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<hr><h1>vegetable_sort_block.cpp</h1><a href="vegetable__sort__block_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="vegetable__sort__block_8h.html">3d/vegetable_sort_block.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="radix__sort_8h.html">3d/radix_sort.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="fast__floor_8h.html">3d/fast_floor.h</a>"</font>
00031 
00032 
00033 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00034 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00035 
00036 <font class="keyword">namespace </font>NL3D 
00037 {
00038 
00039 
00040 <font class="comment">// sort triangles with 2 mm of precision. It leaves 64 m with an uint16, which is really sufficient :)</font>
<a name="l00041"></a><a class="code" href="vegetable__sort__block_8cpp.html#a0">00041</a> <font class="preprocessor">#define NL3D_VEGETABLE_TRI_RADIX_KEY_PRECISION  512</font>
00042 <font class="preprocessor"></font>
00043 
00044 <font class="comment">// ***************************************************************************</font>
<a name="l00045"></a><a class="code" href="classNL3D_1_1CVegetableSortBlock.html#a0">00045</a> CVegetableSortBlock::CVegetableSortBlock()
00046 {
00047         <a class="code" href="classNL3D_1_1CVegetableSortBlock.html#o4">ZSortHardMode</a>= <font class="keyword">true</font>;
00048         <a class="code" href="classNL3D_1_1CVegetableSortBlock.html#z820_6">_NTriangles</a>= 0;
00049         <a class="code" href="classNL3D_1_1CVegetableSortBlock.html#z820_7">_NIndices</a>= 0;
00050         <a class="code" href="classNL3D_1_1CVegetableSortBlock.html#o1">_Dirty</a>= <font class="keyword">false</font>;
00051         <a class="code" href="classNL3D_1_1CVegetableSortBlock.html#o2">_UnderWater</a>= <font class="keyword">false</font>;
00052 }
00053 
00054 
00055 <font class="comment">// ***************************************************************************</font>
00056 <font class="comment">// the struct to sort a triangle.</font>
<a name="l00057"></a><a class="code" href="structNL3D_1_1CSortTri.html">00057</a> <font class="keyword">struct  </font>CSortTri
00058 {
00059         <font class="comment">// index of the triangle.</font>
<a name="l00060"></a><a class="code" href="structNL3D_1_1CSortTri.html#m0">00060</a>         <a class="code" href="types__nl_8h.html#a7">uint16</a>  <a class="code" href="structNL3D_1_1CSortTri.html#m0">TriIndex</a>;
00061 
00062         <font class="comment">// QSort only.</font>
00063         <font class="comment">// distance.</font>
<a name="l00064"></a><a class="code" href="structNL3D_1_1CSortTri.html#m1">00064</a>         <font class="keywordtype">float</font>   <a class="code" href="structNL3D_1_1CSortTri.html#m1">Dist</a>;
<a name="l00065"></a><a class="code" href="structNL3D_1_1CSortTri.html#a0">00065</a>         <font class="keywordtype">bool</font>    <a class="code" href="structNL3D_1_1CSortTri.html#a0">operator&lt;</a>(<font class="keyword">const</font> CSortTri &amp;o)<font class="keyword"> const</font>
00066 <font class="keyword">        </font>{
00067                 <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CSortTri.html#m1">Dist</a>&gt;o.Dist;
00068         }
00069 };
00070 
00071 
00072 <font class="comment">// ***************************************************************************</font>
<a name="l00073"></a><a class="code" href="classNL3D_1_1CVegetableSortBlock.html#a2">00073</a> <font class="keywordtype">void</font>                    CVegetableSortBlock::updateSortBlock(CVegetableManager &amp;vegetManager)
00074 {
00075         <font class="comment">// if nothing to update (ie instance added/deleted do not impact me).</font>
00076         <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CVegetableSortBlock.html#o1">_Dirty</a>)
00077         {
00078                 <font class="comment">// nothing to do.</font>
00079                 <font class="keywordflow">return</font>;
00080         }
00081         <font class="keywordflow">else</font>
00082         {
00083                 <font class="comment">// Ok clean me now.</font>
00084                 <a class="code" href="classNL3D_1_1CVegetableSortBlock.html#o1">_Dirty</a>= <font class="keyword">false</font>;
00085         }
00086 
00087 
00088         <font class="comment">// compute number of triangles.</font>
00089         <a class="code" href="classNL3D_1_1CVegetableSortBlock.html#z820_6">_NTriangles</a>= 0;
00090         CVegetableInstanceGroup         *ptrIg= <a class="code" href="classNL3D_1_1CVegetableSortBlock.html#o3">_InstanceGroupList</a>.begin();
00091         <font class="keywordflow">while</font>(ptrIg)
00092         {
00093                 <font class="comment">// add only zsort rdrPass triangles.</font>
00094                 <a class="code" href="classNL3D_1_1CVegetableSortBlock.html#z820_6">_NTriangles</a>+= ptrIg-&gt;_RdrPass[<a class="code" href="vegetable__def_8h.html#a5">NL3D_VEGETABLE_RDRPASS_UNLIT_2SIDED_ZSORT</a>].NTriangles;
00095 
00096                 <font class="comment">// next Ig in the SortBlock</font>
00097                 ptrIg= (CVegetableInstanceGroup*)(ptrIg-&gt;Next);
00098         }
00099         <font class="comment">// compute number of indices</font>
00100         <a class="code" href="classNL3D_1_1CVegetableSortBlock.html#z820_7">_NIndices</a>= <a class="code" href="classNL3D_1_1CVegetableSortBlock.html#z820_6">_NTriangles</a>*3;
00101 
00102 
00103         <font class="comment">// if no triangles, clear and go</font>
00104         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CVegetableSortBlock.html#z820_6">_NTriangles</a> == 0)
00105         {
00106                 <font class="comment">// reset the array of indices.</font>
00107                 <a class="code" href="classNL3D_1_1CVegetableSortBlock.html#z820_4">_SortedTriangleArray</a>.<a class="code" href="classNLMISC_1_1CObjectVector.html#z290_0">clear</a>();
00108                 <font class="comment">// bye</font>
00109                 <font class="keywordflow">return</font>;
00110         }
00111         <font class="keywordflow">else</font>
00112         {
00113                 <font class="comment">// else, re-allocate the array</font>
00114                 <a class="code" href="classNL3D_1_1CVegetableSortBlock.html#z820_4">_SortedTriangleArray</a>.<a class="code" href="classNLMISC_1_1CObjectVector.html#z290_1">resize</a>(<a class="code" href="classNL3D_1_1CVegetableSortBlock.html#z820_7">_NIndices</a> * <a class="code" href="vegetable__def_8h.html#a10">NL3D_VEGETABLE_NUM_QUADRANT</a>);
00115         }
00116 
00117 
00118         <font class="comment">// resize an array for sorting.</font>
00119         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVegetableSortBlock.html#z820_6">_NTriangles</a> &lt; 65536);
00120         <font class="keyword">static</font>  std::vector&lt;CSortTri&gt;   triSort;
00121         <font class="keyword">static</font>  std::vector&lt;uint32&gt;             triIndices;
00122         triSort.clear();
00123         triSort.resize(<a class="code" href="classNL3D_1_1CVegetableSortBlock.html#z820_6">_NTriangles</a>);
00124         triIndices.resize(<a class="code" href="classNL3D_1_1CVegetableSortBlock.html#z820_7">_NIndices</a>);
00125 
00126 
00127         <font class="comment">// for all quadrants</font>
00128         <font class="keywordflow">for</font>(<a class="code" href="types__nl_8h.html#a13">uint</a> quadrant=0; quadrant&lt;<a class="code" href="vegetable__def_8h.html#a10">NL3D_VEGETABLE_NUM_QUADRANT</a>; quadrant++)
00129         {
00130                 <font class="comment">// fill triSort with all ig info.</font>
00131                 <font class="comment">//-------------</font>
00132                 CSortTri        *triPtr= &amp;triSort[0];
00133                 <a class="code" href="types__nl_8h.html#a9">uint32</a>          *triIdxPtr= &amp;triIndices[0];
00134                 <a class="code" href="types__nl_8h.html#a13">uint</a>            triId= 0;
00135                 <font class="comment">// for all igs in the sortBlock.</font>
00136                 ptrIg= <a class="code" href="classNL3D_1_1CVegetableSortBlock.html#o3">_InstanceGroupList</a>.begin();
00137                 <font class="keywordflow">while</font>(ptrIg)
00138                 {
00139                         CVegetableInstanceGroup::CVegetableRdrPass      &amp;vegetRdrPass= ptrIg-&gt;_RdrPass[<a class="code" href="vegetable__def_8h.html#a5">NL3D_VEGETABLE_RDRPASS_UNLIT_2SIDED_ZSORT</a>];
00140 
00141                         <font class="comment">// add only zsort rdrPass triangles.</font>
00142                         <font class="keywordflow">for</font>(<a class="code" href="types__nl_8h.html#a13">uint</a> i=0; i&lt;vegetRdrPass.NTriangles; i++, triPtr++, triId++)
00143                         {
00144                                 <font class="comment">// QSort.</font>
00145                                 triPtr-&gt;Dist = ptrIg-&gt;_TriangleQuadrantOrders[quadrant][i];
00146 
00147                                 <font class="comment">// copy tri info</font>
00148                                 triPtr-&gt;TriIndex= triId;
00149                                         
00150                                 <font class="comment">// fill the triangle indices.</font>
00151                                 *(triIdxPtr++)= vegetRdrPass.TriangleIndices[i*3 + 0];
00152                                 *(triIdxPtr++)= vegetRdrPass.TriangleIndices[i*3 + 1];
00153                                 *(triIdxPtr++)= vegetRdrPass.TriangleIndices[i*3 + 2];
00154                         }
00155 
00156                         <font class="comment">// next Ig in the SortBlock</font>
00157                         ptrIg= (CVegetableInstanceGroup*)(ptrIg-&gt;Next);
00158                 }
00159 
00160                 <font class="comment">// sort the array according to distance</font>
00161                 <font class="comment">//-------------</font>
00162                 <font class="comment">// QSort.</font>
00163                 sort(triSort.begin(), triSort.end());
00164 
00165 
00166                 <font class="comment">// Fill result.</font>
00167                 <font class="comment">//-------------</font>
00168                 <font class="comment">// init quadrant ptr.</font>
00169                 <a class="code" href="classNL3D_1_1CVegetableSortBlock.html#z820_5">_SortedTriangleIndices</a>[quadrant]= <a class="code" href="classNL3D_1_1CVegetableSortBlock.html#z820_4">_SortedTriangleArray</a>.<a class="code" href="classNLMISC_1_1CObjectVector.html#z291_2">getPtr</a>() + quadrant * <a class="code" href="classNL3D_1_1CVegetableSortBlock.html#z820_7">_NIndices</a>;
00170 
00171                 <font class="comment">// fill the indices.</font>
00172                 <a class="code" href="types__nl_8h.html#a9">uint32</a>  *pIdx= <a class="code" href="classNL3D_1_1CVegetableSortBlock.html#z820_5">_SortedTriangleIndices</a>[quadrant];
00173                 <font class="keywordflow">for</font>(<a class="code" href="types__nl_8h.html#a13">uint</a> i=0; i&lt;<a class="code" href="classNL3D_1_1CVegetableSortBlock.html#z820_6">_NTriangles</a>; i++)
00174                 {
00175                         <a class="code" href="types__nl_8h.html#a9">uint32</a>  idTriIdx= triSort[i].TriIndex * 3;
00176                         *(pIdx++)= triIndices[idTriIdx+0];
00177                         *(pIdx++)= triIndices[idTriIdx+1];
00178                         *(pIdx++)= triIndices[idTriIdx+2];
00179                 }
00180         }
00181 }
00182 
00183 
00184 
00185 
00186 } <font class="comment">// NL3D</font>
</pre></div>

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