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<hr><h1>u_animation_set.h</h1><a href="u__animation__set_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_U_ANIMATION_SET_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_U_ANIMATION_SET_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="animation__time_8h.html">nel/3d/animation_time.h</a>"</font>
00031
00032
00033 <font class="keyword">namespace </font>NL3D
00034 {
00035
00036 <font class="keyword">class </font>UAnimation;
00037
00038 <font class="comment">// ***************************************************************************</font>
<a name="l00045"></a><a class="code" href="classNL3D_1_1UAnimationSet.html">00045</a> <font class="comment"></font><font class="keyword">class </font>UAnimationSet
00046 {
00047 <font class="keyword">protected</font>:
00048
<a name="l00050"></a><a class="code" href="classNL3D_1_1UAnimationSet.html#b0">00050</a> <a class="code" href="classNL3D_1_1UAnimationSet.html#b0">UAnimationSet</a>() {}
<a name="l00052"></a><a class="code" href="classNL3D_1_1UAnimationSet.html#b1">00052</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1UAnimationSet.html#b1">~UAnimationSet</a>() {}
00053
00054 <font class="keyword">public</font>:
00055
00056 <font class="keyword">enum</font> { <a class="code" href="classNL3D_1_1UAnimationSet.html#s1s0">NotFound</a>=0xffffffff };
00057
00058 <font class="keyword">public</font>:
00059
00061 <font class="comment">// @{</font>
00070 <font class="comment"></font> <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1UAnimationSet.html#z4_0">addAnimation</a> (<font class="keyword">const</font> <font class="keywordtype">char</font>* fileName, <font class="keyword">const</font> <font class="keywordtype">char</font>* animName) =0;
00071
00075 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UAnimationSet.html#z4_1">build</a> () =0;
00076
00085 <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1UAnimationSet.html#z4_2">addSkeletonWeight</a> (<font class="keyword">const</font> <font class="keywordtype">char</font>* fileName, <font class="keyword">const</font> <font class="keywordtype">char</font>* skelName) =0;
00086
00087 <font class="comment">// @}</font>
00088
00090 <font class="comment">// @{</font>
00094 <font class="comment"></font> <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1UAnimationSet.html#z5_0">getNumAnimation</a> () <font class="keyword">const</font> =0;
00095
00099 <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1UAnimationSet.html#z5_1">getAnimationIdByName</a> (<font class="keyword">const</font> std::string& name) <font class="keyword">const</font> =0;
00100
00104 <font class="keyword">virtual</font> <font class="keyword">const</font> std::string& <a class="code" href="classNL3D_1_1UAnimationSet.html#z5_2">getAnimationName</a> (uint animationId) <font class="keyword">const</font> =0;
00105
00111 <font class="keyword">virtual</font> UAnimation *<a class="code" href="classNL3D_1_1UAnimationSet.html#z5_3">getAnimation</a> (uint animationId) =0;
00112
00113 <font class="comment">// @}</font>
00114
00115
00117 <font class="comment">// @{</font>
00121 <font class="comment"></font> <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1UAnimationSet.html#z6_0">getNumSkeletonWeight</a> () <font class="keyword">const</font> =0;
00122
00126 <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1UAnimationSet.html#z6_1">getSkeletonWeightIdByName</a> (<font class="keyword">const</font> std::string& name) <font class="keyword">const</font> =0;
00127
00131 <font class="keyword">virtual</font> <font class="keyword">const</font> std::string& <a class="code" href="classNL3D_1_1UAnimationSet.html#z6_2">getSkeletonWeightName</a> (uint skeletonId) <font class="keyword">const</font> =0;
00132 <font class="comment">// @}</font>
00133
00134
00136 <font class="comment">// @{</font>
00137
00141 <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1UAnimationSet.html#z7_0">getChannelIdByName</a> (<font class="keyword">const</font> std::string& name) <font class="keyword">const</font> =0;
00142
00143 <font class="comment">// @}</font>
00144
00145
00146 };
00147
00148
00149 } <font class="comment">// NL3D</font>
00150
00151
00152 <font class="preprocessor">#endif // NL_U_ANIMATION_SET_H</font>
00153 <font class="preprocessor"></font>
00154 <font class="comment">/* End of u_animation_set.h */</font>
</pre></div>
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