blob: 6597e3a626622074aa35390e1b96b656ae084dc4 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<HTML>
<HEAD>
<TITLE> [Nel] Computer Arts Lab</TITLE>
<LINK REL="Index" HREF="index.html" >
<LINK REL="made" HREF="mailto:novalis%40novalis.org">
<LINK REL="Previous" HREF="000169.html">
<LINK REL="Next" HREF="000173.html">
</HEAD>
<BODY BGCOLOR="#ffffff">
<H1>[Nel] Computer Arts Lab</H1>
<B>Dave Turner</B>
<A HREF="mailto:novalis%40novalis.org"
TITLE="[Nel] Computer Arts Lab">novalis@novalis.org</A><BR>
<I>Thu, 08 Feb 2001 15:31:46 -0500</I>
<P><UL>
<LI> Previous message: <A HREF="000169.html">[Nel] Computer Arts Lab</A></li>
<LI> Next message: <A HREF="000173.html">[Nel] snowballs is slow</A></li>
<LI> <B>Messages sorted by:</B>
<a href="date.html#170">[ date ]</a>
<a href="thread.html#170">[ thread ]</a>
<a href="subject.html#170">[ subject ]</a>
<a href="author.html#170">[ author ]</a>
</LI>
</UL>
<HR>
<!--beginarticle-->
<PRE>><i> Carl Vilbrandt wrote:
</I>><i>
</I>><i> To all
</I>><i>
</I>><i> I have created in AutoCAD's extended entity data structure a Quake
</I>><i> entity. Each
</I>><i> AutoCAD / Quake entity as a unique name so I have a link between
</I>><i> AutoCAD
</I>><i> data and Quake data such that I can manipulate the precise CAD data
</I>><i> with the real
</I>><i> time Quake entities. I plan to create a CAD system that uses a real
</I>><i> time simulation
</I>><i> for visualization.
</I>><i>
</I>><i> I have been looking at other game 3D engines. Jet3D, Crystal 3D
</I>><i>
</I>><i> I have created very precise highly computational base 3D models of
</I>><i> temples in the
</I>><i> Aizu region of Japan for digital archival, historical purposes. I
</I>><i> studied with a master
</I>><i> temple builder of this region that has no apprentices and he is the
</I>><i> last temple builder
</I>><i> in this region.
</I>><i>
</I>><i> I want to setup historical server sites that allow users to visit the
</I>><i> historical sites
</I>><i> in this area via the internet.
</I>><i>
</I>><i> I would like to start a dev group in the Computer Arts Lab an join and
</I>><i> open source
</I>><i> 3D real time dev group. I am not quite sure where to begin. Does
</I>><i> anyone have any
</I>><i> suggestions or could offer some advice on where to start.
</I>><i>
</I>><i> <A HREF="http://www.u-aizu.ac.jp/~vilb/vilb.html">http://www.u-aizu.ac.jp/~vilb/vilb.html</A>
</I>><i>
</I>><i> --
</I>><i> Carl Vilbrandt, MFA, Associate Professor
</I>
The big way to contribute to open source is to release under the GPL or
a BSD-style license your autocad->quake converter. I think there is a
Quake3->Crystalspace map converter, which is something that you might
want to consider when choosing an engine.
This sounds like a great project - have fun!
--
-Dave Turner Stalk me: (215)-545-2859
----------------------------------------------------------------------
"It is said that it is the curse of the neophobe to always see the
symptoms as the disease, and to always make half measures" - Pug
</pre>
<!--endarticle-->
<HR>
<P><UL>
<!--threads-->
<LI> Previous message: <A HREF="000169.html">[Nel] Computer Arts Lab</A></li>
<LI> Next message: <A HREF="000173.html">[Nel] snowballs is slow</A></li>
<LI> <B>Messages sorted by:</B>
<a href="date.html#170">[ date ]</a>
<a href="thread.html#170">[ thread ]</a>
<a href="subject.html#170">[ subject ]</a>
<a href="author.html#170">[ author ]</a>
</LI>
</UL>
</body></html>
|