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<H1>Re[2]: [Nel] File formats+other stuff</H1>
<B>robofly</B>
<A HREF="mailto:robofly%40in-orbit.net"
TITLE="Re[2]: [Nel] File formats+other stuff">robofly@in-orbit.net</A><BR>
<I>Mon, 8 Jan 2001 11:16:45 -0800</I>
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<PRE>Hi Vianney,
Monday, January 08, 2001, 3:15:48 AM, you wrote:
VL> Just a question, why do you want the client config file?
VL> The client automatically create the config file if the config file is not
VL> found.
I just wanted it to see what initial configuration
elements you were using. I wanted this to gain
better understanding of the NeL platform. I had already
taken a look at the link you sent me earlier and
it does not reveal anything about the actual content
of the config file.
VL> Anyway, you *can't* run the client because game data are not available for
VL> now.
VL> (you should wait few weeks ;-)
Why did you decide to release NeL as an Open Source
project on the Internet if there is no way to
run it once compiled?
We have a lot of game assets ready that we would
love to test out in the NeL engine. We use mostly
Maya for our content but we have a couple of 3D Max
licences as well. Our content currently includes;
textured characters with animations, buildings,
props, height maps and landscape textures.
Warm regard,
R�bert Vi�ar Bjarnason
<A HREF="mailto:robofly@in-orbit.net">robofly@in-orbit.net</A>
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