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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CAsyncFileManager3D::CMeshLoad class Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>NL3D::CAsyncFileManager3D::CMeshLoad Class Reference</h1><p>Inheritance diagram for NL3D::CAsyncFileManager3D::CMeshLoad:
+<p><center><img src="a02220.png" usemap="#NL3D::CAsyncFileManager3D::CMeshLoad_map" border="0" alt=""></center>
+<map name="NL3D::CAsyncFileManager3D::CMeshLoad_map">
+<area href="a02221.html" alt="NLMISC::IRunnablePos" shape="rect" coords="0,56,257,80">
+<area href="a02187.html" alt="NLMISC::IRunnable" shape="rect" coords="0,0,257,24">
+</map>
+<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoada0">CMeshLoad</a> (const std::string &amp;meshName, <a class="el" href="a02539.html">IShape</a> **ppShp, <a class="el" href="a02434.html">IDriver</a> *pDriver, const <a class="el" href="a03128.html">CVector</a> &amp;position, <a class="el" href="a04558.html#a15">uint</a> selectedTexture)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoada1">getName</a> (std::string &amp;result) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoada2">run</a> (void)</td></tr>
+
+<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::string&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoado0">MeshName</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">NLMISC::CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02221.html#NLMISC_1_1IRunnablePoso0">Position</a></td></tr>
+
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02434.html">IDriver</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr0">_pDriver</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02539.html">IShape</a> **&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr1">_ppShp</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr2">_SelectedTexture</a></td></tr>
+
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CAsyncFileManager3D_1_1CMeshLoada0" doxytag="NL3D::CAsyncFileManager3D::CMeshLoad::CMeshLoad" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CAsyncFileManager3D::CMeshLoad::CMeshLoad </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>meshName</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02539.html">IShape</a> **&nbsp;</td>
+ <td class="mdname" nowrap> <em>ppShp</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02434.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>pDriver</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>position</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>selectedTexture</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05457.html#l00220">220</a> of file <a class="el" href="a05457.html">async_file_manager_3d.cpp</a>.
+<p>
+References <a class="el" href="a05458.html#l00093">_pDriver</a>, <a class="el" href="a05458.html#l00092">_ppShp</a>, <a class="el" href="a05458.html#l00094">_SelectedTexture</a>, <a class="el" href="a05458.html#l00096">MeshName</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00221 {
+00222 <a class="code" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr0">_pDriver</a> = pDriver;
+00223 <a class="code" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoado0">MeshName</a> = sMeshName;
+00224 <a class="code" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr1">_ppShp</a> = ppShp;
+00225 <a class="code" href="a02221.html#NLMISC_1_1IRunnablePoso0">Position</a> = position;
+00226 <a class="code" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr2">_SelectedTexture</a> = selectedTexture;
+00227 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CAsyncFileManager3D_1_1CMeshLoada1" doxytag="NL3D::CAsyncFileManager3D::CMeshLoad::getName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CAsyncFileManager3D::CMeshLoad::getName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>result</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="a02187.html#NLMISC_1_1IRunnablePosa0">NLMISC::IRunnable</a>.
+<p>
+Definition at line <a class="el" href="a05457.html#l00358">358</a> of file <a class="el" href="a05457.html">async_file_manager_3d.cpp</a>.
+<p>
+References <a class="el" href="a05458.html#l00096">MeshName</a>.
+<p>
+<div class="fragment"><pre>00359 {
+00360 result = <span class="stringliteral">"LoadMesh ("</span> + <a class="code" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoado0">MeshName</a> + <span class="stringliteral">")"</span>;
+00361 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAsyncFileManager3D_1_1CMeshLoada2" doxytag="NL3D::CAsyncFileManager3D::CMeshLoad::run" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CAsyncFileManager3D::CMeshLoad::run </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="a02187.html#NLMISC_1_1IRunnablePosa1">NLMISC::IRunnable</a>.
+<p>
+Definition at line <a class="el" href="a05457.html#l00231">231</a> of file <a class="el" href="a05457.html">async_file_manager_3d.cpp</a>.
+<p>
+References <a class="el" href="a05458.html#l00093">_pDriver</a>, <a class="el" href="a05458.html#l00092">_ppShp</a>, <a class="el" href="a05458.html#l00094">_SelectedTexture</a>, <a class="el" href="a05708.html#l00255">NLMISC::CIFile::close()</a>, <a class="el" href="a06506.html#l00309">NL3D::ITexture::generate()</a>, <a class="el" href="a05968.html#l00401">NL3D::CMaterial::getLightMap()</a>, <a class="el" href="a05992.html#l00179">NL3D::CMeshBase::getMaterial()</a>, <a class="el" href="a05992.html#l00173">NL3D::CMeshBase::getNbMaterial()</a>, <a class="el" href="a05969.html#l00254">NL3D::CMaterial::getShader()</a>, <a class="el" href="a06376.html#l00113">NL3D::CShapeStream::getShapePointer()</a>, <a class="el" href="a06506.html#l00338">NL3D::ITexture::getShareName()</a>, <a class="el" href="a05641.html#l00046">NL3D::CMaterial::getTexture()</a>, <a class="el" href="a05969.html#l00047">NL3D::IDRV_MAT_MAXTEXTURES</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera47">NL3D::IDriver::isTextureExist()</a>, <a class="el" href="a05458.html#l00096">MeshName</a>, <a class="el" href="a05457.html#l00043">NL3D_MEM_INSTANCE</a>, <a class="el" href="a05622.html#l00135">nlwarning</a>, <a class="el" href="a05708.html#l00135">NLMISC::CIFile::open()</a>, <a class="el" href="a06506.html#l00360">NL3D::ITexture::selectTexture()</a>, <a class="el" href="a06462.html#l00232">NLMISC::IStream::serial()</a>, <a class="el" href="a05708.html#l00248">NLMISC::CIFile::setAsyncLoading()</a>, <a class="el" href="a05708.html#l00242">NLMISC::CIFile::setCacheFileOnOpen()</a>, <a class="el" href="a06506.html#l00332">NL3D::ITexture::supportSharing()</a>, <a class="el" href="a05641.html#l00036">NL3D::CMaterial::texturePresent()</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00232 {
+00233 <a class="code" href="a04034.html#a0">NL3D_MEM_INSTANCE</a>
+00234 <span class="comment">// This set represent the texture already loaded in memory</span>
+00235 <span class="comment">// We have to have this set because the driver load the textures only on the </span>
+00236 <span class="comment">// setupTexture, done in CShapeBank::isPresent. This must be done in the main</span>
+00237 <span class="comment">// thread because setupTexture upload texture to VRAM.</span>
+00238 <span class="keyword">typedef</span> set&lt;string&gt; TAlreadyPresentTextureSet;
+00239 TAlreadyPresentTextureSet AlreadyPresentTextureSet;
+00240
+00241 <span class="keywordflow">try</span>
+00242 {
+00243 <span class="comment">// Load from file the mesh</span>
+00244 CShapeStream mesh;
+00245 <a class="code" href="a02653.html">CIFile</a> meshfile;
+00246 meshfile.<a class="code" href="a02653.html#NLMISC_1_1CIFilea19">setAsyncLoading</a> (<span class="keyword">true</span>);
+00247 meshfile.<a class="code" href="a02653.html#NLMISC_1_1CIFilea20">setCacheFileOnOpen</a> (<span class="keyword">true</span>);
+00248 meshfile.<a class="code" href="a02653.html#NLMISC_1_1CIFilea12">open</a> (CPath::lookup(MeshName));
+00249 meshfile.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a> (mesh);
+00250 meshfile.<a class="code" href="a02653.html#NLMISC_1_1CIFilea3">close</a> ();
+00251
+00252 <span class="comment">// Is the pointer is invalid return -1</span>
+00253 <span class="keywordflow">if</span> (mesh.getShapePointer() == NULL)
+00254 {
+00255 <a class="code" href="a04199.html#a2">nlwarning</a> (<span class="stringliteral">"Couldn't load '%s'"</span>, <a class="code" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoado0">MeshName</a>.c_str());
+00256 *<a class="code" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr1">_ppShp</a> = (IShape*)-1;
+00257 <span class="keyword">delete</span> <span class="keyword">this</span>;
+00258 <span class="keywordflow">return</span>;
+00259 }
+00260
+00261 CMeshBase *pMesh = dynamic_cast&lt;CMeshBase *&gt;(mesh.getShapePointer());
+00262
+00263 <span class="comment">// If the shape is a mesh but the driver is not given or if the shape is not a mesh </span>
+00264 <span class="comment">// so do not try to load the textures</span>
+00265
+00266 <span class="keywordflow">if</span> ((pMesh == NULL) || ((pMesh != NULL) &amp;&amp; (<a class="code" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr0">_pDriver</a> == NULL)))
+00267 {
+00268 <span class="keywordflow">if</span> (<a class="code" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr0">_pDriver</a> == NULL || mesh.getShapePointer() == NULL)
+00269 {
+00270 <a class="code" href="a04199.html#a2">nlwarning</a> (<span class="stringliteral">"mesh or driver is NULL for file '%s'"</span>, <a class="code" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoado0">MeshName</a>.c_str());
+00271 }
+00272
+00273 *<a class="code" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr1">_ppShp</a> = mesh.getShapePointer();
+00274 <span class="keyword">delete</span> <span class="keyword">this</span>;
+00275 <span class="keywordflow">return</span>;
+00276 }
+00277
+00278 <span class="comment">// Here we are sure that the shape is a mesh and the driver is not null</span>
+00279 <span class="comment">// Parse all materials of the mesh</span>
+00280 <a class="code" href="a04558.html#a15">uint</a> i, j;
+00281 <a class="code" href="a04558.html#a15">uint</a> nNbMat = pMesh-&gt;getNbMaterial();
+00282 ITexture *pText;
+00283
+00284 <span class="keywordflow">for</span>(i = 0; i &lt; nNbMat; ++i)
+00285 {
+00286 <span class="keyword">const</span> CMaterial &amp;rMat = pMesh-&gt;getMaterial(i);
+00287 <span class="comment">// Parse all textures from this material and generate them</span>
+00288 <span class="keywordflow">for</span>(j = 0; j &lt; <a class="code" href="a05363.html#a83">IDRV_MAT_MAXTEXTURES</a>; ++j)
+00289 <span class="keywordflow">if</span> (rMat.texturePresent(j))
+00290 {
+00291 pText = rMat.getTexture (j);
+00292
+00293 <span class="comment">// Does this texture is a texture file ?</span>
+00294 <span class="keywordflow">if</span> ((pText != NULL) &amp;&amp; (pText-&gt;supportSharing()))
+00295 {
+00296 <span class="comment">// Set texture slot</span>
+00297 pText-&gt;selectTexture(_SelectedTexture);
+00298
+00299 <span class="comment">// Yes -&gt; Does the texture is already present in the driver ?</span>
+00300 <span class="keywordflow">if</span>( ! <a class="code" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr0">_pDriver</a>-&gt;isTextureExist(*pText) )
+00301 {
+00302 <span class="comment">// No -&gt; So we have perhaps to load it</span>
+00303 TAlreadyPresentTextureSet::iterator aptmIt = AlreadyPresentTextureSet.find (pText-&gt;getShareName());
+00304 <span class="comment">// Is the texture already loaded ?</span>
+00305 <span class="keywordflow">if</span>(aptmIt == AlreadyPresentTextureSet.end())
+00306 {
+00307 <span class="comment">// Texture not already present</span>
+00308 <span class="comment">// add it</span>
+00309 AlreadyPresentTextureSet.insert (pText-&gt;getShareName());
+00310 <span class="comment">// And load it (to RAM only (upload in VRAM is done in the shape bank))</span>
+00311 pText-&gt;generate(<span class="keyword">true</span>);
+00312 }
+00313 }
+00314 }
+00315 }
+00316
+00317 <span class="comment">// Do the same with lightmaps</span>
+00318 <span class="keywordflow">if</span> (rMat.getShader() == CMaterial::LightMap)
+00319 {
+00320 j = 0; pText = rMat.getLightMap (j);
+00321 <span class="keywordflow">while</span> (pText != NULL)
+00322 {
+00323 <span class="comment">// Does this texture is a texture file ?</span>
+00324 <span class="keywordflow">if</span> ((pText != NULL) &amp;&amp; (pText-&gt;supportSharing()))
+00325 {
+00326 <span class="comment">// Yes -&gt; Does the texture is already present in the driver ?</span>
+00327 <span class="keywordflow">if</span> (!<a class="code" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr0">_pDriver</a>-&gt;isTextureExist(*pText))
+00328 {
+00329 <span class="comment">// No -&gt; So we have perhaps to load it</span>
+00330 TAlreadyPresentTextureSet::iterator aptmIt = AlreadyPresentTextureSet.find (pText-&gt;getShareName());
+00331 <span class="comment">// Is the texture already loaded ?</span>
+00332 <span class="keywordflow">if</span>(aptmIt == AlreadyPresentTextureSet.end())
+00333 {
+00334 <span class="comment">// Texture not already present -&gt; add it and load it to RAM</span>
+00335 AlreadyPresentTextureSet.insert (pText-&gt;getShareName());
+00336 pText-&gt;generate(<span class="keyword">true</span>);
+00337 }
+00338 }
+00339 }
+00340 ++j; pText = rMat.getLightMap (j);
+00341 }
+00342 }
+00343 }
+00344 <span class="comment">// Finally affect the pointer (Trans-Thread operation -&gt; this operation must be atomic)</span>
+00345 *<a class="code" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr1">_ppShp</a> = mesh.getShapePointer();
+00346 }
+00347 <span class="keywordflow">catch</span>(<a class="code" href="a03800.html">EPathNotFound</a> &amp;)
+00348 {
+00349 <a class="code" href="a04199.html#a2">nlwarning</a> (<span class="stringliteral">"Couldn't load '%s'"</span>, <a class="code" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoado0">MeshName</a>.c_str());
+00350 *<a class="code" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr1">_ppShp</a> = (IShape*)-1;
+00351 <span class="keyword">delete</span> <span class="keyword">this</span>;
+00352 <span class="keywordflow">return</span>;
+00353 }
+00354 <span class="keyword">delete</span> <span class="keyword">this</span>;
+00355 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr0" doxytag="NL3D::CAsyncFileManager3D::CMeshLoad::_pDriver" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02434.html">IDriver</a>* <a class="el" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr0">NL3D::CAsyncFileManager3D::CMeshLoad::_pDriver</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05458.html#l00093">93</a> of file <a class="el" href="a05458.html">async_file_manager_3d.h</a>.
+<p>
+Referenced by <a class="el" href="a05457.html#l00220">CMeshLoad()</a>, and <a class="el" href="a05457.html#l00231">run()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr1" doxytag="NL3D::CAsyncFileManager3D::CMeshLoad::_ppShp" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02539.html">IShape</a>** <a class="el" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr1">NL3D::CAsyncFileManager3D::CMeshLoad::_ppShp</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05458.html#l00092">92</a> of file <a class="el" href="a05458.html">async_file_manager_3d.h</a>.
+<p>
+Referenced by <a class="el" href="a05457.html#l00220">CMeshLoad()</a>, and <a class="el" href="a05457.html#l00231">run()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr2" doxytag="NL3D::CAsyncFileManager3D::CMeshLoad::_SelectedTexture" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr2">NL3D::CAsyncFileManager3D::CMeshLoad::_SelectedTexture</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05458.html#l00094">94</a> of file <a class="el" href="a05458.html">async_file_manager_3d.h</a>.
+<p>
+Referenced by <a class="el" href="a05457.html#l00220">CMeshLoad()</a>, and <a class="el" href="a05457.html#l00231">run()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CAsyncFileManager3D_1_1CMeshLoado0" doxytag="NL3D::CAsyncFileManager3D::CMeshLoad::MeshName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string <a class="el" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoado0">NL3D::CAsyncFileManager3D::CMeshLoad::MeshName</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05458.html#l00096">96</a> of file <a class="el" href="a05458.html">async_file_manager_3d.h</a>.
+<p>
+Referenced by <a class="el" href="a05457.html#l00101">NL3D::CLoadMeshCancel::callback()</a>, <a class="el" href="a05457.html#l00220">CMeshLoad()</a>, <a class="el" href="a05457.html#l00358">getName()</a>, and <a class="el" href="a05457.html#l00231">run()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLMISC_1_1IRunnablePoso0" doxytag="NL3D::CAsyncFileManager3D::CMeshLoad::Position" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">NLMISC::CVector</a> <a class="el" href="a02221.html#NLMISC_1_1IRunnablePoso0">NLMISC::IRunnablePos::Position</a><code> [inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06486.html#l00046">46</a> of file <a class="el" href="a06486.html">task_manager.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a05458.html">async_file_manager_3d.h</a><li><a class="el" href="a05457.html">async_file_manager_3d.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:44:31 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>