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<H1>[Nel] Release Schedule and some questions ?</H1>
<B>Tom wright</B>
<A HREF="mailto:thomas.wright1%40ntlworld.com"
TITLE="[Nel] Release Schedule and some questions ?">thomas.wright1@ntlworld.com</A><BR>
<I>Sun, 19 Nov 2000 14:14:11 -0000</I>
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<PRE>This is a multi-part message in MIME format.
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Hi all,
I am quite interested in what your trying to do, having played about =
with the ideas for one of these for more years than I care to think =
about :-)
I have some general questions I would like to ask who ever is in the =
know, feel free to ignore the 'sensitive' ones :-)
1) Are you going to add to the FAQ how to build the stuff ? I am =
currently running on Win2k with VC6 ( though I have a linux box also to =
try this out on ) and it appears you have some paths coded to your =
environment and not within the project file, e.g. whatever\nel\include =
is missing.
It would be useful in the FAQ if it contained a list of any dependencies =
that the system also requires like the STL code. Yeah I know its in =
there :-) But it will save you answering the same question lots of time =
for those that don't look at the src
2) Care to release at least a rough schedule on the website, so that =
people can see when bits and pieces of the jigsaw are going to be =
released ?
3) Congrats on releasing the src early, that means we can start reading =
and learning now before we have 1000's of files to wade through.
4) very interested to see talking about using python, having started =
playing with it a few months ago, it has alot going for it. Are you =
going to embed it and interface it to the API's available so that people =
can use it for developement within the system, or is it more an external =
glue language ? Could be very useful for rapid prototyping AI and NPC =
routines
5) In your event dispatch system, how do you intent to get around the =
problem of 'event blizzards' on a busy system ? Having seen this problem =
in other systems that rely on events for inter-object comms, I am =
interested on how you are going to get around the problem, e.g. =
multi-threaded round robin dispatch, multiple dispatchers etc.
Congrats on embrassing the open source idea for your server, and I look =
forward to messing around with the system and the source.
Regards
Tom
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<DIV><FONT face=3DArial size=3D2>Hi all,</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>I am quite interested in what your =
trying to do,=20
having played about with the ideas for one of these for more years than =
I care=20
to think about :-)</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>I have some general questions I would =
like to ask=20
who ever is in the know, feel free to ignore the 'sensitive' ones=20
:<i>-)</FONT></DIV>
</I><DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>1)&nbsp; Are you going to add to the =
FAQ how to=20
build&nbsp; the stuff ? I am currently running on Win2k with VC6 ( =
though I have=20
a linux box also to try this out on ) and it appears you have some paths =
coded=20
to your environment and not within the project file, e.g. =
whatever\nel\include=20
is missing.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>It would be useful in the FAQ if it =
contained a=20
list of any dependencies that the system also requires like the STL =
code. Yeah I=20
know its in there :-)&nbsp; But it will save you answering the same =
question=20
lots of time for those that don't look at the src</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>2) Care to release at least a rough =
schedule on the=20
website, so that people can see when bits and pieces of the jigsaw are =
going to=20
be released ?</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>3) Congrats on releasing the src early, =
that means=20
we can start reading and learning now before we have 1000's of files to =
wade=20
through.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>4) very interested to see talking about =
using=20
python, having started playing with it a few months ago, it has alot =
going for=20
it.&nbsp; Are you going to embed it and interface it to the API's =
available so=20
that people can use it for developement within the system, or is it more =
an=20
external glue language ? Could be very useful for rapid prototyping AI =
and NPC=20
routines</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>5) In your event dispatch system, how =
do you intent=20
to get around the problem of 'event blizzards' on a busy system ? Having =
seen=20
this problem in other systems that rely on events for inter-object =
comms, I am=20
interested on how you are going to get around the problem, e.g. =
multi-threaded=20
round robin dispatch, multiple dispatchers etc.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Congrats on embrassing the open source =
idea for=20
your server, and&nbsp;I look forward to messing around with the system =
and the=20
source.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Regards</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Tom</FONT></DIV></BODY></HTML>
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