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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CSkeletonModel::CBoneUsage struct Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>NL3D::CSkeletonModel::CBoneUsage Struct Reference</h1><table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03401.html#NL3D_1_1CSkeletonModel_1_1CBoneUsageo0">CLodForcedUsage</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03401.html#NL3D_1_1CSkeletonModel_1_1CBoneUsageo1">ForcedUsage</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Same as Usage, but must be animated/computed, even if Skeleton Lods say not (stickedObjects). <a href="#NL3D_1_1CSkeletonModel_1_1CBoneUsageo1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03401.html#NL3D_1_1CSkeletonModel_1_1CBoneUsageo2">MustCompute</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03401.html#NL3D_1_1CSkeletonModel_1_1CBoneUsageo3">Usage</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The bone Usage (refCount). <a href="#NL3D_1_1CSkeletonModel_1_1CBoneUsageo3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03401.html#NL3D_1_1CSkeletonModel_1_1CBoneUsageo4">ValidBoneSkinMatrix</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Myself if MustCompute==true, or the first parent with MustCompute==true. <a href="#NL3D_1_1CSkeletonModel_1_1CBoneUsageo4"></a><br><br></td></tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CSkeletonModel_1_1CBoneUsageo0" doxytag="NL3D::CSkeletonModel::CBoneUsage::CLodForcedUsage" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a03401.html#NL3D_1_1CSkeletonModel_1_1CBoneUsageo0">NL3D::CSkeletonModel::CBoneUsage::CLodForcedUsage</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Same as ForcedUsage, but must be animated/computed, even if the skeleton is in CLod state ie displayed with a <a class="el" href="a02801.html">CLodCharacterShape</a>. This is important for skeletons which have skeletons sons sticked on them
+<p>
+Definition at line <a class="el" href="a06394.html#l00406">406</a> of file <a class="el" href="a06394.html">skeleton_model.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CSkeletonModel_1_1CBoneUsageo1" doxytag="NL3D::CSkeletonModel::CBoneUsage::ForcedUsage" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a03401.html#NL3D_1_1CSkeletonModel_1_1CBoneUsageo1">NL3D::CSkeletonModel::CBoneUsage::ForcedUsage</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Same as Usage, but must be animated/computed, even if Skeleton Lods say not (stickedObjects).
+<p>
+
+<p>
+Definition at line <a class="el" href="a06394.html#l00401">401</a> of file <a class="el" href="a06394.html">skeleton_model.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CSkeletonModel_1_1CBoneUsageo2" doxytag="NL3D::CSkeletonModel::CBoneUsage::MustCompute" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a03401.html#NL3D_1_1CSkeletonModel_1_1CBoneUsageo2">NL3D::CSkeletonModel::CBoneUsage::MustCompute</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The current state: which bones need to be computed. ie: (CLodForcedUsage) | ( ((Usage &amp; currentLodUsage) | ForcedUsage) &amp; skeleton not in CLod state )
+<p>
+Definition at line <a class="el" href="a06394.html#l00410">410</a> of file <a class="el" href="a06394.html">skeleton_model.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CSkeletonModel_1_1CBoneUsageo3" doxytag="NL3D::CSkeletonModel::CBoneUsage::Usage" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a03401.html#NL3D_1_1CSkeletonModel_1_1CBoneUsageo3">NL3D::CSkeletonModel::CBoneUsage::Usage</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The bone Usage (refCount).
+<p>
+
+<p>
+Definition at line <a class="el" href="a06394.html#l00399">399</a> of file <a class="el" href="a06394.html">skeleton_model.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CSkeletonModel_1_1CBoneUsageo4" doxytag="NL3D::CSkeletonModel::CBoneUsage::ValidBoneSkinMatrix" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a03401.html#NL3D_1_1CSkeletonModel_1_1CBoneUsageo4">NL3D::CSkeletonModel::CBoneUsage::ValidBoneSkinMatrix</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Myself if MustCompute==true, or the first parent with MustCompute==true.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06394.html#l00412">412</a> of file <a class="el" href="a06394.html">skeleton_model.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="a06394.html">skeleton_model.h</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 07:46:08 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>