1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
|
<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
<TITLE>nevrax.org : docs</TITLE>
<LINK REL=stylesheet TYPE="text/css" HREF="/inc/css/nevrax.css">
<link href="doxygen.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY MARGINHEIGHT="0" MARGINWIDTH="0">
<!-- uplinks -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0>
<TR>
<TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF='/'><b>Home</B></FONT></A> </TD>
<TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF='/'><b>nevrax.com</B></FONT></A> </TD>
</TR>
</TABLE>
<!-- banner Nevrax -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 WIDTH=100%>
<TR><TD BGCOLOR="#000000" BACKGROUND="/inc/img/black_banner.jpg"><A HREF=""><IMG SRC="/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
</TABLE>
<!-- main table -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 height=100%>
<TR>
<TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
<TD WIDTH=140 BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
<!------ Begin Box ------>
<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0 cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
<FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td colspan=2 bgcolor=#FFFFFF>
<TABLE cellspacing=0 cellpadding=1 border=0>
<tr><td ALIGN=middle><a class='linkbox' href="/news/" TITLE="Rubrique news"><img width=13 height=15 hspace=5 border=0 src=/inc/img/picto-news.gif ALT=#></A></td><td><a class='linkbox' href="/news/" TITLE="News">News</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/mail/" TITLE="Rubrique mail"><img width=15 height=11 hspace=5 border=0 src=/inc/img/picto-mail.gif ALT=#></A></td><td><a class='linkbox' href="/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/docs/" TITLE="Rubrique docs"><img width=14 height=16 hspace=5 border=0 src=/inc/img/picto-docs.gif ALT=#></A></td><td><a class='linkbox' href="/docs/" TITLE="Documentation">Documentation</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/cvs/" TITLE="Rubrique cvs"><img width=13 height=17 hspace=5 border=0 src=/inc/img/picto-cvs.gif ALT=#></A></td><td><a class='linkbox' href="/cvs/" TITLE="CVS Web">CVS</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/bugs/" TITLE="Rubrique bugs"><img width=20 height=16 hspace=5 border=0 src=/inc/img/picto-bugs.gif ALT=#></A></td><td><a class='linkbox' href="/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/GPL.php3" TITLE="Rubrique license"><img width=18 height=12 hspace=5 border=0 src=/inc/img/picto-gpl.gif ALT=#></A></td><td><a class='linkbox' href="/GPL.php3" TITLE="License">License</a></td></tr>
</TABLE>
</TD></TR></TABLE></TD></TR></TABLE>
<!------ End Box ------>
</TD>
<TD WIDTH=15><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD ALIGN=left valign=top><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
<!-- title -->
<TABLE background="/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td>
<A HREF="/docs/"><img src="/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
</td><td><IMG SRC="/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
<!-- block -->
<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
<TD><B>Documentation</B></TD>
<TD ALIGN=RIGHT> </td>
</tr></table>
<!-- Generated by Doxygen 1.2.14 -->
<center>
<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> </center>
<hr><h1>vegetablevb_allocator.cpp</h1><a href="vegetablevb__allocator_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028
00029 <font class="preprocessor">#include "<a class="code" href="vegetablevb__allocator_8h.html">3d/vegetablevb_allocator.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="vegetable__def_8h.html">3d/vegetable_def.h</a>"</font>
00031
00032
00033 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00034 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00035
00036 <font class="keyword">namespace </font>NL3D
00037 {
00038
00039
00040 <font class="comment">/*</font>
00041 <font class="comment"> Once a reallocation of a VBHard occurs, how many vertices we add to the re-allocation, to avoid </font>
00042 <font class="comment"> as possible reallocations.</font>
00043 <font class="comment">*/</font>
<a name="l00044"></a><a class="code" href="vegetablevb__allocator_8cpp.html#a0">00044</a> <font class="preprocessor">#define NL3D_VEGETABLE_VERTEX_ALLOCATE_SECURITY 1024</font>
00045 <font class="preprocessor"></font><font class="comment">/*</font>
00046 <font class="comment"> The start size of the array.</font>
00047 <font class="comment">*/</font>
<a name="l00048"></a><a class="code" href="vegetablevb__allocator_8cpp.html#a1">00048</a> <font class="preprocessor">#define NL3D_VEGETABLE_VERTEX_ALLOCATE_START 4048</font>
00049 <font class="preprocessor"></font>
00050
<a name="l00051"></a><a class="code" href="vegetablevb__allocator_8cpp.html#a2">00051</a> <font class="preprocessor">#define NL3D_VEGETABLE_VERTEX_FREE_MEMORY_RESERVE 1024</font>
00052 <font class="preprocessor"></font>
00053
00054 <font class="comment">// ***************************************************************************</font>
<a name="l00055"></a><a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#a0">00055</a> CVegetableVBAllocator::CVegetableVBAllocator()
00056 {
00057 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#o0">_Type</a>= <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#s3s1">VBTypeUnlit</a>;
00058 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_9">_MaxVertexInBufferHard</a>= 0;
00059
00060 <font class="comment">// Init free list</font>
00061 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#o1">_VertexFreeMemory</a>.reserve(<a class="code" href="vegetablevb__allocator_8cpp.html#a2">NL3D_VEGETABLE_VERTEX_FREE_MEMORY_RESERVE</a>);
00062 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#o3">_NumVerticesAllocated</a>= 0;
00063
00064 <font class="comment">// Init vbhard</font>
00065 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_5">_VBHardOk</a>= <font class="keyword">false</font>;
00066 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_7">_BufferLocked</a>= <font class="keyword">false</font>;
00067 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_8">_AGPBufferPtr</a>= NULL;
00068 }
00069
00070
00071 <font class="comment">// ***************************************************************************</font>
<a name="l00072"></a><a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#a2">00072</a> <font class="keywordtype">void</font> CVegetableVBAllocator::init(TVBType <a class="code" href="driver__opengl__extension__def_8h.html#a240">type</a>, <a class="code" href="types__nl_8h.html#a13">uint</a> maxVertexInBufferHard)
00073 {
00074 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#o0">_Type</a>= <a class="code" href="driver__opengl__extension__def_8h.html#a240">type</a>;
00075 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_9">_MaxVertexInBufferHard</a>= maxVertexInBufferHard;
00076
00077 <font class="comment">// According to _Type, build VB format, and create VertexProgram</font>
00078 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_2">setupVBFormat</a>();
00079 }
00080
00081
00082 <font class="comment">// ***************************************************************************</font>
<a name="l00083"></a><a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#a1">00083</a> CVegetableVBAllocator::~CVegetableVBAllocator()
00084 {
00085 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#a4">clear</a>();
00086 }
00087
00088 <font class="comment">// ***************************************************************************</font>
<a name="l00089"></a><a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#a3">00089</a> <font class="keywordtype">void</font> CVegetableVBAllocator::updateDriver(IDriver *driver)
00090 {
00091 <font class="comment">// test change of driver.</font>
00092 <a class="code" href="debug_8h.html#a6">nlassert</a>(driver && !<a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_7">_BufferLocked</a>);
00093 <font class="comment">// If change of driver</font>
00094 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_4">_Driver</a>==NULL || driver!=<a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_4">_Driver</a> )
00095 {
00096 <font class="comment">// delete old VBHard.</font>
00097 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_0">deleteVertexBufferHard</a>();
00098 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_4">_Driver</a>= driver;
00099 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_5">_VBHardOk</a>= (<a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_9">_MaxVertexInBufferHard</a>>0) && (<a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_4">_Driver</a>->supportVertexBufferHard());
00100
00101 <font class="comment">// Driver must support VP.</font>
00102 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_4">_Driver</a>->isVertexProgramSupported());
00103
00104 <font class="comment">// must reallocate the VertexBuffer.</font>
00105 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#o3">_NumVerticesAllocated</a>>0 )
00106 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_1">allocateVertexBufferAndFillVBHard</a>(<a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#o3">_NumVerticesAllocated</a>);
00107 }
00108 <font class="keywordflow">else</font>
00109 {
00110 <font class="comment">// if VBHard possible, and if vbHardDeleted but space needed, reallocate.</font>
00111 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_5">_VBHardOk</a> && <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_6">_VBHard</a>==NULL && <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#o3">_NumVerticesAllocated</a>>0 )
00112 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_1">allocateVertexBufferAndFillVBHard</a>(<a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#o3">_NumVerticesAllocated</a>);
00113 }
00114
00115 }
00116
00117 <font class="comment">// ***************************************************************************</font>
<a name="l00118"></a><a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#a4">00118</a> <font class="keywordtype">void</font> CVegetableVBAllocator::clear()
00119 {
00120 <font class="comment">// clear list.</font>
00121 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#o1">_VertexFreeMemory</a>.clear();
00122 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#o3">_NumVerticesAllocated</a>= 0;
00123
00124 <font class="comment">// delete the VB.</font>
00125 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_0">deleteVertexBufferHard</a>();
00126 <font class="comment">// really delete the VB soft too</font>
00127 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_3">_VB</a>.deleteAllVertices();
00128
00129 <font class="comment">// clear other states.</font>
00130 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_4">_Driver</a>= NULL;
00131 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_5">_VBHardOk</a>= <font class="keyword">false</font>;
00132 }
00133
00134
00135 <font class="comment">// ***************************************************************************</font>
<a name="l00136"></a><a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z822_3">00136</a> <font class="keywordtype">void</font> CVegetableVBAllocator::lockBuffer()
00137 {
00138 <font class="comment">// force unlock</font>
00139 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z822_4">unlockBuffer</a>();
00140
00141 <font class="keywordflow">if</font>(_VBHard)
00142 {
00143 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_8">_AGPBufferPtr</a>= (<a class="code" href="types__nl_8h.html#a5">uint8</a>*)<a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_6">_VBHard</a>->lock();
00144 }
00145
00146 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_7">_BufferLocked</a>= <font class="keyword">true</font>;
00147 }
00148
00149 <font class="comment">// ***************************************************************************</font>
<a name="l00150"></a><a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z822_4">00150</a> <font class="keywordtype">void</font> CVegetableVBAllocator::unlockBuffer()
00151 {
00152 <font class="keywordflow">if</font>(_BufferLocked)
00153 {
00154 <font class="keywordflow">if</font>(_VBHard)
00155 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_6">_VBHard</a>->unlock();
00156 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_7">_BufferLocked</a>= <font class="keyword">false</font>;
00157 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_8">_AGPBufferPtr</a>= NULL;
00158 }
00159 }
00160
00161
00162 <font class="comment">// ***************************************************************************</font>
<a name="l00163"></a><a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z821_1">00163</a> <a class="code" href="types__nl_8h.html#a13">uint</a> CVegetableVBAllocator::getNumUserVerticesAllocated()<font class="keyword"> const</font>
00164 <font class="keyword"></font>{
00165 <font class="comment">// get the number of vertices which are allocated by allocateVertex().</font>
00166 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#o3">_NumVerticesAllocated</a> - <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#o1">_VertexFreeMemory</a>.size();
00167 }
00168
00169 <font class="comment">// ***************************************************************************</font>
<a name="l00170"></a><a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z821_0">00170</a> <font class="keywordtype">bool</font> CVegetableVBAllocator::exceedMaxVertexInBufferHard(<a class="code" href="types__nl_8h.html#a13">uint</a> numAddVerts)<font class="keyword"> const</font>
00171 <font class="keyword"></font>{
00172 <font class="keywordflow">return</font> (<a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z821_1">getNumUserVerticesAllocated</a>() + numAddVerts) > <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_9">_MaxVertexInBufferHard</a>;
00173 }
00174
00175
00176 <font class="comment">// ***************************************************************************</font>
<a name="l00177"></a><a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z821_2">00177</a> <a class="code" href="types__nl_8h.html#a13">uint</a> CVegetableVBAllocator::allocateVertex()
00178 {
00179 <font class="comment">// if no more free, allocate.</font>
00180 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#o1">_VertexFreeMemory</a>.size()==0 )
00181 {
00182 <font class="comment">// enlarge capacity.</font>
00183 <a class="code" href="types__nl_8h.html#a13">uint</a> newResize;
00184 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#o3">_NumVerticesAllocated</a>==0)
00185 newResize= <a class="code" href="vegetablevb__allocator_8cpp.html#a1">NL3D_VEGETABLE_VERTEX_ALLOCATE_START</a>;
00186 <font class="keywordflow">else</font>
00187 newResize= <a class="code" href="vegetablevb__allocator_8cpp.html#a0">NL3D_VEGETABLE_VERTEX_ALLOCATE_SECURITY</a>;
00188 <font class="comment">// try to not overlap _MaxVertexInBufferHard limit, to avoid VBufferHard to be disabled.</font>
00189 <font class="keywordflow">if</font>(_NumVerticesAllocated<_MaxVertexInBufferHard && _NumVerticesAllocated+newResize > <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_9">_MaxVertexInBufferHard</a>)
00190 {
00191 newResize= <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_9">_MaxVertexInBufferHard</a> - <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#o3">_NumVerticesAllocated</a>;
00192 }
00193 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#o3">_NumVerticesAllocated</a>+= newResize;
00194 <font class="comment">// re-allocate VB.</font>
00195 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_1">allocateVertexBufferAndFillVBHard</a>(<a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#o3">_NumVerticesAllocated</a>);
00196 <font class="comment">// resize infos on vertices.</font>
00197 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#o2">_VertexInfos</a>.resize(<a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#o3">_NumVerticesAllocated</a>);
00198
00199 <font class="comment">// Fill list of free elements.</font>
00200 <font class="keywordflow">for</font>(<a class="code" href="types__nl_8h.html#a13">uint</a> i=0;i<newResize;i++)
00201 {
00202 <font class="comment">// create a new entry which points to this vertex.</font>
00203 <font class="comment">// the list is made so allocation is in growing order.</font>
00204 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#o1">_VertexFreeMemory</a>.push_back( <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#o3">_NumVerticesAllocated</a> - (i+1) );
00205
00206 <font class="comment">// Mark as free the new vertices. (Debug).</font>
00207 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#o2">_VertexInfos</a>[<a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#o3">_NumVerticesAllocated</a> - (i+1)].Free= <font class="keyword">true</font>;
00208 }
00209 }
00210
00211 <font class="comment">// get a vertex (pop_back).</font>
00212 <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="driver__opengl__extension__def_8h.html#a223">id</a>= <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#o1">_VertexFreeMemory</a>.back();
00213 <font class="comment">// delete this vertex free entry.</font>
00214 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#o1">_VertexFreeMemory</a>.pop_back();
00215
00216 <font class="comment">// check and Mark as not free the vertex. (Debug).</font>
00217 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a223">id</a><<a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#o3">_NumVerticesAllocated</a>);
00218 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#o2">_VertexInfos</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a223">id</a>].Free);
00219 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#o2">_VertexInfos</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a223">id</a>].Free= <font class="keyword">false</font>;
00220
00221
00222 <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a223">id</a>;
00223 }
00224
00225 <font class="comment">// ***************************************************************************</font>
<a name="l00226"></a><a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z821_3">00226</a> <font class="keywordtype">void</font> CVegetableVBAllocator::deleteVertex(<a class="code" href="types__nl_8h.html#a13">uint</a> vid)
00227 {
00228 <font class="comment">// check and Mark as free the vertex. (Debug).</font>
00229 <a class="code" href="debug_8h.html#a6">nlassert</a>(vid<<a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#o3">_NumVerticesAllocated</a>);
00230 <a class="code" href="debug_8h.html#a6">nlassert</a>(!<a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#o2">_VertexInfos</a>[vid].Free);
00231 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#o2">_VertexInfos</a>[vid].Free= <font class="keyword">true</font>;
00232
00233 <font class="comment">// Add this vertex to the free list.</font>
00234 <font class="comment">// create a new entry which points to this vertex.</font>
00235 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#o1">_VertexFreeMemory</a>.push_back( vid );
00236 }
00237
00238 <font class="comment">// ***************************************************************************</font>
<a name="l00239"></a><a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z822_0">00239</a> <font class="keywordtype">void</font> *CVegetableVBAllocator::getVertexPointer(<a class="code" href="types__nl_8h.html#a13">uint</a> i)
00240 {
00241 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_3">_VB</a>.getVertexCoordPointer(i);
00242 }
00243
00244 <font class="comment">// ***************************************************************************</font>
<a name="l00245"></a><a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z822_2">00245</a> <font class="keywordtype">void</font> CVegetableVBAllocator::flushVertex(<a class="code" href="types__nl_8h.html#a13">uint</a> i)
00246 {
00247 <font class="keywordflow">if</font>(_VBHardOk)
00248 {
00249 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_6">_VBHard</a> && <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_7">_BufferLocked</a>);
00250 <font class="comment">// copy the VB soft to the VBHard.</font>
00251 <font class="keywordtype">void</font> *src= <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z822_0">getVertexPointer</a>(i);
00252 <font class="keywordtype">void</font> *dst= <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_8">_AGPBufferPtr</a> + i*<a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_3">_VB</a>.getVertexSize();
00253 memcpy(dst, src, <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_3">_VB</a>.getVertexSize());
00254 }
00255 }
00256
00257 <font class="comment">// ***************************************************************************</font>
<a name="l00258"></a><a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z822_6">00258</a> <font class="keywordtype">void</font> CVegetableVBAllocator::activate()
00259 {
00260 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_4">_Driver</a>);
00261 <a class="code" href="debug_8h.html#a6">nlassert</a>(!<a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_7">_BufferLocked</a>);
00262
00263 <font class="comment">// Activate VB.</font>
00264 <font class="keywordflow">if</font>(_VBHard)
00265 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_4">_Driver</a>->activeVertexBufferHard(<a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_6">_VBHard</a>);
00266 <font class="keywordflow">else</font>
00267 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_4">_Driver</a>->activeVertexBuffer(<a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_3">_VB</a>);
00268 }
00269
00270
00271 <font class="comment">// ***************************************************************************</font>
00272 <font class="comment">// ***************************************************************************</font>
00273 <font class="comment">// Vertex Buffer hard.</font>
00274 <font class="comment">// ***************************************************************************</font>
00275 <font class="comment">// ***************************************************************************</font>
00276
00277
00278 <font class="comment">// ***************************************************************************</font>
<a name="l00279"></a><a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_0">00279</a> <font class="keywordtype">void</font> CVegetableVBAllocator::deleteVertexBufferHard()
00280 {
00281 <font class="comment">// must unlock VBhard before.</font>
00282 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z822_4">unlockBuffer</a>();
00283
00284 <font class="comment">// test (refptr) if the object still exist in memory.</font>
00285 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_6">_VBHard</a>!=NULL)
00286 {
00287 <font class="comment">// A vbufferhard should still exist only if driver still exist.</font>
00288 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_4">_Driver</a>!=NULL);
00289
00290 <font class="comment">// delete it from driver.</font>
00291 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_4">_Driver</a>->deleteVertexBufferHard(<a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_6">_VBHard</a>);
00292 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_6">_VBHard</a>= NULL;
00293 }
00294
00295 }
00296
00297 <font class="comment">// ***************************************************************************</font>
<a name="l00298"></a><a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_1">00298</a> <font class="keywordtype">void</font> CVegetableVBAllocator::allocateVertexBufferAndFillVBHard(<a class="code" href="types__nl_8h.html#a9">uint32</a> numVertices)
00299 {
00300 <font class="comment">// resize the Soft VB.</font>
00301 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_3">_VB</a>.setNumVertices(numVertices);
00302
00303 <font class="comment">// no allocation must be done if the Driver is not setuped, or if the driver has been deleted by refPtr.</font>
00304 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_4">_Driver</a>);
00305
00306 <font class="comment">// must unlock VBhard before.</font>
00307 <font class="keywordtype">bool</font> wasLocked= <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z822_5">bufferLocked</a>();
00308 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z822_4">unlockBuffer</a>();
00309
00310 <font class="comment">// try to allocate a vbufferhard if possible.</font>
00311 <font class="keywordflow">if</font>( _VBHardOk )
00312 {
00313 <font class="comment">// delete possible old _VBHard.</font>
00314 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_6">_VBHard</a>!=NULL)
00315 {
00316 <font class="comment">// VertexBufferHard lifetime < Driver lifetime.</font>
00317 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_4">_Driver</a>!=NULL);
00318 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_4">_Driver</a>->deleteVertexBufferHard(<a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_6">_VBHard</a>);
00319 }
00320
00321 <font class="comment">// try to create new one, in AGP Ram</font>
00322 <font class="comment">// If too many vertices wanted, abort VBHard.</font>
00323 <font class="keywordflow">if</font>(numVertices <= <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_9">_MaxVertexInBufferHard</a>)
00324 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_6">_VBHard</a>= <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_4">_Driver</a>->createVertexBufferHard(<a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_3">_VB</a>.getVertexFormat(), <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_3">_VB</a>.getValueTypePointer(), numVertices, IDriver::VBHardAGP);
00325 <font class="keywordflow">else</font>
00326 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_6">_VBHard</a>= NULL;
00327
00328 <font class="comment">// If KO, never try again.</font>
00329 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_6">_VBHard</a>==NULL)
00330 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_5">_VBHardOk</a>= <font class="keyword">false</font>;
00331 <font class="keywordflow">else</font>
00332 {
00333 <font class="comment">// else, fill this AGP VBuffer Hard.</font>
00334 <font class="comment">// lock before the AGP buffer</font>
00335 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z822_3">lockBuffer</a>();
00336
00337 <font class="comment">// copy all the vertices to AGP.</font>
00338 memcpy(<a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_8">_AGPBufferPtr</a>, <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_3">_VB</a>.getVertexCoordPointer(0), <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_3">_VB</a>.getVertexSize() * numVertices);
00339
00340 <font class="comment">// If was not locked before, unlock this VB</font>
00341 <font class="keywordflow">if</font>(!wasLocked)
00342 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z822_4">unlockBuffer</a>();
00343 }
00344 }
00345
00346 <font class="comment">//nlinfo("VEGET: Alloc %d verts. %s", numVertices, _VBHardOk?"VBHard":"VBSoft");</font>
00347 }
00348
00349
00350 <font class="comment">// ***************************************************************************</font>
<a name="l00351"></a><a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_2">00351</a> <font class="keywordtype">void</font> CVegetableVBAllocator::setupVBFormat()
00352 {
00353 <font class="comment">// Build the Vertex Format.</font>
00354 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_3">_VB</a>.clearValueEx();
00355
00356 <font class="comment">// if lighted, need world space normal and AmbientColor for each vertex.</font>
00357 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#o0">_Type</a> == <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#s3s0">VBTypeLighted</a> )
00358 {
00359 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_3">_VB</a>.addValueEx(<a class="code" href="vegetablevb__allocator_8h.html#a0">NL3D_VEGETABLE_VPPOS_POS</a>, CVertexBuffer::Float3); <font class="comment">// v[0]</font>
00360 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_3">_VB</a>.addValueEx(<a class="code" href="vegetablevb__allocator_8h.html#a1">NL3D_VEGETABLE_VPPOS_NORMAL</a>, CVertexBuffer::Float3); <font class="comment">// v[2]</font>
00361 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_3">_VB</a>.addValueEx(<a class="code" href="vegetablevb__allocator_8h.html#a5">NL3D_VEGETABLE_VPPOS_BENDINFO</a>, CVertexBuffer::Float3); <font class="comment">// v[9]</font>
00362 }
00363 <font class="comment">// If unlit</font>
00364 <font class="keywordflow">else</font>
00365 {
00366 <font class="comment">// slightly different VertexProgram, v[0].w== BendWeight, and v[9].x== v[0].norm()</font>
00367 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_3">_VB</a>.addValueEx(<a class="code" href="vegetablevb__allocator_8h.html#a0">NL3D_VEGETABLE_VPPOS_POS</a>, CVertexBuffer::Float4); <font class="comment">// v[0]</font>
00368 <font class="comment">// Unlit VP has BlendDistance in v[9].w</font>
00369 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_3">_VB</a>.addValueEx(<a class="code" href="vegetablevb__allocator_8h.html#a5">NL3D_VEGETABLE_VPPOS_BENDINFO</a>, CVertexBuffer::Float4); <font class="comment">// v[9]</font>
00370 }
00371 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_3">_VB</a>.addValueEx(<a class="code" href="vegetablevb__allocator_8h.html#a2">NL3D_VEGETABLE_VPPOS_COLOR0</a>, CVertexBuffer::UChar4); <font class="comment">// v[3]</font>
00372 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_3">_VB</a>.addValueEx(<a class="code" href="vegetablevb__allocator_8h.html#a3">NL3D_VEGETABLE_VPPOS_COLOR1</a>, CVertexBuffer::UChar4); <font class="comment">// v[4]</font>
00373 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_3">_VB</a>.addValueEx(<a class="code" href="vegetablevb__allocator_8h.html#a4">NL3D_VEGETABLE_VPPOS_TEX0</a>, CVertexBuffer::Float2); <font class="comment">// v[8]</font>
00374 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_3">_VB</a>.addValueEx(<a class="code" href="vegetablevb__allocator_8h.html#a6">NL3D_VEGETABLE_VPPOS_CENTER</a>, CVertexBuffer::Float3); <font class="comment">// v[10]</font>
00375 <a class="code" href="classNL3D_1_1CVegetableVBAllocator.html#z823_3">_VB</a>.initEx();
00376
00377 }
00378
00379
00380
00381 } <font class="comment">// NL3D</font>
</pre></div>
<!-- footer -->
<BR><FONT Size=+5> </FONT>
</TD>
<TD WIDTH=15><IMG SRC=/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
</TR>
</TABLE>
</BODY>
</HTML>
|