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<hr><h1>vertex_buffer.h</h1><a href="vertex__buffer_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_VERTEX_BUFFER_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_VERTEX_BUFFER_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="rgba_8h.html">nel/misc/rgba.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="vector_8h.html">nel/misc/vector.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="vectord_8h.html">nel/misc/vectord.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="uv_8h.html">nel/misc/uv.h</a>"</font>
00036 <font class="preprocessor">#include <vector></font>
00037 <font class="preprocessor">#include <list></font>
00038
00039 <font class="keyword">namespace </font>NLMISC
00040 {
00041 <font class="keyword">class </font>CUV;
00042 }
00043
00044
00045 <font class="keyword">namespace </font>NL3D
00046 {
00047
00048 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a>;
00049 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a>;
00050 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>;
00051 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>;
00052 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CVectorD.html">NLMISC::CVectorD</a>;
00053 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a>;
00054
00055
00056 <font class="keyword">class </font>IDriver;
00057
00058 <font class="comment">// --------------------------------------------------</font>
00059
00060
00061 <font class="comment">// List typedef.</font>
00062 <font class="keyword">class </font>IVBDrvInfos;
00063 <font class="keyword">typedef</font> <a class="code" href="classstd_1_1list.html">std::list<IVBDrvInfos*></a> <a class="code" href="namespaceNL3D.html#a294">TVBDrvInfoPtrList</a>;
00064 <font class="keyword">typedef</font> TVBDrvInfoPtrList::iterator <a class="code" href="namespaceNL3D.html#a295">ItVBDrvInfoPtrList</a>;
00065
00066
00067 <font class="comment">// *** IMPORTANT ********************</font>
00068 <font class="comment">// *** IF YOU MODIFY THE STRUCTURE OF THIS CLASS, PLEASE INCREMENT IDriver::InterfaceVersion TO INVALIDATE OLD DRIVER DLL</font>
00069 <font class="comment">// **********************************</font>
<a name="l00070"></a><a class="code" href="classNL3D_1_1IVBDrvInfos.html">00070</a> <font class="keyword">class </font>IVBDrvInfos : <font class="keyword">public</font> CRefCount
00071 {
00072 <font class="keyword">private</font>:
<a name="l00073"></a><a class="code" href="classNL3D_1_1IVBDrvInfos.html#o0">00073</a> IDriver *<a class="code" href="classNL3D_1_1IVBDrvInfos.html#o0">_Driver</a>;
<a name="l00074"></a><a class="code" href="classNL3D_1_1IVBDrvInfos.html#o1">00074</a> <a class="code" href="namespaceNL3D.html#a295">ItVBDrvInfoPtrList</a> <a class="code" href="classNL3D_1_1IVBDrvInfos.html#o1">_DriverIterator</a>;
00075
00076 <font class="keyword">public</font>:
<a name="l00077"></a><a class="code" href="classNL3D_1_1IVBDrvInfos.html#a0">00077</a> <a class="code" href="classNL3D_1_1IVBDrvInfos.html#a0">IVBDrvInfos</a>(IDriver *drv, <a class="code" href="namespaceNL3D.html#a295">ItVBDrvInfoPtrList</a> it) {<a class="code" href="classNL3D_1_1IVBDrvInfos.html#o0">_Driver</a>= drv; <a class="code" href="classNL3D_1_1IVBDrvInfos.html#o1">_DriverIterator</a>= it;}
00078 <font class="comment">// The virtual dtor is important.</font>
00079 <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1IVBDrvInfos.html#a1">~IVBDrvInfos</a>();
00080 };
00081
00082
00083 <font class="comment">// ***************************************************************************</font>
<a name="l00087"></a><a class="code" href="structNL3D_1_1CPaletteSkin.html">00087</a> <font class="comment"></font><font class="keyword">struct </font>CPaletteSkin
00088 {
<a name="l00089"></a><a class="code" href="structNL3D_1_1CPaletteSkin.html#m0">00089</a> uint8 <a class="code" href="structNL3D_1_1CPaletteSkin.html#m0">MatrixId</a>[4];
00090
00091 <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CPaletteSkin.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f);
00092 };
00093
00094 <font class="comment">// ***************************************************************************</font>
00095
00100 <font class="comment">/* *** IMPORTANT ********************</font>
00101 <font class="comment"> * *** IF YOU MODIFY THE STRUCTURE OF THIS CLASS, PLEASE INCREMENT IDriver::InterfaceVersion TO INVALIDATE OLD DRIVER DLL</font>
00102 <font class="comment"> * **********************************</font>
00103 <font class="comment"> */</font>
00104 <font class="comment">// All these flags are similar to DX8</font>
<a name="l00105"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html">00105</a> <font class="keyword">class </font>CVertexBuffer : <font class="keyword">public</font> CRefCount
00106 {
00107 <font class="keyword">public</font>:
00108
<a name="l00112"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">00112</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a>
00113 {
00114 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s0">Position</a> =0,
00115 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s1">Normal</a> =1,
00116 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a> =2,
00117 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s3">TexCoord1</a> =3,
00118 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s4">TexCoord2</a> =4,
00119 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s5">TexCoord3</a> =5,
00120 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s6">TexCoord4</a> =6,
00121 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s7">TexCoord5</a> =7,
00122 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s8">TexCoord6</a> =8,
00123 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s9">TexCoord7</a> =9,
00124 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s10">PrimaryColor</a> =10,
00125 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s11">SecondaryColor</a> =11,
00126 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a> =12,
00127 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s13">PaletteSkin</a> =13,
00128 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s14">Fog</a> =14,
00129 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s15">Empty</a> =15,
00130 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a> =16
00131 };
00132
00136 <font class="keyword">enum</font>
00137 {
00138 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s52s17">FirstTexCoordValue</a> = <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a>,
00139 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s52s18">LastTexCoordValue</a> = <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s9">TexCoord7</a>,
00140 };
00141
00145 <font class="keyword">enum</font>
00146 {
00147 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s19">PositionFlag</a> = 1<<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s0">Position</a>,
00148 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s20">NormalFlag</a> = 1<<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s1">Normal</a>,
00149 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s21">TexCoord0Flag</a> = 1<<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a>,
00150 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s22">TexCoord1Flag</a> = 1<<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s3">TexCoord1</a>,
00151 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s23">TexCoord2Flag</a> = 1<<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s4">TexCoord2</a>,
00152 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s24">TexCoord3Flag</a> = 1<<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s5">TexCoord3</a>,
00153 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s25">TexCoord4Flag</a> = 1<<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s6">TexCoord4</a>,
00154 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s26">TexCoord5Flag</a> = 1<<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s7">TexCoord5</a>,
00155 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s27">TexCoord6Flag</a> = 1<<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s8">TexCoord6</a>,
00156 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s28">TexCoord7Flag</a> = 1<<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s9">TexCoord7</a>,
00157 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s29">PrimaryColorFlag</a> = 1<<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s10">PrimaryColor</a>,
00158 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s30">SecondaryColorFlag</a> = 1<<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s11">SecondaryColor</a>,
00159 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s31">WeightFlag</a> = 1<<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a>,
00160 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s32">PaletteSkinFlag</a> = (1<<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s13">PaletteSkin</a>)|(1<<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a>),
00161 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s33">FogFlag</a> = 1<<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s14">Fog</a>,
00162 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s34">EmptyFlag</a> = 1<<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s15">Empty</a>,
00163 };
00164
00165
00166
<a name="l00170"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#s54">00170</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54">TType</a>
00171 {
00172 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s35">Double1</a>=0,
00173 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s36">Float1</a>,
00174 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s37">Short1</a>,
00175 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s38">Double2</a>,
00176 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>,
00177 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s40">Short2</a>,
00178 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s41">Double3</a>,
00179 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>,
00180 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s43">Short3</a>,
00181 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s44">Double4</a>,
00182 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>,
00183 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s46">Short4</a>,
00184 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s47">UChar4</a>,
00185 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s48">NumType</a>
00186 };
00187
00191 <font class="keyword">enum</font>
00192 {
00193 <font class="comment">// Max count of texture coordinates</font>
00194 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s55s49">MaxStage</a> = 8,
00195
00196 <font class="comment">// Max count of skinning weight</font>
00197 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s55s50">MaxWeight</a> = 4,
00198 };
00199
00203 <font class="keyword">static</font> <font class="keyword">const</font> uint <a class="code" href="classNL3D_1_1CVertexBuffer.html#p0">SizeType</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s48">NumType</a>];
00204
00208 <font class="keyword">static</font> <font class="keyword">const</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54">TType</a> <a class="code" href="classNL3D_1_1CVertexBuffer.html#p1">DefaultValueType</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>];
00209
00213 <font class="keyword">static</font> <font class="keyword">const</font> uint <a class="code" href="classNL3D_1_1CVertexBuffer.html#p2">NumComponentsType</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s48">NumType</a>];
00214
00215 <font class="keyword">private</font>:
00216
00220 <font class="keyword">enum</font>
00221 {
00223 <a class="code" href="classNL3D_1_1CVertexBuffer.html#u3u0">TouchedVertexFormat</a> = 1,
00224
00226 <a class="code" href="classNL3D_1_1CVertexBuffer.html#u3u1">TouchedNumVertices</a> = 2,
00227
00229 <a class="code" href="classNL3D_1_1CVertexBuffer.html#u3u2">TouchedAll</a> = 0xFFFF
00230 };
00231
00232 <font class="comment">// Type of data stored in each value</font>
<a name="l00233"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">00233</a> uint8 <a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>]; <font class="comment">// Offset 0 : aligned</font>
<a name="l00234"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#o1">00234</a> uint8 <a class="code" href="classNL3D_1_1CVertexBuffer.html#o1">_Pad</a>; <font class="comment">// Offset 13 : aligned</font>
00235
00236 <font class="comment">// Size of the vertex (sum of the size of each value</font>
<a name="l00237"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">00237</a> uint16 <a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>; <font class="comment">// Offset 14 : aligned</font>
00238
00239 <font class="comment">// Flags: bit #n is 1 if the value #n is used</font>
<a name="l00240"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">00240</a> uint16 <a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a>; <font class="comment">// Offset 16 : aligned</font>
00241
00242 <font class="comment">// Internal flags</font>
<a name="l00243"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#o4">00243</a> uint16 <a class="code" href="classNL3D_1_1CVertexBuffer.html#o4">_InternalFlags</a>; <font class="comment">// Offset 18 : aligned</font>
00244
00245 <font class="comment">// Vertex count in the buffer</font>
<a name="l00246"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#o5">00246</a> uint32 <a class="code" href="classNL3D_1_1CVertexBuffer.html#o5">_NbVerts</a>; <font class="comment">// Offset 20 : aligned</font>
00247
00248 <font class="comment">// Capacity of the buffer</font>
<a name="l00249"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#o6">00249</a> uint32 <a class="code" href="classNL3D_1_1CVertexBuffer.html#o6">_Capacity</a>;
00250
00251 <font class="comment">// Vertex array</font>
<a name="l00252"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">00252</a> std::vector<uint8> <a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>;
00253
00254 <font class="comment">// Offset of each value</font>
<a name="l00255"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">00255</a> uint16 <a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>];
00256
00257 <font class="keyword">public</font>:
00258 <font class="comment">// \name Private. For Driver only.</font>
00259 <font class="comment">// @{</font>
<a name="l00260"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z898_2">00260</a> CRefPtr<IVBDrvInfos> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z898_2">DrvInfos</a>;
<a name="l00261"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z898_0">00261</a> uint <a class="code" href="classNL3D_1_1CVertexBuffer.html#z898_0">getTouchFlags</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#o4">_InternalFlags</a>&<a class="code" href="classNL3D_1_1CVertexBuffer.html#u3u2">TouchedAll</a>; }
<a name="l00262"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z898_1">00262</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z898_1">resetTouchFlags</a>() {<a class="code" href="classNL3D_1_1CVertexBuffer.html#o4">_InternalFlags</a> &= ~<a class="code" href="classNL3D_1_1CVertexBuffer.html#u3u2">TouchedAll</a>;}
00263 <font class="comment">// @}</font>
00264
00265 <font class="keyword">public</font>:
00266
00270 <a class="code" href="classNL3D_1_1CVertexBuffer.html#a0">CVertexBuffer</a>(<font class="keywordtype">void</font>);
00271
00276 <a class="code" href="classNL3D_1_1CVertexBuffer.html#a0">CVertexBuffer</a>(<font class="keyword">const</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#a0">CVertexBuffer</a> &vb);
00277
00281 <a class="code" href="classNL3D_1_1CVertexBuffer.html#a2">~CVertexBuffer</a>(<font class="keywordtype">void</font>);
00282
00287 <a class="code" href="classNL3D_1_1CVertexBuffer.html#a0">CVertexBuffer</a> &<a class="code" href="classNL3D_1_1CVertexBuffer.html#a3">operator=</a>(<font class="keyword">const</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#a0">CVertexBuffer</a> &vb);
00288
00293 <font class="comment">// @{</font>
00294
00304 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_0">setVertexFormat</a> (uint32 Flags);
00305
<a name="l00315"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_1">00315</a> uint16 <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_1">getVertexFormat</a> (<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font>(_Flags); };
00316
00317
00319 uint <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_2">getNumTexCoordUsed</a>() <font class="keyword">const</font>;
00320
00321 <font class="comment">// It is an error (assert) to set a vertex component if not setuped in setVertexFormat().</font>
00322 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_3">setVertexCoord</a>(uint idx, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>);
00323 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_3">setVertexCoord</a>(uint idx, <font class="keyword">const</font> CVector &<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>);
00324 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_5">setNormalCoord</a>(uint idx, <font class="keyword">const</font> CVector &<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>);
00325 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_6">setTexCoord</a>(uint idx, uint8 stage, <font class="keywordtype">float</font> u, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>);
00326 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_6">setTexCoord</a>(uint idx, uint8 stage, <font class="keyword">const</font> CUV &uv);
00327 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_8">setColor</a>(uint idx, CRGBA rgba);
00328 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_9">setSpecular</a>(uint idx, CRGBA rgba);
00329 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_10">setWeight</a>(uint idx, uint8 wgt, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>);
00330 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_11">setPaletteSkin</a>(uint idx, CPaletteSkin ps);
00331
00332 <font class="comment">// It is an error (assert) to query a vertex offset of a vertex component not setuped in setVertexFormat().</font>
00333 <font class="comment">// NB: The Vertex offset is always 0.</font>
<a name="l00334"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_12">00334</a> sint <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_12">getNormalOff</a>()<font class="keyword"> const </font>{<a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s20">NormalFlag</a>); <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s1">Normal</a>];}
<a name="l00335"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_13">00335</a> sint <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_13">getTexCoordOff</a>(uint8 stage=0)<font class="keyword"> const </font>{<a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s21">TexCoord0Flag</a><<stage)); <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a>+stage]; }
<a name="l00336"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_14">00336</a> sint <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_14">getColorOff</a>()<font class="keyword"> const </font>{<a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s29">PrimaryColorFlag</a>); <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s10">PrimaryColor</a>];}
<a name="l00337"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_15">00337</a> sint <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_15">getSpecularOff</a>()<font class="keyword"> const </font>{<a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s30">SecondaryColorFlag</a>); <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s11">SecondaryColor</a>];}
<a name="l00339"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_16">00339</a> sint <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_16">getWeightOff</a>(sint wgt)<font class="keyword"> const </font>{<a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s31">WeightFlag</a>); <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a>]+(wgt*<font class="keyword">sizeof</font>(float));}
<a name="l00340"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_17">00340</a> sint <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_17">getPaletteSkinOff</a>()<font class="keyword"> const </font>{<a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s13">PaletteSkin</a>); <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s13">PaletteSkin</a>];}
00341
00351 <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_18">getVertexCoordPointer</a>(uint idx=0);
00352 <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_19">getNormalCoordPointer</a>(uint idx=0);
00353 <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_20">getTexCoordPointer</a>(uint idx=0, uint8 stage=0);
00354 <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_21">getColorPointer</a>(uint idx=0);
00355 <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_22">getSpecularPointer</a>(uint idx=0);
00356 <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_23">getWeightPointer</a>(uint idx=0, uint8 wgt=0);
00357 <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_24">getPaletteSkinPointer</a>(uint idx=0);
00358
00359 <font class="keyword">const</font> <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_18">getVertexCoordPointer</a>(uint idx=0) <font class="keyword">const</font> ;
00360 <font class="keyword">const</font> <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_19">getNormalCoordPointer</a>(uint idx=0) <font class="keyword">const</font> ;
00361 <font class="keyword">const</font> <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_20">getTexCoordPointer</a>(uint idx=0, uint8 stage=0) <font class="keyword">const</font> ;
00362 <font class="keyword">const</font> <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_21">getColorPointer</a>(uint idx=0) <font class="keyword">const</font> ;
00363 <font class="keyword">const</font> <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_22">getSpecularPointer</a>(uint idx=0) <font class="keyword">const</font> ;
00364 <font class="keyword">const</font> <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_23">getWeightPointer</a>(uint idx=0, uint8 wgt=0) <font class="keyword">const</font> ;
00365 <font class="keyword">const</font> <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_24">getPaletteSkinPointer</a>(uint idx=0) <font class="keyword">const</font> ;
00366 <font class="comment">// @}</font>
00367
00373 <font class="comment">// @{</font>
00374
00381 <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_22">getValueIdByNumberEx</a> (uint valueNumber);
00382
00387 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_0">clearValueEx</a> ();
00388
00395 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_1">addValueEx</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54">TType</a> <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>);
00396
00398 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_2">hasValueEx</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId) <font class="keyword">const</font>;
00399
00403 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_3">initEx</a> ();
00404
00408 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_4">setValueDouble1Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>);
00409 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_5">setValueDouble2Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>);
00410 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_6">setValueDouble3Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>);
00411 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_6">setValueDouble3Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, <font class="keyword">const</font> CVectorD& vector);
00412 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_8">setValueDouble4Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>);
00413 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_9">setValueFloat1Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>);
00414 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_10">setValueFloat2Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>);
00415 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_11">setValueFloat3Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>);
00416 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_11">setValueFloat3Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, <font class="keyword">const</font> CVector& vector);
00417 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_13">setValueFloat4Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>);
00418 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_14">setValueShort1Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>);
00419 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_15">setValueShort2Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>);
00420 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_16">setValueShort3Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>);
00421 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_17">setValueShort4Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>);
00422 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_18">setValueUChar4Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, CRGBA rgba);
00423
<a name="l00427"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_19">00427</a> <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_19">getValueEx</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx=0) { <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<valueId)); <font class="keywordflow">return</font> (<font class="keywordtype">void</font>*)((&(*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>.begin()))+idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>+<a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_21">getValueOffEx</a> (valueId)); }
00428
<a name="l00432"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_20">00432</a> <font class="keyword">const</font> <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_19">getValueEx</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx=0)<font class="keyword"> const </font>{ <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<valueId)); <font class="keywordflow">return</font> (<font class="keywordtype">void</font>*)((&(*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>.begin()))+idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>+<a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_21">getValueOffEx</a> (valueId)); };
00433
<a name="l00437"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_21">00437</a> sint <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_21">getValueOffEx</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId)<font class="keyword"> const </font>{ <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<valueId)); <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId]; };
00438
00439 <font class="comment">// @}</font>
00440
00444 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#a4">setNumVertices</a>(uint32 n);
00445
<a name="l00449"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#a5">00449</a> uint32 <a class="code" href="classNL3D_1_1CVertexBuffer.html#a5">getNumVertices</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font>(_NbVerts); }
00450
00454 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#a6">deleteAllVertices</a>();
00455
00459 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#a7">reserve</a>(uint32 nVerts);
00460
<a name="l00464"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#a8">00464</a> uint32 <a class="code" href="classNL3D_1_1CVertexBuffer.html#a8">capacity</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#o6">_Capacity</a>; }
00465
<a name="l00469"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#a9">00469</a> uint16 <a class="code" href="classNL3D_1_1CVertexBuffer.html#a9">getVertexSize</a> (<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font>(_VertexSize); }
00470
<a name="l00474"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#a10">00474</a> <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54">TType</a> <a class="code" href="classNL3D_1_1CVertexBuffer.html#a10">getValueType</a> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)<font class="keyword"> const </font>{ <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a><<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>); <font class="keywordflow">return</font>((TType)<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>]); }
00475
<a name="l00479"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#a11">00479</a> <font class="keyword">const</font> uint8 *<a class="code" href="classNL3D_1_1CVertexBuffer.html#a11">getValueTypePointer</a> ()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>; }
00480
00484 uint8 <a class="code" href="classNL3D_1_1CVertexBuffer.html#a12">getNumWeight</a> () <font class="keyword">const</font>;
00485
00486 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#a13">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f);
00487
00488
00490 <font class="comment">// @{</font>
00492 <font class="comment"> void serialHeader(NLMISC::IStream &f);</font>
00496 <font class="comment"></font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z901_1">serialSubset</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f, uint vertexStart, uint vertexEnd);
00497 <font class="comment">// @}</font>
00498
00499
00500 <font class="keyword">private</font>:
00502 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#c0">serialOldV1Minus</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f, sint ver);
00503
00505 uint16 <a class="code" href="classNL3D_1_1CVertexBuffer.html#c1">remapV2Flags</a> (uint32 oldFlags, uint& weightCount);
00506 };
00507
00508
00510 <font class="comment">// implementation of inline methods //</font>
00512 <font class="comment">// --------------------------------------------------</font>
00513
<a name="l00514"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_3">00514</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setVertexCoord(uint idx, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>)
00515 {
00516 <font class="keywordtype">float</font>* ptr;
00517
00518 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s19">PositionFlag</a>);
00519 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s0">Position</a>]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>);
00520
00521 ptr=(<font class="keywordtype">float</font>*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
00522 *ptr=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>;
00523 ptr++;
00524 *ptr=<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>;
00525 ptr++;
00526 *ptr=<a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>;
00527 }
00528
00529 <font class="comment">// --------------------------------------------------</font>
00530
<a name="l00531"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_4">00531</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setVertexCoord(uint idx, <font class="keyword">const</font> CVector &<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>)
00532 {
00533 uint8* ptr;
00534
00535 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s19">PositionFlag</a>);
00536 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s0">Position</a>]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>);
00537
00538 ptr=&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>];
00539 memcpy(ptr, &(<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x), 3*<font class="keyword">sizeof</font>(<font class="keywordtype">float</font>));
00540 }
00541
00542 <font class="comment">// --------------------------------------------------</font>
00543
<a name="l00544"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_5">00544</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setNormalCoord(uint idx, <font class="keyword">const</font> CVector &<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>)
00545 {
00546 uint8* ptr;
00547
00548 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s20">NormalFlag</a>);
00549 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s1">Normal</a>]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>);
00550
00551 ptr=&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>];
00552 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s1">Normal</a>];
00553 memcpy(ptr, &(<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x), 3*<font class="keyword">sizeof</font>(<font class="keywordtype">float</font>));
00554 }
00555
00556 <font class="comment">// --------------------------------------------------</font>
00557
<a name="l00558"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_8">00558</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setColor(uint idx, CRGBA rgba)
00559 {
00560 uint8* ptr;
00561 CRGBA *pCol;
00562
00563 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s29">PrimaryColorFlag</a>);
00564 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s10">PrimaryColor</a>]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s47">UChar4</a>);
00565
00566 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
00567 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s10">PrimaryColor</a>];
00568 pCol= (CRGBA*)ptr;
00569 *pCol= rgba;
00570 }
00571
00572 <font class="comment">// --------------------------------------------------</font>
00573
<a name="l00574"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_9">00574</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setSpecular(uint idx, CRGBA rgba)
00575 {
00576 uint8* ptr;
00577 CRGBA *pCol;
00578
00579 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s30">SecondaryColorFlag</a>);
00580 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s11">SecondaryColor</a>]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s47">UChar4</a>);
00581
00582 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
00583 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s11">SecondaryColor</a>];
00584 pCol= (CRGBA*)ptr;
00585 *pCol= rgba;
00586 }
00587
00588 <font class="comment">// --------------------------------------------------</font>
00589
<a name="l00590"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_6">00590</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setTexCoord(uint idx, uint8 stage, <font class="keywordtype">float</font> u, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>)
00591 {
00592 uint8* ptr;
00593 <font class="keywordtype">float</font>* ptrf;
00594
00595 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s55s49">MaxStage</a>);
00596 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s21">TexCoord0Flag</a><<stage));
00597 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a>+stage]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>);
00598
00599 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
00600 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a>+stage];
00601 ptrf=(<font class="keywordtype">float</font>*)ptr;
00602 *ptrf=u;
00603 ptrf++;
00604 *ptrf=<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>;
00605 }
00606
00607 <font class="comment">// --------------------------------------------------</font>
00608
<a name="l00609"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_7">00609</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setTexCoord(uint idx, uint8 stage, <font class="keyword">const</font> CUV &uv)
00610 {
00611 uint8* ptr;
00612 CUV* ptruv;
00613
00614 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s55s49">MaxStage</a>);
00615 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s21">TexCoord0Flag</a><<stage));
00616 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a>+stage]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>);
00617
00618 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
00619 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a>+stage];
00620 ptruv=(CUV*)ptr;
00621 *ptruv=uv;
00622 }
00623
00624
00625 <font class="comment">// --------------------------------------------------</font>
00626
<a name="l00627"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_10">00627</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setWeight(uint idx, uint8 wgt, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>)
00628 {
00629 uint8* ptr;
00630 <font class="keywordtype">float</font>* ptrf;
00631
00632 <a class="code" href="debug_8h.html#a6">nlassert</a>(wgt<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s55s50">MaxWeight</a>);
00633 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s31">WeightFlag</a>));
00634
00635 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
00636 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a>]+<font class="keyword">sizeof</font>(float)*wgt;
00637 ptrf=(<font class="keywordtype">float</font>*)ptr;
00638 *ptrf=<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>;
00639 }
00640
00641 <font class="comment">// --------------------------------------------------</font>
00642
<a name="l00643"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_11">00643</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setPaletteSkin(uint idx, CPaletteSkin ps)
00644 {
00645 uint8* ptr;
00646 CPaletteSkin *pPalSkin;
00647
00648 <a class="code" href="debug_8h.html#a6">nlassert</a> ( (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s32">PaletteSkinFlag</a>) == CVertexBuffer::PaletteSkinFlag);
00649 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s13">PaletteSkin</a>]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s47">UChar4</a>);
00650
00651 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
00652 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s13">PaletteSkin</a>];
00653 pPalSkin= (CPaletteSkin*)ptr;
00654 *pPalSkin= ps;
00655 }
00656
00657 <font class="comment">// --------------------------------------------------</font>
00658
<a name="l00659"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_4">00659</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueDouble1Ex (TValue valueId, uint idx, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)
00660 {
00661 uint8* ptr;
00662 <font class="keywordtype">double</font>* ptrd;
00663
00664 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>);
00665 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<(uint)valueId));
00666 <a class="code" href="debug_8h.html#a6">nlassert</a>((<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s44">Double4</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s41">Double3</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s38">Double2</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s35">Double1</a>));
00667
00668 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
00669 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId];
00670 ptrd=(<font class="keywordtype">double</font>*)ptr;
00671 *ptrd=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>;
00672 }
00673
00674 <font class="comment">// --------------------------------------------------</font>
00675
<a name="l00676"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_5">00676</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueDouble2Ex (TValue valueId, uint idx, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>)
00677 {
00678 uint8* ptr;
00679 <font class="keywordtype">double</font>* ptrd;
00680
00681 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>);
00682 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<(uint)valueId));
00683 <a class="code" href="debug_8h.html#a6">nlassert</a>((<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s44">Double4</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s41">Double3</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s38">Double2</a>));
00684
00685 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
00686 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId];
00687 ptrd=(<font class="keywordtype">double</font>*)ptr;
00688 ptrd[0]=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>;
00689 ptrd[1]=<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>;
00690 }
00691
00692 <font class="comment">// --------------------------------------------------</font>
00693
<a name="l00694"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_6">00694</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueDouble3Ex (TValue valueId, uint idx, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>)
00695 {
00696 uint8* ptr;
00697 <font class="keywordtype">double</font>* ptrd;
00698
00699 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>);
00700 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<(uint)valueId));
00701 <a class="code" href="debug_8h.html#a6">nlassert</a>((<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s44">Double4</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s41">Double3</a>));
00702
00703 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
00704 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId];
00705 ptrd=(<font class="keywordtype">double</font>*)ptr;
00706 ptrd[0]=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>;
00707 ptrd[1]=<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>;
00708 ptrd[2]=<a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>;
00709 }
00710
00711 <font class="comment">// --------------------------------------------------</font>
00712
<a name="l00713"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_7">00713</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueDouble3Ex (TValue valueId, uint idx, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVectorD.html">NLMISC::CVectorD</a>& vector)
00714 {
00715 uint8* ptr;
00716 <font class="keywordtype">double</font>* ptrd;
00717
00718 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>);
00719 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<(uint)valueId));
00720 <a class="code" href="debug_8h.html#a6">nlassert</a>((<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s44">Double4</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s41">Double3</a>));
00721
00722 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
00723 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId];
00724 ptrd=(<font class="keywordtype">double</font>*)ptr;
00725 memcpy (ptrd, &vector, <font class="keyword">sizeof</font>(<font class="keywordtype">double</font>)*3);
00726 }
00727
00728 <font class="comment">// --------------------------------------------------</font>
00729
<a name="l00730"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_8">00730</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueDouble4Ex (TValue valueId, uint idx, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>)
00731 {
00732 uint8* ptr;
00733 <font class="keywordtype">double</font>* ptrd;
00734
00735 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>);
00736 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<(uint)valueId));
00737 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s44">Double4</a>);
00738
00739 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
00740 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId];
00741 ptrd=(<font class="keywordtype">double</font>*)ptr;
00742 ptrd[0]=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>;
00743 ptrd[1]=<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>;
00744 ptrd[2]=<a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>;
00745 ptrd[3]=<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>;
00746 }
00747
00748 <font class="comment">// --------------------------------------------------</font>
00749
<a name="l00750"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_9">00750</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueFloat1Ex (TValue valueId, uint idx, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)
00751 {
00752 uint8* ptr;
00753 <font class="keywordtype">float</font>* ptrf;
00754
00755 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>);
00756 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<(uint)valueId));
00757 <a class="code" href="debug_8h.html#a6">nlassert</a>((<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s36">Float1</a>));
00758
00759 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
00760 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId];
00761 ptrf=(<font class="keywordtype">float</font>*)ptr;
00762 *ptrf=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>;
00763 }
00764
00765 <font class="comment">// --------------------------------------------------</font>
00766
<a name="l00767"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_10">00767</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueFloat2Ex (TValue valueId, uint idx, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>)
00768 {
00769 uint8* ptr;
00770 <font class="keywordtype">float</font>* ptrf;
00771
00772 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>);
00773 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<(uint)valueId));
00774 <a class="code" href="debug_8h.html#a6">nlassert</a>((<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>));
00775
00776 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
00777 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId];
00778 ptrf=(<font class="keywordtype">float</font>*)ptr;
00779 ptrf[0]=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>;
00780 ptrf[1]=<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>;
00781 }
00782
00783 <font class="comment">// --------------------------------------------------</font>
00784
<a name="l00785"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_11">00785</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueFloat3Ex (TValue valueId, uint idx, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>)
00786 {
00787 uint8* ptr;
00788 <font class="keywordtype">float</font>* ptrf;
00789
00790 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>);
00791 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<(uint)valueId));
00792 <a class="code" href="debug_8h.html#a6">nlassert</a>((<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>));
00793
00794 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
00795 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId];
00796 ptrf=(<font class="keywordtype">float</font>*)ptr;
00797 ptrf[0]=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>;
00798 ptrf[1]=<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>;
00799 ptrf[2]=<a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>;
00800 }
00801
00802 <font class="comment">// --------------------------------------------------</font>
00803
<a name="l00804"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_12">00804</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueFloat3Ex (TValue valueId, uint idx, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>& vector)
00805 {
00806 uint8* ptr;
00807 <font class="keywordtype">float</font>* ptrf;
00808
00809 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>);
00810 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<(uint)valueId));
00811 <a class="code" href="debug_8h.html#a6">nlassert</a>((<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>));
00812
00813 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
00814 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId];
00815 ptrf=(<font class="keywordtype">float</font>*)ptr;
00816 memcpy (ptrf, &vector, <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>)*3);
00817 }
00818
00819 <font class="comment">// --------------------------------------------------</font>
00820
<a name="l00821"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_13">00821</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueFloat4Ex (TValue valueId, uint idx, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>)
00822 {
00823 uint8* ptr;
00824 <font class="keywordtype">float</font>* ptrf;
00825
00826 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>);
00827 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<(uint)valueId));
00828 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>);
00829
00830 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
00831 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId];
00832 ptrf=(<font class="keywordtype">float</font>*)ptr;
00833 ptrf[0]=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>;
00834 ptrf[1]=<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>;
00835 ptrf[2]=<a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>;
00836 ptrf[3]=<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>;
00837 }
00838
00839 <font class="comment">// --------------------------------------------------</font>
00840
<a name="l00841"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_14">00841</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueShort1Ex (TValue valueId, uint idx, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)
00842 {
00843 uint8* ptr;
00844 uint16* ptri;
00845
00846 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>);
00847 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<(uint)valueId));
00848 <a class="code" href="debug_8h.html#a6">nlassert</a>((<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s46">Short4</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s43">Short3</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s40">Short2</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s37">Short1</a>));
00849
00850 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
00851 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId];
00852 ptri=(uint16*)ptr;
00853 *ptri=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>;
00854 }
00855
00856 <font class="comment">// --------------------------------------------------</font>
00857
<a name="l00858"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_15">00858</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueShort2Ex (TValue valueId, uint idx, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>)
00859 {
00860 uint8* ptr;
00861 uint16* ptri;
00862
00863 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>);
00864 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<(uint)valueId));
00865 <a class="code" href="debug_8h.html#a6">nlassert</a>((<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s46">Short4</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s43">Short3</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s40">Short2</a>));
00866
00867 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
00868 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId];
00869 ptri=(uint16*)ptr;
00870 ptri[0]=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>;
00871 ptri[1]=<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>;
00872 }
00873
00874 <font class="comment">// --------------------------------------------------</font>
00875
<a name="l00876"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_16">00876</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueShort3Ex (TValue valueId, uint idx, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>)
00877 {
00878 uint8* ptr;
00879 uint16* ptri;
00880
00881 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>);
00882 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<(uint)valueId));
00883 <a class="code" href="debug_8h.html#a6">nlassert</a>((<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s46">Short4</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s43">Short3</a>));
00884
00885 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
00886 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId];
00887 ptri=(uint16*)ptr;
00888 ptri[0]=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>;
00889 ptri[1]=<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>;
00890 ptri[2]=<a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>;
00891 }
00892
00893 <font class="comment">// --------------------------------------------------</font>
00894
<a name="l00895"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_17">00895</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueShort4Ex (TValue valueId, uint idx, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>)
00896 {
00897 uint8* ptr;
00898 uint16* ptri;
00899
00900 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>);
00901 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<(uint)valueId));
00902 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s46">Short4</a>);
00903
00904 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
00905 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId];
00906 ptri=(uint16*)ptr;
00907 ptri[0]=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>;
00908 ptri[1]=<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>;
00909 ptri[2]=<a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>;
00910 ptri[3]=<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>;
00911 }
00912
00913 <font class="comment">// --------------------------------------------------</font>
00914
<a name="l00915"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_18">00915</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueUChar4Ex (TValue valueId, uint idx, CRGBA rgba)
00916 {
00917 uint8* ptr;
00918 CRGBA* ptrr;
00919
00920 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>);
00921 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<(uint)valueId));
00922 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s47">UChar4</a>);
00923
00924 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]);
00925 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId];
00926 ptrr=(CRGBA*)ptr;
00927 *ptrr=rgba;
00928 }
00929
00930 <font class="comment">// --------------------------------------------------</font>
00931
00932 } <font class="comment">// NL3D</font>
00933
00934
00935 <font class="preprocessor">#endif // NL_VERTEX_BUFFER_H</font>
00936 <font class="preprocessor"></font>
00937 <font class="comment">/* End of vertex_buffer.h */</font>
</pre></div>
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