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<hr><h1>u_ps_sound_impl.h</h1><a href="u__ps__sound__impl_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2000, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_PS_SOUND_IMPL_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_PS_SOUND_IMPL_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include <string></font>
00031 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="rgba_8h.html">nel/misc/rgba.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="u__audio__mixer_8h.html">nel/sound/u_audio_mixer.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="u__particle__system__sound_8h.html">nel/3d/u_particle_system_sound.h</a>"</font>
00035
00036
00037 <font class="comment">// WARNING : this file is not intended to be directly included by the client. </font>
00038 <font class="comment">// It is just used to avoid a dependencie between NL3D and NLSOUND</font>
00039
<a name="l00040"></a><a class="code" href="u__ps__sound__impl_8h.html#a0">00040</a> <font class="preprocessor">#define NL3D_MEM_PS_SOUND NL_ALLOC_CONTEXT( 3dPSSnd )</font>
00041 <font class="preprocessor"></font>
00042 <font class="keyword">namespace </font>NL3D
00043 {
00044
00045
00046 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a316">SpawnedSourceEndedCallback</a>(<a class="code" href="classNLSOUND_1_1USource.html">NLSOUND::USource</a> *source, <font class="keywordtype">void</font> *userParam);
00047
00048
00049 <font class="keyword">class </font>CPSSoundServImpl;
00050
00051
<a name="l00053"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html">00053</a> <font class="keyword">class </font>CPSSoundInstanceImpl : <font class="keyword">public</font> UPSSoundInstance
00054 {
00055 <font class="keyword">public</font>:
00057
<a name="l00059"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a0">00059</a> <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a0">CPSSoundInstanceImpl</a>()
00060 : <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>(NULL), <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n2">_SoundServImpl</a>(NULL), <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n1">_Spawned</a>(false)
00061 {
00062 <a class="code" href="u__ps__sound__impl_8h.html#a0">NL3D_MEM_PS_SOUND</a>
00063 }
00064
<a name="l00066"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a1">00066</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a1">init</a>(<a class="code" href="classNLSOUND_1_1USource.html">NLSOUND::USource</a> *source, CPSSoundServImpl *soundServImp, <font class="keywordtype">bool</font> spawned)
00067 {
00068 <a class="code" href="u__ps__sound__impl_8h.html#a0">NL3D_MEM_PS_SOUND</a>
00069 <a class="code" href="debug_8h.html#a6">nlassert</a>(source);
00070 <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a> = source;
00071 <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n1">_Spawned</a> = spawned;
00072 <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n2">_SoundServImpl</a> = soundServImp;
00073 }
00074
<a name="l00076"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a2">00076</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a2">setSoundParams</a>(<font class="keywordtype">float</font> gain
00077 , <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &pos
00078 , <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &velocity
00079 , <font class="keywordtype">float</font> pitch
00080 )
00081 {
00082 <a class="code" href="u__ps__sound__impl_8h.html#a0">NL3D_MEM_PS_SOUND</a>
00083 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>) <font class="keywordflow">return</font>;
00084 <font class="keywordflow">if</font> (gain < 0) gain = 0;
00085 <font class="keywordflow">if</font> (gain > 1) gain = 1;
00086 <font class="keywordflow">if</font> (pitch > 1) pitch = 1;
00087 <font class="keywordflow">if</font> (pitch < 0.0001f) pitch = 0.0001f;
00088 <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>-><a class="code" href="classNLSOUND_1_1USource.html#z365_0">setPos</a>(pos);
00089 <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>-><a class="code" href="classNLSOUND_1_1USource.html#z365_2">setVelocity</a>(velocity);
00090 <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>-><a class="code" href="classNLSOUND_1_1USource.html#z365_8">setRelativeGain</a>(gain);
00091 <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>-><a class="code" href="classNLSOUND_1_1USource.html#z365_10">setPitch</a>(pitch);
00092 }
00093
<a name="l00095"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a3">00095</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a3">play</a>(<font class="keywordtype">void</font>)
00096 {
00097 <a class="code" href="u__ps__sound__impl_8h.html#a0">NL3D_MEM_PS_SOUND</a>
00098 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>) <font class="keywordflow">return</font>;
00099 <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>-><a class="code" href="classNLSOUND_1_1USource.html#z364_2">play</a>();
00100 }
00101
00102
<a name="l00103"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a4">00103</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a4">isPlaying</a>(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
00104 <font class="keyword"> </font>{
00105 <a class="code" href="u__ps__sound__impl_8h.html#a0">NL3D_MEM_PS_SOUND</a>
00106 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>) <font class="keywordflow">return</font> <font class="keyword">false</font>;
00107 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>-><a class="code" href="classNLSOUND_1_1USource.html#z364_4">isPlaying</a>();
00108 }
00109
<a name="l00111"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a5">00111</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a5">stop</a>(<font class="keywordtype">void</font>)
00112 {
00113 <a class="code" href="u__ps__sound__impl_8h.html#a0">NL3D_MEM_PS_SOUND</a>
00114 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>) <font class="keywordflow">return</font>;
00115 <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>-><a class="code" href="classNLSOUND_1_1USource.html#z364_3">stop</a>();
00116 }
00117
00119 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a6">release</a>(<font class="keywordtype">void</font>);
00120
00121 <font class="keyword">protected</font>:
00122 <font class="keyword">friend</font> <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a316">SpawnedSourceEndedCallback</a>(<a class="code" href="classNLSOUND_1_1USource.html">NLSOUND::USource</a> *source, <font class="keywordtype">void</font> *userParam);
<a name="l00123"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">00123</a> <a class="code" href="classNLSOUND_1_1USource.html">NLSOUND::USource</a> *<a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>;
<a name="l00124"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n1">00124</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n1">_Spawned</a>;
<a name="l00125"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n2">00125</a> CPSSoundServImpl *<a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n2">_SoundServImpl</a>;
00126 };
00127
00128
00129
00130
00131
00132
00133
<a name="l00140"></a><a class="code" href="classNL3D_1_1CPSSoundServImpl.html">00140</a> <font class="keyword">class </font>CPSSoundServImpl : <font class="keyword">public</font> UPSSoundServer
00141 {
00142 <font class="keyword">public</font>:
<a name="l00144"></a><a class="code" href="classNL3D_1_1CPSSoundServImpl.html#a0">00144</a> <a class="code" href="classNL3D_1_1CPSSoundServImpl.html#a0">CPSSoundServImpl</a>() : <a class="code" href="classNL3D_1_1CPSSoundServImpl.html#n0">_AudioMixer</a>(NULL)
00145 {
00146 }
00147
00148
00149
<a name="l00151"></a><a class="code" href="classNL3D_1_1CPSSoundServImpl.html#a1">00151</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSSoundServImpl.html#a1">init</a>(<a class="code" href="classNLSOUND_1_1UAudioMixer.html">NLSOUND::UAudioMixer</a> *audioMixer)
00152 {
00153 <a class="code" href="classNL3D_1_1CPSSoundServImpl.html#n0">_AudioMixer</a> = audioMixer;
00154 }
00155
00156
<a name="l00158"></a><a class="code" href="classNL3D_1_1CPSSoundServImpl.html#a2">00158</a> <a class="code" href="classNLSOUND_1_1UAudioMixer.html">NLSOUND::UAudioMixer</a> *<a class="code" href="classNL3D_1_1CPSSoundServImpl.html#a2">getAudioMixer</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSSoundServImpl.html#n0">_AudioMixer</a>;}
<a name="l00159"></a><a class="code" href="classNL3D_1_1CPSSoundServImpl.html#a3">00159</a> <font class="keyword">const</font> <a class="code" href="classNLSOUND_1_1UAudioMixer.html">NLSOUND::UAudioMixer</a> *<a class="code" href="classNL3D_1_1CPSSoundServImpl.html#a2">getAudioMixer</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSSoundServImpl.html#n0">_AudioMixer</a>;}
00160
00161
<a name="l00163"></a><a class="code" href="classNL3D_1_1CPSSoundServImpl.html#a4">00163</a> UPSSoundInstance *<a class="code" href="classNL3D_1_1CPSSoundServImpl.html#a4">createSound</a>(<font class="keyword">const</font> std::string &soundName, <font class="keywordtype">bool</font> spawned = <font class="keyword">true</font>)
00164 {
00165 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSSoundServImpl.html#n0">_AudioMixer</a>) <font class="keywordflow">return</font> NULL;
00166 CPSSoundInstanceImpl *sound = <font class="keyword">new</font> CPSSoundInstanceImpl;
00167 <a class="code" href="classNLSOUND_1_1USource.html">NLSOUND::USource</a> *source = <a class="code" href="classNL3D_1_1CPSSoundServImpl.html#n0">_AudioMixer</a>-><a class="code" href="classNLSOUND_1_1UAudioMixer.html#a10">createSource</a>(soundName, spawned, <a class="code" href="namespaceNL3D.html#a316">SpawnedSourceEndedCallback</a>, sound );
00168 <font class="keywordflow">if</font> (source)
00169 {
00170 <font class="keywordflow">if</font> (spawned)
00171 {
00172 source-><a class="code" href="classNLSOUND_1_1USource.html#z364_0">setLooping</a>(<font class="keyword">false</font>);
00173 }
00174 sound->init(source, <font class="keyword">this</font>, spawned);
00175 <font class="keywordflow">return</font> sound;
00176 }
00177 <font class="keywordflow">else</font>
00178 {
00179 <font class="comment">// should usually not happen</font>
00180 <font class="keyword">delete</font> sound;
00181 <font class="keywordflow">return</font> NULL;
00182 }
00183 }
00184
00185 <font class="keyword">protected</font>:
00186
<a name="l00187"></a><a class="code" href="classNL3D_1_1CPSSoundServImpl.html#n0">00187</a> <a class="code" href="classNLSOUND_1_1UAudioMixer.html">NLSOUND::UAudioMixer</a> *<a class="code" href="classNL3D_1_1CPSSoundServImpl.html#n0">_AudioMixer</a>;
00188
00189 };
00190
00191
<a name="l00193"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a316">00193</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a316">SpawnedSourceEndedCallback</a>(<a class="code" href="classNLSOUND_1_1USource.html">NLSOUND::USource</a> *source, <font class="keywordtype">void</font> *userParam)
00194 {
00195 <a class="code" href="debug_8h.html#a6">nlassert</a>(((CPSSoundInstanceImpl *) userParam)->_Source == source);
00196 ((CPSSoundInstanceImpl *) userParam)->_Source = NULL;
00197 }
00198
00199
00200
<a name="l00201"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a6">00201</a> <font class="keywordtype">void</font> CPSSoundInstanceImpl::release(<font class="keywordtype">void</font>)
00202 {
00203 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n1">_Spawned</a>) <font class="comment">// remove this source from the audio mixer if it hasn't been spawned</font>
00204 {
00205 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n2">_SoundServImpl</a>->getAudioMixer())
00206 {
00207 <font class="comment">// _SoundServImpl->getAudioMixer()->removeSource(_Source);</font>
00208 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>;
00209 }
00210 }
00211 <font class="keywordflow">else</font>
00212 {
00213 <font class="keywordflow">if</font> (_Source) <font class="comment">// tells this spawned source not to notify us when it ends</font>
00214 {
00215 <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>-><a class="code" href="classNLSOUND_1_1USource.html#z364_5">unregisterSpawnCallBack</a>();
00216 }
00217 }
00218 <font class="keyword">delete</font> <font class="keyword">this</font>;
00219 }
00220
00221
00222
00223
00224 } <font class="comment">// NL3D</font>
00225
00226
00227 <font class="preprocessor">#endif // NL_PS_SOUND_IMPL_H</font>
00228 <font class="preprocessor"></font>
00229 <font class="comment">/* End of ps_sound_impl.h */</font>
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