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   <H1>[Nel] Landscapes without 3DSMax</H1>
    <B>Markus Ewald</B> 
    <A HREF="mailto:Markus_Ewald%40gmx.net"
       TITLE="[Nel] Landscapes without 3DSMax">Markus_Ewald@gmx.net</A><BR>
    <I>Sat, 15 Dec 2001 13:02:07 +0100</I>
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<PRE>Tony Hoyt schrieb:

&gt;<i> Paul Siegel wrote:
</I>&gt;<i> &gt;
</I>&gt;<i> &gt; Hi everyone -
</I>&gt;<i> &gt;
</I>&gt;<i> &gt; I'm wondering if there's a way to build landscapes without 3D Studio Max.
</I>&gt;<i> &gt; That's some pricey software just to do level editing.  Is anything
</I>&gt;<i> &gt; available, or being worked on?  Or am I going to have to learn how to
</I>&gt;<i> &gt; rewrite the max plugins for Blender?
</I>&gt;<i>
</I>&gt;<i>   Blender is my choice as well for a good free alternative 3d editor.
</I>&gt;<i> I'm not sure how you make plug-in's for Blender other then with python
</I>&gt;<i> but if you can do it, I wish you all the best of luck. I think the
</I>&gt;<i> problem with doing a port is that if your not able to see the original
</I>&gt;<i> in action or see what library calls it's makeing, etc.  It's going to be
</I>&gt;<i> rough going.  But if your serious about it, I'm willing to give a hand
</I>&gt;<i> although I don't have 3D Studio Max as well.
</I>
There's also a free landscape modeller at
-&gt; www.geofrac2000.com

It was once commercial and its interface is very much like that of 3dsmax.
The author discontinued the project and made it available for free, but it's
still worth a look. You can use standard algorithms (perlin, etc.) for
landscape generation, create mountains and craters or just paint with the
raise/lower-tool. Realtime 3D-display just like 3dsmax as well.

&gt;<i>
</I>&gt;<i>
</I>&gt;<i>   Tony
</I>&gt;<i>
</I>
-Markus-



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