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   <H1>[Nel] Building a FAQ?</H1>
    <B>Jared Mark</B> 
    <A HREF="mailto:jmark4%40home.com"
       TITLE="[Nel] Building a FAQ?">jmark4@home.com</A><BR>
    <I>Mon, 19 Feb 2001 15:56:00 -0600</I>
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<PRE>This is a multi-part message in MIME format.

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What better way to build a FAQ than to have questions that are actually =
&quot;frequently asked&quot;, right?

Well, as everyone has probably guessed by now, I'm not exactly an =
above-average programmer... so I'm going to ask some very basic =
questions that will probably get asked quite a bit by others of my =
limited experience and expertise.

1) Now that I have NeL, the Client, and Services packages all compiled, =
what do I do with it to actually start building MY world?  Do I HAVE to =
edit the code and recompile?  Or is this package meant to handle all =
game-specific stuff in that /data directory, independant from the core =
components?

2) What are the limitations on world size, max number of connections, =
etc, etc?  I understand there are obvious hardware restrictions that you =
can't really say anything about... but I'm talking about software =
restrictions (for example, will I run into problems with say, a bank =
account in my game going over 64k in size due to an overflow?  Will I =
have issues with my map being too big for the services to handle in =
terms of latteral area?)

That's it for now...=20

Jared Mark (aka EagleEye)
--- Please don't hate me because I'm an idiot with this stuff still. :)

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&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0 Transitional//EN&quot;&gt;
&lt;HTML&gt;&lt;HEAD&gt;
&lt;META http-equiv=3DContent-Type content=3D&quot;text/html; =
charset=3Diso-8859-1&quot;&gt;
&lt;META content=3D&quot;MSHTML 5.50.4522.1801&quot; name=3DGENERATOR&gt;
&lt;STYLE&gt;&lt;/STYLE&gt;
&lt;/HEAD&gt;
&lt;BODY bgColor=3D#ffffff&gt;
&lt;DIV&gt;&lt;FONT size=3D2&gt;What better way to build a FAQ than to have =
questions that are=20
actually &quot;frequently asked&quot;, right?&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=3D2&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=3D2&gt;Well, as everyone has probably guessed by now, I'm =
not exactly=20
an above-average programmer... so I'm going to ask some very basic =
questions=20
that will probably get asked quite a bit by others of my limited =
experience and=20
expertise.&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=3D2&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=3D2&gt;1) Now that I have NeL, the Client, and Services =
packages all=20
compiled, what do I do with it to actually start building MY =
world?&amp;nbsp; Do I=20
HAVE to edit the code and recompile?&amp;nbsp; Or is this package meant to =
handle=20
all game-specific stuff in that /data directory, independant from the =
core=20
components?&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=3D2&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=3D2&gt;2) What are the limitations on world size, max =
number of=20
connections, etc, etc?&amp;nbsp; I understand there are obvious hardware=20
restrictions that you can't really say anything about... but I'm talking =
about=20
software restrictions (for example, will I run into problems with say, a =
bank=20
account in my game going over 64k in size due to an overflow?&amp;nbsp; Will =
I have=20
issues with my map being too big for the services to handle in terms of =
latteral=20
area?)&lt;BR&gt;&lt;/FONT&gt;&lt;FONT size=3D2&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=3D2&gt;That's it for now... &lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=3D2&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=3D2&gt;Jared Mark (aka EagleEye)&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT size=3D2&gt;--- Please don't hate me because I'm an idiot with =
this stuff=20
still. :)&lt;/DIV&gt;&lt;/FONT&gt;&lt;/BODY&gt;&lt;/HTML&gt;

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