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<hr><h1>water_user.cpp</h1><a href="water__user_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="u__water_8h.html">nel/3d/u_water.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="water__pool__manager_8h.html">3d/water_pool_manager.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="water__height__map_8h.html">3d/water_height_map.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="water__model_8h.html">3d/water_model.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="water__user_8h.html">3d/water_user.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="driver__user_8h.html">3d/driver_user.h</a>"</font>
00034 
00035 
00036 <font class="keyword">namespace </font>NL3D 
00037 {
00038 
00039 <font class="comment">//===========================================================================</font>
<a name="l00040"></a><a class="code" href="classNL3D_1_1UWaterHeightMapManager.html#d0">00040</a> UWaterHeightMap &amp;UWaterHeightMapManager::getWaterHeightMapFromID(uint32 ID)
00041 {
00042         <a class="code" href="water__user_8h.html#a0">NL3D_MEM_WATER</a>
00043         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="namespaceNL3D.html#a480">GetWaterPoolManager</a>().hasPool(ID)); <font class="comment">// unknown pool ID!</font>
00044         <font class="keywordflow">return</font>  <a class="code" href="namespaceNL3D.html#a480">GetWaterPoolManager</a>().getPoolByID(ID);
00045 }
00046 
00047 
00048 <font class="comment">//===========================================================================</font>
<a name="l00049"></a><a class="code" href="classNL3D_1_1UWaterHeightMapManager.html#d1">00049</a> <font class="keywordtype">void</font>    UWaterHeightMapManager::setBlendFactor(UDriver *drv, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)
00050 {
00051         <a class="code" href="water__user_8h.html#a0">NL3D_MEM_WATER</a>
00052         <a class="code" href="namespaceNLMISC.html#a215">NLMISC::clamp</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>, 0.f, 1.f);
00053         <a class="code" href="namespaceNL3D.html#a480">GetWaterPoolManager</a>().setBlendFactor(NLMISC::safe_cast&lt;CDriverUser *&gt;(drv)-&gt;getDriver(), <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>);
00054 }
00055 
00056 <font class="comment">//===========================================================================</font>
<a name="l00057"></a><a class="code" href="classNL3D_1_1CWaterInstanceUser.html#a1">00057</a> uint32  CWaterInstanceUser::getWaterHeightMapID()<font class="keyword"> const</font>
00058 <font class="keyword"></font>{
00059         <a class="code" href="water__user_8h.html#a0">NL3D_MEM_WATER</a>
00060         CWaterModel *wm = NLMISC::safe_cast&lt;CWaterModel *&gt;(_Instance);
00061         <font class="keywordflow">return</font> wm-&gt;getWaterHeightMapID();
00062 }
00063 
00064 
00065 <font class="comment">//===========================================================================</font>
<a name="l00066"></a><a class="code" href="classNL3D_1_1CWaterInstanceUser.html#a2">00066</a> <font class="keywordtype">float</font>   CWaterInstanceUser::getHeightFactor()<font class="keyword"> const</font>
00067 <font class="keyword"></font>{
00068         <a class="code" href="water__user_8h.html#a0">NL3D_MEM_WATER</a>
00069         CWaterModel *wm = NLMISC::safe_cast&lt;CWaterModel *&gt;(_Instance);
00070         <font class="keywordflow">return</font> wm-&gt;getHeightFactor();
00071 }
00072 
00073 <font class="comment">//===========================================================================</font>
<a name="l00074"></a><a class="code" href="classNL3D_1_1CWaterInstanceUser.html#a3">00074</a> <font class="keywordtype">float</font>   CWaterInstanceUser::getHeight(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &amp;pos)
00075 {
00076         <a class="code" href="water__user_8h.html#a0">NL3D_MEM_WATER</a>
00077         CWaterModel *wm = NLMISC::safe_cast&lt;CWaterModel *&gt;(_Instance);
00078         <font class="keywordflow">return</font> wm-&gt;getHeight(pos);
00079 }
00080 
00081 <font class="comment">//===========================================================================</font>
<a name="l00082"></a><a class="code" href="classNL3D_1_1CWaterInstanceUser.html#a4">00082</a> <font class="keywordtype">float</font>   CWaterInstanceUser::getAttenuatedHeight(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &amp;pos, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;viewer)
00083 {
00084         <a class="code" href="water__user_8h.html#a0">NL3D_MEM_WATER</a>
00085         CWaterModel *wm = NLMISC::safe_cast&lt;CWaterModel *&gt;(_Instance);
00086         <font class="keywordflow">return</font> wm-&gt;getAttenuatedHeight(pos, viewer);
00087 }
00088 
00089 } <font class="comment">// NL3D</font>
</pre></div>

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