1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<HTML>
<HEAD>
<TITLE> [Nel] peer to peer ?
</TITLE>
<LINK REL="Index" HREF="index.html" >
<LINK REL="made" HREF="mailto:nicolas.boulay%40ifrance.com">
<META NAME="robots" CONTENT="index,nofollow">
<LINK REL="Previous" HREF="000823.html">
<LINK REL="Next" HREF="000834.html">
</HEAD>
<BODY BGCOLOR="#ffffff">
<H1>[Nel] peer to peer ?
</H1>
<B>nicolas.boulay@ifrance.com
</B>
<A HREF="mailto:nicolas.boulay%40ifrance.com"
TITLE="[Nel] peer to peer ?">nicolas.boulay@ifrance.com
</A><BR>
<I>Tue, 18 Dec 2001 12:15:59 GMT</I>
<P><UL>
<LI> Previous message: <A HREF="000823.html">[Nel] open source MMORPG and hacks/cheats question (probablyoff topic)
</A></li>
<LI> Next message: <A HREF="000834.html">[Nel] peer to peer ?
</A></li>
<LI> <B>Messages sorted by:</B>
<a href="date.html#826">[ date ]</a>
<a href="thread.html#826">[ thread ]</a>
<a href="subject.html#826">[ subject ]</a>
<a href="author.html#826">[ author ]</a>
</LI>
</UL>
<HR>
<!--beginarticle-->
<PRE>--__--__--
Message: 3
From: "Vianney Lecroart" <<A HREF="mailto:lecroart@nevrax.com">lecroart@nevrax.com</A>>
To: <<A HREF="mailto:nel@nevrax.org">nel@nevrax.org</A>>
Subject: Re: [Nel] server architecture (front end,
load balancing, login service, ....)
Date: Mon, 17 Dec 2001 15:22:30 +0100
charset="iso-8859-1"
Reply-To: <A HREF="mailto:nel@nevrax.org">nel@nevrax.org</A>
><i> But how clients are balanced between the N front
</I>ends of a shard ?
For now, the welcome service does a dumb balancement
(try to have the same
player number on each front end).
>>>><i> Why don't you try to use LVS ?
</I>More generaly do you plan to make direct connection
between client (such peer to peer network, or
distributed computing) ? It could be nice for
reduicing trafic to the server. To havoid cheating,
each client cheeck data as the server does. Maybe it
could be possible to connect people which interract a
lot (in the same area, ...), there is still some
mouvement with server to handle critical ressouces.
So mouvement to the center server are almost reduice
to the minimum.
Does i smoke too much ?
nicO
______________________________________________________________________________
ifrance.com, l'email gratuit le plus complet de l'Internet !
vos emails depuis un navigateur, en POP3, sur Minitel, sur le WAP...
<A HREF="http://www.ifrance.com/_reloc/email.emailif">http://www.ifrance.com/_reloc/email.emailif</A>
</pre>
<!--endarticle-->
<HR>
<P><UL>
<!--threads-->
<LI> Previous message: <A HREF="000823.html">[Nel] open source MMORPG and hacks/cheats question (probablyoff topic)
</A></li>
<LI> Next message: <A HREF="000834.html">[Nel] peer to peer ?
</A></li>
<LI> <B>Messages sorted by:</B>
<a href="date.html#826">[ date ]</a>
<a href="thread.html#826">[ thread ]</a>
<a href="subject.html#826">[ subject ]</a>
<a href="author.html#826">[ author ]</a>
</LI>
</UL>
</body></html>
|