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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: mesh_mrm_skinned.cpp File Reference</title>
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+<div class="qindex"> <form class="search" action="search.php" method="get">
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+<h1>mesh_mrm_skinned.cpp File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
+Optimised shape for skinned object with MRM, 1 UV coordinates, 1 to 4 skinning weight and 256 matrices This shape works only in skin group mode. You must enable the mesh skin manager in the render traversal of your scene to used this model. Tangeant space, vertex program, mesh block rendering and vertex buffer hard are not available.<p>
+<dl compact><dt><b>Id</b></dt><dd><a class="el" href="a04588.html">mesh_mrm_skinned.cpp</a>,v 1.2 2004/01/15 17:33:18 lecroart Exp </dd></dl>
+
+<p>
+Definition in file <a class="el" href="a06011.html">mesh_mrm_skinned.cpp</a>.
+<p>
+<code>#include "<a class="el" href="a06438.html">std3d.h</a>"</code><br>
+<code>#include "<a class="el" href="a05505.html">nel/misc/bsphere.h</a>"</code><br>
+<code>#include "<a class="el" href="a06480.html">nel/misc/system_info.h</a>"</code><br>
+<code>#include "<a class="el" href="a05788.html">nel/misc/hierarchical_timer.h</a>"</code><br>
+<code>#include "<a class="el" href="a05703.html">nel/misc/fast_mem.h</a>"</code><br>
+<code>#include "<a class="el" href="a06012.html">3d/mesh_mrm_skinned.h</a>"</code><br>
+<code>#include "<a class="el" href="a06056.html">3d/mrm_builder.h</a>"</code><br>
+<code>#include "<a class="el" href="a06064.html">3d/mrm_parameters.h</a>"</code><br>
+<code>#include "<a class="el" href="a06014.html">3d/mesh_mrm_skinned_instance.h</a>"</code><br>
+<code>#include "<a class="el" href="a06349.html">3d/scene.h</a>"</code><br>
+<code>#include "<a class="el" href="a06394.html">3d/skeleton_model.h</a>"</code><br>
+<code>#include "<a class="el" href="a06474.html">3d/stripifier.h</a>"</code><br>
+<code>#include "<a class="el" href="a05996.html">3d/mesh_blender.h</a>"</code><br>
+<code>#include "<a class="el" href="a06330.html">3d/render_trav.h</a>"</code><br>
+<code>#include "<a class="el" href="a05701.html">nel/misc/fast_floor.h</a>"</code><br>
+<code>#include "<a class="el" href="a06316.html">3d/raw_skinned.h</a>"</code><br>
+<code>#include "<a class="el" href="a06387.html">3d/shifted_triangle_cache.h</a>"</code><br>
+<code>#include "<a class="el" href="a06522.html">3d/texture_file.h</a>"</code><br>
+<code>#include "<a class="el" href="a05975.html">3d/matrix_3x4.h</a>"</code><br>
+<code>#include "<a class="el" href="a06015.html">mesh_mrm_skinned_template.cpp</a>"</code><br>
+
+<p>
+<a href="a06011.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>namespace &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05363.html">NL3D</a></td></tr>
+
+<tr><td colspan=2><br><h2>Data Structures</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02854.html">CMatrix3x4SSEArray</a></td></tr>
+
+<tr><td colspan=2><br><h2>Defines</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04588.html#a0">NL3D_SSE_ALIGNEMENT</a>&nbsp;&nbsp;&nbsp;16</td></tr>
+
+</table>
+<hr><h2>Define Documentation</h2>
+<a class="anchor" name="a0" doxytag="mesh_mrm_skinned.cpp::NL3D_SSE_ALIGNEMENT" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_SSE_ALIGNEMENT&nbsp;&nbsp;&nbsp;16
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06011.html#l02136">2136</a> of file <a class="el" href="a06011.html">mesh_mrm_skinned.cpp</a>. </td>
+ </tr>
+</table>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:42:59 2004 for NeL by
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+</a>1.3.6 </small></address>
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