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<hr><h1>vegetable_shape.h</h1><a href="vegetable__shape_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_VEGETABLE_SHAPE_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_VEGETABLE_SHAPE_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="3d_2primitive__block_8h.html">3d/primitive_block.h</a>"</font>
00032
00033
00034 <font class="keyword">namespace </font>NL3D
00035 {
00036
00037
00038
00039 <font class="comment">// ***************************************************************************</font>
<a name="l00046"></a><a class="code" href="classNL3D_1_1CVegetableShapeBuild.html">00046</a> <font class="comment"></font><font class="keyword">class </font>CVegetableShapeBuild
00047 {
00048 <font class="keyword">public</font>:
00049
<a name="l00054"></a><a class="code" href="classNL3D_1_1CVegetableShapeBuild.html#s3">00054</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CVegetableShapeBuild.html#s3">TBendCenterMode</a> {<a class="code" href="classNL3D_1_1CVegetableShapeBuild.html#s3s0">BendCenterNull</a>=0, <a class="code" href="classNL3D_1_1CVegetableShapeBuild.html#s3s1">BendCenterZ</a>, <a class="code" href="classNL3D_1_1CVegetableShapeBuild.html#s3s2">BendCenterModeCount</a>};
00055
<a name="l00062"></a><a class="code" href="classNL3D_1_1CVegetableShapeBuild.html#m0">00062</a> CVertexBuffer <a class="code" href="classNL3D_1_1CVegetableShapeBuild.html#m0">VB</a>;
<a name="l00064"></a><a class="code" href="classNL3D_1_1CVegetableShapeBuild.html#m1">00064</a> CPrimitiveBlock <a class="code" href="classNL3D_1_1CVegetableShapeBuild.html#m1">PB</a>;
<a name="l00066"></a><a class="code" href="classNL3D_1_1CVegetableShapeBuild.html#m2">00066</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CVegetableShapeBuild.html#m2">Lighted</a>;
<a name="l00068"></a><a class="code" href="classNL3D_1_1CVegetableShapeBuild.html#m3">00068</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CVegetableShapeBuild.html#m3">PreComputeLighting</a>;
<a name="l00070"></a><a class="code" href="classNL3D_1_1CVegetableShapeBuild.html#m4">00070</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CVegetableShapeBuild.html#m4">DoubleSided</a>;
<a name="l00074"></a><a class="code" href="classNL3D_1_1CVegetableShapeBuild.html#m5">00074</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CVegetableShapeBuild.html#m5">AlphaBlend</a>;
<a name="l00079"></a><a class="code" href="classNL3D_1_1CVegetableShapeBuild.html#m6">00079</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CVegetableShapeBuild.html#m6">BestSidedPreComputeLighting</a>;
<a name="l00081"></a><a class="code" href="classNL3D_1_1CVegetableShapeBuild.html#m7">00081</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CVegetableShapeBuild.html#m7">MaxBendWeight</a>;
<a name="l00083"></a><a class="code" href="classNL3D_1_1CVegetableShapeBuild.html#m8">00083</a> <a class="code" href="classNL3D_1_1CVegetableShapeBuild.html#s3">TBendCenterMode</a> <a class="code" href="classNL3D_1_1CVegetableShapeBuild.html#m8">BendCenterMode</a>;
00084
00085 <font class="keyword">public</font>:
<a name="l00086"></a><a class="code" href="classNL3D_1_1CVegetableShapeBuild.html#a0">00086</a> <a class="code" href="classNL3D_1_1CVegetableShapeBuild.html#a0">CVegetableShapeBuild</a>()
00087 {
00088 <a class="code" href="classNL3D_1_1CVegetableShapeBuild.html#m2">Lighted</a>= <font class="keyword">false</font>;
00089 <a class="code" href="classNL3D_1_1CVegetableShapeBuild.html#m4">DoubleSided</a>= <font class="keyword">false</font>;
00090 <a class="code" href="classNL3D_1_1CVegetableShapeBuild.html#m3">PreComputeLighting</a>= <font class="keyword">false</font>;
00091 <a class="code" href="classNL3D_1_1CVegetableShapeBuild.html#m5">AlphaBlend</a>= <font class="keyword">false</font>;
00092 <a class="code" href="classNL3D_1_1CVegetableShapeBuild.html#m6">BestSidedPreComputeLighting</a>= <font class="keyword">false</font>;
00093 <a class="code" href="classNL3D_1_1CVegetableShapeBuild.html#m7">MaxBendWeight</a>= 0;
00094 <a class="code" href="classNL3D_1_1CVegetableShapeBuild.html#m8">BendCenterMode</a>= <a class="code" href="classNL3D_1_1CVegetableShapeBuild.html#s3s0">BendCenterNull</a>;
00095 }
00096
00097 };
00098
00099
00100
00101 <font class="comment">// ***************************************************************************</font>
<a name="l00108"></a><a class="code" href="classNL3D_1_1CVegetableShape.html">00108</a> <font class="comment"></font><font class="keyword">class </font>CVegetableShape
00109 {
00110 <font class="keyword">public</font>:
00111
00113 <a class="code" href="classNL3D_1_1CVegetableShape.html#a0">CVegetableShape</a>();
00114
00118 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableShape.html#a1">build</a>(CVegetableShapeBuild &vbuild);
00119
00120
00123 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableShape.html#a2">loadShape</a>(<font class="keyword">const</font> std::string &shape);
00124
00126 <font class="comment">// @{</font>
00127
<a name="l00129"></a><a class="code" href="classNL3D_1_1CVegetableShape.html#z818_0">00129</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CVegetableShape.html#z818_0">Lighted</a>;
<a name="l00130"></a><a class="code" href="classNL3D_1_1CVegetableShape.html#z818_1">00130</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CVegetableShape.html#z818_1">DoubleSided</a>;
<a name="l00131"></a><a class="code" href="classNL3D_1_1CVegetableShape.html#z818_2">00131</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CVegetableShape.html#z818_2">PreComputeLighting</a>;
<a name="l00132"></a><a class="code" href="classNL3D_1_1CVegetableShape.html#z818_3">00132</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CVegetableShape.html#z818_3">AlphaBlend</a>;
<a name="l00133"></a><a class="code" href="classNL3D_1_1CVegetableShape.html#z818_4">00133</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CVegetableShape.html#z818_4">BestSidedPreComputeLighting</a>;
<a name="l00134"></a><a class="code" href="classNL3D_1_1CVegetableShape.html#z818_5">00134</a> CVegetableShapeBuild::TBendCenterMode <a class="code" href="classNL3D_1_1CVegetableShape.html#z818_5">BendCenterMode</a>;
<a name="l00138"></a><a class="code" href="classNL3D_1_1CVegetableShape.html#z818_6">00138</a> CVertexBuffer <a class="code" href="classNL3D_1_1CVegetableShape.html#z818_6">VB</a>;
<a name="l00140"></a><a class="code" href="classNL3D_1_1CVegetableShape.html#z818_7">00140</a> std::vector<uint32> <a class="code" href="classNL3D_1_1CVegetableShape.html#z818_7">TriangleIndices</a>;
00141 <font class="comment">// @}</font>
00142
00143
00145 <font class="comment">// @{</font>
<a name="l00147"></a><a class="code" href="classNL3D_1_1CVegetableShape.html#z819_0">00147</a> <font class="comment"> std::vector<uint32> InstanceVertices;</font>
00148 <font class="comment">// @}</font>
00149
00150
00152 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableShape.html#a3">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f);
00153
00154 <font class="keyword">private</font>:
00155 };
00156
00157
00158 } <font class="comment">// NL3D</font>
00159
00160
00161 <font class="preprocessor">#endif // NL_VEGETABLE_SHAPE_H</font>
00162 <font class="preprocessor"></font>
00163 <font class="comment">/* End of vegetable_shape.h */</font>
</pre></div>
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