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   <H1>[Nel] Getting NeL up and running.</H1>
    <B>Leighton Haynes</B> 
    <A HREF="mailto:dayta%40ucc.gu.uwa.edu.au"
       TITLE="[Nel] Getting NeL up and running.">dayta@ucc.gu.uwa.edu.au</A><BR>
    <I>Tue, 27 Feb 2001 10:18:00 +0800</I>
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<PRE>On Mon, Feb 26, 2001 at 06:22:56PM +0100, Vincent Archer wrote:
&gt;<i> According to Bret Guillet:
</I>&gt;<i> &gt; I'm running windows with one of the geforce cards and an Athlon 500
</I>&gt;<i> &gt; and
</I>&gt;<i> &gt; get roughly between 12 and 14 fps. And that seems to be inline with
</I>&gt;<i> &gt; others who have similar capabilities.
</I>&gt;<i> 
</I>&gt;<i> It is heavily dependent on what settings you use for the calculation
</I>&gt;<i> of patches into polygons, since this (in the current generation of cards
</I>&gt;<i> anyway), is done chiefly in software.
</I>How does one change these settings?

Also, i read somewhere that you're going to use ROAM? I take it this isn't
implemented yet.

One thing that would be nice for those of us not in Nevrax would
be a roadmap showing featureset planned and whos working on them 
(and when). This would allow people out here to grab a feature they
felt like implementing, and have a go at it, without running into 
situations where someone else has already done it.

Leighton...

--

Part-time student. Full-time Programmer. 
Seeking the 36 hour day and the 10 hour working week.
(08) 9272 9058 (Home - like I'm ever there)
0401 335 136 (Mobile - like it's ever on)

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