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<title>NeL: mesh_mrm_skinned.cpp File Reference</title>
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<h1>mesh_mrm_skinned.cpp File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
Optimised shape for skinned object with MRM, 1 UV coordinates, 1 to 4 skinning weight and 256 matrices This shape works only in skin group mode. You must enable the mesh skin manager in the render traversal of your scene to used this model. Tangeant space, vertex program, mesh block rendering and vertex buffer hard are not available.<p>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="a04588.html">mesh_mrm_skinned.cpp</a>,v 1.2 2004/01/15 17:33:18 lecroart Exp </dd></dl>

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Definition in file <a class="el" href="a06011.html">mesh_mrm_skinned.cpp</a>.
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<code>#include "<a class="el" href="a06438.html">std3d.h</a>"</code><br>
<code>#include "<a class="el" href="a05505.html">nel/misc/bsphere.h</a>"</code><br>
<code>#include "<a class="el" href="a06480.html">nel/misc/system_info.h</a>"</code><br>
<code>#include "<a class="el" href="a05788.html">nel/misc/hierarchical_timer.h</a>"</code><br>
<code>#include "<a class="el" href="a05703.html">nel/misc/fast_mem.h</a>"</code><br>
<code>#include "<a class="el" href="a06012.html">3d/mesh_mrm_skinned.h</a>"</code><br>
<code>#include "<a class="el" href="a06056.html">3d/mrm_builder.h</a>"</code><br>
<code>#include "<a class="el" href="a06064.html">3d/mrm_parameters.h</a>"</code><br>
<code>#include "<a class="el" href="a06014.html">3d/mesh_mrm_skinned_instance.h</a>"</code><br>
<code>#include "<a class="el" href="a06349.html">3d/scene.h</a>"</code><br>
<code>#include "<a class="el" href="a06394.html">3d/skeleton_model.h</a>"</code><br>
<code>#include "<a class="el" href="a06474.html">3d/stripifier.h</a>"</code><br>
<code>#include "<a class="el" href="a05996.html">3d/mesh_blender.h</a>"</code><br>
<code>#include "<a class="el" href="a06330.html">3d/render_trav.h</a>"</code><br>
<code>#include "<a class="el" href="a05701.html">nel/misc/fast_floor.h</a>"</code><br>
<code>#include "<a class="el" href="a06316.html">3d/raw_skinned.h</a>"</code><br>
<code>#include "<a class="el" href="a06387.html">3d/shifted_triangle_cache.h</a>"</code><br>
<code>#include "<a class="el" href="a06522.html">3d/texture_file.h</a>"</code><br>
<code>#include "<a class="el" href="a05975.html">3d/matrix_3x4.h</a>"</code><br>
<code>#include "<a class="el" href="a06015.html">mesh_mrm_skinned_template.cpp</a>"</code><br>

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<a href="a06011.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>namespace &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05363.html">NL3D</a></td></tr>

<tr><td colspan=2><br><h2>Data Structures</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02854.html">CMatrix3x4SSEArray</a></td></tr>

<tr><td colspan=2><br><h2>Defines</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04588.html#a0">NL3D_SSE_ALIGNEMENT</a>&nbsp;&nbsp;&nbsp;16</td></tr>

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<hr><h2>Define Documentation</h2>
<a class="anchor" name="a0" doxytag="mesh_mrm_skinned.cpp::NL3D_SSE_ALIGNEMENT" ></a><p>
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          <td class="md" nowrap valign="top"> #define NL3D_SSE_ALIGNEMENT&nbsp;&nbsp;&nbsp;16
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Definition at line <a class="el" href="a06011.html#l02136">2136</a> of file <a class="el" href="a06011.html">mesh_mrm_skinned.cpp</a>.    </td>
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