From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a03148.html | 682 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 682 insertions(+) create mode 100644 docs/doxygen/nel/a03148.html (limited to 'docs/doxygen/nel/a03148.html') diff --git a/docs/doxygen/nel/a03148.html b/docs/doxygen/nel/a03148.html new file mode 100644 index 00000000..c962d8c2 --- /dev/null +++ b/docs/doxygen/nel/a03148.html @@ -0,0 +1,682 @@ + + +NeL: NL3D::CPSForceIntensity class Reference + + + +
+

NL3D::CPSForceIntensity Class Reference

#include <ps_force.h> +

+

Inheritance diagram for NL3D::CPSForceIntensity: +

+ +NL3D::CPSFluidFriction +NL3D::CPSForceIntensityHelper +NL3D::CPSTurbul +NL3D::CPSBrownianForce +NL3D::CPSCentralGravity +NL3D::CPSCylindricVortex +NL3D::CPSDirectionnalForce +NL3D::CPSGravity +NL3D::CPSSpring +NL3D::CPSMagneticForce + +

Detailed Description

+this is a class to set force instensity (acceleration for gravity, k coefficient for springs...) +

+ +

+Definition at line 160 of file ps_force.h. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Member Functions

 CPSForceIntensity ()
float getIntensity (void) const
 get the constant intensity that was set for the force

const CPSAttribMaker< float > * getIntensityScheme (void) const
CPSAttribMaker< float > * getIntensityScheme (void)
 get the attribute maker for a non constant intensity

void serialForceIntensity (NLMISC::IStream &f) throw (NLMISC::EStream)
virtual void setIntensity (float value)
 set a constant intensity for the force. this discard any previous call to setIntensityScheme

virtual void setIntensityScheme (CPSAttribMaker< float > *scheme)
 set a non-constant intensity

virtual void setupFunctor (uint32 indexInLocated)
virtual ~CPSForceIntensity ()

Protected Member Functions

void deleteForceIntensityElement (uint32 index)
virtual CPSLocatedgetForceIntensityOwner (void)=0
 deriver must return the located that own them here

void newForceIntensityElement (CPSLocated *emitterLocated, uint32 emitterIndex)
void resizeForceIntensity (uint32 size)

Protected Attributes

CPSAttribMaker< float > * _IntensityScheme
float _K
+


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + +
NL3D::CPSForceIntensity::CPSForceIntensity  )  [inline]
+
+ + + + + +
+   + + +

+ +

+Definition at line 165 of file ps_force.h. +

+References _IntensityScheme. +

+

00165                             : _IntensityScheme(NULL)
+00166         {
+00167         }
+
+

+ + + + +
+ + + + + + + + + +
NL3D::CPSForceIntensity::~CPSForceIntensity  )  [virtual]
+
+ + + + + +
+   + + +

+ +

+Definition at line 177 of file ps_force.cpp. +

+References _IntensityScheme. +

+

00178 {
+00179         delete _IntensityScheme;
+00180 }
+
+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CPSForceIntensity::deleteForceIntensityElement uint32  index  )  [inline, protected]
+
+ + + + + +
+   + + +

+ +

+Definition at line 203 of file ps_force.h. +

+References _IntensityScheme, NL3D::CPSAttribMaker< float >::deleteElement(), NL3D::CPSAttribMaker< float >::hasMemory(), index, and uint32. +

+Referenced by NL3D::CPSTurbul::deleteElement(), NL3D::CPSBrownianForce::deleteElement(), NL3D::CPSFluidFriction::deleteElement(), and NL3D::CPSForceIntensityHelper::deleteElement(). +

+

00204         {
+00205                 if (_IntensityScheme && _IntensityScheme->hasMemory()) _IntensityScheme->deleteElement(index);
+00206         }
+
+

+ + + + +
+ + + + + + + + + + +
virtual CPSLocated* NL3D::CPSForceIntensity::getForceIntensityOwner void   )  [protected, pure virtual]
+
+ + + + + +
+   + + +

+deriver must return the located that own them here +

+ +

+Implemented in NL3D::CPSForceIntensityHelper, NL3D::CPSFluidFriction, NL3D::CPSBrownianForce, NL3D::CPSTurbul, and NL3D::CPSCylindricVortex. +

+Referenced by resizeForceIntensity(), and setIntensityScheme().

+

+ + + + +
+ + + + + + + + + + +
float NL3D::CPSForceIntensity::getIntensity void   )  const [inline]
+
+ + + + + +
+   + + +

+get the constant intensity that was set for the force +

+ +

+Definition at line 173 of file ps_force.h. +

+References _K. +

+

00173 { return _K; }
+
+

+ + + + +
+ + + + + + + + + + +
const CPSAttribMaker<float>* NL3D::CPSForceIntensity::getIntensityScheme void   )  const [inline]
+
+ + + + + +
+   + + +

+ +

+Definition at line 186 of file ps_force.h. +

+References _IntensityScheme. +

+

00186 { return _IntensityScheme; }
+
+

+ + + + +
+ + + + + + + + + + +
CPSAttribMaker<float>* NL3D::CPSForceIntensity::getIntensityScheme void   )  [inline]
+
+ + + + + +
+   + + +

+get the attribute maker for a non constant intensity +

+ +

+Definition at line 185 of file ps_force.h. +

+References _IntensityScheme. +

+

00185 { return _IntensityScheme; }
+
+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
void NL3D::CPSForceIntensity::newForceIntensityElement CPSLocated emitterLocated,
uint32  emitterIndex
[inline, protected]
+
+ + + + + +
+   + + +

+ +

+Definition at line 199 of file ps_force.h. +

+References _IntensityScheme, NL3D::CPSAttribMaker< float >::hasMemory(), NL3D::CPSAttribMaker< float >::newElement(), and uint32. +

+Referenced by NL3D::CPSTurbul::newElement(), NL3D::CPSBrownianForce::newElement(), NL3D::CPSFluidFriction::newElement(), and NL3D::CPSForceIntensityHelper::newElement(). +

+

00200         {
+00201                 if (_IntensityScheme && _IntensityScheme->hasMemory()) _IntensityScheme->newElement(emitterLocated, emitterIndex);
+00202         }       
+
+

+ + + + +
+ + + + + + + + + + +
void NL3D::CPSForceIntensity::resizeForceIntensity uint32  size  )  [inline, protected]
+
+ + + + + +
+   + + +

+ +

+Definition at line 207 of file ps_force.h. +

+References _IntensityScheme, getForceIntensityOwner(), NL3D::CPSAttribMaker< float >::hasMemory(), NL3D::CPSAttribMaker< float >::resize(), size, and uint32. +

+Referenced by NL3D::CPSTurbul::resize(), NL3D::CPSBrownianForce::resize(), NL3D::CPSFluidFriction::resize(), and NL3D::CPSForceIntensityHelper::resize(). +

+

00208         {
+00209                 if (_IntensityScheme && _IntensityScheme->hasMemory()) _IntensityScheme->resize(size, getForceIntensityOwner()->getSize());
+00210         }
+
+

+ + + + +
+ + + + + + + + + + +
void NL3D::CPSForceIntensity::serialForceIntensity NLMISC::IStream f  )  throw (NLMISC::EStream)
+
+ + + + + +
+   + + +

+ +

+Definition at line 190 of file ps_force.cpp. +

+Referenced by NL3D::CPSTurbul::NLMISC_DECLARE_CLASS(), and NL3D::CPSFluidFriction::NLMISC_DECLARE_CLASS(). +

+

00191 {       
+00192         f.serialVersion(1);
+00193         if (!f.isReading())
+00194         {
+00195                 if (_IntensityScheme)
+00196                 {
+00197                         bool bFalse = false;
+00198                         f.serial(bFalse);
+00199                         f.serialPolyPtr(_IntensityScheme);
+00200                 }
+00201                 else
+00202                 {
+00203                         bool bTrue = true;
+00204                         f.serial(bTrue);
+00205                         f.serial(_K);
+00206                 }
+00207         }
+00208         else
+00209         {
+00210                 bool constantIntensity;
+00211                 f.serial(constantIntensity);
+00212                 if (constantIntensity)
+00213                 {
+00214                         f.serial(_K);
+00215                 }
+00216                 else
+00217                 {
+00218                         f.serialPolyPtr(_IntensityScheme);
+00219                 }
+00220         }       
+00221 }
+
+

+ + + + +
+ + + + + + + + + + +
void NL3D::CPSForceIntensity::setIntensity float  value  )  [virtual]
+
+ + + + + +
+   + + +

+set a constant intensity for the force. this discard any previous call to setIntensityScheme +

+ +

+Reimplemented in NL3D::CPSGravity, and NL3D::CPSBrownianForce. +

+Definition at line 166 of file ps_force.cpp. +

+References _IntensityScheme, _K, and value. +

+Referenced by NL3D::CPSCentralGravity::CPSCentralGravity(), NL3D::CPSCylindricVortex::CPSCylindricVortex(), NL3D::CPSDirectionnalForce::CPSDirectionnalForce(), NL3D::CPSFluidFriction::CPSFluidFriction(), and NL3D::CPSSpring::CPSSpring(). +

+

00167 {
+00168         if (_IntensityScheme)
+00169         {
+00170                 delete _IntensityScheme;
+00171                 _IntensityScheme = NULL;
+00172         }
+00173         _K = value;
+00174         
+00175 }
+
+

+ + + + +
+ + + + + + + + + + +
void NL3D::CPSForceIntensity::setIntensityScheme CPSAttribMaker< float > *  scheme  )  [virtual]
+
+ + + + + +
+   + + +

+set a non-constant intensity +

+ +

+Reimplemented in NL3D::CPSGravity, and NL3D::CPSBrownianForce. +

+Definition at line 182 of file ps_force.cpp. +

+References _IntensityScheme, getForceIntensityOwner(), nlassert, and NL3D::CPSAttribMaker< T >::resize(). +

+

00183 {
+00184         nlassert(scheme);
+00185         delete _IntensityScheme;
+00186         _IntensityScheme = scheme;
+00187         if (getForceIntensityOwner() && scheme->hasMemory()) scheme->resize(getForceIntensityOwner()->getMaxSize(), getForceIntensityOwner()->getSize());
+00188 }
+
+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::CPSForceIntensity::setupFunctor uint32  indexInLocated  )  [inline, virtual]
+
+ + + + + +
+   + + +

+ +

+Reimplemented in NL3D::CPSFluidFriction, and NL3D::CPSTurbul. +

+Definition at line 182 of file ps_force.h. +

+References uint32. +

+

00182 { }
+
+


Field Documentation

+

+ + + + +
+ + +
CPSAttribMaker<float>* NL3D::CPSForceIntensity::_IntensityScheme [protected] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 197 of file ps_force.h. +

+Referenced by CPSForceIntensity(), deleteForceIntensityElement(), getIntensityScheme(), newForceIntensityElement(), resizeForceIntensity(), setIntensity(), setIntensityScheme(), and ~CPSForceIntensity().

+

+ + + + +
+ + +
float NL3D::CPSForceIntensity::_K [protected] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 196 of file ps_force.h. +

+Referenced by getIntensity(), and setIntensity().

+


The documentation for this class was generated from the following files: +
Generated on Tue Mar 16 07:14:37 2004 for NeL by + +doxygen +1.3.6
+ + -- cgit v1.2.1