diff options
author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
---|---|---|
committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/a03380.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
Initial commit
Diffstat (limited to 'docs/doxygen/nel/a03380.html')
-rw-r--r-- | docs/doxygen/nel/a03380.html | 583 |
1 files changed, 583 insertions, 0 deletions
diff --git a/docs/doxygen/nel/a03380.html b/docs/doxygen/nel/a03380.html new file mode 100644 index 00000000..38c44f46 --- /dev/null +++ b/docs/doxygen/nel/a03380.html @@ -0,0 +1,583 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::CShapeBankUser class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::CShapeBankUser Class Reference</h1><code>#include <<a class="el" href="a06381.html">shape_bank_user.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CShapeBankUser: +<p><center><img src="a03380.png" usemap="#NL3D::CShapeBankUser_map" border="0" alt=""></center> +<map name="NL3D::CShapeBankUser_map"> +<area href="a03944.html" alt="NL3D::UShapeBank" shape="rect" coords="0,0,149,24"> +</map> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Implementation of the user interface managing shape bank<p> +<dl compact><dt><b>Author:</b></dt><dd>Matthieu Besson <p> +Nevrax France </dd></dl> +<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl> + +<p> + +<p> +Definition at line <a class="el" href="a06381.html#l00046">46</a> of file <a class="el" href="a06381.html">shape_bank_user.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03380.html#NL3D_1_1CShapeBankUsera0">addShapeCache</a> (const std::string &shapeCacheName)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03943.html">UShape</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03380.html#NL3D_1_1CShapeBankUsera1">getShape</a> (const std::string &shapeName)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03380.html#NL3D_1_1CShapeBankUsera2">linkShapeToShapeCache</a> (const std::string &shapeName, const std::string &shapeCacheName)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03380.html#NL3D_1_1CShapeBankUsera3">preLoadShapesFromBNP</a> (const std::string &shapeCacheName, const std::string &bnpName, const std::string &wildCard, <a class="el" href="a03873.html">NLMISC::IProgressCallback</a> *progress=NULL, bool flushTextures=false)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03380.html#NL3D_1_1CShapeBankUsera4">preLoadShapesFromDirectory</a> (const std::string &shapeCacheName, const std::string &path, const std::string &wildCard, bool recurs, <a class="el" href="a03873.html">NLMISC::IProgressCallback</a> *progress=NULL, bool flushTextures=false)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03380.html#NL3D_1_1CShapeBankUsera5">removeShapeCache</a> (const std::string &shapeCacheName)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03380.html#NL3D_1_1CShapeBankUsera6">reset</a> ()</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03380.html#NL3D_1_1CShapeBankUsera7">setShapeCacheSize</a> (const std::string &shapeCacheName, <a class="el" href="a04558.html#a10">sint32</a> maxSize)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual </td><td class="memItemRight" valign=bottom><a class="el" href="a03380.html#NL3D_1_1CShapeBankUsera8">~CShapeBankUser</a> ()</td></tr> + +<tr><td colspan=2><br><h2>Data Fields</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02437.html">CDriverUser</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a03380.html#NL3D_1_1CShapeBankUsero0">_DriverUser</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03376.html">CShapeBank</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03380.html#NL3D_1_1CShapeBankUsero1">_ShapeBank</a></td></tr> + +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="NL3D_1_1CShapeBankUsera8" doxytag="NL3D::CShapeBankUser::~CShapeBankUser" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual NL3D::CShapeBankUser::~<a class="el" href="a03380.html">CShapeBankUser</a> </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06381.html#l00049">49</a> of file <a class="el" href="a06381.html">shape_bank_user.h</a>. +<p> +References <a class="el" href="a06381.html#l00033">NL3D_MEM_SHAPE_BANK</a>. +<p> +<div class="fragment"><pre>00050 { +00051 <a class="code" href="a04958.html#a0">NL3D_MEM_SHAPE_BANK</a> +00052 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CShapeBankUsera0" doxytag="NL3D::CShapeBankUser::addShapeCache" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CShapeBankUser::addShapeCache </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>shapeCacheName</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Add a new ShapeCache. If already exist do nothing. +<p> +Implements <a class="el" href="a03944.html#NL3D_1_1UShapeBanka0">NL3D::UShapeBank</a>. +<p> +Definition at line <a class="el" href="a06380.html#l00042">42</a> of file <a class="el" href="a06380.html">shape_bank_user.cpp</a>. +<p> +References <a class="el" href="a06378.html#l00562">NL3D::CShapeBank::addShapeCache()</a>, and <a class="el" href="a06381.html#l00033">NL3D_MEM_SHAPE_BANK</a>. +<p> +<div class="fragment"><pre>00043 { +00044 <a class="code" href="a04958.html#a0">NL3D_MEM_SHAPE_BANK</a> +00045 <a class="code" href="a03380.html#NL3D_1_1CShapeBankUsero1">_ShapeBank</a>.addShapeCache( shapeCacheName ); +00046 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CShapeBankUsera1" doxytag="NL3D::CShapeBankUser::getShape" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03943.html">UShape</a> NL3D::CShapeBankUser::getShape </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>shapeName</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return a <a class="el" href="a03943.html">UShape</a> proxy from this name. NB: if not found the mesh is not loaded, and the proxy returned will be empty +<p> +Implements <a class="el" href="a03944.html#NL3D_1_1UShapeBanka1">NL3D::UShapeBank</a>. +<p> +Definition at line <a class="el" href="a06380.html#l00107">107</a> of file <a class="el" href="a06380.html">shape_bank_user.cpp</a>. +<p> +References <a class="el" href="a06626.html#l00047">NL3D::UShape::attach()</a>, and <a class="el" href="a06378.html#l00413">NL3D::CShapeBank::getShape()</a>. +<p> +<div class="fragment"><pre>00108 { +00109 <span class="comment">// get the IShape from the bank</span> +00110 UShape ret; +00111 ret.attach(<a class="code" href="a03380.html#NL3D_1_1CShapeBankUsero1">_ShapeBank</a>.getShape(shapeName)); +00112 +00113 <span class="keywordflow">return</span> ret; +00114 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CShapeBankUsera2" doxytag="NL3D::CShapeBankUser::linkShapeToShapeCache" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CShapeBankUser::linkShapeToShapeCache </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname" nowrap> <em>shapeName</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const std::string & </td> + <td class="mdname" nowrap> <em>shapeCacheName</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Link a shape to a ShapeCache. The ShapeCache must exist and must not contains the shape. +<p> +Implements <a class="el" href="a03944.html#NL3D_1_1UShapeBanka2">NL3D::UShapeBank</a>. +<p> +Definition at line <a class="el" href="a06380.html#l00074">74</a> of file <a class="el" href="a06380.html">shape_bank_user.cpp</a>. +<p> +References <a class="el" href="a06378.html#l00645">NL3D::CShapeBank::linkShapeToShapeCache()</a>, and <a class="el" href="a06381.html#l00033">NL3D_MEM_SHAPE_BANK</a>. +<p> +<div class="fragment"><pre>00075 { +00076 <a class="code" href="a04958.html#a0">NL3D_MEM_SHAPE_BANK</a> +00077 <a class="code" href="a03380.html#NL3D_1_1CShapeBankUsero1">_ShapeBank</a>.linkShapeToShapeCache( shapeName, shapeCacheName ); +00078 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CShapeBankUsera3" doxytag="NL3D::CShapeBankUser::preLoadShapesFromBNP" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CShapeBankUser::preLoadShapesFromBNP </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname" nowrap> <em>shapeCacheName</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const std::string & </td> + <td class="mdname" nowrap> <em>bnpName</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const std::string & </td> + <td class="mdname" nowrap> <em>wildCard</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a03873.html">NLMISC::IProgressCallback</a> * </td> + <td class="mdname" nowrap> <em>progress</em> = NULL, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>bool </td> + <td class="mdname" nowrap> <em>flushTextures</em> = false</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +PreLoad all shapes (.shape, .ps, .skel...) files from a directory into a shapeCache. same as <a class="el" href="a03380.html#NL3D_1_1CShapeBankUsera4">preLoadShapesFromDirectory()</a> but take a BNP name which must have been added with <a class="el" href="a02261.html#NLMISC_1_1CBigFilea0">CBigFile::add()</a> or through <a class="el" href="a03072.html#NLMISC_1_1CPathe1">CPath::addSearchBigFile()</a> <dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>bnpName</em> </td><td>eg: "characters.bnp" (NB: set the bigFileNAme without any path). </td></tr> + <tr><td valign=top><em>flushTex</em> </td><td>: true to flush the texture of each shape when it is loaded</td></tr> + </table> +</dl> + +<p> +Implements <a class="el" href="a03944.html#NL3D_1_1UShapeBanka3">NL3D::UShapeBank</a>. +<p> +Definition at line <a class="el" href="a06380.html#l00094">94</a> of file <a class="el" href="a06380.html">shape_bank_user.cpp</a>. +<p> +References <a class="el" href="a05658.html#l00462">NL3D::CDriverUser::getDriver()</a>, and <a class="el" href="a06378.html#l00771">NL3D::CShapeBank::preLoadShapes()</a>. +<p> +<div class="fragment"><pre>00096 { +00097 <span class="comment">// List all files From the bnp</span> +00098 vector<string> listFile; +00099 CBigFile::getInstance().list(bnpName, listFile); +00100 +00101 <span class="comment">// preLoad</span> +00102 <span class="keywordflow">if</span>(!listFile.empty()) +00103 <a class="code" href="a03380.html#NL3D_1_1CShapeBankUsero1">_ShapeBank</a>.preLoadShapes(shapeCacheName, listFile, wildCardNotLwr, progress, flushTextures, <a class="code" href="a03380.html#NL3D_1_1CShapeBankUsero0">_DriverUser</a>->getDriver()); +00104 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CShapeBankUsera4" doxytag="NL3D::CShapeBankUser::preLoadShapesFromDirectory" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CShapeBankUser::preLoadShapesFromDirectory </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname" nowrap> <em>shapeCacheName</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const std::string & </td> + <td class="mdname" nowrap> <em>path</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const std::string & </td> + <td class="mdname" nowrap> <em>wildCard</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>bool </td> + <td class="mdname" nowrap> <em>recurs</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a03873.html">NLMISC::IProgressCallback</a> * </td> + <td class="mdname" nowrap> <em>progress</em> = NULL, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>bool </td> + <td class="mdname" nowrap> <em>flushTextures</em> = false</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +PreLoad all shapes (.shape, .ps, .skel...) files from a directory into a shapeCache. Shapes are Loaded if not present, assigned to the given cache, and fit in the cache Size as max possible. NB: crash if you try to load a non shape file (eg: a .dds etc...) <dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>shapeCacheName</em> </td><td>name of a shapeCache created with <a class="el" href="a03380.html#NL3D_1_1CShapeBankUsera0">addShapeCache()</a>/setShapeCacheSize(). no-op if don't exist </td></tr> + <tr><td valign=top><em>path</em> </td><td>a valid path (local or not) where to find shapes. NB: CPath is used to load the shapes. </td></tr> + <tr><td valign=top><em>wildcard</em> </td><td>a filter string like: "*.shape", "??_HOM*.shape". NB: strlwr-ed internally </td></tr> + <tr><td valign=top><em>recurs</em> </td><td>true if want to recurs in sub directory</td></tr> + </table> +</dl> + +<p> +Implements <a class="el" href="a03944.html#NL3D_1_1UShapeBanka4">NL3D::UShapeBank</a>. +<p> +Definition at line <a class="el" href="a06380.html#l00081">81</a> of file <a class="el" href="a06380.html">shape_bank_user.cpp</a>. +<p> +References <a class="el" href="a05658.html#l00462">NL3D::CDriverUser::getDriver()</a>, and <a class="el" href="a06378.html#l00771">NL3D::CShapeBank::preLoadShapes()</a>. +<p> +<div class="fragment"><pre>00083 { +00084 <span class="comment">// List all files From the path</span> +00085 vector<string> listFile; +00086 CPath::getPathContent(path, recurs, <span class="keyword">false</span>, <span class="keyword">true</span>, listFile); +00087 +00088 <span class="comment">// preLoad</span> +00089 <span class="keywordflow">if</span>(!listFile.empty()) +00090 <a class="code" href="a03380.html#NL3D_1_1CShapeBankUsero1">_ShapeBank</a>.preLoadShapes(shapeCacheName, listFile, wildCardNotLwr, progress, flushTextures, <a class="code" href="a03380.html#NL3D_1_1CShapeBankUsero0">_DriverUser</a>->getDriver()); +00091 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CShapeBankUsera5" doxytag="NL3D::CShapeBankUser::removeShapeCache" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CShapeBankUser::removeShapeCache </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>shapeCacheName</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Remove a ShapeCache. All shapes in the shape cache are deleted. All links are redirected to the default ShapeCache. +<p> +Implements <a class="el" href="a03944.html#NL3D_1_1UShapeBanka5">NL3D::UShapeBank</a>. +<p> +Definition at line <a class="el" href="a06380.html#l00050">50</a> of file <a class="el" href="a06380.html">shape_bank_user.cpp</a>. +<p> +References <a class="el" href="a06381.html#l00033">NL3D_MEM_SHAPE_BANK</a>, and <a class="el" href="a06378.html#l00574">NL3D::CShapeBank::removeShapeCache()</a>. +<p> +<div class="fragment"><pre>00051 { +00052 <a class="code" href="a04958.html#a0">NL3D_MEM_SHAPE_BANK</a> +00053 <a class="code" href="a03380.html#NL3D_1_1CShapeBankUsero1">_ShapeBank</a>.removeShapeCache( shapeCacheName ); +00054 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CShapeBankUsera6" doxytag="NL3D::CShapeBankUser::reset" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CShapeBankUser::reset </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Remove all ShapeCache and suppress all links (even the link to the default cache are removed) +<p> +Implements <a class="el" href="a03944.html#NL3D_1_1UShapeBanka6">NL3D::UShapeBank</a>. +<p> +Definition at line <a class="el" href="a06380.html#l00058">58</a> of file <a class="el" href="a06380.html">shape_bank_user.cpp</a>. +<p> +References <a class="el" href="a06381.html#l00033">NL3D_MEM_SHAPE_BANK</a>, and <a class="el" href="a06378.html#l00601">NL3D::CShapeBank::reset()</a>. +<p> +<div class="fragment"><pre>00059 { +00060 <a class="code" href="a04958.html#a0">NL3D_MEM_SHAPE_BANK</a> +00061 <a class="code" href="a03380.html#NL3D_1_1CShapeBankUsero1">_ShapeBank</a>.reset(); +00062 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CShapeBankUsera7" doxytag="NL3D::CShapeBankUser::setShapeCacheSize" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CShapeBankUser::setShapeCacheSize </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname" nowrap> <em>shapeCacheName</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a10">sint32</a> </td> + <td class="mdname" nowrap> <em>maxSize</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the shapeCache shapeCacheName the new size.(delete shapes if maxsize<shapeCacheSize). +<p> +Implements <a class="el" href="a03944.html#NL3D_1_1UShapeBanka7">NL3D::UShapeBank</a>. +<p> +Definition at line <a class="el" href="a06380.html#l00066">66</a> of file <a class="el" href="a06380.html">shape_bank_user.cpp</a>. +<p> +References <a class="el" href="a06381.html#l00033">NL3D_MEM_SHAPE_BANK</a>, <a class="el" href="a06378.html#l00622">NL3D::CShapeBank::setShapeCacheSize()</a>, and <a class="el" href="a05981.html#l00099">sint32</a>. +<p> +<div class="fragment"><pre>00067 { +00068 <a class="code" href="a04958.html#a0">NL3D_MEM_SHAPE_BANK</a> +00069 <a class="code" href="a03380.html#NL3D_1_1CShapeBankUsero1">_ShapeBank</a>.setShapeCacheSize( shapeCacheName, maxSize ); +00070 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NL3D_1_1CShapeBankUsero0" doxytag="NL3D::CShapeBankUser::_DriverUser" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a02437.html">CDriverUser</a>* <a class="el" href="a03380.html#NL3D_1_1CShapeBankUsero0">NL3D::CShapeBankUser::_DriverUser</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06381.html#l00067">67</a> of file <a class="el" href="a06381.html">shape_bank_user.h</a>. +<p> +Referenced by <a class="el" href="a05657.html#l00127">NL3D::CDriverUser::CDriverUser()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CShapeBankUsero1" doxytag="NL3D::CShapeBankUser::_ShapeBank" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03376.html">CShapeBank</a> <a class="el" href="a03380.html#NL3D_1_1CShapeBankUsero1">NL3D::CShapeBankUser::_ShapeBank</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06381.html#l00066">66</a> of file <a class="el" href="a06381.html">shape_bank_user.h</a>. +<p> +Referenced by <a class="el" href="a05659.html#l00063">NL3D::CDriverUser::createScene()</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="a06381.html">shape_bank_user.h</a><li><a class="el" href="a06380.html">shape_bank_user.cpp</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 07:44:13 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |