From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a03401.html | 160 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 160 insertions(+) create mode 100644 docs/doxygen/nel/a03401.html (limited to 'docs/doxygen/nel/a03401.html') diff --git a/docs/doxygen/nel/a03401.html b/docs/doxygen/nel/a03401.html new file mode 100644 index 00000000..7a73f3ed --- /dev/null +++ b/docs/doxygen/nel/a03401.html @@ -0,0 +1,160 @@ + + +NeL: NL3D::CSkeletonModel::CBoneUsage struct Reference + + + +
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NL3D::CSkeletonModel::CBoneUsage Struct Reference

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Data Fields

uint8 CLodForcedUsage
uint8 ForcedUsage
 Same as Usage, but must be animated/computed, even if Skeleton Lods say not (stickedObjects).

uint8 MustCompute
uint8 Usage
 The bone Usage (refCount).

uint ValidBoneSkinMatrix
 Myself if MustCompute==true, or the first parent with MustCompute==true.

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Field Documentation

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uint8 NL3D::CSkeletonModel::CBoneUsage::CLodForcedUsage +
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+Same as ForcedUsage, but must be animated/computed, even if the skeleton is in CLod state ie displayed with a CLodCharacterShape. This is important for skeletons which have skeletons sons sticked on them +

+Definition at line 406 of file skeleton_model.h.

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uint8 NL3D::CSkeletonModel::CBoneUsage::ForcedUsage +
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+Same as Usage, but must be animated/computed, even if Skeleton Lods say not (stickedObjects). +

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+Definition at line 401 of file skeleton_model.h.

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uint8 NL3D::CSkeletonModel::CBoneUsage::MustCompute +
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+The current state: which bones need to be computed. ie: (CLodForcedUsage) | ( ((Usage & currentLodUsage) | ForcedUsage) & skeleton not in CLod state ) +

+Definition at line 410 of file skeleton_model.h.

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uint8 NL3D::CSkeletonModel::CBoneUsage::Usage +
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+The bone Usage (refCount). +

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+Definition at line 399 of file skeleton_model.h.

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uint NL3D::CSkeletonModel::CBoneUsage::ValidBoneSkinMatrix +
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+Myself if MustCompute==true, or the first parent with MustCompute==true. +

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+Definition at line 412 of file skeleton_model.h.

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The documentation for this struct was generated from the following file: +
Generated on Tue Mar 16 07:46:08 2004 for NeL by + +doxygen +1.3.6
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