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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
commit0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch)
tree2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /cvs/cvsweb.cgi/code/snowballs2/client/client.cfg?rev=1.32&content-type=text
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><HTML>
+<HEAD><style> A { color:black }</style>
+<!-- hennerik CVSweb $Revision: 1.93 $ -->
+<TITLE>code/snowballs2/client/client.cfg - view - 1.32</TITLE></HEAD>
+<BODY BGCOLOR="#eeeeee">
+<table width="100%" border=0 cellspacing=0 cellpadding=1 bgcolor="#aaaaaa"><tr valign=bottom><td><a href="client.cfg"><IMG SRC="http://www.nevrax.org/inc/img/picto-up.gif" ALT="[BACK]" BORDER="0" WIDTH="14" HEIGHT="13"></a> <b>Return to <A HREF="client.cfg">client.cfg</A>
+ CVS log</b> <IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></td><td align=right><IMG SRC="http://www.nevrax.org/inc/img/picto-dir.gif" ALT="[DIR]" BORDER="0" WIDTH="15" HEIGHT="13"> <b>Up to <a href="/cvs/cvsweb.cgi/">Nevrax</a> / <a href="/cvs/cvsweb.cgi/code/">code</a> / <a href="/cvs/cvsweb.cgi/code/snowballs2/">snowballs2</a> / <a href="/cvs/cvsweb.cgi/code/snowballs2/client/">client</a></b></td></tr></table><HR noshade><table width="100%"><tr><td bgcolor="#ffffff">File: <a href="/cvs/cvsweb.cgi/">Nevrax</a> / <a href="/cvs/cvsweb.cgi/code/">code</a> / <a href="/cvs/cvsweb.cgi/code/snowballs2/">snowballs2</a> / <a href="/cvs/cvsweb.cgi/code/snowballs2/client/">client</a> / <a href="/cvs/cvsweb.cgi/code/snowballs2/client/client.cfg">client.cfg</a>&nbsp;(<A HREF="/cvs/cvsweb.cgi/~checkout~/code/snowballs2/client/client.cfg?rev=1.32" target="cvs_checkout" onClick="window.open('/cvs/cvsweb.cgi/~checkout~/code/snowballs2/client/client.cfg?rev=1.32','cvs_checkout','resizeable,scrollbars');"><b>download</b></A>)<BR>
+Revision <B>1.32</B>, <i>Wed Apr 10 07:32:46 2002 UTC</i> (2 months, 3 weeks ago) by <i>lecroart</i>
+<BR>Branch: <b>MAIN</b>
+<BR>CVS Tags: <b>HEAD</b><BR>Changes since <b>1.31: +1 -3
+ lines</b><PRE>
+CHANGED: update makefile to manage log and cfg dir (thanks to loic dachary)
+</PRE>
+</td></tr></table><HR noshade><PRE>//////////////////////////////////////////////////////////////////////////////
+// Config file for Snowballs 2 client ////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+
+//
+// This file is used to setup the client.
+//
+// You can modify almost all variables dynamically (when the client is launched)
+// and the new values will be reloaded automatically in the client.
+//
+
+// Font name used for all text in the client (it can be a .ttf, .fon, .pfb)
+FontName = &quot;n019003l.pfb&quot;;
+
+// Root directory where we can find the client datas (zones, tiles, maps, ...)
+DataPath = &quot;data/&quot;;
+
+//////////////////////////////////////////////////////////////////////////////
+// Screen Variables //////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+
+// Resolution of the screen
+ScreenWidth = 800;
+ScreenHeight = 600;
+ScreenDepth = 32;
+
+// If 1, run in fullscreen mode, 0 for windowed
+ScreenFull = 0;
+
+// Start position of the player (the z is always 0)
+StartPoint = { 1840.0, -970.0, 0.0 };
+
+//////////////////////////////////////////////////////////////////////////////
+// Mouse Variables ///////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+
+// 1 to inverse the mouse vertical direction
+MouseInvert = 0;
+
+// Zoom step for the mouse wheel
+MouseZoomStep = 3.0;
+
+// Initial distance of the camera to the main character
+ViewLagBehind = 6.0;
+
+// Initial height of the camera relative to the character
+ViewHeight = 4.5;
+
+// Initial height of the target relative to the character
+ViewTargetHeight = 4.0;
+
+//////////////////////////////////////////////////////////////////////////////
+// Entities Variables ////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+
+// Color of the entity name on top of entities
+EntityNameColor = { 255, 255, 255, 255 };
+
+// Font size of the entity name
+EntityNameSize = 16;
+
+//////////////////////////////////////////////////////////////////////////////
+// Commands interface Variables //////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+
+// If 1, display the command (chat) interface
+ShowCommands = 1;
+
+// If 1, display graph
+ShowGraph = 0;
+
+// Position &amp; size of the command interface
+CommandsBoxX = 0.02;
+CommandsBoxY = 0.025;
+CommandsBoxWidth = 0.76;
+CommandsBoxBorder = 0.009;
+
+// Number of lines to display in the command interface
+CommandsNbLines = 5;
+
+// Space between 2 lines
+CommandsLineHeight = 0.025;
+
+// Color of the backgound interface
+CommandsBackColor = { 0, 0, 128, 128 };
+
+// Color of the text interface
+CommandsFrontColor = { 255, 255, 255, 255 };
+
+// Font size for the command lines
+CommandsFontSize = 14;
+
+//////////////////////////////////////////////////////////////////////////////
+// Radar interface Variables /////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+
+// If 0, no radar, if 1, big radar, if 2, small radar
+RadarState = 2; &nbsp; &nbsp; &nbsp; &nbsp; // 0 = no, 1 = big, 2 = little
+
+// Position &amp; size of the radar interface
+RadarPosX = 0.2;
+RadarPosY = 0.22;
+RadarWidth = 0.6;
+RadarHeight = 0.7;
+
+// Radar colors
+RadarBackColor = { 0, 255, 0, 50 };
+RadarFrontColor = { 0, 255, 0, 100 };
+RadarSelfColor = { 0, 255, 0, 255 };
+RadarOtherColor = { 255, 100, 0, 255 };
+RadarPlaceColor = { 0, 0, 255, 255 };
+
+// Size of the entity displayed in the radar
+RadarEntitySize = 0.006;
+RadarDistance = 500;
+RadarMinDistance = 100;
+RadarMaxDistance = 1000;
+RadarFontSize = 14;
+
+// Position &amp; size of the small radar
+RadarLittlePosX = 0.915;
+RadarLittlePosY = 0.83;
+RadarLittleRadius = 0.1;
+
+// Position of particular places in the world (point of reference)
+RadarParticularPlaces = {
+ &nbsp; &nbsp; &nbsp; &nbsp;&quot;2300.0&quot;, &quot;-776.0&quot;, &nbsp;&quot;Vagimount&quot;,
+ &nbsp; &nbsp; &nbsp; &nbsp;&quot;770.0&quot;, &nbsp;&quot;-640.0&quot;, &nbsp;&quot;Manhatan&quot;,
+ &nbsp; &nbsp; &nbsp; &nbsp;&quot;1135.0&quot;, &quot;-840.0&quot;, &nbsp;&quot;ThePill&quot;,
+ &nbsp; &nbsp; &nbsp; &nbsp;&quot;1033.0&quot;, &quot;-944.0&quot;, &nbsp;&quot;End WuDoor&quot;,
+ &nbsp; &nbsp; &nbsp; &nbsp;&quot;564.0&quot;, &nbsp;&quot;-1033.0&quot;, &quot;Start WuDoor&quot;,
+ &nbsp; &nbsp; &nbsp; &nbsp;&quot;2125.0&quot;, &quot;-764.0&quot;, &nbsp;&quot;BigHole&quot;,
+ &nbsp; &nbsp; &nbsp; &nbsp;&quot;2169.0&quot;, &quot;-1258.0&quot;, &quot;GapCave&quot;,
+ &nbsp; &nbsp; &nbsp; &nbsp;&quot;1840.0&quot;, &quot;-970.0&quot;, &nbsp;&quot;StartPosition&quot;,
+ &nbsp; &nbsp; &nbsp; &nbsp;&quot;2350.0&quot;, &quot;-1158.0&quot;, &quot;BackWay&quot;,
+ &nbsp; &nbsp; &nbsp; &nbsp;&quot;2440.0&quot;, &quot;-1302.0&quot;, &quot;WorldRoof&quot;,
+ &nbsp; &nbsp; &nbsp; &nbsp;&quot;2228.0&quot;, &quot;-1045.0&quot;, &quot;DeepForest&quot;,
+ &nbsp; &nbsp; &nbsp; &nbsp;&quot;2133.0&quot;, &quot;-471.0&quot;, &quot;PingooVillage&quot;,
+};
+
+//////////////////////////////////////////////////////////////////////////////
+// Login Variables ///////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+
+// Address of the login system (should be itsalive.nevrax.org)
+LoginSystemAddress = &quot;itsalive.nevrax.org&quot;;
+
+// Your login
+Login = &quot;&quot;;
+
+// Your password
+Password = &quot;&quot;;
+
+// The shard number index
+ShardNumber = 0;
+
+// If 1, display the login procedure at the beginning of the game
+AutoLogin = 0;
+
+//////////////////////////////////////////////////////////////////////////////
+// Landscape Variables ///////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+
+// Landscape color (can't be modified in real time)
+LandscapeAmbiantColor = { 17, 54, 100 };
+LandscapeDiffuseColor = { 241, 226, 244 };
+LandscapeMultiplyFactor = 1.1;
+
+// Landscape tesselation
+LandscapeTileNear = 50.0; &nbsp; &nbsp; &nbsp; // more is bigger more is faster
+LandscapeThresold = 0.001; &nbsp; &nbsp; &nbsp;// more is bigger more is faster
+
+SunAmbientColor = { 255, 255, 255 };
+SunDiffuseColor = { 255, 255, 255 };
+SunSpecularColor = { 255, 255, 255};
+SunDirection = { -2.935, +0.107, -1.22 };
+
+//////////////////////////////////////////////////////////////////////////////
+// Fog Variables /////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+
+// 1 if you want to see the fog
+FogEnable = 0;
+FogStart = 200; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // in meter
+FogEnd = 500; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // in meter
+FogColor = { 80, 77, 118 };
+
+// Name of the landscape data
+BankName = &quot;bank.bank&quot;;
+FarBankName = &quot;bank.farbank&quot;;
+RetrieverBankName = &quot;snowballs.rbank&quot;;
+GlobalRetrieverName = &quot;snowballs.gr&quot;;
+
+//////////////////////////////////////////////////////////////////////////////
+// Compass interface Variables ///////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+
+// Position &amp; size of the compass interface
+CompassPosX = 1.2;
+CompassPosY = 0.13;
+CompassRadius = 0.020;
+
+// Color of the compass
+CompassColor = { 150, 50, 255, 150 };
+
+//////////////////////////////////////////////////////////////////////////////
+// Instance groups ///////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+
+InstanceGroups = {
+&quot;3_AN.ig&quot;, &quot;4_AP.ig&quot;, &quot;5_AD.ig&quot;, &quot;5_AK.ig&quot;, &quot;5_AL.ig&quot;, &quot;5_AP.ig&quot;, &quot;5_AQ.ig&quot;, &quot;6_AG.ig&quot;, &quot;6_AI.ig&quot;, &quot;6_AL.ig&quot;, &quot;6_AN.ig&quot;, &quot;6_AO.ig&quot;, &quot;6_AQ.ig&quot;, &quot;7_AJ.ig&quot;, &quot;7_AN.ig&quot;, &quot;7_AO.ig&quot;, &quot;8_AL.ig&quot;, &quot;8_AN.ig&quot;, &quot;3_AF.ig&quot;, &quot;8_AR.ig&quot;, &quot;3_AG.ig&quot;, &quot;3_AI.ig&quot;, &quot;3_AJ.ig&quot;, &quot;3_AL.ig&quot;, &quot;3_AO.ig&quot;, &quot;3_AQ.ig&quot;, &quot;3_AR.ig&quot;, &quot;4_AH.ig&quot;, &quot;4_AI.ig&quot;, &quot;4_AJ.ig&quot;, &quot;4_AK.ig&quot;, &quot;4_AM.ig&quot;, &quot;4_AN.ig&quot;, &quot;4_AQ.ig&quot;, &quot;4_AR.ig&quot;, &quot;5_AF.ig&quot;, &quot;5_AI.ig&quot;, &quot;5_AJ.ig&quot;, &quot;5_AN.ig&quot;, &quot;5_AO.ig&quot;,
+&quot;6_AH.ig&quot;, &quot;6_AJ.ig&quot;, &quot;6_AR.ig&quot;, &quot;7_AK.ig&quot;, &quot;7_AM.ig&quot;, &quot;7_AR.ig&quot;, &quot;8_AG.ig&quot;, &quot;8_AJ.ig&quot;, &quot;8_AK.ig&quot;
+};
+</PRE> \ No newline at end of file