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   <H1>Re[2]: [Nel] File formats+other stuff</H1>
    <B>robofly</B> 
    <A HREF="mailto:robofly%40in-orbit.net"
       TITLE="Re[2]: [Nel] File formats+other stuff">robofly@in-orbit.net</A><BR>
    <I>Mon, 8 Jan 2001 11:16:45 -0800</I>
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<PRE>Hi Vianney,

Monday, January 08, 2001, 3:15:48 AM, you wrote:
VL&gt; Just a question, why do you want the client config file?
VL&gt; The client automatically create the config file if the config file is not
VL&gt; found.

I just wanted it to see what initial configuration
elements you were using.  I wanted this to gain
better understanding of the NeL platform.  I had already
taken a look at the link you sent me earlier and
it does not reveal anything about the actual content
of the config file.

VL&gt; Anyway, you *can't* run the client because game data are not available for
VL&gt; now.
VL&gt; (you should wait few weeks ;-)

Why did you decide to release NeL as an Open Source
project on the Internet if there is no way to
run it once compiled?

We have a lot of game assets ready that we would
love to test out in the NeL engine.  We use mostly
Maya for our content but we have a couple of 3D Max
licences as well.  Our content currently includes;
textured characters with animations, buildings,
props, height maps and landscape textures.

Warm regard,
R�bert Vi�ar Bjarnason
<A HREF="mailto:robofly@in-orbit.net">robofly@in-orbit.net</A>



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