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<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
<hr><h1>transform.h</h1><a href="transform_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_TRANSFORM_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_TRANSFORM_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="mot_8h.html">3d/mot.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="hrc__trav_8h.html">3d/hrc_trav.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="track_8h.html">3d/track.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="transformable_8h.html">3d/transformable.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="animated__value_8h.html">3d/animated_value.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="channel__mixer_8h.html">3d/channel_mixer.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="matrix_8h.html">nel/misc/matrix.h</a>"</font>
00036 <font class="preprocessor">#include "<a class="code" href="rgba_8h.html">nel/misc/rgba.h</a>"</font>
00037 <font class="preprocessor">#include "<a class="code" href="light__contribution_8h.html">3d/light_contribution.h</a>"</font>
00038 <font class="preprocessor">#include "<a class="code" href="lighting__manager_8h.html">3d/lighting_manager.h</a>"</font>
00039 
00040 <font class="comment">// include base observers</font>
00041 <font class="preprocessor">#include "<a class="code" href="base__clip__obs_8h.html">3d/base_clip_obs.h</a>"</font>
00042 <font class="preprocessor">#include "<a class="code" href="base__anim__detail__obs_8h.html">3d/base_anim_detail_obs.h</a>"</font>
00043 <font class="preprocessor">#include "<a class="code" href="base__light__obs_8h.html">3d/base_light_obs.h</a>"</font>
00044 <font class="preprocessor">#include "<a class="code" href="base__render__obs_8h.html">3d/base_render_obs.h</a>"</font>
00045 
00046 
00047 <font class="keyword">namespace       </font>NLMISC
00048 {
00049         <font class="keyword">class   </font>CAABBox;
00050 };
00051 
00052 
00053 <font class="keyword">namespace       </font>NL3D
00054 {
00055 
00056 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>;
00057 
00058 
00059 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>;
00060 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a>;
00061 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>;
00062 
00063 
00064 <font class="keyword">class   </font>CTransformHrcObs;
00065 <font class="keyword">class   </font>CTransformClipObs;
00066 <font class="keyword">class   </font>CTransformLightObs;
00067 <font class="keyword">class   </font>CSkeletonModel;
00068 <font class="keyword">class   </font>CSkeletonModelAnimDetailObs;
00069 <font class="keyword">class   </font>CSkeletonModelRenderObs;
00070 <font class="keyword">class   </font>CInstanceGroup;
00071 <font class="keyword">class   </font>ILogicInfo;
00072 
00073 <font class="comment">// ***************************************************************************</font>
00074 <font class="comment">// ClassIds.</font>
00075 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>          <a class="code" href="namespaceNL3D.html#a276">TransformId</a>=<a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>(0x174750cb, 0xf952024);
00076 
00077 
00078 <font class="comment">// ***************************************************************************</font>
<a name="l00101"></a><a class="code" href="classNL3D_1_1CTransform.html">00101</a> <font class="comment"></font><font class="keyword">class </font>CTransform : <font class="keyword">public</font> IModel, <font class="keyword">public</font> ITransformable
00102 {
00103 <font class="keyword">public</font>:
00105         <font class="keyword">static</font>  <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CTransform.html#d0">registerBasic</a>();
00106 
00107 <font class="keyword">public</font>:
00108 
<a name="l00113"></a><a class="code" href="classNL3D_1_1CTransform.html#a0">00113</a>         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CTransform.html#a0">setTransparency</a>(<font class="keywordtype">bool</font> <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>) { <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u10">IsTransparent</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>); }
<a name="l00114"></a><a class="code" href="classNL3D_1_1CTransform.html#a1">00114</a>         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CTransform.html#a1">setOpacity</a>(<font class="keywordtype">bool</font> <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>) { <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u11">IsOpaque</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>); }
00115         <font class="comment">// return a non-zero value if true</font>
<a name="l00116"></a><a class="code" href="classNL3D_1_1CTransform.html#a2">00116</a>         uint32                  <a class="code" href="classNL3D_1_1CTransform.html#a2">isOpaque</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u11">IsOpaque</a>); }
<a name="l00117"></a><a class="code" href="classNL3D_1_1CTransform.html#a3">00117</a>         uint32                  <a class="code" href="classNL3D_1_1CTransform.html#a3">isTransparent</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u10">IsTransparent</a>); }
00118 
00119 
<a name="l00127"></a><a class="code" href="classNL3D_1_1CTransform.html#a4">00127</a>         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CTransform.html#a4">setOrderingLayer</a>(uint layer) { <a class="code" href="classNL3D_1_1CTransform.html#o5">_OrderingLayer</a> = layer; }
00128 
<a name="l00130"></a><a class="code" href="classNL3D_1_1CTransform.html#a5">00130</a>         uint                    <a class="code" href="classNL3D_1_1CTransform.html#a5">getOrderingLayer</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#o5">_OrderingLayer</a>; }
00131 
00133         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CTransform.html#a6">hide</a>();
00135         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CTransform.html#a7">show</a>();
00137         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CTransform.html#a8">heritVisibility</a>();
<a name="l00139"></a><a class="code" href="classNL3D_1_1CTransform.html#a9">00139</a>         CHrcTrav::TVisibility   <a class="code" href="classNL3D_1_1CTransform.html#a9">getVisibility</a>() {<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#o0">Visibility</a>;}
<a name="l00141"></a><a class="code" href="classNL3D_1_1CTransform.html#a10">00141</a>         <a class="code" href="classNL3D_1_1CTransform.html#l4">CSkeletonModel</a>*                 <a class="code" href="classNL3D_1_1CTransform.html#a10">getSkeletonModel</a> ()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>;}
00142 
00143 
00145         <font class="comment">// @{</font>
00147 <font class="comment">        virtual ITrack* getDefaultTrack (uint valueId);</font>
00151 <font class="comment"></font>        <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CTransform.html#z846_1">registerToChannelMixer</a>(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &amp;prefix);
00152         <font class="comment">// @}</font>
00153 
<a name="l00158"></a><a class="code" href="classNL3D_1_1CTransform.html#a11">00158</a>         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CTransform.html#a11">setChannelMixerOwnerShip</a>(<font class="keywordtype">bool</font> enable = <font class="keyword">true</font>)    { <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u20">IsDeleteChannelMixer</a>, enable); }
<a name="l00159"></a><a class="code" href="classNL3D_1_1CTransform.html#a12">00159</a>         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CTransform.html#a12">getChannelMixerOwnerShip</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u20">IsDeleteChannelMixer</a>)!=0; }
00160           
00161 
00169         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CTransform.html#a13">freeze</a>();
00170         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CTransform.html#a14">setDontUnfreezeChildren</a>(<font class="keywordtype">bool</font> val);
00171 
00172 
00187         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CTransform.html#a15">freezeHRC</a>();
00188 
00189 
00192         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CTransform.html#a16">unfreezeHRC</a>();
00193 
00194 
<a name="l00197"></a><a class="code" href="classNL3D_1_1CTransform.html#a17">00197</a>         uint32                  <a class="code" href="classNL3D_1_1CTransform.html#a17">isQuadGridClipEnabled</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u12">QuadGridClipEnabled</a>);}
00198 
00202         <font class="keyword">const</font> CMatrix&amp;  <a class="code" href="classNL3D_1_1CTransform.html#a18">getWorldMatrix</a>();
00203 
00207         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CTransform.html#a19">getLastClippedState</a>() <font class="keyword">const</font>;
00208 
00209 
00210 
<a name="l00211"></a><a class="code" href="classNL3D_1_1CTransform.html#a20">00211</a>         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CTransform.html#a20">setClusterSystem</a> (CInstanceGroup *pIG) { <a class="code" href="classNL3D_1_1CTransform.html#o3">_ClusterSystem</a> = pIG; }
<a name="l00212"></a><a class="code" href="classNL3D_1_1CTransform.html#a21">00212</a>         CInstanceGroup*         <a class="code" href="classNL3D_1_1CTransform.html#a21">getClusterSystem</a> () { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#o3">_ClusterSystem</a>; }
00213 
00214 
00216         <font class="comment">// @{</font>
00222 <font class="comment"></font>        <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CTransform.html#z847_0">resetLighting</a>();
00223 
<a name="l00229"></a><a class="code" href="classNL3D_1_1CTransform.html#z847_1">00229</a>         uint32                          <a class="code" href="classNL3D_1_1CTransform.html#z847_1">isLightable</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u14">IsFinalLightable</a>);}
00230 
00235         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CTransform.html#z847_2">setUserLightable</a>(<font class="keywordtype">bool</font> enable);
00236 
<a name="l00239"></a><a class="code" href="classNL3D_1_1CTransform.html#z847_3">00239</a>         <font class="keywordtype">bool</font>                            <a class="code" href="classNL3D_1_1CTransform.html#z847_3">getUserLightable</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u13">IsUserLightable</a>)!=0;}
00240 
00245         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CTransform.html#z847_4">freezeStaticLightSetup</a>(CPointLight *pointLight[<a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>], 
00246                 uint numPointLights, uint8 sunContribution, CPointLight *frozenAmbientlight);
00247 
00252         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CTransform.html#z847_5">unfreezeStaticLightSetup</a>();
00253 
<a name="l00257"></a><a class="code" href="classNL3D_1_1CTransform.html#z847_6">00257</a>         uint32                          <a class="code" href="classNL3D_1_1CTransform.html#z847_6">isBigLightable</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u15">IsBigLightable</a>);}
00258 
00259         <font class="comment">// @}</font>
00260 
00261 
<a name="l00265"></a><a class="code" href="classNL3D_1_1CTransform.html#a22">00265</a>         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CTransform.html#a22">setLogicInfo</a>(ILogicInfo *logicInfo) {<a class="code" href="classNL3D_1_1CTransform.html#o7">_LogicInfo</a>= logicInfo;}
00266 
00267 
00270         <font class="keyword">virtual</font> <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CTransform.html#a23">getAABBox</a>(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox) <font class="keyword">const</font>;
00271 
00272 
00274         <font class="comment">// @{</font>
00275 
00285         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CTransform.html#z848_0">setLoadBalancingGroup</a>(<font class="keyword">const</font> std::string &amp;group);
00286 
00289         <font class="keyword">const</font> std::string       &amp;<a class="code" href="classNL3D_1_1CTransform.html#z848_1">getLoadBalancingGroup</a>() <font class="keyword">const</font>;
00290 
00291         <font class="comment">// @}</font>
00292 
00293 
00295         <font class="comment">// @{</font>
<a name="l00297"></a><a class="code" href="classNL3D_1_1CTransform.html#z849_0">00297</a> <font class="comment">        uint32                          isSkeleton() const {return getStateFlag(IsSkeleton);}</font>
<a name="l00299"></a><a class="code" href="classNL3D_1_1CTransform.html#z849_1">00299</a> <font class="comment">        uint32                          isSkinned() const {return getStateFlag(IsSkinned);}</font>
00300         <font class="comment">// @}</font>
00301 
00302 
00304         <font class="comment">// @{</font>
00305 
00310         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CTransform.html#z850_0">setMeanColor</a>(CRGBA color);
00311 
<a name="l00313"></a><a class="code" href="classNL3D_1_1CTransform.html#z850_1">00313</a>         CRGBA                           <a class="code" href="classNL3D_1_1CTransform.html#z850_1">getMeanColor</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#o8">_MeanColor</a>;}
00314 
<a name="l00316"></a><a class="code" href="classNL3D_1_1CTransform.html#z850_2">00316</a>         uint32                          <a class="code" href="classNL3D_1_1CTransform.html#z850_2">isAnimDetailable</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u6">IsAnimDetailable</a>);}
<a name="l00318"></a><a class="code" href="classNL3D_1_1CTransform.html#z850_3">00318</a>         uint32                          <a class="code" href="classNL3D_1_1CTransform.html#z850_3">isLoadBalancable</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u7">IsLoadBalancable</a>);}
<a name="l00320"></a><a class="code" href="classNL3D_1_1CTransform.html#z850_4">00320</a>         uint32                          <a class="code" href="classNL3D_1_1CTransform.html#z850_4">isRenderable</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u9">IsRenderable</a>);}
00321 
<a name="l00323"></a><a class="code" href="classNL3D_1_1CTransform.html#z850_5">00323</a>         uint32                          <a class="code" href="classNL3D_1_1CTransform.html#z850_5">isMeshBaseInstance</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u22">IsMeshBaseInstance</a>);}
00324 
00325         <font class="comment">// @}</font>
00326 
00327 
00328 <font class="comment">// ********</font>
00329 <font class="keyword">private</font>:
00330         <font class="comment">// Add our own dirty states.</font>
<a name="l00331"></a><a class="code" href="classNL3D_1_1CTransform.html#u23">00331</a>         <font class="keyword">enum</font>    <a class="code" href="classNL3D_1_1CTransform.html#u23">TDirty</a>
00332         {
00333                 <a class="code" href="classNL3D_1_1CTransform.html#u23u0">TransformDirty</a>= IModel::Last,   <font class="comment">// The matrix or the visibility state is modified.</font>
00334                 <a class="code" href="classNL3D_1_1CTransform.html#u23u1">Last</a>
00335         };
00336 
00337 <font class="keyword">private</font>:
<a name="l00338"></a><a class="code" href="classNL3D_1_1CTransform.html#o0">00338</a>         CHrcTrav::TVisibility   <a class="code" href="classNL3D_1_1CTransform.html#o0">Visibility</a>;
00339 
00340         <font class="keyword">static</font>  CTrackDefaultVector             <a class="code" href="classNL3D_1_1CTransform.html#r0">DefaultPos</a>;
00341         <font class="keyword">static</font>  CTrackDefaultVector             <a class="code" href="classNL3D_1_1CTransform.html#r1">DefaultPivot</a>;
00342         <font class="keyword">static</font>  CTrackDefaultVector             <a class="code" href="classNL3D_1_1CTransform.html#r2">DefaultRotEuler</a>;
00343         <font class="keyword">static</font>  CTrackDefaultQuat               <a class="code" href="classNL3D_1_1CTransform.html#r3">DefaultRotQuat</a>;
00344         <font class="keyword">static</font>  CTrackDefaultVector             <a class="code" href="classNL3D_1_1CTransform.html#r4">DefaultScale</a>;
00345 
<a name="l00346"></a><a class="code" href="classNL3D_1_1CTransform.html#c0">00346</a>         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CTransform.html#c0">foulTransform</a>()
00347         {
00348                 IModel::foul(<a class="code" href="classNL3D_1_1CTransform.html#u23u0">TransformDirty</a>);
00349         }
00350 
00351 <font class="keyword">protected</font>:
00353         <a class="code" href="classNL3D_1_1CTransform.html#b0">CTransform</a>();
00355         <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CTransform.html#b1">~CTransform</a>();
00356 
00358         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CTransform.html#b2">update</a>();
00359 
00361         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CTransform.html#b3">initModel</a>();
00362 
00364         <font class="comment">// @{</font>
00365 
<a name="l00367"></a><a class="code" href="classNL3D_1_1CTransform.html#z851_0">00367</a>         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CTransform.html#z851_0">isSkinnable</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <font class="keyword">false</font>;}
00372         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CTransform.html#z851_1">setApplySkin</a>(<font class="keywordtype">bool</font> state);
<a name="l00377"></a><a class="code" href="classNL3D_1_1CTransform.html#z851_2">00377</a>         <font class="keyword">virtual</font> <font class="keyword">const</font> std::vector&lt;sint32&gt;       *<a class="code" href="classNL3D_1_1CTransform.html#z851_2">getSkinBoneUsage</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> NULL;}
<a name="l00383"></a><a class="code" href="classNL3D_1_1CTransform.html#z851_3">00383</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CTransform.html#z851_3">renderSkin</a>(<font class="keywordtype">float</font> alphaMRM) {}
00384 
00385 
<a name="l00390"></a><a class="code" href="classNL3D_1_1CTransform.html#z851_4">00390</a>         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CTransform.html#z851_4">supportSkinGrouping</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <font class="keyword">false</font>;}
<a name="l00394"></a><a class="code" href="classNL3D_1_1CTransform.html#z851_5">00394</a>         <font class="keyword">virtual</font> sint                    <a class="code" href="classNL3D_1_1CTransform.html#z851_5">renderSkinGroupGeom</a>(<font class="keywordtype">float</font> alphaMRM, uint remainingVertices, uint8 *dest) {<font class="keywordflow">return</font> 0;}
<a name="l00398"></a><a class="code" href="classNL3D_1_1CTransform.html#z851_6">00398</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CTransform.html#z851_6">renderSkinGroupPrimitives</a>(uint baseVertex) {}
00399 
00400 
00401         <font class="comment">// The SkeletonModel, root of us (skinning or sticked object). NULL , if normal mode.</font>
<a name="l00402"></a><a class="code" href="classNL3D_1_1CTransform.html#z851_7">00402</a>         <a class="code" href="classNL3D_1_1CTransform.html#l4">CSkeletonModel</a>  *<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>;
00403         <font class="comment">// If sticked object, id of the bone in the _FatherSkeletonModel.</font>
<a name="l00404"></a><a class="code" href="classNL3D_1_1CTransform.html#z851_8">00404</a>         uint                    <a class="code" href="classNL3D_1_1CTransform.html#z851_8">_FatherBoneId</a>;
00405 
00406         <font class="comment">// @}</font>
00407 
00409         <font class="comment">// @{</font>
00410 
<a name="l00412"></a><a class="code" href="classNL3D_1_1CTransform.html#z852_2">00412</a>         CLightContribution              <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>;
00413 
<a name="l00415"></a><a class="code" href="classNL3D_1_1CTransform.html#z852_0">00415</a>         uint32                                  <a class="code" href="classNL3D_1_1CTransform.html#z852_0">isNeedUpdateLighting</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u16">IsNeedUpdateLighting</a>);}
<a name="l00417"></a><a class="code" href="classNL3D_1_1CTransform.html#z852_1">00417</a>         uint32                                  <a class="code" href="classNL3D_1_1CTransform.html#z852_1">isNeedUpdateFrozenStaticLightSetup</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u17">IsNeedUpdateFrozenStaticLightSetup</a>);}
00418 
<a name="l00420"></a><a class="code" href="classNL3D_1_1CTransform.html#z852_3">00420</a>         CLightingManager::CQGItLightedModel             <a class="code" href="classNL3D_1_1CTransform.html#z852_3">_LightedModelIt</a>;
00421 
00422         <font class="comment">// @}</font>
00423 
00424 
<a name="l00427"></a><a class="code" href="classNL3D_1_1CTransform.html#b4">00427</a>         CChannelMixer                   *<a class="code" href="classNL3D_1_1CTransform.html#b4">getChannelMixer</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#o1">_ChannelMixer</a>;}
00428 
00429 
00431         <font class="comment">// @{</font>
00432 
00434         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CTransform.html#z853_0">setIsLightable</a>(<font class="keywordtype">bool</font> val);
00440         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CTransform.html#z853_1">setIsRenderable</a>(<font class="keywordtype">bool</font> val);
00442         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CTransform.html#z853_2">setIsBigLightable</a>(<font class="keywordtype">bool</font> val);
00444         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CTransform.html#z853_3">setIsSkeleton</a>(<font class="keywordtype">bool</font> val);
00448         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CTransform.html#z853_4">setIsForceAnimDetail</a>(<font class="keywordtype">bool</font> val);
00450         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CTransform.html#z853_5">setIsLoadbalancable</a>(<font class="keywordtype">bool</font> val);
00451 
<a name="l00453"></a><a class="code" href="classNL3D_1_1CTransform.html#z853_6">00453</a>         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CTransform.html#z853_6">setIsMeshBaseInstance</a>(<font class="keywordtype">bool</font> val) {<a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u22">IsMeshBaseInstance</a>, val);}
00454 
00455         <font class="comment">// @}</font>
00456 
<a name="l00458"></a><a class="code" href="classNL3D_1_1CTransform.html#b5">00458</a>         <font class="keywordtype">bool</font>                            <a class="code" href="classNL3D_1_1CTransform.html#b5">getShowWhenLODSticked</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#o6">_ForceCLodSticked</a>; }
00459 <font class="keyword">private</font>:
<a name="l00460"></a><a class="code" href="classNL3D_1_1CTransform.html#f0">00460</a>         <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IModel.html#b0">IModel</a>   *<a class="code" href="classNL3D_1_1CTransform.html#f0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CTransform.html#b0">CTransform</a>;}
<a name="l00461"></a><a class="code" href="classNL3D_1_1CTransform.html#l0">00461</a>         <font class="keyword">friend</font> <font class="keyword">class    </font><a class="code" href="classNL3D_1_1CTransform.html#l0">CTransformHrcObs</a>;
<a name="l00462"></a><a class="code" href="classNL3D_1_1CTransform.html#l1">00462</a>         <font class="keyword">friend</font> <font class="keyword">class    </font><a class="code" href="classNL3D_1_1CTransform.html#l1">CTransformClipObs</a>;
<a name="l00463"></a><a class="code" href="classNL3D_1_1CTransform.html#l2">00463</a>         <font class="keyword">friend</font> <font class="keyword">class    </font><a class="code" href="classNL3D_1_1CTransform.html#l2">CTransformLightObs</a>;
<a name="l00464"></a><a class="code" href="classNL3D_1_1CTransform.html#l3">00464</a>         <font class="keyword">friend</font> <font class="keyword">class    </font><a class="code" href="classNL3D_1_1CTransform.html#l3">CTransformAnimDetailObs</a>;
<a name="l00465"></a><a class="code" href="classNL3D_1_1CTransform.html#l4">00465</a>         <font class="keyword">friend</font> <font class="keyword">class    </font><a class="code" href="classNL3D_1_1CTransform.html#l4">CSkeletonModel</a>;
<a name="l00466"></a><a class="code" href="classNL3D_1_1CTransform.html#l5">00466</a>         <font class="keyword">friend</font> <font class="keyword">class    </font><a class="code" href="classNL3D_1_1CTransform.html#l5">CSkeletonModelAnimDetailObs</a>;
<a name="l00467"></a><a class="code" href="classNL3D_1_1CTransform.html#l6">00467</a>         <font class="keyword">friend</font> <font class="keyword">class    </font><a class="code" href="classNL3D_1_1CTransform.html#l6">CSkeletonModelRenderObs</a>;
00468 
00474         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CTransform.html#c1">updateWorldMatrixFromFather</a>();
00475 
00476 
00477         <font class="comment">// For anim detail.</font>
<a name="l00478"></a><a class="code" href="classNL3D_1_1CTransform.html#o1">00478</a>         <a class="code" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr&lt;CChannelMixer&gt;</a>          <a class="code" href="classNL3D_1_1CTransform.html#o1">_ChannelMixer</a>;
00479 
00480         <font class="comment">// Last date of ITransformable matrix.</font>
<a name="l00481"></a><a class="code" href="classNL3D_1_1CTransform.html#o2">00481</a>         uint64                  <a class="code" href="classNL3D_1_1CTransform.html#o2">_LastTransformableMatrixDate</a>;
00482 
<a name="l00483"></a><a class="code" href="classNL3D_1_1CTransform.html#o3">00483</a>         CInstanceGroup* <a class="code" href="classNL3D_1_1CTransform.html#o3">_ClusterSystem</a>;
00484 
00485 
<a name="l00486"></a><a class="code" href="classNL3D_1_1CTransform.html#u24">00486</a>         <font class="keyword">enum</font>    <a class="code" href="classNL3D_1_1CTransform.html#u24">TFreezeHRCState</a> { <a class="code" href="classNL3D_1_1CTransform.html#u24u2">FreezeHRCStateDisabled</a>=0, <a class="code" href="classNL3D_1_1CTransform.html#u24u3">FreezeHRCStateRequest</a>, <a class="code" href="classNL3D_1_1CTransform.html#u24u4">FreezeHRCStateReady</a>, <a class="code" href="classNL3D_1_1CTransform.html#u24u5">FreezeHRCStateEnabled</a>};
<a name="l00487"></a><a class="code" href="classNL3D_1_1CTransform.html#o4">00487</a>         <a class="code" href="classNL3D_1_1CTransform.html#u24">TFreezeHRCState</a>                 <a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a>;
00488 
<a name="l00489"></a><a class="code" href="classNL3D_1_1CTransform.html#o5">00489</a>         uint8                           <a class="code" href="classNL3D_1_1CTransform.html#o5">_OrderingLayer</a>;
00490 
00491         <font class="comment">// For stickObjectEx(). with forceCLod==true</font>
<a name="l00492"></a><a class="code" href="classNL3D_1_1CTransform.html#o6">00492</a>         <font class="keywordtype">bool</font>                            <a class="code" href="classNL3D_1_1CTransform.html#o6">_ForceCLodSticked</a>;
00493 
00494 
<a name="l00496"></a><a class="code" href="classNL3D_1_1CTransform.html#o7">00496</a>         ILogicInfo                      *<a class="code" href="classNL3D_1_1CTransform.html#o7">_LogicInfo</a>;
00497 
00498 
<a name="l00500"></a><a class="code" href="classNL3D_1_1CTransform.html#o8">00500</a>         CRGBA                           <a class="code" href="classNL3D_1_1CTransform.html#o8">_MeanColor</a>;
00501 
00502 
00504         <font class="comment">// @{</font>
00505 
<a name="l00507"></a><a class="code" href="classNL3D_1_1CTransform.html#z854_0">00507</a>         <font class="keyword">enum</font>    <a class="code" href="classNL3D_1_1CTransform.html#z854_0">TState</a>  {
00508                 <font class="comment">// Post-clipping Traversal flags. If set, then the object is inserted into traversal list.</font>
00509                 <a class="code" href="classNL3D_1_1CTransform.html#z854_0u6">IsAnimDetailable</a>=               0x0001,
00510                 <a class="code" href="classNL3D_1_1CTransform.html#z854_0u7">IsLoadBalancable</a>=               0x0002,
00511                 <a class="code" href="classNL3D_1_1CTransform.html#z854_0u8">IsLightable</a>=                    0x0004,
00512                 <a class="code" href="classNL3D_1_1CTransform.html#z854_0u9">IsRenderable</a>=                   0x0008,
00513                 <font class="comment">// Transparency Flags.</font>
00514                 <a class="code" href="classNL3D_1_1CTransform.html#z854_0u10">IsTransparent</a>=                  0x0010,
00515                 <a class="code" href="classNL3D_1_1CTransform.html#z854_0u11">IsOpaque</a>=                               0x0020,
00516                 <font class="comment">// For fast clip.</font>
00517                 <a class="code" href="classNL3D_1_1CTransform.html#z854_0u12">QuadGridClipEnabled</a>=    0x0040,
00518                 <font class="comment">// Lighting.</font>
00519                 <a class="code" href="classNL3D_1_1CTransform.html#z854_0u13">IsUserLightable</a>=                0x0080,
00520                 <a class="code" href="classNL3D_1_1CTransform.html#z854_0u14">IsFinalLightable</a>=               0x0100,         <font class="comment">// IsLightable &amp;&amp; IsUserLightable</font>
00521                 <a class="code" href="classNL3D_1_1CTransform.html#z854_0u15">IsBigLightable</a>=                 0x0200,
00522                 <a class="code" href="classNL3D_1_1CTransform.html#z854_0u16">IsNeedUpdateLighting</a>=   0x0400,
00523                 <a class="code" href="classNL3D_1_1CTransform.html#z854_0u17">IsNeedUpdateFrozenStaticLightSetup</a>= 
00524                                                                 0x0800,
00525                 <font class="comment">// Skinning</font>
00526                 <a class="code" href="classNL3D_1_1CTransform.html#z854_0u18">IsSkeleton</a>=                             0x1000,         <font class="comment">// set if the model is a skeleton (faster than dynamic_cast)</font>
00527                 <a class="code" href="classNL3D_1_1CTransform.html#z854_0u19">IsSkinned</a>=                              0x2000,         <font class="comment">// true if the model is isSkinnable() and if currently skinned</font>
00528                 <font class="comment">// Misc</font>
00529                 <a class="code" href="classNL3D_1_1CTransform.html#z854_0u20">IsDeleteChannelMixer</a>=   0x4000,
00530                 <a class="code" href="classNL3D_1_1CTransform.html#z854_0u21">IsForceAnimDetail</a>=              0x8000,
00531                 <a class="code" href="classNL3D_1_1CTransform.html#z854_0u22">IsMeshBaseInstance</a>=             0x10000,
00532 
00533                 <font class="comment">// NB: may continue on &gt;=0x20000</font>
00534         };
00535 
<a name="l00537"></a><a class="code" href="classNL3D_1_1CTransform.html#z854_3">00537</a>         uint32                          <a class="code" href="classNL3D_1_1CTransform.html#z854_3">_StateFlags</a>;
00538 
<a name="l00540"></a><a class="code" href="classNL3D_1_1CTransform.html#z854_1">00540</a>         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(uint32 mask, <font class="keywordtype">bool</font> val)
00541         {
00542                 <font class="comment">// reset the state.</font>
00543                 <a class="code" href="classNL3D_1_1CTransform.html#z854_3">_StateFlags</a>&amp;= ~mask;
00544                 <font class="comment">// set the state</font>
00545                 <a class="code" href="classNL3D_1_1CTransform.html#z854_3">_StateFlags</a>|= ( 0- ((uint32)val) ) &amp; mask;
00546         }
00547 
<a name="l00549"></a><a class="code" href="classNL3D_1_1CTransform.html#z854_2">00549</a>         uint32                          <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(uint32 mask)<font class="keyword"> const</font>
00550 <font class="keyword">        </font>{
00551                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#z854_3">_StateFlags</a>&amp;mask;
00552         }
00553 
00554         <font class="comment">// @}</font>
00555 
00556 <font class="keyword">protected</font>:
00557         <font class="comment">// shortcut to the HrcObs.</font>
<a name="l00558"></a><a class="code" href="classNL3D_1_1CTransform.html#n0">00558</a>         <a class="code" href="classNL3D_1_1CTransform.html#l0">CTransformHrcObs</a>                        *<a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>;
00559         <font class="comment">// shortcut to the ClipObs.</font>
<a name="l00560"></a><a class="code" href="classNL3D_1_1CTransform.html#n1">00560</a>         <a class="code" href="classNL3D_1_1CTransform.html#l1">CTransformClipObs</a>                       *<a class="code" href="classNL3D_1_1CTransform.html#n1">_ClipObs</a>;
00561         <font class="comment">// shortcut to the LightObs.</font>
<a name="l00562"></a><a class="code" href="classNL3D_1_1CTransform.html#n2">00562</a>         <a class="code" href="classNL3D_1_1CTransform.html#l2">CTransformLightObs</a>                      *<a class="code" href="classNL3D_1_1CTransform.html#n2">_LightObs</a>;
00563 
00564 
00565 };
00566 
00567 
00568 <font class="comment">// ***************************************************************************</font>
<a name="l00579"></a><a class="code" href="classNL3D_1_1CTransformHrcObs.html">00579</a> <font class="comment"></font><font class="keyword">class   </font>CTransformHrcObs : <font class="keyword">public</font> IBaseHrcObs
00580 {
00581 <font class="keyword">public</font>:
<a name="l00582"></a><a class="code" href="classNL3D_1_1CTransformHrcObs.html#a0">00582</a>         <a class="code" href="classNL3D_1_1CTransformHrcObs.html#a0">CTransformHrcObs</a>()
00583         {
00584                 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m0">Frozen</a> = <font class="keyword">false</font>;
00585                 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m1">DontUnfreezeChildren</a> = <font class="keyword">false</font>;
00586                 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m3">_AncestorSkeletonModel</a>= NULL;
00587                 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m2">ClipLinkedInSonsOfAncestorSkeletonModelGroup</a>= <font class="keyword">false</font>;
00588         }
00589 
00590         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CTransformHrcObs.html#a1">update</a>();
00591 
00593 
00594 
00595         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CTransformHrcObs.html#z855_0">updateWorld</a>(<a class="code" href="classNL3D_1_1IBaseHrcObs.html#a0">IBaseHrcObs</a> *caller);
00597 
00598 
00600 
00601 
00602         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CTransformHrcObs.html#z856_0">traverse</a>(<a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *caller);
<a name="l00604"></a><a class="code" href="classNL3D_1_1CTransformHrcObs.html#d0">00604</a>         <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a>     *<a class="code" href="classNL3D_1_1CTransformHrcObs.html#d0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CTransformHrcObs.html#a0">CTransformHrcObs</a>;}
00605 
00606 
00607 <font class="keyword">public</font>:
<a name="l00608"></a><a class="code" href="classNL3D_1_1CTransformHrcObs.html#m0">00608</a>         <font class="keywordtype">bool</font>    <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m0">Frozen</a>;
<a name="l00609"></a><a class="code" href="classNL3D_1_1CTransformHrcObs.html#m1">00609</a>         <font class="keywordtype">bool</font>    <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m1">DontUnfreezeChildren</a>; <font class="comment">// Usefull when cluster system move to not test instance again</font>
00610 
<a name="l00611"></a><a class="code" href="classNL3D_1_1CTransformHrcObs.html#m2">00611</a>         <font class="keywordtype">bool</font>    <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m2">ClipLinkedInSonsOfAncestorSkeletonModelGroup</a>;
00612         <font class="comment">// !NULL if any skeleton is an ancestor in hierarchy. Updated at each Hrc traversal!!</font>
<a name="l00613"></a><a class="code" href="classNL3D_1_1CTransformHrcObs.html#m3">00613</a>         CSkeletonModel  *<a class="code" href="classNL3D_1_1CTransformHrcObs.html#m3">_AncestorSkeletonModel</a>;
00614 
00615 <font class="keyword">private</font>:
00616         <font class="comment">// according to _AncestorSkeletonModel, link clipTrav.</font>
00617         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CTransformHrcObs.html#c0">updateClipTravForAncestorSkeleton</a>();
00618 };
00619 
00620 
00621 <font class="comment">// ***************************************************************************</font>
<a name="l00633"></a><a class="code" href="classNL3D_1_1CTransformClipObs.html">00633</a> <font class="comment"></font><font class="keyword">class   </font>CTransformClipObs : <font class="keyword">public</font> IBaseClipObs
00634 {
00635 
00636 <font class="keyword">public</font>:
00637 
<a name="l00638"></a><a class="code" href="classNL3D_1_1CTransformClipObs.html#m0">00638</a>         sint64 <a class="code" href="classNL3D_1_1CTransformClipObs.html#m0">Date</a>;
00639 
00640 <font class="keyword">public</font>:
00641 
<a name="l00642"></a><a class="code" href="classNL3D_1_1CTransformClipObs.html#a0">00642</a>         <a class="code" href="classNL3D_1_1CTransformClipObs.html#a0">CTransformClipObs</a>() : <a class="code" href="classNL3D_1_1CTransformClipObs.html#m0">Date</a>(0) {}
00643 
<a name="l00645"></a><a class="code" href="classNL3D_1_1CTransformClipObs.html#a1">00645</a>         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>    <a class="code" href="classNL3D_1_1CTransformClipObs.html#a1">clip</a>(<a class="code" href="classNL3D_1_1IBaseClipObs.html#a0">IBaseClipObs</a> *caller) 
00646         {
00647                 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00648         }
00649 
00659         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CTransformClipObs.html#a2">traverse</a>(<a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *caller);
00660 
<a name="l00661"></a><a class="code" href="classNL3D_1_1CTransformClipObs.html#d0">00661</a>         <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a>     *<a class="code" href="classNL3D_1_1CTransformClipObs.html#d0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CTransformClipObs.html#a0">CTransformClipObs</a>;}
00662 };
00663 
00664 
00665 <font class="comment">// ***************************************************************************</font>
<a name="l00676"></a><a class="code" href="classNL3D_1_1CTransformAnimDetailObs.html">00676</a> <font class="comment"></font><font class="keyword">class   </font>CTransformAnimDetailObs : <font class="keyword">public</font> IBaseAnimDetailObs
00677 {
00678 <font class="keyword">public</font>:
00679 
00681         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CTransformAnimDetailObs.html#a0">updateWorldMatrixFromFather</a>();
00685         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CTransformAnimDetailObs.html#a1">traverseWithoutUpdateWorldMatrix</a>(<a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *caller);
00686 
00688         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CTransformAnimDetailObs.html#a2">traverse</a>(<a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *caller);
00689 
<a name="l00690"></a><a class="code" href="classNL3D_1_1CTransformAnimDetailObs.html#d0">00690</a>         <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a>     *<a class="code" href="classNL3D_1_1CTransformAnimDetailObs.html#d0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> CTransformAnimDetailObs;}
00691 };
00692 
00693 <font class="comment">// ***************************************************************************</font>
<a name="l00700"></a><a class="code" href="classNL3D_1_1CTransformRenderObs.html">00700</a> <font class="comment"></font><font class="keyword">class </font>CTransformRenderObs : <font class="keyword">public</font> IBaseRenderObs
00701 {
00702 <font class="keyword">public</font>:
<a name="l00707"></a><a class="code" href="classNL3D_1_1CTransformRenderObs.html#a0">00707</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CTransformRenderObs.html#a0">traverse</a>(<a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *caller)
00708         {
00709         }
00710 
<a name="l00711"></a><a class="code" href="classNL3D_1_1CTransformRenderObs.html#d0">00711</a>         <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a>     *<a class="code" href="classNL3D_1_1CTransformRenderObs.html#d0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> CTransformRenderObs;}
00712 
00713 };
00714 
00715 
00716 <font class="comment">// ***************************************************************************</font>
<a name="l00723"></a><a class="code" href="classNL3D_1_1CTransformLightObs.html">00723</a> <font class="comment"></font><font class="keyword">class </font>CTransformLightObs : <font class="keyword">public</font> IBaseLightObs
00724 {
00725 <font class="keyword">public</font>:
00726 
00734         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CTransformLightObs.html#a0">traverse</a>(<a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *caller);
00735 
00736 
<a name="l00737"></a><a class="code" href="classNL3D_1_1CTransformLightObs.html#d0">00737</a>         <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a>     *<a class="code" href="classNL3D_1_1CTransformLightObs.html#d0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> CTransformLightObs;}
00738 
00739 };
00740 
00741 
00742 } <font class="comment">// namespace NL3D</font>
00743 
00744 
00745 <font class="preprocessor">#endif // NL_TRANSFORM_H</font>
00746 <font class="preprocessor"></font>
00747 <font class="comment">/* End of transform.h */</font>
</pre></div>

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