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<hr><h1>vegetable_blend_layer_model.cpp</h1><a href="vegetable__blend__layer__model_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="vegetable__blend__layer__model_8h.html">3d/vegetable_blend_layer_model.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="vegetable__manager_8h.html">3d/vegetable_manager.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="vegetable__sort__block_8h.html">3d/vegetable_sort_block.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="render__trav_8h.html">3d/render_trav.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="clip__trav_8h.html">3d/clip_trav.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="hierarchical__timer_8h.html">nel/misc/hierarchical_timer.h</a>"</font>
00035
00036
00037 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00038
00039 <font class="keyword">namespace </font>NL3D {
00040
00041
00042 <font class="comment">// ***************************************************************************</font>
<a name="l00043"></a><a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#d0">00043</a> <font class="keywordtype">void</font> CVegetableBlendLayerModel::registerBasic()
00044 {
00045 CMOT::registerModel(<a class="code" href="namespaceNL3D.html#a278">VegetableBlendLayerModelId</a>, <a class="code" href="namespaceNL3D.html#a276">TransformId</a>, CVegetableBlendLayerModel::creator);
00046 CMOT::registerObs(<a class="code" href="namespaceNL3D.html#a232">RenderTravId</a>, <a class="code" href="namespaceNL3D.html#a278">VegetableBlendLayerModelId</a>, CVegetableBlendLayerRenderObs::creator);
00047 CMOT::registerObs(<a class="code" href="namespaceNL3D.html#a25">ClipTravId</a>, <a class="code" href="namespaceNL3D.html#a278">VegetableBlendLayerModelId</a>, CVegetableBlendLayerClipObs::creator);
00048 }
00049
00050
00051 <font class="comment">// ***************************************************************************</font>
<a name="l00052"></a><a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#b0">00052</a> CVegetableBlendLayerModel::CVegetableBlendLayerModel()
00053 {
00054 <a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#m0">VegetableManager</a>= NULL;
00055
00056 <font class="comment">// The model must always be renderer in transparency pass only.</font>
00057 <a class="code" href="classNL3D_1_1CTransform.html#a0">setTransparency</a>(<font class="keyword">true</font>);
00058 <a class="code" href="classNL3D_1_1CTransform.html#a1">setOpacity</a>(<font class="keyword">false</font>);
00059
00060 <font class="comment">// The model is of course renderable</font>
00061 CTransform::setIsRenderable(<font class="keyword">true</font>);
00062 }
00063
00064
00065 <font class="comment">// ***************************************************************************</font>
<a name="l00066"></a><a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#a0">00066</a> <font class="keywordtype">void</font> CVegetableBlendLayerModel::initModel()
00067 {
00068 CTransform::initModel();
00069
00070 <a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#n0">_HrcObs</a>= safe_cast<CTransformHrcObs *>(<a class="code" href="classNL3D_1_1IModel.html#b3">getObs</a>(<a class="code" href="namespaceNL3D.html#a41">HrcTravId</a>));
00071 }
00072
00073
00074 <font class="comment">// ***************************************************************************</font>
<a name="l00075"></a><a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#a1">00075</a> <font class="keywordtype">void</font> CVegetableBlendLayerModel::setWorldPos(<font class="keyword">const</font> CVector &pos)
00076 {
00077 <font class="comment">// setup directly in the hrcObs the local matrix.</font>
00078 <a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#n0">_HrcObs</a>->LocalMatrix.setPos(pos);
00079
00080 <font class="comment">// setup directly in the hrcObs the world matrix.</font>
00081 <a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#n0">_HrcObs</a>->WorldMatrix.setPos(pos);
00082
00083 }
00084
00085
00086 <font class="comment">// ***************************************************************************</font>
<a name="l00087"></a><a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#c0">00087</a> <font class="keywordtype">void</font> CVegetableBlendLayerModel::render(IDriver *driver)
00088 {
00089 <a class="code" href="hierarchical__timer_8h.html#a4">H_AUTO</a>( NL3D_Vegetable_Render );
00090
00091 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#m0">VegetableManager</a>);
00092
00093 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#m1">SortBlocks</a>.size()==0)
00094 <font class="keywordflow">return</font>;
00095
00096 <font class="comment">// Setup VegetableManager renderState (like pre-setuped material)</font>
00097 <font class="comment">//==================</font>
00098 <a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#m0">VegetableManager</a>->setupRenderStateForBlendLayerModel(driver);
00099
00100
00101 <font class="comment">// Render SortBlocks of this layer</font>
00102 <font class="comment">//==================</font>
00103 uint rdrPass= <a class="code" href="vegetable__def_8h.html#a5">NL3D_VEGETABLE_RDRPASS_UNLIT_2SIDED_ZSORT</a>;
00104
00105 <font class="comment">// first time, activate the hard VB.</font>
00106 <font class="keywordtype">bool</font> precVBHardMode= <font class="keyword">true</font>;
00107 CVegetableVBAllocator *vbAllocator= &<a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#m0">VegetableManager</a>->getVBAllocatorForRdrPassAndVBHardMode(rdrPass, 1);
00108 vbAllocator->activate();
00109
00110 <font class="comment">// profile</font>
00111 CPrimitiveProfile ppIn, ppOut;
00112 driver->profileRenderedPrimitives(ppIn, ppOut);
00113 uint precNTriRdr= ppOut.NTriangles;
00114
00115 <font class="comment">// render from back to front the list setuped in CVegetableManager::render()</font>
00116 <font class="keywordflow">for</font>(uint i=0; i<<a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#m1">SortBlocks</a>.size();i++)
00117 {
00118 CVegetableSortBlock *ptrSortBlock= <a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#m1">SortBlocks</a>[i];
00119
00120 <font class="comment">// change of VertexBuffer (soft / hard) if needed.</font>
00121 <font class="keywordflow">if</font>(ptrSortBlock->ZSortHardMode != precVBHardMode)
00122 {
00123 <font class="comment">// setup new VB for hardMode.</font>
00124 CVegetableVBAllocator *vbAllocator= &<a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#m0">VegetableManager</a>->getVBAllocatorForRdrPassAndVBHardMode(rdrPass, ptrSortBlock->ZSortHardMode);
00125 vbAllocator->activate();
00126 <font class="comment">// prec.</font>
00127 precVBHardMode= ptrSortBlock->ZSortHardMode;
00128 }
00129
00130 <font class="comment">// render him. we are sure that size > 0, because tested before.</font>
00131 driver->renderSimpleTriangles(
00132 ptrSortBlock->_SortedTriangleIndices[ptrSortBlock->_QuadrantId],
00133 ptrSortBlock->_NTriangles);
00134 }
00135
00136 <font class="comment">// add number of triangles rendered with vegetable manager.</font>
00137 driver->profileRenderedPrimitives(ppIn, ppOut);
00138 <a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#m0">VegetableManager</a>->_NumVegetableFaceRendered+= ppOut.NTriangles-precNTriRdr;
00139
00140
00141 <font class="comment">// refresh list now!</font>
00142 <font class="comment">// We must do it here, because if CVegetableManager::render() is no more called (eg: disabled),</font>
00143 <font class="comment">// then the blend layers models must do nothing.</font>
00144 <a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#m1">SortBlocks</a>.clear();
00145
00146
00147 <font class="comment">// Reset RenderState.</font>
00148 <font class="comment">//==================</font>
00149 <a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#m0">VegetableManager</a>->exitRenderStateForBlendLayerModel(driver);
00150
00151 }
00152
00153
00154 <font class="comment">// ***************************************************************************</font>
<a name="l00155"></a><a class="code" href="classNL3D_1_1CVegetableBlendLayerRenderObs.html#a0">00155</a> <font class="keywordtype">void</font> CVegetableBlendLayerRenderObs::traverse(IObs *caller)
00156 {
00157 CRenderTrav *rTrav= safe_cast<CRenderTrav*>(Trav);
00158 safe_cast<CVegetableBlendLayerModel*>(Model)->render(rTrav->getDriver());
00159 }
00160
00161
00162 } <font class="comment">// NL3D</font>
</pre></div>
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