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<hr><h1>vertex_buffer_heap.cpp</h1><a href="vertex__buffer__heap_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="vertex__buffer__heap_8h.html">3d/vertex_buffer_heap.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font>
00030 
00031 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00032 
00033 
00034 <font class="keyword">namespace </font>NL3D
00035 {
00036 
00037 <font class="comment">// ***************************************************************************</font>
<a name="l00038"></a><a class="code" href="classNL3D_1_1CVertexBufferHeap.html#a0">00038</a> CVertexBufferHeap::CVertexBufferHeap()
00039 {
00040         <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o5">_Enabled</a>= <font class="keyword">false</font>;
00041         <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o6">_HardMode</a>= <font class="keyword">false</font>;
00042 
00043         <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o4">_HeapStart</a>= NULL;
00044         <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o7">_VertexFormat</a>= 0;
00045         <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o8">_VertexSize</a>= 0;
00046         <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o9">_MaxVertices</a>= 0;
00047 }
00048 
00049 <font class="comment">// ***************************************************************************</font>
<a name="l00050"></a><a class="code" href="classNL3D_1_1CVertexBufferHeap.html#a1">00050</a> CVertexBufferHeap::~CVertexBufferHeap()
00051 {
00052         <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z905_1">release</a>();
00053 }
00054 
00055 <font class="comment">// ***************************************************************************</font>
<a name="l00056"></a><a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z905_0">00056</a> <font class="keywordtype">void</font>                    CVertexBufferHeap::init(IDriver *driver, uint vertexFormat, uint maxVertices)
00057 {
00058         <a class="code" href="debug_8h.html#a6">nlassert</a>(driver);
00059         <font class="comment">// clean before.</font>
00060         <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z905_1">release</a>();
00061 
00062         <font class="comment">// setup</font>
00063         <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o0">_Driver</a>= driver;
00064 
00065         <font class="comment">// setup the vertexBuffer soft with queried info.</font>
00066         <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o2">_VBSoft</a>.setVertexFormat(vertexFormat);
00067         <font class="comment">// VertexSize must be a multitple of 4 (Heap alignement ...)</font>
00068         <a class="code" href="debug_8h.html#a6">nlassert</a>( (<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o2">_VBSoft</a>.getVertexSize()&amp;3) == 0)
00069 
00070         <font class="comment">// create the VBHard, if possible</font>
00071         <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o1">_VBHard</a>= driver-&gt;createVertexBufferHard(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o2">_VBSoft</a>.getVertexFormat(), <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o2">_VBSoft</a>.getValueTypePointer(), maxVertices, IDriver::VBHardAGP);
00072 
00073         <font class="comment">// Ok</font>
00074         <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o5">_Enabled</a>= <font class="keyword">true</font>;
00075         <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o7">_VertexFormat</a>= <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o2">_VBSoft</a>.getVertexFormat();
00076         <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o8">_VertexSize</a>= <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o2">_VBSoft</a>.getVertexSize();
00077         <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o9">_MaxVertices</a>= maxVertices;
00078 
00079         <font class="comment">// Use hard or soft ???</font>
00080         <font class="keywordflow">if</font>(_VBHard)
00081         {
00082                 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o6">_HardMode</a>= <font class="keyword">true</font>;
00083                 <font class="comment">// setup heap start with good AGP ptr.</font>
00084                 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o4">_HeapStart</a>= (uint8*)<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o1">_VBHard</a>-&gt;lock();
00085                 <font class="comment">// just a gestion lock, no vertices have changed.</font>
00086                 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o1">_VBHard</a>-&gt;unlock(0,0);
00087         }
00088         <font class="keywordflow">else</font>
00089         {
00090                 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o6">_HardMode</a>= <font class="keyword">false</font>;
00091                 <font class="comment">// =&gt; allocate soft one.</font>
00092                 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o2">_VBSoft</a>.setNumVertices(maxVertices);
00093                 <font class="comment">// setup heap start with good ptr.</font>
00094                 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o4">_HeapStart</a>= (uint8*)<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o2">_VBSoft</a>.getVertexCoordPointer();
00095         }
00096 
00097         <font class="comment">// setup heap Manager with good ptr.</font>
00098         <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o3">_HeapManager</a>.<a class="code" href="classNLMISC_1_1CHeapMemory.html#a3">initHeap</a>(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o4">_HeapStart</a>, <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o9">_MaxVertices</a>*<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o8">_VertexSize</a>);
00099 }
00100 <font class="comment">// ***************************************************************************</font>
<a name="l00101"></a><a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z905_1">00101</a> <font class="keywordtype">void</font>                    CVertexBufferHeap::release()
00102 {
00103         <font class="keywordflow">if</font>(_VBHard)
00104         {
00105                 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o0">_Driver</a>);
00106                 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o0">_Driver</a>-&gt;deleteVertexBufferHard(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o1">_VBHard</a>);
00107         }
00108         <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o1">_VBHard</a>= NULL;
00109         <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o0">_Driver</a>= NULL;
00110         <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o4">_HeapStart</a>= NULL;
00111         <font class="comment">// release all memory</font>
00112         <a class="code" href="namespaceNLMISC.html#a222">contReset</a>(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o2">_VBSoft</a>);
00113         <a class="code" href="namespaceNLMISC.html#a222">contReset</a>(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o3">_HeapManager</a>);
00114 
00115         <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o5">_Enabled</a>= <font class="keyword">false</font>;
00116         <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o6">_HardMode</a>= <font class="keyword">false</font>;
00117         <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o7">_VertexFormat</a>= 0;
00118         <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o8">_VertexSize</a>= 0;
00119         <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o9">_MaxVertices</a>= 0;
00120 }
00121 
00122 <font class="comment">// ***************************************************************************</font>
<a name="l00123"></a><a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z906_0">00123</a> <font class="keywordtype">bool</font>                    CVertexBufferHeap::allocate(uint numVertices, uint &amp;indexStart)
00124 {
00125         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z905_2">enabled</a>());
00126 
00127         <font class="comment">// allocate into the heap ?</font>
00128         uint8   *ptr= (uint8*)<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o3">_HeapManager</a>.<a class="code" href="classNLMISC_1_1CHeapMemory.html#a6">allocate</a>(numVertices*<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z905_5">getVertexSize</a>());
00129         <font class="keywordflow">if</font>(!ptr)
00130                 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00131         <font class="keywordflow">else</font>
00132         {
00133                 <font class="comment">// compute vertex index</font>
00134                 indexStart= (uint)(ptr-<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o4">_HeapStart</a>);
00135                 indexStart/= <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o8">_VertexSize</a>;
00136                 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00137         }
00138 }
00139 <font class="comment">// ***************************************************************************</font>
<a name="l00140"></a><a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z906_1">00140</a> <font class="keywordtype">void</font>                    CVertexBufferHeap::free(uint indexStart)
00141 {
00142         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z905_2">enabled</a>());
00143 
00144         <font class="comment">// compute ptr to free</font>
00145         uint8   *ptr= <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o4">_HeapStart</a> + indexStart*<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o8">_VertexSize</a>;
00146         <font class="comment">// free it.</font>
00147         <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o3">_HeapManager</a>.<a class="code" href="classNLMISC_1_1CHeapMemory.html#a7">free</a>(ptr);
00148 }
00149 
00150 <font class="comment">// ***************************************************************************</font>
<a name="l00151"></a><a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z907_0">00151</a> uint8                   *CVertexBufferHeap::lock(uint indexStart)
00152 {
00153         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z905_2">enabled</a>());
00154 
00155         uint8   *ptr;
00156         <font class="keywordflow">if</font>(_HardMode)
00157         {
00158                 <font class="comment">// lock the vbHard</font>
00159                 ptr= (uint8*)<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o1">_VBHard</a>-&gt;lock();
00160                 <a class="code" href="debug_8h.html#a6">nlassert</a>(ptr==<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o4">_HeapStart</a>);
00161         }
00162         <font class="keywordflow">else</font>
00163                 ptr= <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o4">_HeapStart</a>;
00164 
00165         <font class="comment">// index it with index</font>
00166         <font class="keywordflow">return</font> ptr + indexStart*<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o8">_VertexSize</a>;
00167 }
00168 <font class="comment">// ***************************************************************************</font>
<a name="l00169"></a><a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z907_1">00169</a> <font class="keywordtype">void</font>                    CVertexBufferHeap::unlock(uint startVert, uint endVert)
00170 {
00171         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z905_2">enabled</a>());
00172 
00173         <font class="keywordflow">if</font>(_HardMode)
00174                 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o1">_VBHard</a>-&gt;unlock(startVert, endVert);
00175 }
00176 <font class="comment">// ***************************************************************************</font>
<a name="l00177"></a><a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z907_2">00177</a> <font class="keywordtype">void</font>                    CVertexBufferHeap::activate()
00178 {
00179         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z905_2">enabled</a>());
00180 
00181         <font class="keywordflow">if</font>(_HardMode)
00182                 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o0">_Driver</a>-&gt;activeVertexBufferHard(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o1">_VBHard</a>);
00183         <font class="keywordflow">else</font>
00184                 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o0">_Driver</a>-&gt;activeVertexBuffer(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o2">_VBSoft</a>);
00185 }
00186 
00187 
00188 } <font class="comment">// NL3D</font>
</pre></div>

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