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<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center>
<hr><h1>u_scene.h</h1><a href="u__scene_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_U_SCENE_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_U_SCENE_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="animation__time_8h.html">nel/3d/animation_time.h</a>"</font>
00031
00032
00033 <font class="keyword">namespace </font>NLMISC
00034 {
00035 <font class="keyword">class </font>CRGBA;
00036 <font class="keyword">class </font>CVector;
00037 };
00038
00039 <font class="keyword">namespace </font>NL3D
00040 {
00041
00042
00043 <font class="keyword">class </font>UCamera;
00044 <font class="keyword">class </font>UInstance;
00045 <font class="keyword">class </font>ULandscape;
00046 <font class="keyword">class </font>UInstanceGroup;
00047 <font class="keyword">class </font>USkeleton;
00048 <font class="keyword">class </font>UTransform;
00049 <font class="keyword">class </font>UVisualCollisionManager;
00050 <font class="keyword">class </font>UAnimationSet;
00051 <font class="keyword">class </font>UPlayListManager;
00052 <font class="keyword">class </font>UPointLight;
00053
00054
00055 <font class="comment">//****************************************************************************</font>
<a name="l00067"></a><a class="code" href="classNL3D_1_1UScene.html">00067</a> <font class="comment"></font><font class="keyword">class </font>UScene
00068 {
00069 <font class="keyword">protected</font>:
00070
00072 <font class="comment">// @{</font>
<a name="l00073"></a><a class="code" href="classNL3D_1_1UScene.html#z65_0">00073</a> <a class="code" href="classNL3D_1_1UScene.html#z65_0">UScene</a>() {}
<a name="l00074"></a><a class="code" href="classNL3D_1_1UScene.html#z65_1">00074</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1UScene.html#z65_1">~UScene</a>() {}
00075 <font class="comment">// @}</font>
00076
00077 <font class="keyword">public</font>:
00078
00080
00081
00088 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z66_0">render</a>()=0;
00089
00093 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z66_1">animate</a> (<a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time) =0;
00094
00096
00097
00099
00100
00101 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z67_0">setCam</a>(UCamera *cam)=0;
00103 <font class="keyword">virtual</font> UCamera *<a class="code" href="classNL3D_1_1UScene.html#z67_1">getCam</a>()=0;
00105 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z67_2">setViewport</a>(<font class="keyword">const</font> <font class="keyword">class</font> CViewport& viewport)=0;
00107 <font class="keyword">virtual</font> CViewport <a class="code" href="classNL3D_1_1UScene.html#z67_3">getViewport</a>()=0;
00109
00110
00112
00116
00118 <font class="keyword">virtual</font> UCamera *<a class="code" href="classNL3D_1_1UScene.html#z68_0">createCamera</a>()=0;
00120 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z68_1">deleteCamera</a>(UCamera *cam)=0;
00121
00126 <font class="keyword">virtual</font> UInstance *<a class="code" href="classNL3D_1_1UScene.html#z68_2">createInstance</a>(<font class="keyword">const</font> std::string &shapeName)=0;
00130 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z68_3">createInstanceAsync</a>(<font class="keyword">const</font> std::string &shapeName,UInstance**ppInstance)=0;
00131
00136 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z68_4">createInstanceGroupAndAddToSceneAsync</a> (<font class="keyword">const</font> std::string &instanceGroup,
00137 UInstanceGroup **pIG,
00138 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &offset
00139 ) = 0;
00140
00143 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z68_5">stopCreatingAndAddingIG</a>(UInstanceGroup **pIG) = 0;
00144
00145
00148 <font class="keyword">virtual</font> UTransform *<a class="code" href="classNL3D_1_1UScene.html#z68_6">createTransform</a>()=0;
00151 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z68_7">deleteInstance</a>(UInstance *inst)=0;
00152
00157 <font class="keyword">virtual</font> USkeleton *<a class="code" href="classNL3D_1_1UScene.html#z68_8">createSkeleton</a>(<font class="keyword">const</font> std::string &shapeName)=0;
00160 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z68_9">deleteSkeleton</a>(USkeleton *skel)=0;
00161
00163 <font class="keyword">virtual</font> ULandscape *<a class="code" href="classNL3D_1_1UScene.html#z68_10">createLandscape</a>()=0;
00165 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z68_11">deleteLandscape</a>(ULandscape *land)=0;
00166
00170 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z68_12">setToGlobalInstanceGroup</a>(UInstanceGroup *pIGU) = 0;
00171 <font class="comment">//virtual UInstanceGroup *createInstanceGroup(const std::string &instanceGroup) =0;</font>
00173 <font class="comment"> //virtual void deleteInstanceGroup(UInstanceGroup *group) =0;</font>
00174
00175
00177 <font class="keyword">virtual</font> UPointLight *<a class="code" href="classNL3D_1_1UScene.html#z68_13">createPointLight</a>()=0;
00179 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z68_14">deletePointLight</a>(UPointLight *light)=0;
00180
00181
00183
00185 <font class="comment">// @{</font>
00187 <font class="comment"> virtual UAnimationSet *createAnimationSet() =0;</font>
00189 <font class="comment"> virtual UAnimationSet *createAnimationSet(const std::string &animationSetFile) =0;</font>
00191 <font class="comment"> virtual void deleteAnimationSet(UAnimationSet *animationSet) =0;</font>
00193 <font class="comment"> virtual UPlayListManager *createPlayListManager() =0;</font>
00195 <font class="comment"> virtual void deletePlayListManager(UPlayListManager *playListManager) =0;</font>
00198 <font class="comment"></font> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z69_5">setAutomaticAnimationSet</a>(UAnimationSet *as) = 0;
00199 <font class="comment">// @}</font>
00200
00202
00203 <font class="keyword">virtual</font> UVisualCollisionManager *<a class="code" href="classNL3D_1_1UScene.html#z70_0">createVisualCollisionManager</a>() =0;
00204 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z70_1">deleteVisualCollisionManager</a>(UVisualCollisionManager *mgr) =0;
00206
00207
00209
00210
<a name="l00218"></a><a class="code" href="classNL3D_1_1UScene.html#z71_0">00218</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1UScene.html#z71_0">TPolygonBalancingMode</a> {<a class="code" href="classNL3D_1_1UScene.html#z71_0s0">PolygonBalancingOff</a>=0, <a class="code" href="classNL3D_1_1UScene.html#z71_0s1">PolygonBalancingOn</a>, <a class="code" href="classNL3D_1_1UScene.html#z71_0s2">PolygonBalancingClamp</a>, <a class="code" href="classNL3D_1_1UScene.html#z71_0s3">CountPolygonBalancing</a> };
00219
00221 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z71_1">setPolygonBalancingMode</a>(<a class="code" href="classNL3D_1_1UScene.html#z71_0">TPolygonBalancingMode</a> polBalMode) =0;
00223 <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1UScene.html#z71_0">TPolygonBalancingMode</a> <a class="code" href="classNL3D_1_1UScene.html#z71_2">getPolygonBalancingMode</a>() <font class="keyword">const</font> =0;
00224
00225
00229 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z71_3">setLoadMaxPolygon</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> nFaces) =0;
00233 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="classNL3D_1_1UScene.html#z71_4">getLoadMaxPolygon</a>() =0;
00237 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1UScene.html#z71_5">getNbFaceAsked</a> () <font class="keyword">const</font> =0;
00238
00239
00243 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z71_6">setGroupLoadMaxPolygon</a>(<font class="keyword">const</font> std::string &group, <a class="code" href="types__nl_8h.html#a13">uint</a> nFaces) =0;
00247 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="classNL3D_1_1UScene.html#z71_7">getGroupLoadMaxPolygon</a>(<font class="keyword">const</font> std::string &group) =0;
00251 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1UScene.html#z71_8">getGroupNbFaceAsked</a> (<font class="keyword">const</font> std::string &group) <font class="keyword">const</font> =0;
00252
00254
00256
00257
00260 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z72_0">setStaticCoarseMeshManagerTexture</a> (<font class="keyword">const</font> <font class="keywordtype">char</font> *sPath) =0;
00261
00264 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z72_1">setDynamicCoarseMeshManagerTexture</a> (<font class="keyword">const</font> <font class="keywordtype">char</font> *sPath) =0;
00265
00269 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z72_2">setCoarseMeshLightingUpdate</a>(<a class="code" href="types__nl_8h.html#a5">uint8</a> period) =0;
00270
00272 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a5">uint8</a> <a class="code" href="classNL3D_1_1UScene.html#z72_3">getCoarseMeshLightingUpdate</a>() <font class="keyword">const</font> =0;
00273
00275
00276
00278
00279
00283 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z73_0">enableLightingSystem</a>(<font class="keywordtype">bool</font> enable) =0;
00284
00285
00287 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z73_1">setAmbientGlobal</a>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> ambient) =0;
00289 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z73_2">setSunAmbient</a>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> ambient) =0;
00291 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z73_3">setSunDiffuse</a>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> diffuse) =0;
00293 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z73_4">setSunSpecular</a>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> specular) =0;
00295 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z73_5">setSunDirection</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &direction) =0;
00296
00297
00299 <font class="keyword">virtual</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1UScene.html#z73_6">getAmbientGlobal</a>() <font class="keyword">const</font> =0;
00301 <font class="keyword">virtual</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1UScene.html#z73_7">getSunAmbient</a>() <font class="keyword">const</font> =0;
00303 <font class="keyword">virtual</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1UScene.html#z73_8">getSunDiffuse</a>() <font class="keyword">const</font> =0;
00305 <font class="keyword">virtual</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1UScene.html#z73_9">getSunSpecular</a>() <font class="keyword">const</font> =0;
00307 <font class="keyword">virtual</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1UScene.html#z73_10">getSunDirection</a>() <font class="keyword">const</font> =0;
00308
00313 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z73_11">setMaxLightContribution</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> nlights) =0;
00315 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="classNL3D_1_1UScene.html#z73_12">getMaxLightContribution</a>() <font class="keyword">const</font> =0;
00316
00325 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z73_13">setLightTransitionThreshold</a>(<font class="keywordtype">float</font> lightTransitionThreshold) =0;
00327 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1UScene.html#z73_14">getLightTransitionThreshold</a>() <font class="keyword">const</font> =0;
00328
00329
00331
00332
00334
00335
00341 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z74_0">setLayersRenderingOrder</a>(<font class="keywordtype">bool</font> directOrder = <font class="keyword">true</font>) = 0;
00342 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1UScene.html#z74_1">getLayersRenderingOrder</a>() <font class="keyword">const</font> = 0;
00344
00345
00347
00348
00350 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z75_0">setGlobalWindPower</a>(<font class="keywordtype">float</font> gwp) =0;
00352 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1UScene.html#z75_1">getGlobalWindPower</a>() <font class="keyword">const</font> =0;
00353
00355 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z75_2">setGlobalWindDirection</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &gwd) =0;
00357 <font class="keyword">virtual</font> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &<a class="code" href="classNL3D_1_1UScene.html#z75_3">getGlobalWindDirection</a>() <font class="keyword">const</font> =0;
00358
00360
00361
00363
00364
00366 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z76_0">resetCLodManager</a>() =0;
00367
00375 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="classNL3D_1_1UScene.html#z76_1">loadCLodShapeBank</a>(<font class="keyword">const</font> std::string &fileName) =0;
00376
00378 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z76_2">deleteCLodShapeBank</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> bankId) =0;
00379
00382 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a8">sint32</a> <a class="code" href="classNL3D_1_1UScene.html#z76_3">getCLodShapeIdByName</a>(<font class="keyword">const</font> std::string &name) <font class="keyword">const</font> =0;
00383
00386 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a8">sint32</a> <a class="code" href="classNL3D_1_1UScene.html#z76_4">getCLodAnimIdByName</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> shapeId, <font class="keyword">const</font> std::string &name) <font class="keyword">const</font> =0;
00387
00389
00390 };
00391
00392
00393 } <font class="comment">// NL3D</font>
00394
00395
00396 <font class="preprocessor">#endif // NL_U_SCENE_H</font>
00397 <font class="preprocessor"></font>
00398 <font class="comment">/* End of u_scene.h */</font>
</pre></div>
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