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authorneodarz <neodarz@neodarz.net>2020-10-04 20:32:24 +0200
committerneodarz <neodarz@neodarz.net>2020-10-04 20:32:40 +0200
commit67659fc2d3c25a0ef657f9e191310b2c4dcda521 (patch)
tree705480580f5143eac09d5b291c08f9a66d13daf9 /dotfiles/config
parent1ad099aa6ec29bb8945981bdd138ce540f6d8cde (diff)
downloaddotfiles_dotdrop-67659fc2d3c25a0ef657f9e191310b2c4dcda521.tar.xz
dotfiles_dotdrop-67659fc2d3c25a0ef657f9e191310b2c4dcda521.zip
Add cava config
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+## Configuration file for CAVA. Default values are commented out. Use either ';' or '#' for commenting.
+
+
+[general]
+
+# Smoothing mode. Can be 'normal', 'scientific' or 'waves'. DEPRECATED as of 0.6.0
+; mode = normal
+
+# Accepts only non-negative values.
+; framerate = 60
+
+# 'autosens' will attempt to decrease sensitivity if the bars peak. 1 = on, 0 = off
+# new as of 0.6.0 autosens of low values (dynamic range)
+# 'overshoot' allows bars to overshoot (in % of terminal height) without initiating autosens. DEPRECATED as of 0.6.0
+; autosens = 1
+; overshoot = 20
+
+# Manual sensitivity in %. Autosens must be turned off for this to take effect.
+# 200 means double height. Accepts only non-negative values.
+; sensitivity = 100
+
+# The number of bars (0-200). 0 sets it to auto (fill up console).
+# Bars' width and space between bars in number of characters.
+; bars = 0
+; bar_width = 2
+; bar_spacing = 1
+
+
+# Lower and higher cutoff frequencies for lowest and highest bars
+# the bandwidth of the visualizer.
+# Note: there is a minimum total bandwidth of 43Mhz x number of bars.
+# Cava will automatically increase the higher cutoff if a too low band is specified.
+; lower_cutoff_freq = 50
+; higher_cutoff_freq = 10000
+
+# FFT buffer is set in the exponent of 2 and must be between 8 - 16, 8 = 256, 16 = 65536
+# this is the audio buffer used to create the spectrum
+# increasing the will improve the accuracy of the visualization,
+# but will also make it slower and increase CPU usage
+# anything below 10 and above 13 is considered experimental.
+; FFTbufferSize = 12;
+
+
+
+[input]
+
+# Audio capturing method. Possible methods are: 'pulse', 'alsa', 'fifo', 'sndio' or 'shmem'
+# Defaults to 'pulse', 'alsa' or 'fifo', in that order, dependent on what support cava was built with.
+#
+# All input methods uses the same config variable 'source'
+# to define where it should get the audio.
+#
+# For pulseaudio 'source' will be the source. Default: 'auto', which uses the monitor source of the default sink
+# (all pulseaudio sinks(outputs) have 'monitor' sources(inputs) associated with them).
+#
+# For alsa 'source' will be the capture device.
+# For fifo 'source' will be the path to fifo-file.
+# For shmem 'source' will be /squeezelite-AA:BB:CC:DD:EE:FF where 'AA:BB:CC:DD:EE:FF' will be squeezelite's MAC address
+; method = pulse
+; source = auto
+
+; method = alsa
+; source = hw:Loopback,1
+
+; method = fifo
+; source = /tmp/mpd.fifo
+; sample_rate = 44100
+; sample_bits = 16
+
+; method = shmem
+; source = /squeezelite-AA:BB:CC:DD:EE:FF
+
+; method = portaudio
+; source = auto
+
+
+[output]
+
+# Output method. Can be 'ncurses', 'noncurses' or 'raw'.
+# 'noncurses' uses a custom framebuffer technique and draws only changes
+# from frame to frame. As of version 0.7.0 'noncurses' is default.
+#
+# 'raw' is an 8 or 16 bit (configurable via the 'bit_format' option) data
+# stream of the bar heights that can be used to send to other applications.
+# 'raw' defaults to 200 bars, which can be adjusted in the 'bars' option above.
+method = ncurses
+
+# Visual channels. Can be 'stereo' or 'mono'.
+# 'stereo' mirrors both channels with low frequencies in center.
+# 'mono' outputs left to right lowest to highest frequencies.
+# 'mono_option' set mono to either take input from 'left', 'right' or 'average'.
+; channels = stereo
+; mono_option = average
+
+# Raw output target. A fifo will be created if target does not exist.
+; raw_target = /dev/stdout
+
+# Raw data format. Can be 'binary' or 'ascii'.
+; data_format = binary
+
+# Binary bit format, can be '8bit' (0-255) or '16bit' (0-65530).
+; bit_format = 16bit
+
+# Ascii max value. In 'ascii' mode range will run from 0 to value specified here
+; ascii_max_range = 1000
+
+# Ascii delimiters. In ascii format each bar and frame is separated by a delimiters.
+# Use decimal value in ascii table (i.e. 59 = ';' and 10 = '\n' (line feed)).
+; bar_delimiter = 59
+; frame_delimiter = 10
+
+
+
+[color]
+
+# Colors can be one of seven predefined: black, blue, cyan, green, magenta, red, white, yellow.
+# Or defined by hex code '#xxxxxx' (hex code must be within ''). User defined colors requires
+# ncurses output method and a terminal that can change color definitions such as Gnome-terminal or rxvt.
+# default is to keep current terminal color
+; background = default
+; foreground = default
+foreground = '#ff00ff'
+
+# Gradient mode, only hex defined colors (and thereby ncurses mode) are supported,
+# background must also be defined in hex or remain commented out. 1 = on, 0 = off.
+# You can define as many as 8 different colors. They range from bottom to top of screen
+; gradient = 1
+; gradient_count = 8
+; gradient_color_1 = '#59cc33'
+; gradient_color_2 = '#80cc33'
+; gradient_color_3 = '#a6cc33'
+; gradient_color_4 = '#cccc33'
+; gradient_color_5 = '#cca633'
+; gradient_color_6 = '#cc8033'
+; gradient_color_7 = '#cc5933'
+; gradient_color_8 = '#cc3333'
+
+
+
+[smoothing]
+
+# Percentage value for integral smoothing. Takes values from 0 - 100.
+# Higher values means smoother, but less precise. 0 to disable.
+; integral = 77
+
+# Disables or enables the so-called "Monstercat smoothing" with or without "waves". Set to 0 to disable.
+; monstercat = 0
+; waves = 0
+
+# Set gravity percentage for "drop off". Higher values means bars will drop faster.
+# Accepts only non-negative values. 50 means half gravity, 200 means double. Set to 0 to disable "drop off".
+; gravity = 100
+
+
+# In bar height, bars that would have been lower that this will not be drawn.
+; ignore = 0
+
+
+[eq]
+
+# This one is tricky. You can have as much keys as you want.
+# Remember to uncomment more then one key! More keys = more precision.
+# Look at readme.md on github for further explanations and examples.
+; 1 = 1 # bass
+; 2 = 1
+; 3 = 1 # midtone
+; 4 = 1
+; 5 = 1 # treble