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a04925.html | 461 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 461 insertions(+) create mode 100644 docs/doxygen/nel/a04925.html (limited to 'docs/doxygen/nel/a04925.html') diff --git a/docs/doxygen/nel/a04925.html b/docs/doxygen/nel/a04925.html new file mode 100644 index 00000000..282e41d6 --- /dev/null +++ b/docs/doxygen/nel/a04925.html @@ -0,0 +1,461 @@ + + +NeL: scene.cpp File Reference + + + +
+

scene.cpp File Reference


Detailed Description

+A 3d scene, manage model instantiation, tranversals etc..

+

Id
scene.cpp,v 1.118 2004/03/12 16:27:51 berenguier Exp
+ +

+Definition in file scene.cpp. +

+#include "std3d.h"
+#include "3d/scene.h"
+#include "3d/trav_scene.h"
+#include "3d/hrc_trav.h"
+#include "3d/clip_trav.h"
+#include "3d/light_trav.h"
+#include "3d/anim_detail_trav.h"
+#include "3d/load_balancing_trav.h"
+#include "3d/render_trav.h"
+#include "3d/transform.h"
+#include "3d/camera.h"
+#include "3d/landscape_model.h"
+#include "3d/driver.h"
+#include "3d/transform_shape.h"
+#include "3d/mesh_base.h"
+#include "3d/mesh_base_instance.h"
+#include "3d/mesh_instance.h"
+#include "3d/mesh_mrm_instance.h"
+#include "3d/mesh_mrm_skinned_instance.h"
+#include "3d/mesh_multi_lod_instance.h"
+#include "3d/shape_bank.h"
+#include "3d/skeleton_model.h"
+#include "3d/particle_system_model.h"
+#include "3d/coarse_mesh_manager.h"
+#include "3d/cluster.h"
+#include "3d/scene_group.h"
+#include "3d/flare_model.h"
+#include "3d/water_model.h"
+#include "3d/vegetable_blend_layer_model.h"
+#include "3d/root_model.h"
+#include "3d/point_light_model.h"
+#include "3d/animation.h"
+#include "3d/lod_character_manager.h"
+#include "3d/seg_remanence.h"
+#include "3d/async_texture_manager.h"
+#include <memory>
+#include "nel/misc/time_nl.h"
+#include "nel/misc/file.h"
+#include "nel/misc/path.h"
+#include "nel/misc/system_info.h"
+ +

+Go to the source code of this file. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Namespaces

namespace  NL3D

Defines

#define NL3D_MEM_INSTANCE   NL_ALLOC_CONTEXT( 3dIns )
#define NL3D_MEM_MOT   NL_ALLOC_CONTEXT( 3dMot )
#define NL3D_SCENE_COARSE_MANAGER_TEXTURE   "nel_coarse_texture.tga"
#define NL3D_SCENE_DEFAULT_SHADOW_MAP_BLUR_SIZE   2
#define NL3D_SCENE_DEFAULT_SHADOW_MAP_DEPTH   8.f
#define NL3D_SCENE_DEFAULT_SHADOW_MAP_DIST_FADE_END   50
#define NL3D_SCENE_DEFAULT_SHADOW_MAP_DIST_FADE_START   40
#define NL3D_SCENE_DEFAULT_SHADOW_MAP_MAX_CASTER_AROUND   64
#define NL3D_SCENE_DEFAULT_SHADOW_MAP_MAX_CASTER_IN_SCREEN   16
#define NL3D_SCENE_DEFAULT_SHADOW_MAP_SIZE   64

Variables

const float NL3D_QuadGridClipClusterSize = 400
const float NL3D_QuadGridClipManagerRadiusMax = 1500
const float NL3D_QuadGridClipMaxDist = 1000
const uint NL3D_QuadGridClipNumDist = 10
+


Define Documentation

+

+ + + + +
+ + +
#define NL3D_MEM_INSTANCE   NL_ALLOC_CONTEXT( 3dIns ) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 77 of file scene.cpp.

+

+ + + + +
+ + +
#define NL3D_MEM_MOT   NL_ALLOC_CONTEXT( 3dMot ) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 78 of file scene.cpp.

+

+ + + + +
+ + +
#define NL3D_SCENE_COARSE_MANAGER_TEXTURE   "nel_coarse_texture.tga" +
+
+ + + + + +
+   + + +

+ +

+Definition at line 75 of file scene.cpp. +

+Referenced by NL3D::CScene::CScene().

+

+ + + + +
+ + +
#define NL3D_SCENE_DEFAULT_SHADOW_MAP_BLUR_SIZE   2 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 89 of file scene.cpp. +

+Referenced by NL3D::CScene::CScene().

+

+ + + + +
+ + +
#define NL3D_SCENE_DEFAULT_SHADOW_MAP_DEPTH   8.f +
+
+ + + + + +
+   + + +

+ +

+Definition at line 88 of file scene.cpp. +

+Referenced by NL3D::CScene::CScene().

+

+ + + + +
+ + +
#define NL3D_SCENE_DEFAULT_SHADOW_MAP_DIST_FADE_END   50 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 91 of file scene.cpp. +

+Referenced by NL3D::CScene::CScene().

+

+ + + + +
+ + +
#define NL3D_SCENE_DEFAULT_SHADOW_MAP_DIST_FADE_START   40 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 90 of file scene.cpp. +

+Referenced by NL3D::CScene::CScene().

+

+ + + + +
+ + +
#define NL3D_SCENE_DEFAULT_SHADOW_MAP_MAX_CASTER_AROUND   64 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 93 of file scene.cpp. +

+Referenced by NL3D::CScene::CScene().

+

+ + + + +
+ + +
#define NL3D_SCENE_DEFAULT_SHADOW_MAP_MAX_CASTER_IN_SCREEN   16 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 92 of file scene.cpp. +

+Referenced by NL3D::CScene::CScene().

+

+ + + + +
+ + +
#define NL3D_SCENE_DEFAULT_SHADOW_MAP_SIZE   64 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 87 of file scene.cpp. +

+Referenced by NL3D::CScene::CScene().

+


Variable Documentation

+

+ + + + +
+ + +
const float NL3D_QuadGridClipClusterSize = 400 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 82 of file scene.cpp. +

+Referenced by NL3D::CScene::initQuadGridClipManager().

+

+ + + + +
+ + +
const float NL3D_QuadGridClipManagerRadiusMax = 1500 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 81 of file scene.cpp. +

+Referenced by NL3D::CScene::initQuadGridClipManager().

+

+ + + + +
+ + +
const float NL3D_QuadGridClipMaxDist = 1000 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 84 of file scene.cpp. +

+Referenced by NL3D::CScene::initQuadGridClipManager().

+

+ + + + +
+ + +
const uint NL3D_QuadGridClipNumDist = 10 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 83 of file scene.cpp. +

+Referenced by NL3D::CScene::initQuadGridClipManager().

+


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