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<hr><h1>water_shape.h</h1><a href="water__shape_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_WATER_SHAPE_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_WATER_SHAPE_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="aabbox_8h.html">nel/misc/aabbox.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="class__id_8h.html">nel/misc/class_id.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="vector__2f_8h.html">nel/misc/vector_2f.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="polygon_8h.html">nel/misc/polygon.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="track_8h.html">3d/track.h</a>"</font>
00036 <font class="preprocessor">#include "<a class="code" href="animation__time_8h.html">nel/3d/animation_time.h</a>"</font>
00037 
00038 
00039 
00040 
00041 
00042 
00043 
00044 <font class="preprocessor">#include "<a class="code" href="shape_8h.html">3d/shape.h</a>"</font>
00045 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
00046 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
00047 
00048 <font class="preprocessor">#include &lt;memory&gt;</font>
00049 
00050 <font class="keyword">namespace </font>NL3D {
00051 
00052 <font class="comment">// defines</font>
00053 <font class="keyword">const</font> CVertexBuffer::TValue   <a class="code" href="namespaceNL3D.html#a308">WATER_VB_POS</a>  = CVertexBuffer::Position;
00054 <font class="keyword">const</font> CVertexBuffer::TValue   <a class="code" href="namespaceNL3D.html#a309">WATER_VB_DX</a>   = CVertexBuffer::TexCoord0;
00055 
00056 
00057 
00058 <font class="comment">// class id for water</font>
00059 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a> <a class="code" href="namespaceNL3D.html#a310">WaterModelClassId</a> =  <a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>(0x41a0732e, 0x6c664506);
00060 
00061 <font class="comment">// class id for wave maker</font>
00062 <font class="keyword">const</font> NLMISC::CClassId <a class="code" href="namespaceNL3D.html#a311">WaveMakerModelClassId</a> =  NLMISC::CClassId(0x16da3356, 0x7dec65fd);
00063 
<a name="l00079"></a><a class="code" href="classNL3D_1_1CWaterShape.html">00079</a> <font class="keyword">class </font>CWaterShape : <font class="keyword">public</font> IShape
00080 {
00081 <font class="keyword">public</font>:
00082         <a class="code" href="classNL3D_1_1CWaterShape.html#a0">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CWaterShape.html#z912_0">CWaterShape</a>);
00083 
00085 
00086 
00087         <a class="code" href="classNL3D_1_1CWaterShape.html#z912_0">CWaterShape</a>();
00088 
00090         <a class="code" href="classNL3D_1_1CWaterShape.html#z912_1">~CWaterShape</a>();
00091 
00092 
00094         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z912_2">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00096 
00097 
00099         <font class="keyword">virtual</font> CTransformShape         *<a class="code" href="classNL3D_1_1CWaterShape.html#a1">createInstance</a>(CScene &amp;scene);
00100 
00102         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                            <a class="code" href="classNL3D_1_1CWaterShape.html#a2">clip</a>(<font class="keyword">const</font> std::vector&lt;CPlane&gt;  &amp;pyramid, <font class="keyword">const</font> CMatrix &amp;worldMatrix);
00103 
<a name="l00105"></a><a class="code" href="classNL3D_1_1CWaterShape.html#a3">00105</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CWaterShape.html#a3">render</a>(IDriver *drv, CTransformShape *trans, <font class="keywordtype">bool</font> opaquePass) {}
00106 
<a name="l00108"></a><a class="code" href="classNL3D_1_1CWaterShape.html#a4">00108</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CWaterShape.html#a4">getAABBox</a>(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox)<font class="keyword"> const </font>{ bbox = <a class="code" href="classNL3D_1_1CWaterShape.html#o0">_BBox</a>; }
00109 
00111         <font class="keyword">virtual</font> <font class="keywordtype">float</font>                           <a class="code" href="classNL3D_1_1CWaterShape.html#a5">getNumTriangles</a> (<font class="keywordtype">float</font> distance);
00112 
00114         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CWaterShape.html#a6">flushTextures</a> (IDriver &amp;driver);
00115 
00116 
00118 
00119 
<a name="l00120"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z913_0">00120</a>                 <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CWaterShape.html#z913_0">setWaterPoolID</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>) { <a class="code" href="classNL3D_1_1CWaterShape.html#o2">_WaterPoolID</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>; }                
<a name="l00121"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z913_1">00121</a>                 uint32                  <a class="code" href="classNL3D_1_1CWaterShape.html#z913_1">getWaterPoolID</a>()<font class="keyword"> const    </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterShape.html#o2">_WaterPoolID</a>; }
00123                 <font class="keyword">static</font> <font class="keywordtype">void</font>             <a class="code" href="classNL3D_1_1CWaterShape.html#z913_7">setScreenGridSize</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>);
00125                 <font class="keyword">static</font> <font class="keywordtype">void</font>             <a class="code" href="classNL3D_1_1CWaterShape.html#z913_8">setGridBorderSize</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>);          
<a name="l00126"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z913_9">00126</a>                 <font class="keyword">static</font> uint32   <a class="code" href="classNL3D_1_1CWaterShape.html#z913_9">getScreenXGridSize</a>()  { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterShape.html#r0">_XScreenGridSize</a>; }
<a name="l00127"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z913_10">00127</a>                 <font class="keyword">static</font> uint32   <a class="code" href="classNL3D_1_1CWaterShape.html#z913_10">getScreenYGridSize</a>()  { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterShape.html#r1">_YScreenGridSize</a>; }
<a name="l00128"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z913_11">00128</a>                 <font class="keyword">static</font> uint32   <a class="code" href="classNL3D_1_1CWaterShape.html#z913_11">getXGridBorder</a>()  { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterShape.html#r3">_XGridBorder</a>; }
<a name="l00129"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z913_12">00129</a>                 <font class="keyword">static</font> uint32   <a class="code" href="classNL3D_1_1CWaterShape.html#z913_12">getYGridBorder</a>()  { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterShape.html#r4">_YGridBorder</a>; }
00130 
00131         
00132                 <font class="comment">// set a polygon that represent this shape. It must be a 2d polygon, with z kzpt to 0 everywhere</font>
00133                 <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CWaterShape.html#z913_2">setShape</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CPolygon2D.html">NLMISC::CPolygon2D</a> &amp;poly);
00134 
<a name="l00136"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z913_3">00136</a>                 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CPolygon2D.html">NLMISC::CPolygon2D</a> &amp;<a class="code" href="classNL3D_1_1CWaterShape.html#z913_3">getShape</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterShape.html#o1">_Poly</a>; }
00137 
00139                 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z913_4">getShapeInWorldSpace</a>(<a class="code" href="classNLMISC_1_1CPolygon.html">NLMISC::CPolygon</a> &amp;poly) <font class="keyword">const</font>;
00140 
<a name="l00142"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z913_5">00142</a>                 <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CWaterShape.html#z913_5">setWaveHeightFactor</a>(<font class="keywordtype">float</font> f) { <a class="code" href="classNL3D_1_1CWaterShape.html#o15">_WaveHeightFactor</a> = f; }
00143 
<a name="l00145"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z913_6">00145</a>                 <font class="keywordtype">float</font>   <a class="code" href="classNL3D_1_1CWaterShape.html#z913_6">getWaveHeightFactor</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterShape.html#o15">_WaveHeightFactor</a>; }
00146 
00148 
00149 
00151 
00152                  <font class="comment">// set the environment reflected by water. Index should be 0 for the above texture and 1 for the below texture</font>
00153                 <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CWaterShape.html#z914_0">setEnvMap</a>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, ITexture *envMap);
<a name="l00154"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z914_1">00154</a>                 ITexture                        *<a class="code" href="classNL3D_1_1CWaterShape.html#z914_1">getEnvMap</a>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) { <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> &lt; 2); <font class="keywordflow">return</font> (ITexture *) <a class="code" href="classNL3D_1_1CWaterShape.html#o3">_EnvMap</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>];}
<a name="l00155"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z914_2">00155</a>                 <font class="keyword">const</font> ITexture          *<a class="code" href="classNL3D_1_1CWaterShape.html#z914_1">getEnvMap</a>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)<font class="keyword"> const </font>{ <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> &lt; 2); <font class="keywordflow">return</font> (<font class="keyword">const</font> ITexture *) <a class="code" href="classNL3D_1_1CWaterShape.html#o3">_EnvMap</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>];}
00156 
00160                 <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CWaterShape.html#z914_3">setHeightMap</a>(uint k, ITexture *hm);
00161                 ITexture                        *<a class="code" href="classNL3D_1_1CWaterShape.html#z914_4">getHeightMap</a>(uint k);
00162                 <font class="keyword">const</font> ITexture          *<a class="code" href="classNL3D_1_1CWaterShape.html#z914_4">getHeightMap</a>(uint k) <font class="keyword">const</font>;
00163                 <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CWaterShape.html#z914_6">setHeightMapScale</a>(uint k, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &amp;scale);
00164                 <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a>       <a class="code" href="classNL3D_1_1CWaterShape.html#z914_7">getHeightMapScale</a>(uint k) <font class="keyword">const</font>;
00165                 <font class="keywordtype">void</font>                        <a class="code" href="classNL3D_1_1CWaterShape.html#z914_8">setHeightMapSpeed</a>(uint k, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &amp;speed);  <font class="comment">// speed given in texture units</font>
00166                 <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a>   <a class="code" href="classNL3D_1_1CWaterShape.html#z914_9">getHeightMapSpeed</a>(uint k) <font class="keyword">const</font>;    
00167 
00168 
00169 
00170                 <font class="comment">// set a color map</font>
00171                 <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CWaterShape.html#z914_10">setColorMap</a>(ITexture *map);
<a name="l00172"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z914_11">00172</a>                 ITexture                        *<a class="code" href="classNL3D_1_1CWaterShape.html#z914_11">getColorMap</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterShape.html#o5">_ColorMap</a>; }
<a name="l00173"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z914_12">00173</a>                 <font class="keyword">const</font> ITexture          *<a class="code" href="classNL3D_1_1CWaterShape.html#z914_11">getColorMap</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterShape.html#o5">_ColorMap</a>; }
00174                 <font class="comment">// set A 2x3 matrix used to compute position in colormap, from the x and y coordinates in world space</font>
00175                 <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CWaterShape.html#z914_13">setColorMapMat</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &amp;column0, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &amp;column1, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &amp;pos);
00176                 <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CWaterShape.html#z914_14">getColorMapMat</a>(<a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &amp;column0, <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &amp;column1, <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &amp;pos);
00178 
00180 
<a name="l00181"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z915_0">00181</a>                 <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CWaterShape.html#z915_0">setTransitionRatio</a>(<font class="keywordtype">float</font> percent) { <a class="code" href="classNL3D_1_1CWaterShape.html#o14">_TransitionRatio</a> = percent; }               
<a name="l00182"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z915_1">00182</a>                 <font class="keywordtype">float</font>   <a class="code" href="classNL3D_1_1CWaterShape.html#z915_1">getTransitionRatio</a>()<font class="keyword"> const                 </font>{  <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterShape.html#o14">_TransitionRatio</a>; }                
00184 
00186         <font class="comment">// @{</font>
<a name="l00187"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z916_0">00187</a>         CTrackDefaultVector*    <a class="code" href="classNL3D_1_1CWaterShape.html#z916_0">getDefaultPos</a> ()                {<font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CWaterShape.html#o11">_DefaultPos</a>;}
<a name="l00188"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z916_1">00188</a>         CTrackDefaultVector*    <a class="code" href="classNL3D_1_1CWaterShape.html#z916_1">getDefaultScale</a> ()              {<font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CWaterShape.html#o12">_DefaultScale</a>;}
<a name="l00189"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z916_2">00189</a>         CTrackDefaultQuat*              <a class="code" href="classNL3D_1_1CWaterShape.html#z916_2">getDefaultRotQuat</a> ()    {<font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CWaterShape.html#o13">_DefaultRotQuat</a>;}
00190 
00191         <font class="comment">// @}</font>
00192 
00194         <font class="comment">// @{</font>
<a name="l00196"></a><a class="code" href="classNL3D_1_1CWaterShape.html#a7">00196</a> <font class="comment">        void                            enableLightMapping(bool enable = true) { _ComputeLightmap = enable; }</font>
<a name="l00197"></a><a class="code" href="classNL3D_1_1CWaterShape.html#a8">00197</a>         <font class="keywordtype">bool</font>                            <a class="code" href="classNL3D_1_1CWaterShape.html#a8">isLightMappingEnabled</a>()<font class="keyword"> const  </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterShape.html#o16">_ComputeLightmap</a>; }     
00198 
00199 <font class="keyword">private</font>:
<a name="l00200"></a><a class="code" href="classNL3D_1_1CWaterShape.html#l0">00200</a>         <font class="keyword">friend</font> <font class="keyword">class    </font><a class="code" href="classNL3D_1_1CWaterShape.html#l0">CWaterModel</a>;    
<a name="l00201"></a><a class="code" href="classNL3D_1_1CWaterShape.html#l1">00201</a>         <font class="keyword">friend</font> <font class="keyword">class    </font><a class="code" href="classNL3D_1_1CWaterShape.html#l1">CWaterRenderObs</a>;
00202         <font class="keywordtype">void</font>                                                            <a class="code" href="classNL3D_1_1CWaterShape.html#c0">computeBBox</a>();
00203         <font class="keywordtype">void</font>                                                            <a class="code" href="classNL3D_1_1CWaterShape.html#c1">envMapUpdate</a>();
00204         <font class="keywordtype">void</font>                                                            <a class="code" href="classNL3D_1_1CWaterShape.html#c2">updateHeightMapNormalizationFactors</a>();
00205         <font class="keyword">static</font> <font class="keywordtype">void</font>                                                     <a class="code" href="classNL3D_1_1CWaterShape.html#f0">initVertexProgram</a>();
00206         <font class="keyword">static</font> <font class="keywordtype">void</font>                                                     <a class="code" href="classNL3D_1_1CWaterShape.html#f1">setupVertexBuffer</a>();    
00207 <font class="keyword">private</font>:
<a name="l00208"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o0">00208</a>         <a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a>                                         <a class="code" href="classNL3D_1_1CWaterShape.html#o0">_BBox</a>;  <font class="comment">// computed from the poly</font>
<a name="l00209"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o1">00209</a>         <a class="code" href="classNLMISC_1_1CPolygon2D.html">NLMISC::CPolygon2D</a>                                      <a class="code" href="classNL3D_1_1CWaterShape.html#o1">_Poly</a>;
<a name="l00210"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o2">00210</a>         uint32                                                          <a class="code" href="classNL3D_1_1CWaterShape.html#o2">_WaterPoolID</a>;   
<a name="l00211"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o3">00211</a>         <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr&lt;ITexture&gt;</a>                     <a class="code" href="classNL3D_1_1CWaterShape.html#o3">_EnvMap</a>[2];     
<a name="l00212"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o4">00212</a>         <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr&lt;ITexture&gt;</a>                     <a class="code" href="classNL3D_1_1CWaterShape.html#o4">_BumpMap</a>[2];    
<a name="l00213"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o5">00213</a>         <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr&lt;ITexture&gt;</a>                     <a class="code" href="classNL3D_1_1CWaterShape.html#o5">_ColorMap</a>;
00214 
<a name="l00215"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o6">00215</a>         <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a>                                       <a class="code" href="classNL3D_1_1CWaterShape.html#o6">_HeightMapScale</a>[2];             
<a name="l00216"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o7">00216</a>         <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a>                                       <a class="code" href="classNL3D_1_1CWaterShape.html#o7">_HeightMapSpeed</a>[2];             
<a name="l00217"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o10">00217</a>         <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a>                                       <a class="code" href="classNL3D_1_1CWaterShape.html#o8">_ColorMapMatColumn0</a>, <a class="code" href="classNL3D_1_1CWaterShape.html#o9">_ColorMapMatColumn1</a>, <a class="code" href="classNL3D_1_1CWaterShape.html#o10">_ColorMapMatPos</a>;      
00218 
<a name="l00219"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o11">00219</a>         CTrackDefaultVector                                     <a class="code" href="classNL3D_1_1CWaterShape.html#o11">_DefaultPos</a>;
<a name="l00220"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o12">00220</a>         CTrackDefaultVector                                     <a class="code" href="classNL3D_1_1CWaterShape.html#o12">_DefaultScale</a>;
<a name="l00221"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o13">00221</a>         CTrackDefaultQuat                                       <a class="code" href="classNL3D_1_1CWaterShape.html#o13">_DefaultRotQuat</a>;
<a name="l00222"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o14">00222</a>         <font class="keywordtype">float</font>                                                           <a class="code" href="classNL3D_1_1CWaterShape.html#o14">_TransitionRatio</a>;       
<a name="l00223"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o15">00223</a>         <font class="keywordtype">float</font>                                                           <a class="code" href="classNL3D_1_1CWaterShape.html#o15">_WaveHeightFactor</a>;
<a name="l00224"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o16">00224</a>         <font class="keywordtype">bool</font>                                                            <a class="code" href="classNL3D_1_1CWaterShape.html#o16">_ComputeLightmap</a>;
<a name="l00225"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o17">00225</a>         <font class="keywordtype">bool</font>                                                            <a class="code" href="classNL3D_1_1CWaterShape.html#o17">_HeightMapTouch</a>[2];
<a name="l00226"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o18">00226</a>         <font class="keywordtype">float</font>                                                           <a class="code" href="classNL3D_1_1CWaterShape.html#o18">_HeightMapNormalizationFactor</a>[2];
00227                 
00228         <font class="keyword">static</font> uint32                                                   <a class="code" href="classNL3D_1_1CWaterShape.html#r0">_XScreenGridSize</a>; <font class="comment">// size with y rotation = 0</font>
00229         <font class="keyword">static</font> uint32                                                   <a class="code" href="classNL3D_1_1CWaterShape.html#r1">_YScreenGridSize</a>;
00230         <font class="keyword">static</font> uint32                                                   <a class="code" href="classNL3D_1_1CWaterShape.html#r2">_MaxGridSize</a>; <font class="comment">// size with max rotation around y (without borders)</font>
00231         <font class="keyword">static</font> uint32                                                   <a class="code" href="classNL3D_1_1CWaterShape.html#r3">_XGridBorder</a>;
00232         <font class="keyword">static</font> uint32                                                   <a class="code" href="classNL3D_1_1CWaterShape.html#r4">_YGridBorder</a>;
00233 
00234         <font class="keyword">static</font> CVertexBuffer                                    <a class="code" href="classNL3D_1_1CWaterShape.html#r5">_VB</a>;
00235         <font class="keyword">static</font> std::vector&lt;uint32&gt;                              <a class="code" href="classNL3D_1_1CWaterShape.html#r6">_IBUpDown</a>;
00236         <font class="keyword">static</font> std::vector&lt;uint32&gt;                              <a class="code" href="classNL3D_1_1CWaterShape.html#r7">_IBDownUp</a>;      
00237         <font class="keyword">static</font> <font class="keywordtype">bool</font>                                                             <a class="code" href="classNL3D_1_1CWaterShape.html#r8">_GridSizeTouched</a>;
00238         <font class="comment">//</font>
00239         <font class="keyword">static</font> std::auto_ptr&lt;CVertexProgram&gt;    <a class="code" href="classNL3D_1_1CWaterShape.html#r9">_VertexProgramBump1</a>;
00240         <font class="keyword">static</font> std::auto_ptr&lt;CVertexProgram&gt;    <a class="code" href="classNL3D_1_1CWaterShape.html#r10">_VertexProgramBump2</a>;
00241         <font class="comment">//</font>
00242         <font class="keyword">static</font> std::auto_ptr&lt;CVertexProgram&gt;    <a class="code" href="classNL3D_1_1CWaterShape.html#r11">_VertexProgramBump1Diffuse</a>;
00243         <font class="keyword">static</font> std::auto_ptr&lt;CVertexProgram&gt;    <a class="code" href="classNL3D_1_1CWaterShape.html#r12">_VertexProgramBump2Diffuse</a>;
00244         <font class="comment">//</font>
00245         <font class="keyword">static</font> std::auto_ptr&lt;CVertexProgram&gt;    <a class="code" href="classNL3D_1_1CWaterShape.html#r13">_VertexProgramNoBump</a>;
00246         <font class="keyword">static</font> std::auto_ptr&lt;CVertexProgram&gt;    <a class="code" href="classNL3D_1_1CWaterShape.html#r14">_VertexProgramNoBumpDiffuse</a>;
00247 };
00248 
00249 
<a name="l00251"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html">00251</a> <font class="keyword">class </font>CWaveMakerShape : <font class="keyword">public</font> IShape
00252 {
00253 <font class="keyword">public</font>: 
00254         <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a0">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CWaveMakerShape.html#z918_0">CWaveMakerShape</a>);
00256 
00257 
00258                 <a class="code" href="classNL3D_1_1CWaveMakerShape.html#z918_0">CWaveMakerShape</a>();
00259 
00261                 <a class="code" href="classNL3D_1_1CWaveMakerShape.html#z918_1">~CWaveMakerShape</a>();
00262 
00263 
00265                 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#z918_2">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00267 
00268 
00270         <font class="keyword">virtual</font> CTransformShape         *<a class="code" href="classNL3D_1_1CWaveMakerShape.html#a1">createInstance</a>(CScene &amp;scene);
00271 
00273         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                            <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a2">clip</a>(<font class="keyword">const</font> std::vector&lt;CPlane&gt;  &amp;pyramid, <font class="keyword">const</font> CMatrix &amp;worldMatrix);
00274 
<a name="l00276"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a3">00276</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a3">render</a>(IDriver *drv, CTransformShape *trans, <font class="keywordtype">bool</font> opaquePass) {}
00277 
00279         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a4">getAABBox</a>(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox) <font class="keyword">const</font>;
00280 
<a name="l00282"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a5">00282</a>         <font class="keyword">virtual</font> <font class="keywordtype">float</font>                           <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a5">getNumTriangles</a> (<font class="keywordtype">float</font> distance) { <font class="keywordflow">return</font> 0; }
00283 
<a name="l00285"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a6">00285</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a6">flushTextures</a> (IDriver &amp;driver) {}
00286 
00287 
<a name="l00289"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a7">00289</a>         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a7">setPeriod</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> period) { <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o0">_Period</a> = period; }
<a name="l00290"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a8">00290</a>         <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a>  <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a8">getPeriod</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o0">_Period</a>; }
00291 
<a name="l00293"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a9">00293</a>         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a9">setIntensity</a>(<font class="keywordtype">float</font> intensity) { <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o3">_Intensity</a> = intensity; }
<a name="l00294"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a10">00294</a>         <font class="keywordtype">float</font>                   <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a10">getIntensity</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o3">_Intensity</a>; }
00295 
<a name="l00297"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a11">00297</a>         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a11">setRadius</a>(<font class="keywordtype">float</font> radius) { <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o1">_Radius</a> = radius; }
<a name="l00298"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a12">00298</a>         <font class="keywordtype">float</font>                   <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a12">getRadius</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o1">_Radius</a>; }
00299 
<a name="l00301"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a13">00301</a>         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a13">setWaterPoolID</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>) { <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o2">_PoolID</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>; }
<a name="l00302"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a14">00302</a>         uint32                  <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a14">getWaterPoolID</a>()<font class="keyword"> const    </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o2">_PoolID</a>; }
00303 
<a name="l00305"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a15">00305</a>         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a15">setImpulsionMode</a>(<font class="keywordtype">bool</font> on = <font class="keyword">true</font>) { <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o4">_ImpulsionMode</a> = on; }
<a name="l00306"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a16">00306</a>         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a16">getImpulsionMode</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o4">_ImpulsionMode</a>; }
00307 
<a name="l00308"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a17">00308</a>         CTrackDefaultVector*    <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a17">getDefaultPos</a> ()                {<font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CWaveMakerShape.html#o5">_DefaultPos</a>;}
00309 <font class="keyword">private</font>:
<a name="l00310"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#l0">00310</a>         <font class="keyword">friend</font>  <font class="keyword">class   </font><a class="code" href="classNL3D_1_1CWaveMakerShape.html#l0">CWaveMakerDetailObs</a>;
<a name="l00311"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#o0">00311</a>         <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a>                                          <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o0">_Period</a>;
<a name="l00312"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#o1">00312</a>         <font class="keywordtype">float</font>                                                           <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o1">_Radius</a>;
<a name="l00313"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#o2">00313</a>         uint32                                                          <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o2">_PoolID</a>;
<a name="l00314"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#o3">00314</a>         <font class="keywordtype">float</font>                                                           <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o3">_Intensity</a>;
<a name="l00315"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#o4">00315</a>         <font class="keywordtype">bool</font>                                                            <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o4">_ImpulsionMode</a>;
<a name="l00316"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#o5">00316</a>         CTrackDefaultVector                                     <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o5">_DefaultPos</a>;
00317 };
00318 
00319 
00320 } <font class="comment">// NL3D</font>
00321 
00322 
00323 <font class="preprocessor">#endif // NL_WATER_SHAPE_H</font>
00324 <font class="preprocessor"></font>
00325 <font class="comment">/* End of water_shape.h */</font>
</pre></div>

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