aboutsummaryrefslogtreecommitdiff
path: root/pipermail/nel/2001-June/000422.html
blob: 2657f61d34dcabae5d83432f0820c4b16fd39096 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<HTML>
 <HEAD>
   <TITLE> [Nel] A bit of news</TITLE>
   <LINK REL="Index" HREF="index.html" >
   <LINK REL="made" HREF="mailto:miller%40nevrax.com">
   <LINK REL="Previous"  HREF="000423.html">
   <LINK REL="Next" HREF="000424.html">
 </HEAD>
 <BODY BGCOLOR="#ffffff">
   <H1>[Nel] A bit of news</H1>
    <B>Daniel Miller</B> 
    <A HREF="mailto:miller%40nevrax.com"
       TITLE="[Nel] A bit of news">miller@nevrax.com</A><BR>
    <I>Fri, 15 Jun 2001 17:56:21 +0200</I>
    <P><UL>
        <LI> Previous message: <A HREF="000423.html">[Nel] Hello and a Question</A></li>
        <LI> Next message: <A HREF="000424.html">[Nel] Re: Nel digest, Vol 1 #106 - 2 msgs</A></li>
         <LI> <B>Messages sorted by:</B> 
              <a href="date.html#422">[ date ]</a>
              <a href="thread.html#422">[ thread ]</a>
              <a href="subject.html#422">[ subject ]</a>
              <a href="author.html#422">[ author ]</a>
         </LI>
       </UL>
    <HR>  
<!--beginarticle-->
<PRE>C'est un message de format MIME en plusieurs parties.

------=_NextPart_000_0010_01C0F5C4.7C949000
Content-Type: text/plain;
	charset=&quot;iso-8859-1&quot;
Content-Transfer-Encoding: 7bit

For anyone who's interested, here's a brief view of what we're up to at
Nevrax.

Regards to all,
Daniel.



================================================
NeL Development Team Summer/ Autumn 2001 Roadmap
================================================

Summer 2001:
============

The teams are working hard on the technology code required for an important
internal milestone, for the Massively Multiuser Universe in development, for
next September.  The features listed under 'Coming Soon' (below) are on the
todo list for the internal milestone and will become available through the
summer.
During this period much of the code is being developed under Windows 2000
(predominantly AI and 3D) and is liable to be committed to CVS without GNU/
Linux testing.
Linux patches/ bug fixes will be readily accepted.


Autumn 2001:
============
Once the internal milestone is behind us, the internal pressure on the NeL
development teams will be reduced and we will open up discussion about
further direction, specification improvemens and so on.


Snowballs:
==========

Snowballs is going to be re-written over the next few weeks to reflect the
advancements and changes of direction in the NeL library since January.
There'll be postings as development progresses.
We intend to release a binary once the new code has been put together.


Net:
====

Done so far:
------------
- Layer 0 (Data transfer layer) implementation
- Layer 1 (Data block management layer) implementation
- Layer 2 (Serialised data management layer) implementation
- Layer 3 (Message management layer) implementation &amp; examples
- Layer 4 (Inter-Service message addressing layer) implementation &amp; examples
- The 'Service' Framework implementation &amp; examples
- System services (Naming Service, Time Service, Log Service) implementaion,
API &amp; examples
- Login system (Stand alone program, client API) implementation &amp; samples

In development:
---------------
- Shard Administration system (Admin Service, Admin Executor, Admin Client)
implementation
- Improved debugging tools for services in a shard

Coming Soon:
------------
- Backup Service
- Account manager (stand alone)

On the list for later:
----------------------
- Robustness testing and improvement (robustness to common attacks)
- System stress testing and stressed performance improvement
- Profiling and optimisation
- Tuning of GNU/ Linux for NeL shard servers


3D:
===

Done:
-----
- A basic sub set of the materials (missing bump mapping, etc)
- Scenery rendering - Outdoors implemented with exception of geometric noise
and water
- Scenery rendering - Indoors with exception of light maps and portal based
culling
- Character and object animation and rendering with exception of IK
- 3DSMax Plugins and exporters for generating the data for the above systems

In development:
---------------
- Light maps for indoor scenes
- A particle and effects engine

Coming Soon:
------------
- Further materials
- Multi resolution mesh support
- Adaptive level of detail management system
- Support for super-simplified meshes in the distance
- Geometric noise in the landscape
- The first version of the audio engine (low spec)
- Portal based object culling for indoor scenes

Coming Later:
-------------
- Water
- Real time shadows (cast be characters and objects)
- Blend shapes (also called morphing) - for things like facial animation
- Further material types (bump maps, etc)
- Inverse kinematics (a very limited, simple and CPU unintensive model)
- Dynamic lighting
- A higher spec audio engine

On the list for later:
----------------------
- Optimisation
- Optimisation for NVidiaNV20 and similar cards (vertex shaders, etc)
- Better model for generating low-detail MRM meshes


PACS (Pathfinding And Collision System):
========================================

In develoment:
--------------
- System for generating collision and path finding information from outdoor
scenery
- Path finding system
- Object/ Object collision system
- Object/ Landscape collision system
- System for adapting character and object positions to landscape
tesselation

Coming soon:
------------
- System for generating collision and path finding information for indoor
scenery


AI:
===

Done:
-----
- Distributed autonomous agent framework infrastructure
- Run time agent definition scripting system
- Tool set for creation of hard-coded agents
- Finite state automaton plugin for agent framework
- 'Operator' based action planning plugin for the agent framework

In Development:
---------------
- Agent memory
- 'Classifier' based learning plugin for teh agent framework
- Priority and contribution management in operators


Misc:
=====

Done so far:
------------
- A huge number of miscelaneous and highly handy typedefs, macros, classes,
constants and functions that everybody at Nevrax swears by.
Further development:
- Development of the 'misc' library is chaotic - as little bits of
functionality are written to left or right they tend to be added.



------=_NextPart_000_0010_01C0F5C4.7C949000
Content-Type: text/html;
	charset=&quot;iso-8859-1&quot;
Content-Transfer-Encoding: quoted-printable

&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0 Transitional//EN&quot;&gt;
&lt;HTML&gt;&lt;HEAD&gt;
&lt;META http-equiv=3DContent-Type content=3D&quot;text/html; =
charset=3Diso-8859-1&quot;&gt;
&lt;META content=3D&quot;MSHTML 5.50.4134.600&quot; name=3DGENERATOR&gt;&lt;/HEAD&gt;
&lt;BODY&gt;
&lt;DIV&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;&lt;SPAN =
class=3D153144915-15062001&gt;For anyone=20
who's interested, here's a brief view of what we're up to at=20
Nevrax.&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;&lt;SPAN=20
class=3D153144915-15062001&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;&lt;SPAN =
class=3D153144915-15062001&gt;Regards to=20
all,&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;&lt;SPAN=20
class=3D153144915-15062001&gt;Daniel.&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;&lt;SPAN=20
class=3D153144915-15062001&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;&lt;SPAN=20
class=3D153144915-15062001&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;&lt;SPAN=20
class=3D153144915-15062001&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;&lt;SPAN class=3D153144915-15062001&gt;&lt;FONT face=3D&quot;Courier New&quot;=20
size=3D2&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;&lt;SPAN=20
class=3D153144915-15062001&gt;=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;NeL =
Development Team=20
Summer/ Autumn 2001 Roadmap&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot;&gt;&lt;FONT size=3D2&gt;&lt;SPAN=20
class=3D153144915-15062001&gt;&lt;FONT=20
face=3DArial&gt;=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D&lt;/FONT&gt;&lt;/SPAN&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT size=3D2&gt;&lt;FONT face=3D&quot;Courier =
New&quot;&gt;&lt;?xml:namespace=20
prefix =3D o ns =3D &quot;urn:schemas-microsoft-com:office:office&quot;=20
/&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;Summer =
2001:&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;SPAN class=3D153144915-15062001&gt;&lt;FONT =
face=3D&quot;Courier New&quot;=20
size=3D2&gt;=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;SPAN class=3D153144915-15062001&gt;&lt;FONT =
face=3D&quot;Courier New&quot;=20
size=3D2&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;The teams are =
working hard=20
on the technology code required for an important internal milestone, for =
the=20
Massively Multiuser Universe in development, for next September.&lt;SPAN=20
style=3D&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;The features listed under =
'Coming Soon'=20
(below) are on the todo list for the internal milestone and will become=20
available through the summer.&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;During this =
period much of=20
the code is being developed under Windows 2000 (predominantly AI and 3D) =
and is=20
liable to be committed to CVS without GNU/ Linux testing. &lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;Linux =
patches/ bug fixes=20
will be readily accepted.&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT size=3D2&gt;&lt;FONT=20
face=3D&quot;Courier New&quot;&gt;&lt;/FONT&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT size=3D2&gt;&lt;FONT=20
face=3D&quot;Courier New&quot;&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;Autumn =
2001:&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;&lt;SPAN=20
class=3D153144915-15062001&gt;=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D&lt;/SPAN&gt;&lt;/F=
ONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;Once the =
internal milestone=20
is behind us, the internal pressure on the NeL development teams will be =
reduced=20
and we will open up discussion about further direction, specification=20
improvemens and so on.&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT size=3D2&gt;&lt;FONT=20
face=3D&quot;Courier New&quot;&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT size=3D2&gt;&lt;FONT=20
face=3D&quot;Courier New&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; =
size=3D2&gt;Snowballs:&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;&lt;SPAN=20
class=3D153144915-15062001&gt;=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/=
DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; =
size=3D2&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;Snowballs is =
going to be=20
re-written over the next few weeks to reflect the advancements and =
changes of=20
direction in the NeL library since January.&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;There'll be =
postings as=20
development progresses.&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;We intend to =
release a=20
binary once the new code has been put together.&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT size=3D2&gt;&lt;FONT=20
face=3D&quot;Courier New&quot;&gt;&lt;/FONT&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT size=3D2&gt;&lt;FONT=20
face=3D&quot;Courier New&quot;&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; =
size=3D2&gt;Net:&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;SPAN class=3D153144915-15062001&gt;&lt;FONT =
face=3D&quot;Courier New&quot;=20
size=3D2&gt;=3D=3D=3D=3D&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;SPAN class=3D153144915-15062001&gt;&lt;FONT =
face=3D&quot;Courier New&quot;=20
size=3D2&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;Done so =
far:&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;SPAN class=3D153144915-15062001&gt;&lt;FONT =
face=3D&quot;Courier New&quot;=20
size=3D2&gt;------------&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Layer 0 =
(Data transfer=20
layer) implementation&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Layer 1 =
(Data block=20
management layer) implementation&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Layer 2 =
(Serialised data=20
management layer) implementation&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Layer 3 =
(Message=20
management layer) implementation &amp;amp; examples&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Layer 4 =
(Inter-Service=20
message addressing layer) implementation &amp;amp; examples&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- The =
'Service' Framework=20
implementation &amp;amp; examples&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- System =
services (Naming=20
Service, Time Service, Log Service) implementaion, API &amp;amp;=20
examples&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Login =
system (Stand alone=20
program, client API) implementation &amp;amp; samples&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT size=3D2&gt;&lt;FONT=20
face=3D&quot;Courier New&quot;&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;In=20
development:&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;SPAN class=3D153144915-15062001&gt;&lt;FONT =
face=3D&quot;Courier New&quot;=20
size=3D2&gt;---------------&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Shard =
Administration=20
system (Admin Service, Admin Executor, Admin Client) implementation=20
&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Improved =
debugging tools=20
for services in a shard&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT size=3D2&gt;&lt;FONT=20
face=3D&quot;Courier New&quot;&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;Coming =
Soon:&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;SPAN class=3D153144915-15062001&gt;&lt;FONT =
face=3D&quot;Courier New&quot;=20
size=3D2&gt;------------&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Backup=20
Service&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Account =
manager (stand=20
alone)&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT size=3D2&gt;&lt;FONT=20
face=3D&quot;Courier New&quot;&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;On the list =
for=20
later:&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;&lt;SPAN=20
class=3D153144915-15062001&gt;----------------------&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Robustness =
testing and=20
improvement (robustness to common attacks)&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- System =
stress testing and=20
stressed performance improvement&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Profiling =
and=20
optimisation&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Tuning of =
GNU/ Linux for=20
NeL shard servers&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT size=3D2&gt;&lt;FONT=20
face=3D&quot;Courier New&quot;&gt;&lt;/FONT&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT size=3D2&gt;&lt;FONT=20
face=3D&quot;Courier New&quot;&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; =
size=3D2&gt;3D:&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;SPAN class=3D153144915-15062001&gt;&lt;FONT =
face=3D&quot;Courier New&quot;=20
size=3D2&gt;=3D=3D=3D&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;SPAN class=3D153144915-15062001&gt;&lt;FONT =
face=3D&quot;Courier New&quot;=20
size=3D2&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; =
size=3D2&gt;Done:&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;SPAN class=3D153144915-15062001&gt;&lt;FONT =
face=3D&quot;Courier New&quot;=20
size=3D2&gt;-----&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- A basic sub =
set of the=20
materials (missing bump mapping, etc) &lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Scenery =
rendering -=20
Outdoors implemented with exception of geometric noise and =
water&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT size=3D2&gt;&lt;FONT face=3D&quot;Courier New&quot;&gt;- =
Scenery rendering -=20
Indoors with exception of light maps and portal based culling&lt;SPAN=20
style=3D&quot;mso-spacerun: yes&quot;&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Character =
and object=20
animation and rendering with exception of IK&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- 3DSMax =
Plugins and=20
exporters for generating the data for the above systems&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT size=3D2&gt;&lt;FONT=20
face=3D&quot;Courier New&quot;&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;In=20
development:&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;SPAN class=3D153144915-15062001&gt;&lt;FONT =
face=3D&quot;Courier New&quot;=20
size=3D2&gt;---------------&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Light maps =
for indoor=20
scenes&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- A particle =
and effects=20
engine&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT size=3D2&gt;&lt;FONT=20
face=3D&quot;Courier New&quot;&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;Coming =
Soon:&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;SPAN class=3D153144915-15062001&gt;&lt;FONT =
face=3D&quot;Courier New&quot;=20
size=3D2&gt;------------&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Further=20
materials&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;SPAN lang=3DFR style=3D&quot;mso-ansi-language: =
FR&quot;&gt;&lt;FONT=20
size=3D2&gt;&lt;FONT face=3D&quot;Courier New&quot;&gt;- Multi resolution mesh=20
support&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Adaptive =
level of detail=20
management system&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Support for =

super-simplified meshes in the distance&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Geometric =
noise in the=20
landscape&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- The first =
version of the=20
audio engine (low spec)&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Portal =
based object=20
culling for indoor scenes&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT size=3D2&gt;&lt;FONT=20
face=3D&quot;Courier New&quot;&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;Coming =
Later:&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;SPAN class=3D153144915-15062001&gt;&lt;FONT =
face=3D&quot;Courier New&quot;=20
size=3D2&gt;-------------&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- =
Water&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Real time =
shadows (cast=20
be characters and objects)&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Blend =
shapes (also called=20
morphing) - for things like facial animation&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Further =
material types=20
(bump maps, etc)&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Inverse =
kinematics (a=20
very limited, simple and CPU unintensive model)&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Dynamic=20
lighting&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- A higher =
spec audio=20
engine&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT size=3D2&gt;&lt;FONT=20
face=3D&quot;Courier New&quot;&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;On the list =
for=20
later:&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;&lt;SPAN=20
class=3D153144915-15062001&gt;----------------------&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- =
Optimisation&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- =
Optimisation for=20
NVidiaNV20 and similar cards (vertex shaders, etc)&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Better =
model for=20
generating low-detail MRM meshes&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT size=3D2&gt;&lt;FONT=20
face=3D&quot;Courier New&quot;&gt;&lt;/FONT&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT size=3D2&gt;&lt;FONT=20
face=3D&quot;Courier New&quot;&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;PACS =
(Pathfinding And=20
Collision System):&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;SPAN class=3D153144915-15062001&gt;&lt;FONT =
face=3D&quot;Courier New&quot;=20
size=3D2&gt;=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/DIV=
&gt;<i>
</I>&lt;DIV class=3DMsoNormal&gt;&lt;SPAN class=3D153144915-15062001&gt;&lt;FONT =
face=3D&quot;Courier New&quot;=20
size=3D2&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;In =
develoment:&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;SPAN class=3D153144915-15062001&gt;&lt;FONT =
face=3D&quot;Courier New&quot;=20
size=3D2&gt;--------------&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- System for =
generating=20
collision and path finding information from outdoor scenery&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Path =
finding=20
system&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;SPAN lang=3DFR style=3D&quot;mso-ansi-language: =
FR&quot;&gt;&lt;FONT=20
size=3D2&gt;&lt;FONT face=3D&quot;Courier New&quot;&gt;- Object/ Object collision=20
system&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Object/ =
Landscape=20
collision system&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- System for =
adapting=20
character and object positions to landscape tesselation&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT size=3D2&gt;&lt;FONT=20
face=3D&quot;Courier New&quot;&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;Coming =
soon:&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;&lt;SPAN=20
class=3D153144915-15062001&gt;------------&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- System for =
generating=20
collision and path finding information for indoor scenery&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT size=3D2&gt;&lt;FONT=20
face=3D&quot;Courier New&quot;&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; =
size=3D2&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; =
size=3D2&gt;AI:&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;SPAN class=3D153144915-15062001&gt;&lt;FONT =
face=3D&quot;Courier New&quot;=20
size=3D2&gt;=3D=3D=3D&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;SPAN class=3D153144915-15062001&gt;&lt;FONT =
face=3D&quot;Courier New&quot;=20
size=3D2&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; =
size=3D2&gt;Done:&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;SPAN class=3D153144915-15062001&gt;&lt;FONT =
face=3D&quot;Courier New&quot;=20
size=3D2&gt;-----&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Distributed =
autonomous=20
agent framework infrastructure&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Run time =
agent definition=20
scripting system&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Tool set =
for creation of=20
hard-coded agents &lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Finite =
state automaton=20
plugin for agent framework&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- 'Operator' =
based action=20
planning plugin for the agent framework&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT size=3D2&gt;&lt;FONT=20
face=3D&quot;Courier New&quot;&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot;&gt;&lt;FONT size=3D2&gt;In =
Development&lt;SPAN=20
class=3D153144915-15062001&gt;:&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot;&gt;&lt;FONT size=3D2&gt;&lt;SPAN=20
class=3D153144915-15062001&gt;---------------&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Agent =
memory&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- =
'Classifier' based=20
learning plugin for teh agent framework&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Priority =
and contribution=20
management in operators&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT size=3D2&gt;&lt;FONT=20
face=3D&quot;Courier New&quot;&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; =
size=3D2&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; =
size=3D2&gt;Misc:&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;SPAN class=3D153144915-15062001&gt;&lt;FONT =
face=3D&quot;Courier New&quot;=20
size=3D2&gt;=3D=3D=3D=3D=3D&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; =
size=3D2&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;Done so =
far:&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;SPAN class=3D153144915-15062001&gt;&lt;FONT =
face=3D&quot;Courier New&quot;=20
size=3D2&gt;------------&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- A huge =
number of=20
miscelaneous and highly handy typedefs, macros, classes, constants and =
functions=20
that everybody at Nevrax swears by.&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;Further=20
development:&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT face=3D&quot;Courier New&quot; size=3D2&gt;- Development =
of the 'misc'=20
library is chaotic - as little bits of functionality are written to left =
or=20
right they tend to be added.&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT size=3D2&gt;&lt;FONT=20
face=3D&quot;Courier New&quot;&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV class=3DMsoNormal&gt;&lt;FONT size=3D2&gt;&lt;FONT=20
face=3D&quot;Courier =
New&quot;&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/DIV&gt;&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;

------=_NextPart_000_0010_01C0F5C4.7C949000--


</pre>



<!--endarticle-->
    <HR>
    <P><UL>
        <!--threads-->
	<LI> Previous message: <A HREF="000423.html">[Nel] Hello and a Question</A></li>
	<LI> Next message: <A HREF="000424.html">[Nel] Re: Nel digest, Vol 1 #106 - 2 msgs</A></li>
         <LI> <B>Messages sorted by:</B> 
              <a href="date.html#422">[ date ]</a>
              <a href="thread.html#422">[ thread ]</a>
              <a href="subject.html#422">[ subject ]</a>
              <a href="author.html#422">[ author ]</a>
         </LI>
       </UL>
</body></html>