From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../x-cvsweb-markup&rev=1.3&sortby=date | 154 +++++++++++++++++++++ 1 file changed, 154 insertions(+) create mode 100644 cvs/cvsweb.cgi/code/snowballs2/README?content-type=text/x-cvsweb-markup&rev=1.3&sortby=date (limited to 'cvs/cvsweb.cgi/code/snowballs2/README?content-type=text/x-cvsweb-markup&rev=1.3&sortby=date') diff --git a/cvs/cvsweb.cgi/code/snowballs2/README?content-type=text/x-cvsweb-markup&rev=1.3&sortby=date b/cvs/cvsweb.cgi/code/snowballs2/README?content-type=text/x-cvsweb-markup&rev=1.3&sortby=date new file mode 100644 index 00000000..68d23de6 --- /dev/null +++ b/cvs/cvsweb.cgi/code/snowballs2/README?content-type=text/x-cvsweb-markup&rev=1.3&sortby=date @@ -0,0 +1,154 @@ + + + +code/snowballs2/README - view - 1.3 + +
[BACK] Return to README + CVS log [TXT][DIR] Up to Nevrax / code / snowballs2

File: Nevrax / code / snowballs2 / README (download)
+Revision 1.3, Tue Mar 19 17:42:49 2002 UTC (3 months, 1 week ago) by valignat +
Branch: MAIN +
CVS Tags: HEAD
Changes since 1.2: +3 -3 + lines
+Applied patches which help to have a clen install on GNU/Linux and to make a Debian package (changes on the management of config and log files, bugfixes, etc ...)
+
+

+1. What's this document about?
+   ---------------------------
+
+This document contains useful information about SNOWBALLS, NeL, Nevrax,
+technical requirements, and caveats about compilation and installation.
+It also includes a short "user manual" for the programs provided. It is
+highly recommended reading.
+
+
+2. What are NeL and Nevrax
+   -----------------------
+
+You should really take a look at the http://www.nevrax.org/ (for NeL)
+and http://www.nevrax.com/ (for Nevrax). NeL is a free software
+framework developped and maintained by Nevrax Ltd, for the purpose of
+building internet multiuser entertainment.
+
+Nevrax is a company dedicated to Free Software, which is why our
+tools are covered by the GPL. See the attached license file.
+
+
+3. What's in the package?
+   ----------------------
+
+The package contains:
+
+   - The latest source code for the NeL client and server frameworks
+   - The source code and data for a sample NeL game called 'SNOWBALLS'
+
+If you have a source distribution, you need to compile the source to
+produce the various executables. If you have a binary distribution,
+you have a pre-built exe client for Snowballs, but no source.
+
+The source code is provided as is, and reflects the state of the NeL
+framework at the release date. We have done our best to insure that the
+snapshot you are using now compiles and works correctly. However, we
+only test on a limited range of configurations, and the vagaries of
+OS and hardware means we cannot guarantee it compiles and executes
+correctly on your system at the time.
+
+If you are using CVS, you can keep in synch with the NeL Development Team 
+as we have included the required CVS information. An update will give you 
+current source. We do not guarantee that the source in CVS will compile 
+and work correctly at all time as it includes the latest work in progress.
+
+
+4. Caveat
+   ------
+
+The sample client, server and data files provided do not accurately reflect
+our game currently in production. We do not intend penguins and gnus to appear
+in the final game, and most of the gameplay you will see does not reflect
+what we will implement later.
+
+
+5. Compiling NeL and SNOWBALLS
+   ---------------------------
+
+You will need a C++ compiler to properly compile and execute the NeL
+framework. The program compiles reasonably under a Unix/GCC environment,
+but it has been chiefly tested under a Linux environment.
+
+The server has been compiled and executed on a Windows machine, but it
+is highly recommended that you run it on a separate GNU/Linux machine. The
+client has been compiled and executed on a GNU/Linux machine, but will
+probably not work on other unix compatible systems (yet).
+
+The client and server require an operating TCP/IP stack to communicate.
+
+The data files for the client and server should be in the ./data child 
+directories of the directory in which the executables are located.
+
+See the INSTALL file for the requirements and installation instructions.
+
+
+6. Running SNOWBALLS
+   -----------------
+
+It is highly recommended that you run the client on a PC with plenty of 
+main memory (128Megs+) and a 3D card that supports T&L in hardware and 
+has 32Mb of memory. Lesser configurations will probably give you very 
+poor framerates.
+
+If you want to run your own server, start the naming service on the
+machine that you want to use as a server. The binary is named,
+appropriately, naming_service. Otherwise, you may use the default server
+itsalive.nevrax.org, which is hosted here at Nevrax.
+
+The client starts normally. Once started, you'll be asked to select
+your langage. You then fill in a name and password (which must be
+alpha-numeric), and you'll be able to enter the test area. If you enter
+a user name that has never been used before on the server that you are
+connected to then a new account will be created with the password that
+you enter at the 'PASSWORD' prompt. You'll need to remeber this password
+as you'll need each time you login in the future.
+
+Select now your character type and server to play on, and you're set.
+
+You're now a penguin on an artic snowfield. You have snowballs which you
+can throw at other people. When you throw a snowball, you have a few
+seconds during which you gather more snow before you can throw the next
+one. If you hit someone, your score increases, and the snowed opponent 
+becomes immune to further snowing (he flashes on the screen) for 5s. He
+cannot retaliate while invulnerable.
+
+If you get stuck somehow, remove the client.CFG file from your client
+directory, and restart. Good luck. If you find a penguin named TMS on
+the server, it's me, throw me a low one :)
+
+
+7. The controls in SNOWBALLS
+   -------------------------
+
+Use the mouse to look around.
+Use arrow keys to move forward, backward, strafe left and strafe right.
+
+F1: go online (display the login interface)
+F2: go offline
+F3: switch on/off the wireframe mode
+F4: clear the chat window
+F5: switch on/off the chat text
+F6: switch on/off the radar
+F7: zoom out the radar
+F8: zoom in the radar
+F9: capture or uncapture the mouse
+F10: Windows menu
+F11: reset player position
+F12: take a screenshot
+SHIFT-ESC: quit
+Left Mouse Button: throw a snowball
+Type text followed by ENTER to broadcast messages
+
+
+8. Contacting us
+   -------------
+
+For comments and problems relating to SNOWBALLS contact us at snowballs@nevrax.com
+For comments, bugs and suggestions relating to NeL contact us at nel@nevrax.com
+
+
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