From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a04588.html | 80 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 80 insertions(+) create mode 100644 docs/doxygen/nel/a04588.html (limited to 'docs/doxygen/nel/a04588.html') diff --git a/docs/doxygen/nel/a04588.html b/docs/doxygen/nel/a04588.html new file mode 100644 index 00000000..829ef926 --- /dev/null +++ b/docs/doxygen/nel/a04588.html @@ -0,0 +1,80 @@ + + +NeL: mesh_mrm_skinned.cpp File Reference + + + +
+

mesh_mrm_skinned.cpp File Reference


Detailed Description

+Optimised shape for skinned object with MRM, 1 UV coordinates, 1 to 4 skinning weight and 256 matrices This shape works only in skin group mode. You must enable the mesh skin manager in the render traversal of your scene to used this model. Tangeant space, vertex program, mesh block rendering and vertex buffer hard are not available.

+

Id
mesh_mrm_skinned.cpp,v 1.2 2004/01/15 17:33:18 lecroart Exp
+ +

+Definition in file mesh_mrm_skinned.cpp. +

+#include "std3d.h"
+#include "nel/misc/bsphere.h"
+#include "nel/misc/system_info.h"
+#include "nel/misc/hierarchical_timer.h"
+#include "nel/misc/fast_mem.h"
+#include "3d/mesh_mrm_skinned.h"
+#include "3d/mrm_builder.h"
+#include "3d/mrm_parameters.h"
+#include "3d/mesh_mrm_skinned_instance.h"
+#include "3d/scene.h"
+#include "3d/skeleton_model.h"
+#include "3d/stripifier.h"
+#include "3d/mesh_blender.h"
+#include "3d/render_trav.h"
+#include "nel/misc/fast_floor.h"
+#include "3d/raw_skinned.h"
+#include "3d/shifted_triangle_cache.h"
+#include "3d/texture_file.h"
+#include "3d/matrix_3x4.h"
+#include "mesh_mrm_skinned_template.cpp"
+ +

+Go to the source code of this file. + + + + + + + + + + +

Namespaces

namespace  NL3D

Data Structures

class  CMatrix3x4SSEArray

Defines

#define NL3D_SSE_ALIGNEMENT   16
+


Define Documentation

+

+ + + + +
+ + +
#define NL3D_SSE_ALIGNEMENT   16 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 2136 of file mesh_mrm_skinned.cpp.

+


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