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<H1>[Nel] ugh, C++ is so obtuse</H1>
<B>Cedric Valignat</B>
<A HREF="mailto:valignat%40nevrax.com"
TITLE="[Nel] ugh, C++ is so obtuse">valignat@nevrax.com</A><BR>
<I>Wed, 28 Mar 2001 19:53:19 +0200</I>
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<PRE><A HREF="mailto:robert@paradox.got.net">robert@paradox.got.net</A> wrote:
><i>
</I>><i> What is your programming environment like?
</I>
On Windows computers :
Windows 2000
Visual C++ 6.0
WinCVS and TortoiseCVS
On GNU/Linux computers :
Debian, Redhat and Mandrake distributions
GCC 2.95.2 and 2.96 (yes i now :-)
Emacs, XEmacs, or kdevelop
DDD / GDB
><i> Do you have equal parts Windows and Unix develovers?
</I>
Most of us are working on Windows, the VC++ debuging system is a lot more
appreciated by some of us :-)
><i> What kind of testing do you have?
</I>
We have two major way of testing our work :
using Snowball as a test program
and / or writing small applications to test specific functionalities.
It's very basic :-)
><i> Judging by the dates in CVS it looks like you've been developing for
</I>><i> about five months, is this correct?
</I>
We started coding approximately 10 months ago. We developed some code
to make some tests to make some decisions about the technologie to
use and some other points ...
><i> Is all of your development staff focused on the GPL'd parts right
</I>><i> now, or is some development already underway for the proprietary
</I>><i> content (game code)?
</I>
We have been working on the our game code for some time now, so we are
currently working on both parts, GPL and proprietary code.
><i> Is someone over there working on documentation? Is there a public
</I>><i> document describing your objectives and plans?
</I>
We are currently working on the documentation, and we should be able to
make our work available soon ;-)
><i> I'm also still curious in which ways the non-nevrax community can best
</I>><i> assist your efforts. It seems the bug reports and patches are
</I>><i> well-received, but without much documentation it's hard to tell where
</I>><i> our efforts are most needed.
</I>
Our documentions will include a roadmap and other related documents, so
you should be able get a better idea on what we are doing and on what
we plan to work on ...
Cedric.
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