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<H1>[Nel] Landscapes without 3DSMax</H1>
<B>Markus Ewald</B>
<A HREF="mailto:Markus_Ewald%40gmx.net"
TITLE="[Nel] Landscapes without 3DSMax">Markus_Ewald@gmx.net</A><BR>
<I>Sat, 15 Dec 2001 13:02:07 +0100</I>
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<PRE>Tony Hoyt schrieb:
><i> Paul Siegel wrote:
</I>><i> >
</I>><i> > Hi everyone -
</I>><i> >
</I>><i> > I'm wondering if there's a way to build landscapes without 3D Studio Max.
</I>><i> > That's some pricey software just to do level editing. Is anything
</I>><i> > available, or being worked on? Or am I going to have to learn how to
</I>><i> > rewrite the max plugins for Blender?
</I>><i>
</I>><i> Blender is my choice as well for a good free alternative 3d editor.
</I>><i> I'm not sure how you make plug-in's for Blender other then with python
</I>><i> but if you can do it, I wish you all the best of luck. I think the
</I>><i> problem with doing a port is that if your not able to see the original
</I>><i> in action or see what library calls it's makeing, etc. It's going to be
</I>><i> rough going. But if your serious about it, I'm willing to give a hand
</I>><i> although I don't have 3D Studio Max as well.
</I>
There's also a free landscape modeller at
-> www.geofrac2000.com
It was once commercial and its interface is very much like that of 3dsmax.
The author discontinued the project and made it available for free, but it's
still worth a look. You can use standard algorithms (perlin, etc.) for
landscape generation, create mountains and craters or just paint with the
raise/lower-tool. Realtime 3D-display just like 3dsmax as well.
><i>
</I>><i>
</I>><i> Tony
</I>><i>
</I>
-Markus-
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