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<H1>[Nel] Gamer question</H1>
<B>Valerio Santinelli</B>
<A HREF="mailto:tanis%40mediacom.it"
TITLE="[Nel] Gamer question">tanis@mediacom.it</A><BR>
<I>Thu, 13 Dec 2001 15:42:53 +0100</I>
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<PRE>----- Original Message -----
From: "Cyril 'Hulud' Corvazier" <<A HREF="mailto:corvazier@nevrax.com">corvazier@nevrax.com</A>>
To: <<A HREF="mailto:nel@nevrax.org">nel@nevrax.org</A>>
Sent: Thursday, December 13, 2001 3:30 PM
Subject: Re: [Nel] Gamer question
><i> > I would be curious to know just how much more there is in the
</I>><i> > Official game client compared to the Snowballs client.
</I>><i>
</I>><i> Don't forget the snwoball client have been written in 2 weeks. :-)
</I>><i>
</I>><i> Imagine the work done on the Ryzom client by our game developpers
</I>><i> team working on it for a lot of monthes..
</I>><i>
</I>><i> > Does anyone who uses NEL actually have to release
</I>><i> > there code as long as they don't alter the NEL code itself.
</I>><i>
</I>><i> At this question i can answer yes, by distributing a program using
</I>><i> NeL, you have to release your source code.
</I>
Does this mean that you should also release the source code of Ryzom
client??
--
Valerio Santinelli
HateSeed.com Founder (<A HREF="http://www.hateseed.com">http://www.hateseed.com</A>)
In Flames Italia Webmaster (<A HREF="http://www.inflames.it">http://www.inflames.it</A>)
My Lab (<A HREF="http://tanis.hateseed.com">http://tanis.hateseed.com</A>)
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