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   <H1>[Nel] Game Rules</H1>
    <B>x5101920@fedro.ugr.es</B> 
    <A HREF="mailto:x5101920%40fedro.ugr.es"
       TITLE="[Nel] Game Rules">x5101920@fedro.ugr.es</A><BR>
    <I>Sun, 01 Jul 2001 00:27:03 +0200 (MET DST)</I>
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<PRE>Mensaje citado por: John Cosby &lt;<A HREF="mailto:jcosby@gscyclone.com">jcosby@gscyclone.com</A>&gt;:

&gt;<i> I've been observing for a bit, and feel a need to jump in here.
</I>&gt;<i> 
</I>&gt;<i> In many jurisdictions (America and England that I know of), the rules of
</I>&gt;<i> a
</I>&gt;<i> game cannot be copyrighted.  Specific presentation, game boards, pieces,
</I>&gt;<i> etc. may by trademarked and copyrighted, but the rules that define
</I>&gt;<i> gameplay
</I>&gt;<i> cannot.
</I>
I am not a lawer... But you say &quot;the rules of a game cannot be copyrighted.&quot;
Let's suppose that my computer is a game, k?
So my programs are the rule to play/use the game... so following that logic, 
they can't be copyright, so all that EULA as just shit :)

I have heard that what you can copyright is the style of play, for example you 
can copy right D&amp;D, you can copyright the Critical Hit table, but you can't copy 
right the method of throwing a dice to resolve action. :)

Anyway, with all that shit about patents, i think that you will be able to 
patent it to. :-(


                  Miguel Angel Blanch Lardin

nuclear cia fbi spy password code encrypt president bomb iran irak korea cuba
Ala yihad mosad kgb free freedom human rights yugoslavia kosovo ebola dna 
 
                    -- Echelon must die --

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