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<H1>[Nel] my last email :)</H1>
<B>Vianney Lecroart</B>
<A HREF="mailto:lecroart%40nevrax.com"
TITLE="[Nel] my last email :)">lecroart@nevrax.com</A><BR>
<I>Tue, 14 Nov 2000 10:11:39 +0100</I>
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<PRE>Hello all,
><i> Thanks for your time in answering my questions. I took the time the
</I>><i> other day to read all the documentation, and look at the source code. I
</I>><i> must say, it is well structured, easy to understand, and well commented.
</I>><i> And its good to see that the code is being documented well at such an
</I>early
><i> stage. Good work, and I hope it keeps it up like this!
</I>
Thanks a lot :) We hope to continue in this way!
><i> A client executable would be nice, I'm interested in playing with all
</I>><i> this neat stuff! This would logically be needed for testing and
</I>developing
><i> new features, also.
</I>
In a first time, this client will do nothing else than init the nel lib and
perhaps
display a text and a triangle :) be patient!
><i> Btw, I noticed that the OpenGL renderer is well abstracted, and it
</I>seems
><i> to me that a Direct3D renderer would not be very hard to create.
</I>><i> Coincidentally I'm working on a new DirectX 8/d3d renderer for xclient. If
</I>><i> theres interest I could help create a Direct3D implementation of your
</I>><i> rendering interface in the future. Or is one already in progress? ( I
</I>have
><i> nothing against OpenGL, its just that I have experience in d3d that might
</I>be
><i> of help, and Direct3D performs well on my system. )
</I>
Yeah!!! It was in our external todo list. We wrote a list containing all
things that
the free software community could do on nel and the dx driver is on it! :)
You 'only' have to rewrite the 3d layer1 ! ;)
In fact, the 3d driver layer (layer1) isn't really fixed for now so you
should wait the
end this month before write a dx version because the API may change.
><i> This raises a question I've been pondering myself. I've also recently
</I>><i> created MAX plugins for xclient, for exporting skeletal animated
</I>characters
><i> from character studio. Do you (or anyone) know offhand if the sources to
</I>><i> these are distributable? Or does the sdk licensing prohibit it? I wasn't
</I>><i> able to resolve this from the documention included. I know that the sdk
</I>><i> itself isn't distributable, but I had hoped that derivative works were
</I>><i> o.k...
</I>
I'm not able to answer, perhaps our 3d code lead could answer this.
Best regards,
Vianney Lecroart
---
lead programmer / nevrax.com
icq#: 6870415
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