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<H1>[NOISE] Re: [Nel] pointers on documentation?</H1>
<B>Nicolas Hognon</B>
<A HREF="mailto:cblt%40cblt.org"
TITLE="[NOISE] Re: [Nel] pointers on documentation?">cblt@cblt.org</A><BR>
<I>Wed, 29 Nov 2000 13:16:32 +0100</I>
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<PRE>><i> Has somebody a good pointer on some basic documentation (URL, book,
</I>><i> paper) that details those concepts found in 3D and distributed games?
</I>><i>
</I>
you can look at this book : 3D Game Engine Design
by David H. Eberly
or at this website : <A HREF="http://www.flipcode.com/">http://www.flipcode.com/</A>
><i> For the nel guys, is there any "Global Architecture Overview" paper
</I>><i> planned? I know about the white paper, but I would be more interested in
</I>><i> how you see the architecture in place. For example, it would be nice to
</I>><i> read a paper describing a typical interaction: "you setup object like
</I>><i> this, with this server and this client; when game starts, at each time
</I>><i> step, the client send this info to the server; to model a scene, you
</I>><i> need at least this and that...". It needs not to be very precise, but
</I>><i> fill the gap between the white papers and the source code.
</I>><i>
</I>><i> Of course, I would understand that such a paper would not be on top
</I>><i> priority list. ;)
</I>><i>
</I>><i> Maybe when some usable server/client will be released on Linux platform,
</I>><i> we could write an architecture description paper.
</I>><i>
</I>><i>
</I>><i> d.
</I>
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