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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
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diff --git a/docs/doxygen/nel/a03148.html b/docs/doxygen/nel/a03148.html new file mode 100644 index 00000000..c962d8c2 --- /dev/null +++ b/docs/doxygen/nel/a03148.html @@ -0,0 +1,682 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::CPSForceIntensity class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::CPSForceIntensity Class Reference</h1><code>#include <<a class="el" href="a06240.html">ps_force.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CPSForceIntensity: +<p><center><img src="a03148.png" usemap="#NL3D::CPSForceIntensity_map" border="0" alt=""></center> +<map name="NL3D::CPSForceIntensity_map"> +<area href="a03203.html" alt="NL3D::CPSFluidFriction" shape="rect" coords="0,56,193,80"> +<area href="a03149.html" alt="NL3D::CPSForceIntensityHelper" shape="rect" coords="507,56,700,80"> +<area href="a03243.html" alt="NL3D::CPSTurbul" shape="rect" coords="710,56,903,80"> +<area href="a03147.html" alt="NL3D::CPSBrownianForce" shape="rect" coords="0,112,193,136"> +<area href="a03150.html" alt="NL3D::CPSCentralGravity" shape="rect" coords="203,112,396,136"> +<area href="a03173.html" alt="NL3D::CPSCylindricVortex" shape="rect" coords="406,112,599,136"> +<area href="a03176.html" alt="NL3D::CPSDirectionnalForce" shape="rect" coords="609,112,802,136"> +<area href="a03205.html" alt="NL3D::CPSGravity" shape="rect" coords="812,112,1005,136"> +<area href="a03239.html" alt="NL3D::CPSSpring" shape="rect" coords="1015,112,1208,136"> +<area href="a03217.html" alt="NL3D::CPSMagneticForce" shape="rect" coords="609,168,802,192"> +</map> +<hr><a name="_details"></a><h2>Detailed Description</h2> +this is a class to set force instensity (acceleration for gravity, k coefficient for springs...) +<p> + +<p> +Definition at line <a class="el" href="a06240.html#l00160">160</a> of file <a class="el" href="a06240.html">ps_force.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a03148.html#NL3D_1_1CPSForceIntensitya0">CPSForceIntensity</a> ()</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>float </td><td class="memItemRight" valign=bottom><a class="el" href="a03148.html#NL3D_1_1CPSTurbula17">getIntensity</a> (void) const </td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">get the constant intensity that was set for the force <a href="#NL3D_1_1CPSTurbula17"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03136.html">CPSAttribMaker</a>< float > * </td><td class="memItemRight" valign=bottom><a class="el" href="a03148.html#NL3D_1_1CPSTurbula18">getIntensityScheme</a> (void) const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03136.html">CPSAttribMaker</a>< float > * </td><td class="memItemRight" valign=bottom><a class="el" href="a03148.html#NL3D_1_1CPSTurbula19">getIntensityScheme</a> (void)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">get the attribute maker for a non constant intensity <a href="#NL3D_1_1CPSTurbula19"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03148.html#NL3D_1_1CPSTurbula50">serialForceIntensity</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &f) throw (NLMISC::EStream)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03148.html#NL3D_1_1CPSTurbula53">setIntensity</a> (float <a class="el" href="a04223.html#a658">value</a>)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">set a constant intensity for the force. this discard any previous call to setIntensityScheme <a href="#NL3D_1_1CPSTurbula53"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03148.html#NL3D_1_1CPSTurbula54">setIntensityScheme</a> (<a class="el" href="a03136.html">CPSAttribMaker</a>< float > *scheme)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">set a non-constant intensity <a href="#NL3D_1_1CPSTurbula54"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03148.html#NL3D_1_1CPSSpringa56">setupFunctor</a> (<a class="el" href="a04558.html#a11">uint32</a> indexInLocated)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual </td><td class="memItemRight" valign=bottom><a class="el" href="a03148.html#NL3D_1_1CPSForceIntensitya8">~CPSForceIntensity</a> ()</td></tr> + +<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03148.html#NL3D_1_1CPSTurbulb4">deleteForceIntensityElement</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a566">index</a>)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03214.html">CPSLocated</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a03148.html#NL3D_1_1CPSForceIntensityb1">getForceIntensityOwner</a> (void)=0</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">deriver must return the located that own them here <a href="#NL3D_1_1CPSForceIntensityb1"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03148.html#NL3D_1_1CPSTurbulb8">newForceIntensityElement</a> (<a class="el" href="a03214.html">CPSLocated</a> *emitterLocated, <a class="el" href="a04558.html#a11">uint32</a> emitterIndex)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03148.html#NL3D_1_1CPSTurbulb13">resizeForceIntensity</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a587">size</a>)</td></tr> + +<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03136.html">CPSAttribMaker</a>< float > * </td><td class="memItemRight" valign=bottom><a class="el" href="a03148.html#NL3D_1_1CPSTurbulp3">_IntensityScheme</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>float </td><td class="memItemRight" valign=bottom><a class="el" href="a03148.html#NL3D_1_1CPSTurbulp4">_K</a></td></tr> + +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="NL3D_1_1CPSForceIntensitya0" doxytag="NL3D::CPSForceIntensity::CPSForceIntensity" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CPSForceIntensity::CPSForceIntensity </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06240.html#l00165">165</a> of file <a class="el" href="a06240.html">ps_force.h</a>. +<p> +References <a class="el" href="a06240.html#l00197">_IntensityScheme</a>. +<p> +<div class="fragment"><pre>00165 : <a class="code" href="a03148.html#NL3D_1_1CPSTurbulp3">_IntensityScheme</a>(NULL) +00166 { +00167 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSForceIntensitya8" doxytag="NL3D::CPSForceIntensity::~CPSForceIntensity" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CPSForceIntensity::~<a class="el" href="a03148.html">CPSForceIntensity</a> </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06239.html#l00177">177</a> of file <a class="el" href="a06239.html">ps_force.cpp</a>. +<p> +References <a class="el" href="a06240.html#l00197">_IntensityScheme</a>. +<p> +<div class="fragment"><pre>00178 { +00179 <span class="keyword">delete</span> <a class="code" href="a03148.html#NL3D_1_1CPSTurbulp3">_IntensityScheme</a>; +00180 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CPSTurbulb4" doxytag="NL3D::CPSForceIntensity::deleteForceIntensityElement" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSForceIntensity::deleteForceIntensityElement </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>index</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06240.html#l00203">203</a> of file <a class="el" href="a06240.html">ps_force.h</a>. +<p> +References <a class="el" href="a06240.html#l00197">_IntensityScheme</a>, <a class="el" href="a06214.html#l00285">NL3D::CPSAttribMaker< float >::deleteElement()</a>, <a class="el" href="a06214.html#l00282">NL3D::CPSAttribMaker< float >::hasMemory()</a>, <a class="el" href="a05646.html#l00225">index</a>, and <a class="el" href="a05981.html#l00100">uint32</a>. +<p> +Referenced by <a class="el" href="a06240.html#l00717">NL3D::CPSTurbul::deleteElement()</a>, <a class="el" href="a06240.html#l00621">NL3D::CPSBrownianForce::deleteElement()</a>, <a class="el" href="a06240.html#l00567">NL3D::CPSFluidFriction::deleteElement()</a>, and <a class="el" href="a06240.html#l00226">NL3D::CPSForceIntensityHelper::deleteElement()</a>. +<p> +<div class="fragment"><pre>00204 { +00205 <span class="keywordflow">if</span> (<a class="code" href="a03148.html#NL3D_1_1CPSTurbulp3">_IntensityScheme</a> && <a class="code" href="a03148.html#NL3D_1_1CPSTurbulp3">_IntensityScheme</a>->hasMemory()) <a class="code" href="a03148.html#NL3D_1_1CPSTurbulp3">_IntensityScheme</a>->deleteElement(index); +00206 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSForceIntensityb1" doxytag="NL3D::CPSForceIntensity::getForceIntensityOwner" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="a03214.html">CPSLocated</a>* NL3D::CPSForceIntensity::getForceIntensityOwner </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [protected, pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +deriver must return the located that own them here +<p> + +<p> +Implemented in <a class="el" href="a03149.html#NL3D_1_1CPSSpringb6">NL3D::CPSForceIntensityHelper</a>, <a class="el" href="a03203.html#NL3D_1_1CPSFluidFrictionb6">NL3D::CPSFluidFriction</a>, <a class="el" href="a03147.html#NL3D_1_1CPSBrownianForceb6">NL3D::CPSBrownianForce</a>, <a class="el" href="a03243.html#NL3D_1_1CPSTurbulb6">NL3D::CPSTurbul</a>, and <a class="el" href="a03173.html#NL3D_1_1CPSCylindricVortexb6">NL3D::CPSCylindricVortex</a>. +<p> +Referenced by <a class="el" href="a06240.html#l00207">resizeForceIntensity()</a>, and <a class="el" href="a06239.html#l00182">setIntensityScheme()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSTurbula17" doxytag="NL3D::CPSForceIntensity::getIntensity" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CPSForceIntensity::getIntensity </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the constant intensity that was set for the force +<p> + +<p> +Definition at line <a class="el" href="a06240.html#l00173">173</a> of file <a class="el" href="a06240.html">ps_force.h</a>. +<p> +References <a class="el" href="a06240.html#l00196">_K</a>. +<p> +<div class="fragment"><pre>00173 { <span class="keywordflow">return</span> <a class="code" href="a03148.html#NL3D_1_1CPSTurbulp4">_K</a>; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSTurbula18" doxytag="NL3D::CPSForceIntensity::getIntensityScheme" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="a03136.html">CPSAttribMaker</a><float>* NL3D::CPSForceIntensity::getIntensityScheme </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06240.html#l00186">186</a> of file <a class="el" href="a06240.html">ps_force.h</a>. +<p> +References <a class="el" href="a06240.html#l00197">_IntensityScheme</a>. +<p> +<div class="fragment"><pre>00186 { <span class="keywordflow">return</span> <a class="code" href="a03148.html#NL3D_1_1CPSTurbulp3">_IntensityScheme</a>; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSTurbula19" doxytag="NL3D::CPSForceIntensity::getIntensityScheme" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03136.html">CPSAttribMaker</a><float>* NL3D::CPSForceIntensity::getIntensityScheme </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the attribute maker for a non constant intensity +<p> + +<p> +Definition at line <a class="el" href="a06240.html#l00185">185</a> of file <a class="el" href="a06240.html">ps_force.h</a>. +<p> +References <a class="el" href="a06240.html#l00197">_IntensityScheme</a>. +<p> +<div class="fragment"><pre>00185 { <span class="keywordflow">return</span> <a class="code" href="a03148.html#NL3D_1_1CPSTurbulp3">_IntensityScheme</a>; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSTurbulb8" doxytag="NL3D::CPSForceIntensity::newForceIntensityElement" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSForceIntensity::newForceIntensityElement </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a03214.html">CPSLocated</a> * </td> + <td class="mdname" nowrap> <em>emitterLocated</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>emitterIndex</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline, protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06240.html#l00199">199</a> of file <a class="el" href="a06240.html">ps_force.h</a>. +<p> +References <a class="el" href="a06240.html#l00197">_IntensityScheme</a>, <a class="el" href="a06214.html#l00282">NL3D::CPSAttribMaker< float >::hasMemory()</a>, <a class="el" href="a06214.html#l00290">NL3D::CPSAttribMaker< float >::newElement()</a>, and <a class="el" href="a05981.html#l00100">uint32</a>. +<p> +Referenced by <a class="el" href="a06240.html#l00716">NL3D::CPSTurbul::newElement()</a>, <a class="el" href="a06240.html#l00620">NL3D::CPSBrownianForce::newElement()</a>, <a class="el" href="a06240.html#l00566">NL3D::CPSFluidFriction::newElement()</a>, and <a class="el" href="a06240.html#l00225">NL3D::CPSForceIntensityHelper::newElement()</a>. +<p> +<div class="fragment"><pre>00200 { +00201 <span class="keywordflow">if</span> (<a class="code" href="a03148.html#NL3D_1_1CPSTurbulp3">_IntensityScheme</a> && <a class="code" href="a03148.html#NL3D_1_1CPSTurbulp3">_IntensityScheme</a>->hasMemory()) <a class="code" href="a03148.html#NL3D_1_1CPSTurbulp3">_IntensityScheme</a>->newElement(emitterLocated, emitterIndex); +00202 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSTurbulb13" doxytag="NL3D::CPSForceIntensity::resizeForceIntensity" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSForceIntensity::resizeForceIntensity </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>size</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06240.html#l00207">207</a> of file <a class="el" href="a06240.html">ps_force.h</a>. +<p> +References <a class="el" href="a06240.html#l00197">_IntensityScheme</a>, <a class="el" href="a03148.html#NL3D_1_1CPSForceIntensityb1">getForceIntensityOwner()</a>, <a class="el" href="a06214.html#l00282">NL3D::CPSAttribMaker< float >::hasMemory()</a>, <a class="el" href="a06214.html#l00296">NL3D::CPSAttribMaker< float >::resize()</a>, <a class="el" href="a05646.html#l00645">size</a>, and <a class="el" href="a05981.html#l00100">uint32</a>. +<p> +Referenced by <a class="el" href="a06240.html#l00718">NL3D::CPSTurbul::resize()</a>, <a class="el" href="a06240.html#l00622">NL3D::CPSBrownianForce::resize()</a>, <a class="el" href="a06240.html#l00568">NL3D::CPSFluidFriction::resize()</a>, and <a class="el" href="a06240.html#l00227">NL3D::CPSForceIntensityHelper::resize()</a>. +<p> +<div class="fragment"><pre>00208 { +00209 <span class="keywordflow">if</span> (<a class="code" href="a03148.html#NL3D_1_1CPSTurbulp3">_IntensityScheme</a> && <a class="code" href="a03148.html#NL3D_1_1CPSTurbulp3">_IntensityScheme</a>->hasMemory()) <a class="code" href="a03148.html#NL3D_1_1CPSTurbulp3">_IntensityScheme</a>->resize(size, <a class="code" href="a03148.html#NL3D_1_1CPSForceIntensityb1">getForceIntensityOwner</a>()->getSize()); +00210 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSTurbula50" doxytag="NL3D::CPSForceIntensity::serialForceIntensity" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSForceIntensity::serialForceIntensity </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> throw (<a class="el" href="a03781.html">NLMISC::EStream</a>)</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06239.html#l00190">190</a> of file <a class="el" href="a06239.html">ps_force.cpp</a>. +<p> +Referenced by <a class="el" href="a06240.html#l00695">NL3D::CPSTurbul::NLMISC_DECLARE_CLASS()</a>, and <a class="el" href="a06240.html#l00549">NL3D::CPSFluidFriction::NLMISC_DECLARE_CLASS()</a>. +<p> +<div class="fragment"><pre>00191 { +00192 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_8">serialVersion</a>(1); +00193 <span class="keywordflow">if</span> (!f.<a class="code" href="a02270.html#NLMISC_1_1IStreama0">isReading</a>()) +00194 { +00195 <span class="keywordflow">if</span> (<a class="code" href="a03148.html#NL3D_1_1CPSTurbulp3">_IntensityScheme</a>) +00196 { +00197 <span class="keywordtype">bool</span> bFalse = <span class="keyword">false</span>; +00198 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(bFalse); +00199 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_6">serialPolyPtr</a>(_IntensityScheme); +00200 } +00201 <span class="keywordflow">else</span> +00202 { +00203 <span class="keywordtype">bool</span> bTrue = <span class="keyword">true</span>; +00204 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(bTrue); +00205 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(_K); +00206 } +00207 } +00208 <span class="keywordflow">else</span> +00209 { +00210 <span class="keywordtype">bool</span> constantIntensity; +00211 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(constantIntensity); +00212 <span class="keywordflow">if</span> (constantIntensity) +00213 { +00214 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(_K); +00215 } +00216 <span class="keywordflow">else</span> +00217 { +00218 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_6">serialPolyPtr</a>(_IntensityScheme); +00219 } +00220 } +00221 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSTurbula53" doxytag="NL3D::CPSForceIntensity::setIntensity" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSForceIntensity::setIntensity </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname1" valign="top" nowrap> <em>value</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +set a constant intensity for the force. this discard any previous call to setIntensityScheme +<p> + +<p> +Reimplemented in <a class="el" href="a03205.html#NL3D_1_1CPSGravityb14">NL3D::CPSGravity</a>, and <a class="el" href="a03147.html#NL3D_1_1CPSBrownianForcea51">NL3D::CPSBrownianForce</a>. +<p> +Definition at line <a class="el" href="a06239.html#l00166">166</a> of file <a class="el" href="a06239.html">ps_force.cpp</a>. +<p> +References <a class="el" href="a06240.html#l00197">_IntensityScheme</a>, <a class="el" href="a06240.html#l00196">_K</a>, and <a class="el" href="a05646.html#l01132">value</a>. +<p> +Referenced by <a class="el" href="a06240.html#l00451">NL3D::CPSCentralGravity::CPSCentralGravity()</a>, <a class="el" href="a06240.html#l00739">NL3D::CPSCylindricVortex::CPSCylindricVortex()</a>, <a class="el" href="a06240.html#l00361">NL3D::CPSDirectionnalForce::CPSDirectionnalForce()</a>, <a class="el" href="a06240.html#l00537">NL3D::CPSFluidFriction::CPSFluidFriction()</a>, and <a class="el" href="a06240.html#l00471">NL3D::CPSSpring::CPSSpring()</a>. +<p> +<div class="fragment"><pre>00167 { +00168 <span class="keywordflow">if</span> (<a class="code" href="a03148.html#NL3D_1_1CPSTurbulp3">_IntensityScheme</a>) +00169 { +00170 <span class="keyword">delete</span> <a class="code" href="a03148.html#NL3D_1_1CPSTurbulp3">_IntensityScheme</a>; +00171 <a class="code" href="a03148.html#NL3D_1_1CPSTurbulp3">_IntensityScheme</a> = NULL; +00172 } +00173 <a class="code" href="a03148.html#NL3D_1_1CPSTurbulp4">_K</a> = <a class="code" href="a04223.html#a658">value</a>; +00174 +00175 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSTurbula54" doxytag="NL3D::CPSForceIntensity::setIntensityScheme" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSForceIntensity::setIntensityScheme </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a03136.html">CPSAttribMaker</a>< float > * </td> + <td class="mdname1" valign="top" nowrap> <em>scheme</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +set a non-constant intensity +<p> + +<p> +Reimplemented in <a class="el" href="a03205.html#NL3D_1_1CPSGravityb15">NL3D::CPSGravity</a>, and <a class="el" href="a03147.html#NL3D_1_1CPSBrownianForcea52">NL3D::CPSBrownianForce</a>. +<p> +Definition at line <a class="el" href="a06239.html#l00182">182</a> of file <a class="el" href="a06239.html">ps_force.cpp</a>. +<p> +References <a class="el" href="a06240.html#l00197">_IntensityScheme</a>, <a class="el" href="a03148.html#NL3D_1_1CPSForceIntensityb1">getForceIntensityOwner()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a06214.html#l00296">NL3D::CPSAttribMaker< T >::resize()</a>. +<p> +<div class="fragment"><pre>00183 { +00184 <a class="code" href="a04199.html#a6">nlassert</a>(scheme); +00185 <span class="keyword">delete</span> <a class="code" href="a03148.html#NL3D_1_1CPSTurbulp3">_IntensityScheme</a>; +00186 <a class="code" href="a03148.html#NL3D_1_1CPSTurbulp3">_IntensityScheme</a> = scheme; +00187 <span class="keywordflow">if</span> (<a class="code" href="a03148.html#NL3D_1_1CPSForceIntensityb1">getForceIntensityOwner</a>() && scheme->hasMemory()) scheme->resize(<a class="code" href="a03148.html#NL3D_1_1CPSForceIntensityb1">getForceIntensityOwner</a>()->getMaxSize(), <a class="code" href="a03148.html#NL3D_1_1CPSForceIntensityb1">getForceIntensityOwner</a>()->getSize()); +00188 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSSpringa56" doxytag="NL3D::CPSForceIntensity::setupFunctor" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CPSForceIntensity::setupFunctor </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>indexInLocated</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="a03203.html#NL3D_1_1CPSFluidFrictiona56">NL3D::CPSFluidFriction</a>, and <a class="el" href="a03243.html#NL3D_1_1CPSTurbula60">NL3D::CPSTurbul</a>. +<p> +Definition at line <a class="el" href="a06240.html#l00182">182</a> of file <a class="el" href="a06240.html">ps_force.h</a>. +<p> +References <a class="el" href="a05981.html#l00100">uint32</a>. +<p> +<div class="fragment"><pre>00182 { } +</pre></div> </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NL3D_1_1CPSTurbulp3" doxytag="NL3D::CPSForceIntensity::_IntensityScheme" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03136.html">CPSAttribMaker</a><float>* <a class="el" href="a03148.html#NL3D_1_1CPSTurbulp3">NL3D::CPSForceIntensity::_IntensityScheme</a><code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06240.html#l00197">197</a> of file <a class="el" href="a06240.html">ps_force.h</a>. +<p> +Referenced by <a class="el" href="a06240.html#l00165">CPSForceIntensity()</a>, <a class="el" href="a06240.html#l00203">deleteForceIntensityElement()</a>, <a class="el" href="a06240.html#l00185">getIntensityScheme()</a>, <a class="el" href="a06240.html#l00199">newForceIntensityElement()</a>, <a class="el" href="a06240.html#l00207">resizeForceIntensity()</a>, <a class="el" href="a06239.html#l00166">setIntensity()</a>, <a class="el" href="a06239.html#l00182">setIntensityScheme()</a>, and <a class="el" href="a06239.html#l00177">~CPSForceIntensity()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSTurbulp4" doxytag="NL3D::CPSForceIntensity::_K" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float <a class="el" href="a03148.html#NL3D_1_1CPSTurbulp4">NL3D::CPSForceIntensity::_K</a><code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06240.html#l00196">196</a> of file <a class="el" href="a06240.html">ps_force.h</a>. +<p> +Referenced by <a class="el" href="a06240.html#l00173">getIntensity()</a>, and <a class="el" href="a06239.html#l00166">setIntensity()</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="a06240.html">ps_force.h</a><li><a class="el" href="a06239.html">ps_force.cpp</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 07:14:37 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |