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   <H1>[Nel] Congratulations + concerns</H1>
    <B>x5101920@fedro.ugr.es</B> 
    <A HREF="mailto:x5101920%40fedro.ugr.es"
       TITLE="[Nel] Congratulations + concerns">x5101920@fedro.ugr.es</A><BR>
    <I>Sun, 01 Jul 2001 00:51:13 +0200 (MET DST)</I>
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<PRE>Mensaje citado por: Michael Warnock &lt;<A HREF="mailto:michael@in-orbit.net">michael@in-orbit.net</A>&gt;:

&gt;<i> By way of introduction, I am working on a couple of games making use of
</I>&gt;<i> nel- commercial games.  In addition to selling our content and service,
</I>&gt;<i> we consider our game rules our ip and there are a couple reasons why
</I>&gt;<i> they can be implemented without violating the gpl (which i consider
</I>&gt;<i> scripture).  First of all our rules will be in a brand new specification
</I>&gt;<i> language in 
</I>&gt;<i> their own files or database tables and wont be compiled or linked at
</I>&gt;<i> all.  But should we run into speed problems for not hardcoding
</I>&gt;<i> everything, we're still not required to release anything- you can quite
</I>&gt;<i> legally use gpl'ed code in your own, unreleased programs- and why should
</I>&gt;<i> we release the server side code?
</I>
I would love that you reply to this answer to me and to Nel guys that are so 
hard working on such a good project.

IMO In the same moment that you make public your server you are making it public 
and you should release it. But I am not a lawyer.

Regards,
                  Miguel Angel Blanch Lardin

nuclear cia fbi spy password code encrypt president bomb iran irak korea cuba
Ala yihad mosad kgb free freedom human rights yugoslavia kosovo ebola dna 
 
                    -- Echelon must die --

</pre>


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