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<hr><h1>water_pool_manager.cpp</h1><a href="water__pool__manager_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2000, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="water__pool__manager_8h.html">3d/water_pool_manager.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="texture__blend_8h.html">3d/texture_blend.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="water__shape_8h.html">3d/water_shape.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="command_8h.html">nel/misc/command.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="water__height__map_8h.html">water_height_map.h</a>"</font>
00033
00034
00035
00036 <font class="keyword">namespace </font>NL3D {
00037
00038
00039 <font class="comment">/*</font>
00040 <font class="comment">NLMISC_COMMAND(setWaterPool, "Setup a pool of water in the water pool manager",</font>
00041 <font class="comment"> "<ID>,<Size>,<Damping>,<FilterWeight>,<UnitSize>,<WaveIntensity>,<WavePeriod>")</font>
00042 <font class="comment">{</font>
00043 <font class="comment"> CWaterPoolManager::CWaterHeightMapBuild whmb;</font>
00044 <font class="comment"> const uint numArgs = args.size();</font>
00045 <font class="comment"> if (numArgs == 0) return false;</font>
00046 <font class="comment"> if (numArgs == 1)</font>
00047 <font class="comment"> {</font>
00048 <font class="comment"> whmb.ID = ::atoi(args[0].c_str());</font>
00049 <font class="comment"> }</font>
00050 <font class="comment"> if (numArgs == 2)</font>
00051 <font class="comment"> {</font>
00052 <font class="comment"> whmb.Size = ::atoi(args[1].c_str());</font>
00053 <font class="comment"> }</font>
00054 <font class="comment"> if (numArgs == 3)</font>
00055 <font class="comment"> {</font>
00056 <font class="comment"> whmb.FilterWeight = ::atof(args[2].c_str());</font>
00057 <font class="comment"> }</font>
00058 <font class="comment"> if (numArgs == 4)</font>
00059 <font class="comment"> {</font>
00060 <font class="comment"> whmb.UnitSize = ::atof(args[3].c_str());</font>
00061 <font class="comment"> }</font>
00062 <font class="comment"> if (numArgs == 5)</font>
00063 <font class="comment"> {</font>
00064 <font class="comment"> whmb.WaveIntensity = ::atof(args[4].c_str());</font>
00065 <font class="comment"> }</font>
00066 <font class="comment"> if (numArgs == 4)</font>
00067 <font class="comment"> {</font>
00068 <font class="comment"> whmb.WavePeriod = ::atof(args[5].c_str());</font>
00069 <font class="comment"> }</font>
00070 <font class="comment"> // create the water pool</font>
00071 <font class="comment"> GetWaterPoolManager().createWaterPool(whmb); </font>
00072 <font class="comment"> return true;</font>
00073 <font class="comment">}</font>
00074 <font class="comment">*/</font>
00075
00076 <font class="comment">//===============================================================================================</font>
00077
<a name="l00078"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#a480">00078</a> CWaterPoolManager &<a class="code" href="namespaceNL3D.html#a480">GetWaterPoolManager</a>()
00079 {
00080 <font class="keyword">static</font> CWaterPoolManager singleton;
00081 <font class="keywordflow">return</font> singleton;
00082 }
00083
00084 <font class="comment">//===============================================================================================</font>
00085
<a name="l00086"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#a2">00086</a> <font class="keywordtype">bool</font> CWaterPoolManager::hasPool(uint32 ID)<font class="keyword"> const</font>
00087 <font class="keyword"></font>{
00088 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>.count(ID) != 0;
00089 }
00090
00091 <font class="comment">//===============================================================================================</font>
00092
<a name="l00093"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#a0">00093</a> CWaterHeightMap *CWaterPoolManager::createWaterPool(<font class="keyword">const</font> CWaterHeightMapBuild &<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>)
00094 {
00095 CWaterHeightMap *whm = <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>.count(<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.ID) == 0 ? <font class="keyword">new</font> CWaterHeightMap : <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.ID];
00096 whm->setDamping(<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.Damping);
00097 whm->setFilterWeight(<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.FilterWeight);
00098 whm->setSize(<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.Size);
00099 whm->setUnitSize(<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.UnitSize);
00100 whm->setWaves(<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.WaveIntensity, <a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.WavePeriod, <a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.WaveRadius, <a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.BorderWaves);
00101 whm->enableWaves(<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.WavesEnabled);
00102 whm->setName(<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.Name);
00103 <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.ID] = whm; <font class="comment">// in case it was just created</font>
00104 <font class="keywordflow">return</font> whm;
00105 }
00106
00107 <font class="comment">//===============================================================================================</font>
00108
<a name="l00109"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#a1">00109</a> CWaterHeightMap &CWaterPoolManager::getPoolByID(uint32 ID)
00110 {
00111 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>.count(ID))
00112 {
00113 <font class="keywordflow">return</font> *<a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>[ID];
00114 }
00115 <font class="keywordflow">else</font>
00116 {
00117 <font class="keywordflow">return</font> *<a class="code" href="classNL3D_1_1CWaterPoolManager.html#a0">createWaterPool</a>();
00118 }
00119 }
00120
00121 <font class="comment">//===============================================================================================</font>
00122
<a name="l00123"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#a6">00123</a> <font class="keywordtype">void</font> CWaterPoolManager::reset()
00124 {
00125 <font class="keywordflow">for</font> (TPoolMap::iterator it = <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>.begin(); it != <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>.end(); ++it)
00126 {
00127 <font class="keyword">delete</font> it->second;
00128 }
00129 }
00130
00131
00132 <font class="comment">//===============================================================================================</font>
00133
<a name="l00134"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#c1">00134</a> <font class="keywordtype">void</font> CWaterPoolManager::registerWaterShape(CWaterShape *shape)
00135 {
00136 <a class="code" href="debug_8h.html#a6">nlassert</a>(std::find(<a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.begin(), <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.end(), shape) == <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.end()); <font class="comment">// Shape registered twice!</font>
00137 <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.push_back(shape);
00138 }
00139
00140 <font class="comment">//===============================================================================================</font>
00141
<a name="l00142"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#c2">00142</a> <font class="keywordtype">void</font> CWaterPoolManager::unRegisterWaterShape(CWaterShape *shape)
00143 {
00144 TWaterShapeVect::iterator it = std::find(<a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.begin(), <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.end(), shape);
00145 <font class="comment">// nlassert(it != _WaterShapes.end()); // shape not registered!</font>
00146 <font class="keywordflow">if</font> (it != <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.end())
00147 <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.erase(it);
00148 }
00149
00150 <font class="comment">//===============================================================================================</font>
00151
<a name="l00152"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#a8">00152</a> <font class="keywordtype">void</font> CWaterPoolManager::setBlendFactor(IDriver *drv, <font class="keywordtype">float</font> factor)
00153 {
00154 <a class="code" href="debug_8h.html#a6">nlassert</a>(factor >= 0 && factor <= 1);
00155 <font class="keywordflow">for</font> (TWaterShapeVect::iterator it = <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.begin(); it != <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.end(); ++it)
00156 {
00157 CTextureBlend *tb;
00158 <font class="keywordflow">for</font> (uint k = 0; k < 2; ++k)
00159 {
00160 tb = dynamic_cast<CTextureBlend *>((*it)->getEnvMap(k));
00161 <font class="keywordflow">if</font> (tb && tb->setBlendFactor((uint16) (256.f * factor)))
00162 {
00163 drv->setupTexture(*tb);
00164 }
00165 }
00166 }
00167 }
00168
00169 <font class="comment">//===============================================================================================</font>
00170
<a name="l00171"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#c3">00171</a> <font class="keywordtype">bool</font> CWaterPoolManager::isWaterShapeObserver(<font class="keyword">const</font> CWaterShape *shape)<font class="keyword"> const</font>
00172 <font class="keyword"></font>{
00173 <font class="keywordflow">return</font> std::find(<a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.begin(), <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.end(), shape) != <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.end();
00174 }
00175
00176 <font class="comment">//===============================================================================================</font>
00177
<a name="l00178"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#a4">00178</a> uint CWaterPoolManager::getNumPools()<font class="keyword"> const</font>
00179 <font class="keyword"></font>{
00180 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>.size();
00181 }
00182
00183 <font class="comment">//===============================================================================================</font>
00184
<a name="l00185"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#a5">00185</a> uint CWaterPoolManager::getPoolID(uint i)<font class="keyword"> const</font>
00186 <font class="keyword"></font>{
00187 <a class="code" href="debug_8h.html#a6">nlassert</a>(i < <a class="code" href="classNL3D_1_1CWaterPoolManager.html#a4">getNumPools</a>());
00188 TPoolMap::const_iterator it = <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>.begin();
00189 <font class="keywordflow">while</font> (i--) ++it;
00190 <font class="keywordflow">return</font> it->first;
00191 }
00192
00193 <font class="comment">//===============================================================================================</font>
00194
<a name="l00195"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#a3">00195</a> <font class="keywordtype">void</font> CWaterPoolManager::removePool(uint32 ID)
00196 {
00197 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CWaterPoolManager.html#a2">hasPool</a>(ID));
00198 TPoolMap::iterator it = <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>.find(ID);
00199 <font class="keyword">delete</font> it->second;
00200 <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>.erase(<a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>.find(ID));
00201 }
00202
00203 <font class="comment">//===============================================================================================</font>
<a name="l00204"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#a9">00204</a> <font class="keywordtype">void</font> CWaterPoolManager::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00205 {
00206 f.xmlPush(<font class="stringliteral">"WaterPoolManager"</font>);
00207 (void)f.serialVersion(0);
00208 uint32 size;
00209 TPoolMap::iterator it;
00210 <font class="keywordflow">if</font> (!f.isReading())
00211 {
00212 size = _PoolMap.size();
00213 it = _PoolMap.begin();
00214 }
00215 <font class="keywordflow">else</font>
00216 {
00217 reset();
00218 }
00219 f.xmlSerial(size, <font class="stringliteral">"NUM_POOLS"</font>);
00220 <font class="keywordflow">while</font> (size --)
00221 {
00222 f.xmlPush(<font class="stringliteral">"PoolDesc"</font>);
00223 <font class="keywordflow">if</font> (f.isReading())
00224 {
00225 CWaterHeightMap *whm;
00226 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>;
00227 f.xmlSerial(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, <font class="stringliteral">"POOL_ID"</font>);
00228 f.serialPtr(whm);
00229 _PoolMap[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>] = whm;
00230 }
00231 <font class="keywordflow">else</font>
00232 {
00233 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a> = it->first;
00234 f.xmlSerial(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, <font class="stringliteral">"POOL_ID"</font>);
00235 f.serialPtr(it->second);
00236 ++it;
00237 }
00238 f.xmlPop();
00239 }
00240 f.xmlPop();
00241 }
00242
00243 } <font class="comment">// NL3D</font>
</pre></div>
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