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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><HTML>
+<HEAD><style> A { color:black }</style>
+<!-- hennerik CVSweb $Revision: 1.93 $ -->
+<TITLE>code/snowballs2/README - view - 1.3</TITLE></HEAD>
+<BODY BGCOLOR="#eeeeee">
+<table width="100%" border=0 cellspacing=0 cellpadding=1 bgcolor="#aaaaaa"><tr valign=bottom><td><a href="README?sortby=date"><IMG SRC="http://www.nevrax.org/inc/img/picto-up.gif" ALT="[BACK]" BORDER="0" WIDTH="14" HEIGHT="13"></a> <b>Return to <A HREF="README?sortby=date">README</A>
+ CVS log</b> <IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></td><td align=right><IMG SRC="http://www.nevrax.org/inc/img/picto-dir.gif" ALT="[DIR]" BORDER="0" WIDTH="15" HEIGHT="13"> <b>Up to <a href="/cvs/cvsweb.cgi/?sortby=date">Nevrax</a> / <a href="/cvs/cvsweb.cgi/code/?sortby=date">code</a> / <a href="/cvs/cvsweb.cgi/code/snowballs2/?sortby=date">snowballs2</a></b></td></tr></table><HR noshade><table width="100%"><tr><td bgcolor="#ffffff">File: <a href="/cvs/cvsweb.cgi/?sortby=date">Nevrax</a> / <a href="/cvs/cvsweb.cgi/code/?sortby=date">code</a> / <a href="/cvs/cvsweb.cgi/code/snowballs2/?sortby=date">snowballs2</a> / <a href="/cvs/cvsweb.cgi/code/snowballs2/README?sortby=date">README</a>&nbsp;(<A HREF="/cvs/cvsweb.cgi/~checkout~/code/snowballs2/README?rev=1.3&amp;sortby=date" target="cvs_checkout" onClick="window.open('/cvs/cvsweb.cgi/~checkout~/code/snowballs2/README?rev=1.3','cvs_checkout','resizeable,scrollbars');"><b>download</b></A>)<BR>
+Revision <B>1.3</B>, <i>Tue Mar 19 17:42:49 2002 UTC</i> (3 months, 1 week ago) by <i>valignat</i>
+<BR>Branch: <b>MAIN</b>
+<BR>CVS Tags: <b>HEAD</b><BR>Changes since <b>1.2: +3 -3
+ lines</b><PRE>
+Applied patches which help to have a clen install on GNU/Linux and to make a Debian package (changes on the management of config and log files, bugfixes, etc ...)
+</PRE>
+</td></tr></table><HR noshade><PRE>
+1. What's this document about?
+ &nbsp; ---------------------------
+
+This document contains useful information about SNOWBALLS, NeL, Nevrax,
+technical requirements, and caveats about compilation and installation.
+It also includes a short &quot;user manual&quot; for the programs provided. It is
+highly recommended reading.
+
+
+2. What are NeL and Nevrax
+ &nbsp; -----------------------
+
+You should really take a look at the <A HREF="http://www.nevrax.org/">http://www.nevrax.org/</A> (for NeL)
+and <A HREF="http://www.nevrax.com/">http://www.nevrax.com/</A> (for Nevrax). NeL is a free software
+framework developped and maintained by Nevrax Ltd, for the purpose of
+building internet multiuser entertainment.
+
+Nevrax is a company dedicated to Free Software, which is why our
+tools are covered by the GPL. See the attached license file.
+
+
+3. What's in the package?
+ &nbsp; ----------------------
+
+The package contains:
+
+ &nbsp; - The latest source code for the NeL client and server frameworks
+ &nbsp; - The source code and data for a sample NeL game called 'SNOWBALLS'
+
+If you have a source distribution, you need to compile the source to
+produce the various executables. If you have a binary distribution,
+you have a pre-built exe client for Snowballs, but no source.
+
+The source code is provided as is, and reflects the state of the NeL
+framework at the release date. We have done our best to insure that the
+snapshot you are using now compiles and works correctly. However, we
+only test on a limited range of configurations, and the vagaries of
+OS and hardware means we cannot guarantee it compiles and executes
+correctly on your system at the time.
+
+If you are using CVS, you can keep in synch with the NeL Development Team
+as we have included the required CVS information. An update will give you
+current source. We do not guarantee that the source in CVS will compile
+and work correctly at all time as it includes the latest work in progress.
+
+
+4. Caveat
+ &nbsp; ------
+
+The sample client, server and data files provided do not accurately reflect
+our game currently in production. We do not intend penguins and gnus to appear
+in the final game, and most of the gameplay you will see does not reflect
+what we will implement later.
+
+
+5. Compiling NeL and SNOWBALLS
+ &nbsp; ---------------------------
+
+You will need a C++ compiler to properly compile and execute the NeL
+framework. The program compiles reasonably under a Unix/GCC environment,
+but it has been chiefly tested under a Linux environment.
+
+The server has been compiled and executed on a Windows machine, but it
+is highly recommended that you run it on a separate GNU/Linux machine. The
+client has been compiled and executed on a GNU/Linux machine, but will
+probably not work on other unix compatible systems (yet).
+
+The client and server require an operating TCP/IP stack to communicate.
+
+The data files for the client and server should be in the ./data child
+directories of the directory in which the executables are located.
+
+See the INSTALL file for the requirements and installation instructions.
+
+
+6. Running SNOWBALLS
+ &nbsp; -----------------
+
+It is highly recommended that you run the client on a PC with plenty of
+main memory (128Megs+) and a 3D card that supports T&amp;L in hardware and
+has 32Mb of memory. Lesser configurations will probably give you very
+poor framerates.
+
+If you want to run your own server, start the naming service on the
+machine that you want to use as a server. The binary is named,
+appropriately, naming_service. Otherwise, you may use the default server
+itsalive.nevrax.org, which is hosted here at Nevrax.
+
+The client starts normally. Once started, you'll be asked to select
+your langage. You then fill in a name and password (which must be
+alpha-numeric), and you'll be able to enter the test area. If you enter
+a user name that has never been used before on the server that you are
+connected to then a new account will be created with the password that
+you enter at the 'PASSWORD' prompt. You'll need to remeber this password
+as you'll need each time you login in the future.
+
+Select now your character type and server to play on, and you're set.
+
+You're now a penguin on an artic snowfield. You have snowballs which you
+can throw at other people. When you throw a snowball, you have a few
+seconds during which you gather more snow before you can throw the next
+one. If you hit someone, your score increases, and the snowed opponent
+becomes immune to further snowing (he flashes on the screen) for 5s. He
+cannot retaliate while invulnerable.
+
+If you get stuck somehow, remove the client.CFG file from your client
+directory, and restart. Good luck. If you find a penguin named TMS on
+the server, it's me, throw me a low one :)
+
+
+7. The controls in SNOWBALLS
+ &nbsp; -------------------------
+
+Use the mouse to look around.
+Use arrow keys to move forward, backward, strafe left and strafe right.
+
+F1: go online (display the login interface)
+F2: go offline
+F3: switch on/off the wireframe mode
+F4: clear the chat window
+F5: switch on/off the chat text
+F6: switch on/off the radar
+F7: zoom out the radar
+F8: zoom in the radar
+F9: capture or uncapture the mouse
+F10: Windows menu
+F11: reset player position
+F12: take a screenshot
+SHIFT-ESC: quit
+Left Mouse Button: throw a snowball
+Type text followed by ENTER to broadcast messages
+
+
+8. Contacting us
+ &nbsp; -------------
+
+For comments and problems relating to SNOWBALLS contact us at <A HREF="mailto:snowballs@nevrax.com">snowballs@nevrax.com</A>
+For comments, bugs and suggestions relating to NeL contact us at <A HREF="mailto:nel@nevrax.com">nel@nevrax.com</A>
+
+</PRE> \ No newline at end of file