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   <H1>[Nel] Gamer question</H1>
    <B>Valerio Santinelli</B> 
    <A HREF="mailto:tanis%40mediacom.it"
       TITLE="[Nel] Gamer question">tanis@mediacom.it</A><BR>
    <I>Thu, 13 Dec 2001 15:42:53 +0100</I>
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<PRE>----- Original Message -----
From: &quot;Cyril 'Hulud' Corvazier&quot; &lt;<A HREF="mailto:corvazier@nevrax.com">corvazier@nevrax.com</A>&gt;
To: &lt;<A HREF="mailto:nel@nevrax.org">nel@nevrax.org</A>&gt;
Sent: Thursday, December 13, 2001 3:30 PM
Subject: Re: [Nel] Gamer question


&gt;<i> &gt; I would be curious to know just how much more there is in the
</I>&gt;<i> &gt; Official game client compared to the Snowballs client.
</I>&gt;<i>
</I>&gt;<i> Don't forget the snwoball client have been written in 2 weeks. :-)
</I>&gt;<i>
</I>&gt;<i> Imagine the work done on the Ryzom client by our game developpers
</I>&gt;<i> team working on it for a lot of monthes..
</I>&gt;<i>
</I>&gt;<i> &gt; Does anyone who uses NEL actually have to release
</I>&gt;<i> &gt; there code as long as they don't alter the NEL code itself.
</I>&gt;<i>
</I>&gt;<i> At this question i can answer yes, by distributing a program using
</I>&gt;<i> NeL, you have to release your source code.
</I>
Does this mean that you should also release the source code of Ryzom
client??

--
Valerio Santinelli
HateSeed.com Founder (<A HREF="http://www.hateseed.com">http://www.hateseed.com</A>)
In Flames Italia Webmaster (<A HREF="http://www.inflames.it">http://www.inflames.it</A>)
My Lab (<A HREF="http://tanis.hateseed.com">http://tanis.hateseed.com</A>)




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