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<hr><h1>transformable.h</h1><a href="transformable_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_TRANSFORMABLE_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_TRANSFORMABLE_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="matrix_8h.html">nel/misc/matrix.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="quat_8h.html">nel/misc/quat.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="animatable_8h.html">3d/animatable.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="animated__value_8h.html">3d/animated_value.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="track_8h.html">3d/track.h</a>"</font>
00035
00036
00037 <font class="keyword">namespace </font>NL3D
00038 {
00039
00040 <font class="keyword">class </font>CChannelMixer;
00041
00042 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>;
00043 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>;
00044 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CQuat.html">NLMISC::CQuat</a>;
00045
00046
<a name="l00054"></a><a class="code" href="classNL3D_1_1ITransformable.html">00054</a> <font class="keyword">class </font>ITransformable : <font class="keyword">public</font> IAnimatable
00055 {
00056 <font class="keyword">public</font>:
00057
<a name="l00058"></a><a class="code" href="classNL3D_1_1ITransformable.html#s11">00058</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1ITransformable.html#s11">TTransformMode</a>
00059 {
00060 <a class="code" href="classNL3D_1_1ITransformable.html#s11s0">DirectMatrix</a>=0, <font class="comment">// DirectMatrixMode.</font>
00061 <a class="code" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>, <font class="comment">// Matrix is computed from sperated composantes, with euler rotation.</font>
00062 <a class="code" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>, <font class="comment">// Matrix is computed from sperated composantes, with quat rotation (default).</font>
00063
00064 <a class="code" href="classNL3D_1_1ITransformable.html#s11s3">TransformModeCount</a>
00065 };
00066
00067
00068 <font class="keyword">public</font>:
00069
00071 <a class="code" href="classNL3D_1_1ITransformable.html#a0">ITransformable</a>();
<a name="l00072"></a><a class="code" href="classNL3D_1_1ITransformable.html#a1">00072</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1ITransformable.html#a1">~ITransformable</a>() {}
00073
00074
<a name="l00076"></a><a class="code" href="classNL3D_1_1ITransformable.html#a2">00076</a> <font class="keyword">const</font> CMatrix &<a class="code" href="classNL3D_1_1ITransformable.html#a2">getMatrix</a>()<font class="keyword"> const </font>{<a class="code" href="classNL3D_1_1ITransformable.html#c1">updateMatrix</a>(); <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1ITransformable.html#o0">_LocalMatrix</a>;}
00077
00078
<a name="l00082"></a><a class="code" href="classNL3D_1_1ITransformable.html#a3">00082</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1ITransformable.html#a3">compareMatrixDate</a>(uint64 callerDate)<font class="keyword"> const</font>
00083 <font class="keyword"> </font>{
00084 <font class="keywordflow">return</font> callerDate<<a class="code" href="classNL3D_1_1ITransformable.html#o3">_LocalMatrixDate</a> || <a class="code" href="classNL3D_1_1ITransformable.html#c2">needCompute</a>();
00085 }
00086
00087
<a name="l00090"></a><a class="code" href="classNL3D_1_1ITransformable.html#a4">00090</a> uint64 <a class="code" href="classNL3D_1_1ITransformable.html#a4">getMatrixDate</a>()<font class="keyword"> const</font>
00091 <font class="keyword"> </font>{
00092 <a class="code" href="classNL3D_1_1ITransformable.html#c1">updateMatrix</a>();
00093 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1ITransformable.html#o3">_LocalMatrixDate</a>;
00094 }
00095
00096
00098
00099
<a name="l00100"></a><a class="code" href="classNL3D_1_1ITransformable.html#z868_0">00100</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z868_0">setTransformMode</a>(<a class="code" href="classNL3D_1_1ITransformable.html#s11">TTransformMode</a> mode, CMatrix::TRotOrder ro= CMatrix::ZXY)
00101 {
00102 <a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>= mode;
00103 <a class="code" href="classNL3D_1_1ITransformable.html#o2">_RotOrder</a>= ro;
00104 <font class="comment">// just for information.</font>
00105 <a class="code" href="classNL3D_1_1IAnimatable.html#z368_1">touch</a>(<a class="code" href="classNL3D_1_1ITransformable.html#z872_0s5">PosValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>);
00106 }
00108
00109
00111
00112
<a name="l00114"></a><a class="code" href="classNL3D_1_1ITransformable.html#z869_0">00114</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z869_0">setPos</a>(<font class="keyword">const</font> CVector &pos)
00115 {
00116 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a> || <a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>);
00117 <a class="code" href="classNL3D_1_1ITransformable.html#o4">_Pos</a>.Value= pos;
00118 <a class="code" href="classNL3D_1_1IAnimatable.html#z368_1">touch</a>(<a class="code" href="classNL3D_1_1ITransformable.html#z872_0s5">PosValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>);
00119 }
<a name="l00121"></a><a class="code" href="classNL3D_1_1ITransformable.html#z869_1">00121</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z869_0">setPos</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>)
00122 {
00123 <a class="code" href="classNL3D_1_1ITransformable.html#z869_0">setPos</a>(CVector(<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>,<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>,<a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>));
00124 }
<a name="l00126"></a><a class="code" href="classNL3D_1_1ITransformable.html#z869_2">00126</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z869_2">setRotEuler</a>(<font class="keyword">const</font> CVector &rot)
00127 {
00128 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>);
00129 <a class="code" href="classNL3D_1_1ITransformable.html#o5">_RotEuler</a>.Value= rot;
00130 <a class="code" href="classNL3D_1_1IAnimatable.html#z368_1">touch</a>(<a class="code" href="classNL3D_1_1ITransformable.html#z872_0s6">RotEulerValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>);
00131 }
<a name="l00133"></a><a class="code" href="classNL3D_1_1ITransformable.html#z869_3">00133</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z869_2">setRotEuler</a>(<font class="keywordtype">float</font> rotX, <font class="keywordtype">float</font> rotY, <font class="keywordtype">float</font> rotZ)
00134 {
00135 <a class="code" href="classNL3D_1_1ITransformable.html#z869_2">setRotEuler</a>(CVector(rotX, rotY, rotZ));
00136 }
<a name="l00138"></a><a class="code" href="classNL3D_1_1ITransformable.html#z869_4">00138</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z869_4">setRotQuat</a>(<font class="keyword">const</font> CQuat &quat)
00139 {
00140 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>);
00141 <a class="code" href="classNL3D_1_1ITransformable.html#o6">_RotQuat</a>.Value= quat;
00142 <a class="code" href="classNL3D_1_1IAnimatable.html#z368_1">touch</a>(<a class="code" href="classNL3D_1_1ITransformable.html#z872_0s7">RotQuatValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>);
00143 }
<a name="l00145"></a><a class="code" href="classNL3D_1_1ITransformable.html#z869_5">00145</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z869_5">setScale</a>(<font class="keyword">const</font> CVector &scale)
00146 {
00147 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a> || <a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>);
00148 <a class="code" href="classNL3D_1_1ITransformable.html#o7">_Scale</a>.Value= scale;
00149 <a class="code" href="classNL3D_1_1IAnimatable.html#z368_1">touch</a>(<a class="code" href="classNL3D_1_1ITransformable.html#z872_0s8">ScaleValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>);
00150 }
<a name="l00152"></a><a class="code" href="classNL3D_1_1ITransformable.html#z869_6">00152</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z869_5">setScale</a>(<font class="keywordtype">float</font> scaleX, <font class="keywordtype">float</font> scaleY, <font class="keywordtype">float</font> scaleZ)
00153 {
00154 <a class="code" href="classNL3D_1_1ITransformable.html#z869_5">setScale</a>(CVector(scaleX, scaleY, scaleZ));
00155 }
<a name="l00157"></a><a class="code" href="classNL3D_1_1ITransformable.html#z869_7">00157</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z869_5">setScale</a>(<font class="keywordtype">float</font> scale)
00158 {
00159 <a class="code" href="classNL3D_1_1ITransformable.html#z869_5">setScale</a>(CVector(scale, scale, scale));
00160 }
<a name="l00162"></a><a class="code" href="classNL3D_1_1ITransformable.html#z869_8">00162</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z869_8">setPivot</a>(<font class="keyword">const</font> CVector &pivot)
00163 {
00164 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a> || <a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>);
00165 <a class="code" href="classNL3D_1_1ITransformable.html#o8">_Pivot</a>.Value= pivot;
00166 <a class="code" href="classNL3D_1_1IAnimatable.html#z368_1">touch</a>(<a class="code" href="classNL3D_1_1ITransformable.html#z872_0s9">PivotValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>);
00167 }
<a name="l00169"></a><a class="code" href="classNL3D_1_1ITransformable.html#z869_9">00169</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z869_8">setPivot</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>)
00170 {
00171 <a class="code" href="classNL3D_1_1ITransformable.html#z869_8">setPivot</a>(CVector(<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>));
00172 }
<a name="l00174"></a><a class="code" href="classNL3D_1_1ITransformable.html#z869_10">00174</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z869_10">setMatrix</a>(<font class="keyword">const</font> CMatrix &mat)
00175 {
00176 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s0">DirectMatrix</a>);
00177 <a class="code" href="classNL3D_1_1ITransformable.html#o0">_LocalMatrix</a>= mat;
00178 <font class="comment">// The matrix has changed.</font>
00179 <a class="code" href="classNL3D_1_1ITransformable.html#o3">_LocalMatrixDate</a>++;
00180 }
00181
00183
00184
00186
00187
<a name="l00189"></a><a class="code" href="classNL3D_1_1ITransformable.html#z870_0">00189</a> <a class="code" href="classNL3D_1_1ITransformable.html#s11">TTransformMode</a> <a class="code" href="classNL3D_1_1ITransformable.html#z870_0">getTransformMode</a>()
00190 {
00191 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>;
00192 }
<a name="l00194"></a><a class="code" href="classNL3D_1_1ITransformable.html#z870_1">00194</a> CMatrix::TRotOrder <a class="code" href="classNL3D_1_1ITransformable.html#z870_1">getRotOrder</a>()
00195 {
00196 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1ITransformable.html#o2">_RotOrder</a>;
00197 }
00198
<a name="l00200"></a><a class="code" href="classNL3D_1_1ITransformable.html#z870_2">00200</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z870_7">getPos</a>(CVector &pos)
00201 {
00202 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a> || <a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>);
00203 pos= <a class="code" href="classNL3D_1_1ITransformable.html#o4">_Pos</a>.Value;
00204 }
<a name="l00206"></a><a class="code" href="classNL3D_1_1ITransformable.html#z870_3">00206</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z870_8">getRotEuler</a>(CVector &rot)
00207 {
00208 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>);
00209 rot= <a class="code" href="classNL3D_1_1ITransformable.html#o5">_RotEuler</a>.Value;
00210 }
<a name="l00212"></a><a class="code" href="classNL3D_1_1ITransformable.html#z870_4">00212</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z870_9">getRotQuat</a>(CQuat &quat)
00213 {
00214 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>);
00215 quat= <a class="code" href="classNL3D_1_1ITransformable.html#o6">_RotQuat</a>.Value;
00216 }
<a name="l00218"></a><a class="code" href="classNL3D_1_1ITransformable.html#z870_5">00218</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z870_10">getScale</a>(CVector &scale)
00219 {
00220 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a> || <a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>);
00221 scale= <a class="code" href="classNL3D_1_1ITransformable.html#o7">_Scale</a>.Value;
00222 }
<a name="l00224"></a><a class="code" href="classNL3D_1_1ITransformable.html#z870_6">00224</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z870_11">getPivot</a>(CVector &pivot)
00225 {
00226 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a> || <a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>);
00227 pivot= <a class="code" href="classNL3D_1_1ITransformable.html#o8">_Pivot</a>.Value;
00228 }
00229
<a name="l00231"></a><a class="code" href="classNL3D_1_1ITransformable.html#z870_7">00231</a> CVector <a class="code" href="classNL3D_1_1ITransformable.html#z870_7">getPos</a>()
00232 {
00233 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a> || <a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>);
00234 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1ITransformable.html#o4">_Pos</a>.Value;
00235 }
<a name="l00237"></a><a class="code" href="classNL3D_1_1ITransformable.html#z870_8">00237</a> CVector <a class="code" href="classNL3D_1_1ITransformable.html#z870_8">getRotEuler</a>()
00238 {
00239 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>);
00240 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1ITransformable.html#o5">_RotEuler</a>.Value;
00241 }
<a name="l00243"></a><a class="code" href="classNL3D_1_1ITransformable.html#z870_9">00243</a> CQuat <a class="code" href="classNL3D_1_1ITransformable.html#z870_9">getRotQuat</a>()
00244 {
00245 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>);
00246 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1ITransformable.html#o6">_RotQuat</a>.Value;
00247 }
<a name="l00249"></a><a class="code" href="classNL3D_1_1ITransformable.html#z870_10">00249</a> CVector <a class="code" href="classNL3D_1_1ITransformable.html#z870_10">getScale</a>()
00250 {
00251 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a> || <a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>);
00252 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1ITransformable.html#o7">_Scale</a>.Value;
00253 }
<a name="l00255"></a><a class="code" href="classNL3D_1_1ITransformable.html#z870_11">00255</a> CVector <a class="code" href="classNL3D_1_1ITransformable.html#z870_11">getPivot</a>()
00256 {
00257 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a> || <a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>);
00258 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1ITransformable.html#o8">_Pivot</a>.Value;
00259 }
00261
00262
00264 <font class="comment">// @{</font>
00272 <font class="comment"></font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z871_0">lookAt</a> (<font class="keyword">const</font> CVector& eye, <font class="keyword">const</font> CVector& target, <font class="keywordtype">float</font> roll=0.f);
00273 <font class="comment">// @}</font>
00274
00275
00276
00278 <font class="comment">// @{</font>
<a name="l00280"></a><a class="code" href="classNL3D_1_1ITransformable.html#z872_0">00280</a> <font class="comment"> enum TAnimValues</font>
00281 {
00282 <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>= IAnimatable::AnimValueLast,
00283 <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s5">PosValue</a>,
00284 <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s6">RotEulerValue</a>,
00285 <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s7">RotQuatValue</a>,
00286 <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s8">ScaleValue</a>,
00287 <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s9">PivotValue</a>,
00288 <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s10">AnimValueLast</a>
00289 };
00290
00292 <font class="keyword">virtual</font> IAnimatedValue* <a class="code" href="classNL3D_1_1ITransformable.html#z872_1">getValue</a> (uint valueId);
00293
00295 <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1ITransformable.html#z872_2">getValueName</a> (uint valueId) <font class="keyword">const</font>;
00296
00298 <font class="keyword">virtual</font> ITrack* <a class="code" href="classNL3D_1_1ITransformable.html#z872_3">getDefaultTrack</a> (uint valueId) =0;
00299
00301 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z872_4">registerToChannelMixer</a>(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &prefix) =0;
00302
00303 <font class="comment">// @}</font>
00304
00305
00306 <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1ITransformable.html#d0">getPosValueName</a> ();
00307 <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1ITransformable.html#d1">getRotEulerValueName</a>();
00308 <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1ITransformable.html#d2">getRotQuatValueName</a>();
00309 <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1ITransformable.html#d3">getScaleValueName</a>();
00310 <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1ITransformable.html#d4">getPivotValueName</a>();
00311
00312
00313 <font class="keyword">private</font>:
00314 <font class="comment">// The computed matrix.</font>
<a name="l00315"></a><a class="code" href="classNL3D_1_1ITransformable.html#o0">00315</a> <font class="keyword">mutable</font> CMatrix <a class="code" href="classNL3D_1_1ITransformable.html#o0">_LocalMatrix</a>;
<a name="l00316"></a><a class="code" href="classNL3D_1_1ITransformable.html#o1">00316</a> <a class="code" href="classNL3D_1_1ITransformable.html#s11">TTransformMode</a> <a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>;
<a name="l00317"></a><a class="code" href="classNL3D_1_1ITransformable.html#o2">00317</a> CMatrix::TRotOrder <a class="code" href="classNL3D_1_1ITransformable.html#o2">_RotOrder</a>;
<a name="l00318"></a><a class="code" href="classNL3D_1_1ITransformable.html#o3">00318</a> <font class="keyword">mutable</font> uint64 <a class="code" href="classNL3D_1_1ITransformable.html#o3">_LocalMatrixDate</a>;
00319
00320 <font class="comment">// For animation, Pos, rot scale pivot animated values</font>
<a name="l00321"></a><a class="code" href="classNL3D_1_1ITransformable.html#o4">00321</a> <a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a> <a class="code" href="classNL3D_1_1ITransformable.html#o4">_Pos</a>;
<a name="l00322"></a><a class="code" href="classNL3D_1_1ITransformable.html#o5">00322</a> <a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a> <a class="code" href="classNL3D_1_1ITransformable.html#o5">_RotEuler</a>;
<a name="l00323"></a><a class="code" href="classNL3D_1_1ITransformable.html#o6">00323</a> <a class="code" href="namespaceNL3D.html#a16">CAnimatedValueQuat</a> <a class="code" href="classNL3D_1_1ITransformable.html#o6">_RotQuat</a>;
<a name="l00324"></a><a class="code" href="classNL3D_1_1ITransformable.html#o7">00324</a> <a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a> <a class="code" href="classNL3D_1_1ITransformable.html#o7">_Scale</a>;
<a name="l00325"></a><a class="code" href="classNL3D_1_1ITransformable.html#o8">00325</a> <a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a> <a class="code" href="classNL3D_1_1ITransformable.html#o8">_Pivot</a>;
00326
00327 <font class="comment">// clear transform flags.</font>
00328 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#c0">clearTransformFlags</a>() <font class="keyword">const</font>;
00329
00330 <font class="comment">// compute the matrix.</font>
00331 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#c1">updateMatrix</a>() <font class="keyword">const</font>;
00332
<a name="l00334"></a><a class="code" href="classNL3D_1_1ITransformable.html#c2">00334</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1ITransformable.html#c2">needCompute</a>()<font class="keyword"> const</font>
00335 <font class="keyword"> </font>{
00336 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>!=<a class="code" href="classNL3D_1_1ITransformable.html#s11s0">DirectMatrix</a> && <a class="code" href="classNL3D_1_1IAnimatable.html#z368_2">isTouched</a>(<a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>);
00337 }
00338
00339 };
00340
00341
00342 } <font class="comment">// NL3D</font>
00343
00344
00345 <font class="preprocessor">#endif // NL_TRANSFORMABLE_H</font>
00346 <font class="preprocessor"></font>
00347 <font class="comment">/* End of transformable.h */</font>
</pre></div>
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