From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a03380.html | 583 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 583 insertions(+) create mode 100644 docs/doxygen/nel/a03380.html (limited to 'docs/doxygen/nel/a03380.html') diff --git a/docs/doxygen/nel/a03380.html b/docs/doxygen/nel/a03380.html new file mode 100644 index 00000000..38c44f46 --- /dev/null +++ b/docs/doxygen/nel/a03380.html @@ -0,0 +1,583 @@ + + +NeL: NL3D::CShapeBankUser class Reference + + + +
+

NL3D::CShapeBankUser Class Reference

#include <shape_bank_user.h> +

+

Inheritance diagram for NL3D::CShapeBankUser: +

+ +NL3D::UShapeBank + +

Detailed Description

+Implementation of the user interface managing shape bank

+

Author:
Matthieu Besson

+Nevrax France

+
Date:
2001
+ +

+ +

+Definition at line 46 of file shape_bank_user.h. + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Member Functions

virtual void addShapeCache (const std::string &shapeCacheName)
virtual UShape getShape (const std::string &shapeName)
virtual void linkShapeToShapeCache (const std::string &shapeName, const std::string &shapeCacheName)
virtual void preLoadShapesFromBNP (const std::string &shapeCacheName, const std::string &bnpName, const std::string &wildCard, NLMISC::IProgressCallback *progress=NULL, bool flushTextures=false)
virtual void preLoadShapesFromDirectory (const std::string &shapeCacheName, const std::string &path, const std::string &wildCard, bool recurs, NLMISC::IProgressCallback *progress=NULL, bool flushTextures=false)
virtual void removeShapeCache (const std::string &shapeCacheName)
virtual void reset ()
virtual void setShapeCacheSize (const std::string &shapeCacheName, sint32 maxSize)
virtual ~CShapeBankUser ()

Data Fields

CDriverUser_DriverUser
CShapeBank _ShapeBank
+


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + +
virtual NL3D::CShapeBankUser::~CShapeBankUser  )  [inline, virtual]
+
+ + + + + +
+   + + +

+ +

+Definition at line 49 of file shape_bank_user.h. +

+References NL3D_MEM_SHAPE_BANK. +

+

00050         {
+00051                 NL3D_MEM_SHAPE_BANK
+00052         }
+
+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CShapeBankUser::addShapeCache const std::string &  shapeCacheName  )  [virtual]
+
+ + + + + +
+   + + +

+Add a new ShapeCache. If already exist do nothing. +

+Implements NL3D::UShapeBank. +

+Definition at line 42 of file shape_bank_user.cpp. +

+References NL3D::CShapeBank::addShapeCache(), and NL3D_MEM_SHAPE_BANK. +

+

00043 {
+00044         NL3D_MEM_SHAPE_BANK
+00045         _ShapeBank.addShapeCache( shapeCacheName );
+00046 }
+
+

+ + + + +
+ + + + + + + + + + +
UShape NL3D::CShapeBankUser::getShape const std::string &  shapeName  )  [virtual]
+
+ + + + + +
+   + + +

+Return a UShape proxy from this name. NB: if not found the mesh is not loaded, and the proxy returned will be empty +

+Implements NL3D::UShapeBank. +

+Definition at line 107 of file shape_bank_user.cpp. +

+References NL3D::UShape::attach(), and NL3D::CShapeBank::getShape(). +

+

00108 {
+00109         // get the IShape from the bank
+00110         UShape  ret;
+00111         ret.attach(_ShapeBank.getShape(shapeName));
+00112 
+00113         return ret;
+00114 }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
void NL3D::CShapeBankUser::linkShapeToShapeCache const std::string &  shapeName,
const std::string &  shapeCacheName
[virtual]
+
+ + + + + +
+   + + +

+Link a shape to a ShapeCache. The ShapeCache must exist and must not contains the shape. +

+Implements NL3D::UShapeBank. +

+Definition at line 74 of file shape_bank_user.cpp. +

+References NL3D::CShapeBank::linkShapeToShapeCache(), and NL3D_MEM_SHAPE_BANK. +

+

00075 {
+00076         NL3D_MEM_SHAPE_BANK
+00077         _ShapeBank.linkShapeToShapeCache( shapeName, shapeCacheName );
+00078 }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void NL3D::CShapeBankUser::preLoadShapesFromBNP const std::string &  shapeCacheName,
const std::string &  bnpName,
const std::string &  wildCard,
NLMISC::IProgressCallback progress = NULL,
bool  flushTextures = false
[virtual]
+
+ + + + + +
+   + + +

+PreLoad all shapes (.shape, .ps, .skel...) files from a directory into a shapeCache. same as preLoadShapesFromDirectory() but take a BNP name which must have been added with CBigFile::add() or through CPath::addSearchBigFile()

Parameters:
+ + + +
bnpName eg: "characters.bnp" (NB: set the bigFileNAme without any path).
flushTex : true to flush the texture of each shape when it is loaded
+
+ +

+Implements NL3D::UShapeBank. +

+Definition at line 94 of file shape_bank_user.cpp. +

+References NL3D::CDriverUser::getDriver(), and NL3D::CShapeBank::preLoadShapes(). +

+

00096 {
+00097         // List all files From the bnp
+00098         vector<string>  listFile;
+00099         CBigFile::getInstance().list(bnpName, listFile);
+00100  
+00101         // preLoad
+00102         if(!listFile.empty())
+00103                 _ShapeBank.preLoadShapes(shapeCacheName, listFile, wildCardNotLwr, progress, flushTextures, _DriverUser->getDriver());
+00104 }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void NL3D::CShapeBankUser::preLoadShapesFromDirectory const std::string &  shapeCacheName,
const std::string &  path,
const std::string &  wildCard,
bool  recurs,
NLMISC::IProgressCallback progress = NULL,
bool  flushTextures = false
[virtual]
+
+ + + + + +
+   + + +

+PreLoad all shapes (.shape, .ps, .skel...) files from a directory into a shapeCache. Shapes are Loaded if not present, assigned to the given cache, and fit in the cache Size as max possible. NB: crash if you try to load a non shape file (eg: a .dds etc...)

Parameters:
+ + + + + +
shapeCacheName name of a shapeCache created with addShapeCache()/setShapeCacheSize(). no-op if don't exist
path a valid path (local or not) where to find shapes. NB: CPath is used to load the shapes.
wildcard a filter string like: "*.shape", "??_HOM*.shape". NB: strlwr-ed internally
recurs true if want to recurs in sub directory
+
+ +

+Implements NL3D::UShapeBank. +

+Definition at line 81 of file shape_bank_user.cpp. +

+References NL3D::CDriverUser::getDriver(), and NL3D::CShapeBank::preLoadShapes(). +

+

00083 {
+00084         // List all files From the path
+00085         vector<string>  listFile;
+00086         CPath::getPathContent(path, recurs, false, true, listFile);
+00087 
+00088         // preLoad
+00089         if(!listFile.empty())
+00090                 _ShapeBank.preLoadShapes(shapeCacheName, listFile, wildCardNotLwr, progress, flushTextures, _DriverUser->getDriver());
+00091 }
+
+

+ + + + +
+ + + + + + + + + + +
void NL3D::CShapeBankUser::removeShapeCache const std::string &  shapeCacheName  )  [virtual]
+
+ + + + + +
+   + + +

+Remove a ShapeCache. All shapes in the shape cache are deleted. All links are redirected to the default ShapeCache. +

+Implements NL3D::UShapeBank. +

+Definition at line 50 of file shape_bank_user.cpp. +

+References NL3D_MEM_SHAPE_BANK, and NL3D::CShapeBank::removeShapeCache(). +

+

00051 {
+00052         NL3D_MEM_SHAPE_BANK
+00053         _ShapeBank.removeShapeCache( shapeCacheName );
+00054 }
+
+

+ + + + +
+ + + + + + + + + +
void NL3D::CShapeBankUser::reset  )  [virtual]
+
+ + + + + +
+   + + +

+Remove all ShapeCache and suppress all links (even the link to the default cache are removed) +

+Implements NL3D::UShapeBank. +

+Definition at line 58 of file shape_bank_user.cpp. +

+References NL3D_MEM_SHAPE_BANK, and NL3D::CShapeBank::reset(). +

+

00059 {
+00060         NL3D_MEM_SHAPE_BANK
+00061         _ShapeBank.reset();
+00062 }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
void NL3D::CShapeBankUser::setShapeCacheSize const std::string &  shapeCacheName,
sint32  maxSize
[virtual]
+
+ + + + + +
+   + + +

+Set the shapeCache shapeCacheName the new size.(delete shapes if maxsize<shapeCacheSize). +

+Implements NL3D::UShapeBank. +

+Definition at line 66 of file shape_bank_user.cpp. +

+References NL3D_MEM_SHAPE_BANK, NL3D::CShapeBank::setShapeCacheSize(), and sint32. +

+

00067 {
+00068         NL3D_MEM_SHAPE_BANK
+00069         _ShapeBank.setShapeCacheSize( shapeCacheName, maxSize );
+00070 }
+
+


Field Documentation

+

+ + + + +
+ + +
CDriverUser* NL3D::CShapeBankUser::_DriverUser +
+
+ + + + + +
+   + + +

+ +

+Definition at line 67 of file shape_bank_user.h. +

+Referenced by NL3D::CDriverUser::CDriverUser().

+

+ + + + +
+ + +
CShapeBank NL3D::CShapeBankUser::_ShapeBank +
+
+ + + + + +
+   + + +

+ +

+Definition at line 66 of file shape_bank_user.h. +

+Referenced by NL3D::CDriverUser::createScene().

+


The documentation for this class was generated from the following files: +
Generated on Tue Mar 16 07:44:13 2004 for NeL by + +doxygen +1.3.6
+ + -- cgit v1.2.1