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<hr><h1>transform.cpp</h1><a href="transform_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="transform_8h.html">3d/transform.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="skeleton__model_8h.html">3d/skeleton_model.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="skip__model_8h.html">3d/skip_model.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="scene_8h.html">3d/scene.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="root__model_8h.html">3d/root_model.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="fast__floor_8h.html">3d/fast_floor.h</a>"</font>
00034 
00035 
00036 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00037 
00038 
00039 <font class="keyword">namespace       </font>NL3D
00040 {
00041 
00042 
00043 <font class="comment">// ***************************************************************************</font>
<a name="l00044"></a><a class="code" href="classNL3D_1_1CTransform.html#d0">00044</a> <font class="keywordtype">void</font>    CTransform::registerBasic()
00045 {
00046         CMOT::registerModel( <a class="code" href="namespaceNL3D.html#a276">TransformId</a>, 0, CTransform::creator);
00047         CMOT::registerObs( <a class="code" href="namespaceNL3D.html#a41">HrcTravId</a>,                   <a class="code" href="namespaceNL3D.html#a276">TransformId</a>, CTransformHrcObs::creator                  );
00048         CMOT::registerObs( <a class="code" href="namespaceNL3D.html#a25">ClipTravId</a>,                  <a class="code" href="namespaceNL3D.html#a276">TransformId</a>, CTransformClipObs::creator                 );
00049         CMOT::registerObs( <a class="code" href="namespaceNL3D.html#a3">AnimDetailTravId</a>,    <a class="code" href="namespaceNL3D.html#a276">TransformId</a>, CTransformAnimDetailObs::creator   );
00050         CMOT::registerObs( <a class="code" href="namespaceNL3D.html#a92">LightTravId</a>,                 <a class="code" href="namespaceNL3D.html#a276">TransformId</a>, CTransformLightObs::creator                );
00051         CMOT::registerObs( <a class="code" href="namespaceNL3D.html#a232">RenderTravId</a>,                <a class="code" href="namespaceNL3D.html#a276">TransformId</a>, CTransformRenderObs::creator               );
00052 }
00053 
00054 
00055 <font class="comment">// ***************************************************************************</font>
<a name="l00056"></a><a class="code" href="classNL3D_1_1CTransform.html#b0">00056</a> CTransform::CTransform()
00057 {
00058         <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>= NULL;
00059         <a class="code" href="classNL3D_1_1CTransform.html#n1">_ClipObs</a>= NULL;
00060         <a class="code" href="classNL3D_1_1CTransform.html#n2">_LightObs</a>=NULL;
00061 
00062         <a class="code" href="classNL3D_1_1IModel.html#z615_3">TouchObs</a>.<a class="code" href="classNLMISC_1_1CBitSet.html#z272_0">resize</a>(<a class="code" href="classNL3D_1_1CTransform.html#u23u1">Last</a>);
00063 
00064         <a class="code" href="classNL3D_1_1CTransform.html#o0">Visibility</a>= CHrcTrav::Herit;
00065 
00066         <a class="code" href="classNL3D_1_1CTransform.html#o2">_LastTransformableMatrixDate</a>= 0;
00067 
00068         <a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>= NULL;
00069 
00070         <a class="code" href="classNL3D_1_1CTransform.html#o3">_ClusterSystem</a> = NULL;
00071 
00072         <a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a>= <a class="code" href="classNL3D_1_1CTransform.html#u24u2">FreezeHRCStateDisabled</a>;
00073 
00074         <a class="code" href="classNL3D_1_1CTransform.html#o5">_OrderingLayer</a> = 0;
00075 
00076         
00077         <font class="comment">// No logicInfo by default</font>
00078         <a class="code" href="classNL3D_1_1CTransform.html#o7">_LogicInfo</a>= NULL;
00079 
00080         <a class="code" href="classNL3D_1_1CTransform.html#o6">_ForceCLodSticked</a>= <font class="keyword">false</font>;
00081 
00082         <font class="comment">// default MeanColor value</font>
00083         <a class="code" href="classNL3D_1_1CTransform.html#o8">_MeanColor</a>.set(255,255,255,255);
00084 
00085 
00086         <font class="comment">// Setup some state.</font>
00087 
00088         <font class="comment">/*</font>
00089 <font class="comment">                Default are:</font>
00090 <font class="comment">                        IsAnimDetailable= 0</font>
00091 <font class="comment">                        IsLoadBalancable= 0</font>
00092 <font class="comment">                        IsLightable= 0</font>
00093 <font class="comment">                        IsRenderable= 0</font>
00094 <font class="comment">                        IsTransparent= 0</font>
00095 <font class="comment">                        IsOpaque= 1</font>
00096 <font class="comment">                        QuadGridClipEnabled= 0.</font>
00097 <font class="comment"></font>
00098 <font class="comment">                        IsUserLightable= 1                      // default, the model may be lighted.</font>
00099 <font class="comment">                        IsFinalLightable= 0</font>
00100 <font class="comment">                        IsNeedUpdateLighting= 0</font>
00101 <font class="comment">                        ISNeedUpdateFrozenStaticLightSetup= 0</font>
00102 <font class="comment"></font>
00103 <font class="comment">                        IsSkeleton= 0</font>
00104 <font class="comment"></font>
00105 <font class="comment">                        IsDeleteChannelMixer = 0;</font>
00106 <font class="comment">        */</font>
00107         <a class="code" href="classNL3D_1_1CTransform.html#z854_3">_StateFlags</a>= <a class="code" href="classNL3D_1_1CTransform.html#z854_0u11">IsOpaque</a> | <a class="code" href="classNL3D_1_1CTransform.html#z854_0u13">IsUserLightable</a>;
00108 }
00109 
00110 
00111 <font class="comment">// ***************************************************************************</font>
<a name="l00112"></a><a class="code" href="classNL3D_1_1CTransform.html#b3">00112</a> <font class="keywordtype">void</font>    CTransform::initModel()
00113 {
00114         IModel::initModel();
00115 
00116         <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>= (<a class="code" href="classNL3D_1_1CTransform.html#l0">CTransformHrcObs</a>*)<a class="code" href="classNL3D_1_1IModel.html#b3">getObs</a>(<a class="code" href="namespaceNL3D.html#a41">HrcTravId</a>);
00117         <a class="code" href="classNL3D_1_1CTransform.html#n1">_ClipObs</a>= (<a class="code" href="classNL3D_1_1CTransform.html#l1">CTransformClipObs</a>*)<a class="code" href="classNL3D_1_1IModel.html#b3">getObs</a>(<a class="code" href="namespaceNL3D.html#a25">ClipTravId</a>);
00118         <a class="code" href="classNL3D_1_1CTransform.html#n2">_LightObs</a>= (<a class="code" href="classNL3D_1_1CTransform.html#l2">CTransformLightObs</a>*)<a class="code" href="classNL3D_1_1IModel.html#b3">getObs</a>(<a class="code" href="namespaceNL3D.html#a92">LightTravId</a>);
00119 }
00120 
00121 
00122 <font class="comment">// ***************************************************************************</font>
<a name="l00123"></a><a class="code" href="classNL3D_1_1CTransform.html#b1">00123</a> CTransform::~CTransform()
00124 {
00125         <font class="comment">// If still binded to a father skeleton</font>
00126         <font class="keywordflow">if</font>( _FatherSkeletonModel )
00127         {
00128                 <font class="comment">/* If skinned, cannot detach me from skeleton here because detachSkeletonSon()</font>
00129 <font class="comment">                        use some virtual calls of transform: setApplySkin().</font>
00130 <font class="comment">                        Hence, It is the deriver job to detach himself from the skeleton.</font>
00131 <font class="comment"></font>
00132 <font class="comment">                        NB: test isSkinned(), not isSkinnable(), since isSkinned() is not virtual ....</font>
00133 <font class="comment">                        This means that if a Mesh isSkinnable(), but never skinned, it is not asserted here.</font>
00134 <font class="comment">                */</font>
00135                 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CTransform.html#z849_1">isSkinned</a>() )
00136                 {
00137                         <a class="code" href="debug_8h.html#a12">nlstop</a>;
00138                 }
00139                 <font class="keywordflow">else</font>
00140                         <font class="comment">// Can detach Me. Important for UTransform sticked</font>
00141                         <a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>-&gt;detachSkeletonSon(<font class="keyword">this</font>);
00142         }
00143 
00144         <font class="comment">// resetLighting, removing me from PointLight Transform list.</font>
00145         <font class="comment">// NB: not done for FrozenStaticLightSetup, because those lights don't owns me.</font>
00146         <a class="code" href="classNL3D_1_1CTransform.html#z847_0">resetLighting</a>();
00147 
00148         <font class="comment">// Must also remove me from the lightingManager.</font>
00149         <font class="comment">// must test _LightObs because of CCluster usage out of mot (thanks to mat!! :) )</font>
00150         <font class="keywordflow">if</font>(_LightObs)
00151         {
00152                 CLightTrav      *lightTrav= (CLightTrav*)<a class="code" href="classNL3D_1_1CTransform.html#n2">_LightObs</a>-&gt;Trav;
00153                 <a class="code" href="classNL3D_1_1CTransform.html#z852_3">_LightedModelIt</a>= lightTrav-&gt;LightingManager.eraseStaticLightedModel(<a class="code" href="classNL3D_1_1CTransform.html#z852_3">_LightedModelIt</a>);
00154         }
00155 
00156         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CTransform.html#a12">getChannelMixerOwnerShip</a>()) <font class="keyword">delete</font> (CChannelMixer *) <a class="code" href="classNL3D_1_1CTransform.html#o1">_ChannelMixer</a>;
00157 }
00158 
00159 <font class="comment">// ***************************************************************************</font>
<a name="l00160"></a><a class="code" href="classNL3D_1_1CTransform.html#a6">00160</a> <font class="keywordtype">void</font>            CTransform::hide()
00161 {
00162         <font class="comment">// Optim: do nothing if already set (=&gt; not foulTransform() -ed).</font>
00163         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#o0">Visibility</a>!= CHrcTrav::Hide)
00164         {
00165                 <a class="code" href="classNL3D_1_1CTransform.html#c0">foulTransform</a>();
00166                 <a class="code" href="classNL3D_1_1CTransform.html#o0">Visibility</a>= CHrcTrav::Hide;
00167         }
00168 }
00169 <font class="comment">// ***************************************************************************</font>
<a name="l00170"></a><a class="code" href="classNL3D_1_1CTransform.html#a7">00170</a> <font class="keywordtype">void</font>            CTransform::show()
00171 {
00172         <font class="comment">// Optim: do nothing if already set (=&gt; not foulTransform() -ed).</font>
00173         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#o0">Visibility</a>!= CHrcTrav::Show)
00174         {
00175                 <a class="code" href="classNL3D_1_1CTransform.html#c0">foulTransform</a>();
00176                 <a class="code" href="classNL3D_1_1CTransform.html#o0">Visibility</a>= CHrcTrav::Show;
00177         }
00178 }
00179 <font class="comment">// ***************************************************************************</font>
<a name="l00180"></a><a class="code" href="classNL3D_1_1CTransform.html#a8">00180</a> <font class="keywordtype">void</font>            CTransform::heritVisibility()
00181 {
00182         <font class="comment">// Optim: do nothing if already set (=&gt; not foulTransform() -ed).</font>
00183         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#o0">Visibility</a>!= CHrcTrav::Herit)
00184         {
00185                 <a class="code" href="classNL3D_1_1CTransform.html#c0">foulTransform</a>();
00186                 <a class="code" href="classNL3D_1_1CTransform.html#o0">Visibility</a>= CHrcTrav::Herit;
00187         }
00188 }
00189 
00190 
00191 <font class="comment">// ***************************************************************************</font>
00192 CTrackDefaultVector             CTransform::DefaultPos( CVector::Null );
00193 CTrackDefaultVector             CTransform::DefaultRotEuler( CVector::Null );
00194 CTrackDefaultQuat               CTransform::DefaultRotQuat( <a class="code" href="classNLMISC_1_1CQuat.html#p0">NLMISC::CQuat::Identity</a> );
00195 CTrackDefaultVector             CTransform::DefaultScale( CVector(1,1,1) );
00196 CTrackDefaultVector             CTransform::DefaultPivot( CVector::Null );
00197 
<a name="l00198"></a><a class="code" href="classNL3D_1_1CTransform.html#z846_0">00198</a> ITrack* CTransform::getDefaultTrack (uint valueId)
00199 {
00200         <font class="comment">// Cyril: prefer do it here in CTransform, because of CCamera, CLight etc... (which may not need a default value too!!)</font>
00201 
00202         <font class="comment">// what value ?</font>
00203         <font class="keywordflow">switch</font> (valueId)
00204         {
00205         <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s5">PosValue</a>:                  <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CTransform.html#r0">DefaultPos</a>;
00206         <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s6">RotEulerValue</a>:             <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CTransform.html#r2">DefaultRotEuler</a>;
00207         <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s7">RotQuatValue</a>:              <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CTransform.html#r3">DefaultRotQuat</a>;
00208         <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s8">ScaleValue</a>:                <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CTransform.html#r4">DefaultScale</a>;
00209         <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s9">PivotValue</a>:                <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CTransform.html#r1">DefaultPivot</a>;
00210         }
00211 
00212         <font class="comment">// No, only ITrnasformable values!</font>
00213         <a class="code" href="debug_8h.html#a12">nlstop</a>;
00214         <font class="comment">// Deriver note: else call BaseClass::getDefaultTrack(valueId);</font>
00215 
00216         <font class="keywordflow">return</font> NULL;
00217 
00218 }
00219 
00220 <font class="comment">// ***************************************************************************</font>
<a name="l00221"></a><a class="code" href="classNL3D_1_1CTransform.html#z846_1">00221</a> <font class="keywordtype">void</font>    CTransform::registerToChannelMixer(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &amp;prefix)
00222 {
00223         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CTransform.html#a12">getChannelMixerOwnerShip</a>() &amp;&amp; chanMixer != <a class="code" href="classNL3D_1_1CTransform.html#o1">_ChannelMixer</a>)
00224         {
00225                 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CTransform.html#o1">_ChannelMixer</a>;
00226                 <a class="code" href="classNL3D_1_1CTransform.html#a11">setChannelMixerOwnerShip</a>(<font class="keyword">false</font>);
00227         }
00228 
00229         <font class="comment">// Hey!! we are animated!!</font>
00230         <a class="code" href="classNL3D_1_1CTransform.html#o1">_ChannelMixer</a>= chanMixer;
00231 
00232         <font class="comment">// Update flag, if we must be inserted in AnimDetail</font>
00233         <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u6">IsAnimDetailable</a>, <a class="code" href="classNL3D_1_1CTransform.html#o1">_ChannelMixer</a> || <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u21">IsForceAnimDetail</a>) );
00234 
00235         <font class="comment">// If skinned, then must inform skeleton parent that it must recompute skin render/animDetail lists</font>
00236         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#z849_1">isSkinned</a>())
00237         {
00238                 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>);
00239                 <a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>-&gt;dirtSkinRenderLists();
00240         }
00241 
00242         <font class="comment">// For CTransfom, channels are not detailled.</font>
00243         <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s5">PosValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, prefix, <font class="keyword">false</font>);
00244         <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s6">RotEulerValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, prefix, <font class="keyword">false</font>);
00245         <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s7">RotQuatValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, prefix, <font class="keyword">false</font>);
00246         <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s8">ScaleValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, prefix, <font class="keyword">false</font>);
00247         <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s9">PivotValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, prefix, <font class="keyword">false</font>);
00248 
00249         <font class="comment">// Deriver note: if necessary, call     BaseClass::registerToChannelMixer(chanMixer, prefix);</font>
00250 }
00251 
00252 
00253 
00254 <font class="comment">// ***************************************************************************</font>
<a name="l00255"></a><a class="code" href="classNL3D_1_1CTransform.html#c1">00255</a> <font class="keywordtype">void</font>                    CTransform::updateWorldMatrixFromFather()
00256 {
00257         <font class="comment">// If I am not skinned</font>
00258         <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CTransform.html#z849_1">isSkinned</a>())
00259         {
00260                 <font class="comment">// Compute the HRC WorldMatrix.</font>
00261                 <font class="comment">// if I am not sticked.</font>
00262                 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>)
00263                 {
00264                         <font class="comment">// get the normal father worldMatrix in Hrc.</font>
00265                         <a class="code" href="classNL3D_1_1CTransform.html#b0">CTransform</a>      *fatherTransform= dynamic_cast&lt;CTransform*&gt;(<a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>-&gt;Trav-&gt;getFirstParent(<font class="keyword">this</font>));
00266                         <font class="comment">// if exist</font>
00267                         <font class="keywordflow">if</font>(fatherTransform)
00268                         {
00269                                 <font class="keyword">const</font> CMatrix &amp;parentWM= fatherTransform-&gt;_HrcObs-&gt;WorldMatrix;
00270                                 <font class="comment">// combine worldMatrix</font>
00271                                 <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>-&gt;WorldMatrix= parentWM * <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>-&gt;LocalMatrix;
00272                         }
00273                         <font class="keywordflow">else</font>
00274                                 <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>-&gt;WorldMatrix= <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>-&gt;LocalMatrix;
00275                 }
00276                 <font class="keywordflow">else</font>
00277                 {
00278                         <font class="comment">// get the worldMatrix of the bone if I am sticked.</font>
00279                         <font class="keyword">const</font> CMatrix &amp;parentWM= <a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>-&gt;Bones[<a class="code" href="classNL3D_1_1CTransform.html#z851_8">_FatherBoneId</a>].getWorldMatrix();
00280                         <font class="comment">// combine worldMatrix</font>
00281                         <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>-&gt;WorldMatrix= parentWM * <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>-&gt;LocalMatrix;
00282                 }
00283         }
00284 }
00285 
00286 
00287 <font class="comment">// ***************************************************************************</font>
<a name="l00288"></a><a class="code" href="classNL3D_1_1CTransform.html#a13">00288</a> <font class="keywordtype">void</font>                    CTransform::freeze()
00289 {
00290         <font class="comment">// First, validate the model, and all his observers.</font>
00291         <font class="comment">// Frozen state is disabled here (in CTransformHrcObs::update()).</font>
00292         <a class="code" href="classNL3D_1_1IModel.html#z615_2">validate</a>();
00293 
00294         <font class="comment">// Then flag the frozen state.</font>
00295         <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>-&gt;Frozen= <font class="keyword">true</font>;
00296 }
00297 
00298 <font class="comment">// ***************************************************************************</font>
<a name="l00299"></a><a class="code" href="classNL3D_1_1CTransform.html#a14">00299</a> <font class="keywordtype">void</font>                    CTransform::setDontUnfreezeChildren(<font class="keywordtype">bool</font> val)
00300 {
00301         <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>-&gt;DontUnfreezeChildren = val;
00302 }
00303 
00304 
00305 <font class="comment">// ***************************************************************************</font>
<a name="l00306"></a><a class="code" href="classNL3D_1_1CTransform.html#a18">00306</a> <font class="keyword">const</font> CMatrix&amp; CTransform::getWorldMatrix()
00307 {
00308         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>-&gt;WorldMatrix;
00309 }
00310 
00311 <font class="comment">// ***************************************************************************</font>
<a name="l00312"></a><a class="code" href="classNL3D_1_1CTransform.html#a19">00312</a> <font class="keywordtype">bool</font>    CTransform::getLastClippedState()<font class="keyword"> const</font>
00313 <font class="keyword"></font>{
00314         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#n1">_ClipObs</a>-&gt;Visible;
00315 }
00316 
00317 
00318 
00319 <font class="comment">// ***************************************************************************</font>
<a name="l00320"></a><a class="code" href="classNL3D_1_1CTransform.html#a15">00320</a> <font class="keywordtype">void</font>            CTransform::freezeHRC()
00321 {
00322         <font class="comment">// if disabled, say we are ready to validate our worldMatrix for long.</font>
00323         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a>==<a class="code" href="classNL3D_1_1CTransform.html#u24u2">FreezeHRCStateDisabled</a>)
00324         {
00325                 <a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a>= <a class="code" href="classNL3D_1_1CTransform.html#u24u3">FreezeHRCStateRequest</a>;
00326                 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u12">QuadGridClipEnabled</a>, <font class="keyword">true</font>);
00327         }
00328 }
00329 
00330 
00331 <font class="comment">// ***************************************************************************</font>
<a name="l00332"></a><a class="code" href="classNL3D_1_1CTransform.html#a16">00332</a> <font class="keywordtype">void</font>            CTransform::unfreezeHRC()
00333 {
00334         <font class="comment">// if this model is no HRC frozen disabled</font>
00335         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a>!=<a class="code" href="classNL3D_1_1CTransform.html#u24u2">FreezeHRCStateDisabled</a>)
00336         {
00337                 <font class="comment">// if model correctly frozen.</font>
00338                 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a> == CTransform::FreezeHRCStateEnabled )
00339                 {
00340                         <font class="comment">// Trick: get the traversal via the HrcObs.</font>
00341                         CHrcTrav        *hrcTrav= static_cast&lt;CHrcTrav*&gt;(<a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>-&gt;Trav);
00342                         <font class="comment">// if linked to SkipModelRoot, link this model to root of HRC.</font>
00343                         <font class="keywordflow">if</font>( hrcTrav-&gt;getFirstParent(<font class="keyword">this</font>) == hrcTrav-&gt;Scene-&gt;getSkipModelRoot() )
00344                                 hrcTrav-&gt;link(NULL, <font class="keyword">this</font>);
00345 
00346                         <font class="comment">// Link this object to the validateList.</font>
00347                         <a class="code" href="classNL3D_1_1IModel.html#z616_2">linkToValidateList</a>();
00348 
00349                         <font class="comment">// if lightable()</font>
00350                         <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CTransform.html#z847_1">isLightable</a>() )
00351                         {
00352                                 CLightTrav      *lightTrav= static_cast&lt;CLightTrav*&gt;(<a class="code" href="classNL3D_1_1CTransform.html#n2">_LightObs</a>-&gt;Trav);
00353                                 <font class="comment">// Lighting: must remove the object from the quadGrid.</font>
00354                                 <font class="comment">// NB: works if _LightedModelIt==NULL. result is that _LightedModelIt= NULL.</font>
00355                                 <a class="code" href="classNL3D_1_1CTransform.html#z852_3">_LightedModelIt</a>= lightTrav-&gt;LightingManager.eraseStaticLightedModel(<a class="code" href="classNL3D_1_1CTransform.html#z852_3">_LightedModelIt</a>);
00356                         }
00357 
00358                 }
00359 
00360                 <a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a>= <a class="code" href="classNL3D_1_1CTransform.html#u24u2">FreezeHRCStateDisabled</a>;
00361                 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u12">QuadGridClipEnabled</a>, <font class="keyword">false</font>);
00362         }
00363 }
00364 
00365 
00366 <font class="comment">// ***************************************************************************</font>
<a name="l00367"></a><a class="code" href="classNL3D_1_1CTransform.html#b2">00367</a> <font class="keywordtype">void</font>            CTransform::update()
00368 {
00369         IModel::update();
00370 
00371         <font class="comment">// test if the matrix has been changed in ITransformable.</font>
00372         <font class="keywordflow">if</font>(ITransformable::compareMatrixDate(<a class="code" href="classNL3D_1_1CTransform.html#o2">_LastTransformableMatrixDate</a>))
00373         {
00374                 <a class="code" href="classNL3D_1_1CTransform.html#o2">_LastTransformableMatrixDate</a>= ITransformable::getMatrixDate();
00375                 <a class="code" href="classNL3D_1_1IModel.html#z615_1">foul</a>(<a class="code" href="classNL3D_1_1CTransform.html#u23u0">TransformDirty</a>);
00376         }
00377 
00378         <font class="comment">// update the freezeHRC state.</font>
00379         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a> != CTransform::FreezeHRCStateDisabled)
00380         {
00381                 <font class="comment">// if the model request to be frozen in HRC</font>
00382                 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a> == CTransform::FreezeHRCStateRequest )
00383                 {
00384                         <font class="comment">// Wait for next Hrc traversal to compute good WorldMatrix for this model and his sons.</font>
00385                         <font class="comment">// Also, next Hrc traversal will insert the model in the LightingManager quadGrid (if lightable)</font>
00386                         <a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a> = CTransform::FreezeHRCStateReady;
00387                 }
00388                 <font class="comment">// if the model is ready to be frozen in HRC, then do it!!</font>
00389                 <font class="keywordflow">else</font> <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a> == CTransform::FreezeHRCStateReady )
00390                 {
00391                         <font class="comment">// Trick: get the traversal via the HrcObs.</font>
00392                         CHrcTrav        *hrcTrav= static_cast&lt;CHrcTrav*&gt;(<a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>-&gt;Trav);
00393                         <font class="comment">// if linked to root of HRC, link this model to SkipModelRoot.</font>
00394                         <font class="keywordflow">if</font>( hrcTrav-&gt;getFirstParent(<font class="keyword">this</font>) == hrcTrav-&gt;getRoot() )
00395                                 hrcTrav-&gt;link(hrcTrav-&gt;Scene-&gt;getSkipModelRoot(), <font class="keyword">this</font>);
00396 
00397                         <font class="comment">// unLink this object from the validateList. NB: the list will still be correclty parsed.</font>
00398                         <a class="code" href="classNL3D_1_1IModel.html#z616_3">unlinkFromValidateList</a>();
00399 
00400                         <font class="comment">// if lightable, the model is inserted in a quadgrid to update his lighting only when</font>
00401                         <font class="comment">// dynamicLights touch him (since himself is static).</font>
00402                         <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CTransform.html#z847_1">isLightable</a>() )
00403                         {
00404                                 CLightTrav      *lightTrav= static_cast&lt;CLightTrav*&gt;(<a class="code" href="classNL3D_1_1CTransform.html#n2">_LightObs</a>-&gt;Trav);
00405                                 <font class="comment">// Lighting: must reinsert the object from the quadGrid.</font>
00406                                 <font class="comment">// NB: works if _LightedModelIt==NULL. result is that _LightedModelIt= NULL.</font>
00407                                 <a class="code" href="classNL3D_1_1CTransform.html#z852_3">_LightedModelIt</a>= lightTrav-&gt;LightingManager.eraseStaticLightedModel(<a class="code" href="classNL3D_1_1CTransform.html#z852_3">_LightedModelIt</a>);
00408                                 <font class="comment">// insert in the quadgrid.</font>
00409                                 <a class="code" href="classNL3D_1_1CTransform.html#z852_3">_LightedModelIt</a>= lightTrav-&gt;LightingManager.insertStaticLightedModel(<font class="keyword">this</font>);
00410                         }
00411 
00412                         <font class="comment">// Now this model won't be tested for validation nor for worldMatrix update. End!!</font>
00413                         <a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a> = CTransform::FreezeHRCStateEnabled;
00414                 }
00415         }
00416 }
00417 
00418 
00419 <font class="comment">// ***************************************************************************</font>
<a name="l00420"></a><a class="code" href="classNL3D_1_1CTransform.html#a23">00420</a> <font class="keywordtype">void</font>    CTransform::getAABBox(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox)<font class="keyword"> const</font>
00421 <font class="keyword"></font>{
00422         bbox.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_0">setCenter</a>(CVector::Null);
00423         bbox.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_1">setHalfSize</a>(CVector::Null);
00424 }
00425 
00426 
00427 <font class="comment">// ***************************************************************************</font>
<a name="l00428"></a><a class="code" href="classNL3D_1_1CTransform.html#z848_0">00428</a> <font class="keywordtype">void</font>    CTransform::setLoadBalancingGroup(<font class="keyword">const</font> std::string &amp;group)
00429 {
00430         <font class="comment">// get the LoadBalancing observer</font>
00431         IBaseLoadBalancingObs   *obs= (IBaseLoadBalancingObs*)<a class="code" href="classNL3D_1_1IModel.html#b3">getObs</a>(<a class="code" href="namespaceNL3D.html#a93">LoadBalancingTravId</a>);
00432         <a class="code" href="debug_8h.html#a6">nlassert</a>(obs);
00433 
00434         <font class="comment">// Get the traversal.</font>
00435         CLoadBalancingTrav      *trav= (CLoadBalancingTrav*)obs-&gt;Trav;
00436         <a class="code" href="debug_8h.html#a6">nlassert</a>(trav);
00437         <font class="comment">// get the group from trav (create if needed), and set it.</font>
00438         obs-&gt;LoadBalancingGroup= trav-&gt;getOrCreateGroup(group);
00439 }
00440 
00441 
00442 <font class="comment">// ***************************************************************************</font>
<a name="l00443"></a><a class="code" href="classNL3D_1_1CTransform.html#z848_1">00443</a> <font class="keyword">const</font> std::string &amp;CTransform::getLoadBalancingGroup()<font class="keyword"> const</font>
00444 <font class="keyword"></font>{
00445         <font class="comment">// get the LoadBalancing observer</font>
00446         IBaseLoadBalancingObs   *obs= (IBaseLoadBalancingObs*)<a class="code" href="classNL3D_1_1IModel.html#b3">getObs</a>(<a class="code" href="namespaceNL3D.html#a93">LoadBalancingTravId</a>);
00447         <a class="code" href="debug_8h.html#a6">nlassert</a>(obs);
00448 
00449         <font class="comment">// get the group name</font>
00450         <font class="keywordflow">return</font> obs-&gt;LoadBalancingGroup-&gt;Name;
00451 }
00452 
00453 
00454 <font class="comment">// ***************************************************************************</font>
<a name="l00455"></a><a class="code" href="classNL3D_1_1CTransform.html#z850_0">00455</a> <font class="keywordtype">void</font>            CTransform::setMeanColor(CRGBA color)
00456 {
00457         <font class="comment">// if the color is different from prec</font>
00458         <font class="keywordflow">if</font>(color!=<a class="code" href="classNL3D_1_1CTransform.html#o8">_MeanColor</a>)
00459         {
00460                 <font class="comment">// change it.</font>
00461                 <a class="code" href="classNL3D_1_1CTransform.html#o8">_MeanColor</a>= color;
00462                 <font class="comment">// if skinned or sticked to a skeleton model.</font>
00463                 <font class="keywordflow">if</font>(_FatherSkeletonModel)
00464                 {
00465                         <font class="comment">// must dirt the vertex color of the lod skeleton because some object color has changed</font>
00466                         <a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>-&gt;dirtLodVertexColor();
00467                 }
00468         }
00469 }
00470 
00471 
00472 <font class="comment">// ***************************************************************************</font>
<a name="l00473"></a><a class="code" href="classNL3D_1_1CTransform.html#z853_0">00473</a> <font class="keywordtype">void</font>            CTransform::setIsLightable(<font class="keywordtype">bool</font> val)
00474 {
00475         <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u8">IsLightable</a>, val);
00476         <font class="comment">// update IsFinalLightable</font>
00477         <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u14">IsFinalLightable</a>, (<a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u8">IsLightable</a>) &amp;&amp; <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u13">IsUserLightable</a>)) );
00478 }
00479 <font class="comment">// ***************************************************************************</font>
<a name="l00480"></a><a class="code" href="classNL3D_1_1CTransform.html#z847_2">00480</a> <font class="keywordtype">void</font>            CTransform::setUserLightable(<font class="keywordtype">bool</font> enable)
00481 {
00482         <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u13">IsUserLightable</a>, enable);
00483         <font class="comment">// update IsFinalLightable</font>
00484         <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u14">IsFinalLightable</a>, (<a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u8">IsLightable</a>) &amp;&amp; <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u13">IsUserLightable</a>)) );
00485 }
00486 
00487 
00488 <font class="comment">// ***************************************************************************</font>
<a name="l00489"></a><a class="code" href="classNL3D_1_1CTransform.html#z853_1">00489</a> <font class="keywordtype">void</font>            CTransform::setIsRenderable(<font class="keywordtype">bool</font> val)
00490 {
00491         <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u9">IsRenderable</a>, val);
00492 }
00493 
00494 <font class="comment">// ***************************************************************************</font>
<a name="l00495"></a><a class="code" href="classNL3D_1_1CTransform.html#z853_2">00495</a> <font class="keywordtype">void</font>            CTransform::setIsBigLightable(<font class="keywordtype">bool</font> val)
00496 {
00497         <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u15">IsBigLightable</a>, val);
00498 }
00499 <font class="comment">// ***************************************************************************</font>
<a name="l00500"></a><a class="code" href="classNL3D_1_1CTransform.html#z853_3">00500</a> <font class="keywordtype">void</font>            CTransform::setIsSkeleton(<font class="keywordtype">bool</font> val)
00501 {
00502         <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u18">IsSkeleton</a>, val);
00503 }
00504 
00505 <font class="comment">// ***************************************************************************</font>
<a name="l00506"></a><a class="code" href="classNL3D_1_1CTransform.html#z851_1">00506</a> <font class="keywordtype">void</font>            CTransform::setApplySkin(<font class="keywordtype">bool</font> state)
00507 {
00508         <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u19">IsSkinned</a>, state);
00509 }
00510 
00511 <font class="comment">// ***************************************************************************</font>
<a name="l00512"></a><a class="code" href="classNL3D_1_1CTransform.html#z853_4">00512</a> <font class="keywordtype">void</font>            CTransform::setIsForceAnimDetail(<font class="keywordtype">bool</font> val)
00513 {
00514         <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u21">IsForceAnimDetail</a>, val );
00515 
00516         <font class="comment">// Update flag, if we must be inserted in AnimDetail</font>
00517         <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u6">IsAnimDetailable</a>, <a class="code" href="classNL3D_1_1CTransform.html#o1">_ChannelMixer</a> || <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u21">IsForceAnimDetail</a>) );
00518 
00519         <font class="comment">// If skinned, then must inform skeleton parent that it must recompute skin render/animDetail lists</font>
00520         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#z849_1">isSkinned</a>())
00521         {
00522                 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>);
00523                 <a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>-&gt;dirtSkinRenderLists();
00524         }
00525 }
00526 <font class="comment">// ***************************************************************************</font>
<a name="l00527"></a><a class="code" href="classNL3D_1_1CTransform.html#z853_5">00527</a> <font class="keywordtype">void</font>            CTransform::setIsLoadbalancable(<font class="keywordtype">bool</font> val)
00528 {
00529         <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u7">IsLoadBalancable</a>, val );
00530 }
00531 
00532 
00533 <font class="comment">// ***************************************************************************</font>
00534 <font class="comment">// ***************************************************************************</font>
00535 <font class="comment">// Observers.</font>
00536 <font class="comment">// ***************************************************************************</font>
00537 <font class="comment">// ***************************************************************************</font>
00538 
00539 
00540 <font class="comment">// ***************************************************************************</font>
<a name="l00541"></a><a class="code" href="classNL3D_1_1CTransformHrcObs.html#a1">00541</a> <font class="keywordtype">void</font>    CTransformHrcObs::update()
00542 {
00543         IBaseHrcObs::update();
00544 
00545         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IObs.html#m0">Model</a>-&gt;TouchObs[CTransform::TransformDirty])
00546         {
00547                 <font class="comment">// update the local matrix.</font>
00548                 <a class="code" href="classNL3D_1_1IBaseHrcObs.html#z459_0">LocalMatrix</a>= static_cast&lt;CTransform*&gt;(Model)-&gt;getMatrix();
00549                 IBaseHrcObs::LocalVis= static_cast&lt;CTransform*&gt;(Model)-&gt;Visibility;
00550                 <font class="comment">// update the date of the local matrix.</font>
00551                 <a class="code" href="classNL3D_1_1IBaseHrcObs.html#z459_2">LocalDate</a>= static_cast&lt;CHrcTrav*&gt;(Trav)-&gt;CurrentDate;
00552 
00553                 <font class="comment">// The transform has been modified. Hence, it is no more frozen.</font>
00554                 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m0">Frozen</a>= <font class="keyword">false</font>;
00555         }
00556 
00557 }
00558 
00559 
00560 <font class="comment">// ***************************************************************************</font>
<a name="l00561"></a><a class="code" href="classNL3D_1_1CTransformHrcObs.html#z855_0">00561</a> <font class="keywordtype">void</font>    CTransformHrcObs::updateWorld(IBaseHrcObs *caller)
00562 {
00563         <font class="keyword">const</font>   CMatrix         *pFatherWM;
00564         <font class="keywordtype">bool</font>                            visFather;
00565         CTransform                      *transModel= (CTransform*)<a class="code" href="classNL3D_1_1IObs.html#m0">Model</a>;
00566 
00567         <font class="comment">// If not root case, link to caller.</font>
00568         <font class="keywordflow">if</font>(caller)
00569         {
00570                 pFatherWM= &amp;(caller-&gt;WorldMatrix);
00571                 visFather= caller-&gt;WorldVis;
00572 
00573                 <font class="comment">// If father is not Frozen, so do I.</font>
00574                 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#a0">CTransformHrcObs</a>        *hrcTransCaller= dynamic_cast&lt;CTransformHrcObs*&gt;(caller);
00575 
00576                 <font class="comment">// if caller is a CTransformHrcObs</font>
00577                 <font class="comment">//  and if it is not frozen (for any reason), disable us!</font>
00578 
00579                 <font class="keywordflow">if</font> (hrcTransCaller &amp;&amp; !hrcTransCaller-&gt;Frozen &amp;&amp; !hrcTransCaller-&gt;DontUnfreezeChildren)
00580                         <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m0">Frozen</a>= <font class="keyword">false</font>;
00581 
00582                 <font class="comment">// if caller is a CTransformHrcObs, may herit his _AncestorSkeletonModel</font>
00583                 <font class="comment">// if caller is ! a CTransformHrcObs, final result undefined.</font>
00584                 <font class="keywordflow">if</font> (hrcTransCaller &amp;&amp; hrcTransCaller-&gt;_AncestorSkeletonModel)
00585                         <font class="comment">// If my father has an _AncestorSkeletonModel, get it.</font>
00586                         <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m3">_AncestorSkeletonModel</a>= hrcTransCaller-&gt;_AncestorSkeletonModel;
00587                 <font class="keywordflow">else</font>
00588                         <font class="comment">// else I have an ancestor skel model if I am sticked/binded directly to a skeleton model.</font>
00589                         <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m3">_AncestorSkeletonModel</a>= transModel-&gt;_FatherSkeletonModel;
00590 
00591         }
00592         <font class="comment">// else, default!!</font>
00593         <font class="keywordflow">else</font>
00594         {
00595                 pFatherWM= &amp;(CMatrix::Identity);
00596                 visFather= <font class="keyword">true</font>;
00597 
00598                 <font class="comment">// at the root of the hierarchy, we have no parent, hence no FatherSkeletonModel nor _AncestorSkeletonModel.</font>
00599                 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m3">_AncestorSkeletonModel</a>= NULL;
00600 
00601                 <font class="comment">// NB: Root is Frozen by essence :), so don't modify the frozen state here.</font>
00602         }
00603 
00604         <font class="comment">// Combine matrix</font>
00605         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IBaseHrcObs.html#z459_2">LocalDate</a>&gt;<a class="code" href="classNL3D_1_1IBaseHrcObs.html#z460_2">WorldDate</a> || (caller &amp;&amp; caller-&gt;WorldDate&gt;<a class="code" href="classNL3D_1_1IBaseHrcObs.html#z460_2">WorldDate</a>) )
00606         {
00607                 <font class="comment">// Must recompute the world matrix.  ONLY IF I AM NOT SKINNED/STICKED TO A SKELETON in the hierarchy!</font>
00608                 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m3">_AncestorSkeletonModel</a>==NULL )
00609                 {
00610                         <a class="code" href="classNL3D_1_1IBaseHrcObs.html#z460_0">WorldMatrix</a>=  *pFatherWM * <a class="code" href="classNL3D_1_1IBaseHrcObs.html#z459_0">LocalMatrix</a>;
00611                         <a class="code" href="classNL3D_1_1IBaseHrcObs.html#z460_2">WorldDate</a>= static_cast&lt;CHrcTrav*&gt;(Trav)-&gt;CurrentDate;
00612 
00613                         <font class="comment">// Add the model to the moving object list</font>
00614                         <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CTransformHrcObs.html#m0">Frozen</a>)
00615                                 static_cast&lt;CHrcTrav*&gt;(Trav)-&gt;_MovingObjects.push_back (<a class="code" href="classNL3D_1_1IObs.html#m0">Model</a>);
00616                 }
00617         }
00618 
00619         <font class="comment">// Update dynamic lighting.</font>
00620         <font class="comment">/*</font>
00621 <font class="comment">                If the model is not frozen in StaticLight, then must update lighting each frame.</font>
00622 <font class="comment">                Even if the object doesn't move, a new dynamic light may enter in its aera. Hence we must test</font>
00623 <font class="comment">                it in the light quadrid. StaticLight-ed Objects don't need it because they are inserted in a special quadgrid, </font>
00624 <font class="comment">                where dynamics lights touch all StaticLight-ed object to force their computing</font>
00625 <font class="comment"></font>
00626 <font class="comment">                NB: not done if _AncestorSkeletonModel!=NULL. no need because  in this case, </font>
00627 <font class="comment">                result is driven by the _LightContribution of the _AncestorSkeletonModel.</font>
00628 <font class="comment">        */</font>
00629         <font class="keywordflow">if</font>( !transModel-&gt;_LightContribution.FrozenStaticLightSetup &amp;&amp; <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m3">_AncestorSkeletonModel</a>==NULL )
00630         {
00631                 <font class="comment">// if the model is lightable reset lighting</font>
00632                 <font class="keywordflow">if</font>( transModel-&gt;isLightable() )
00633                         transModel-&gt;resetLighting();
00634         }
00635 
00636         <font class="comment">// Combine visibility.</font>
00637         <font class="keywordflow">switch</font>(LocalVis)
00638         {
00639                 <font class="keywordflow">case</font> CHrcTrav::Herit: <a class="code" href="classNL3D_1_1IBaseHrcObs.html#z460_1">WorldVis</a>= visFather; <font class="keywordflow">break</font>;
00640                 <font class="keywordflow">case</font> CHrcTrav::Hide: <a class="code" href="classNL3D_1_1IBaseHrcObs.html#z460_1">WorldVis</a>= <font class="keyword">false</font>; <font class="keywordflow">break</font>;
00641                 <font class="keywordflow">case</font> CHrcTrav::Show: <a class="code" href="classNL3D_1_1IBaseHrcObs.html#z460_1">WorldVis</a>= <font class="keyword">true</font>; <font class="keywordflow">break</font>;
00642                 <font class="keywordflow">default</font>: <font class="keywordflow">break</font>;
00643         }
00644 
00645 
00646         <font class="comment">// If I have an ancestor Skeleton Model, I must be binded in ClipTrav to the SonsOfAncestorSkeletonModelGroup</font>
00647         <a class="code" href="classNL3D_1_1CTransformHrcObs.html#c0">updateClipTravForAncestorSkeleton</a>();
00648 
00649 }
00650 
00651 
00652 <font class="comment">// ***************************************************************************</font>
<a name="l00653"></a><a class="code" href="classNL3D_1_1CTransformHrcObs.html#c0">00653</a> <font class="keywordtype">void</font>    CTransformHrcObs::updateClipTravForAncestorSkeleton()
00654 {
00655         CTransform                      *transModel= (CTransform*)<a class="code" href="classNL3D_1_1IObs.html#m0">Model</a>;
00656         CClipTrav                       *clipTrav= (CClipTrav*)transModel-&gt;_ClipObs-&gt;Trav;
00657 
00658         <font class="comment">// If I have an ancestor Skeleton Model, I must be binded in ClipTrav to the SonsOfAncestorSkeletonModelGroup</font>
00659         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransformHrcObs.html#m3">_AncestorSkeletonModel</a> &amp;&amp; !<a class="code" href="classNL3D_1_1CTransformHrcObs.html#m2">ClipLinkedInSonsOfAncestorSkeletonModelGroup</a>)
00660         {
00661                 <font class="comment">// ClipTrav is a graph, so must unlink from ALL olds models.</font>
00662                 IModel  *father= clipTrav-&gt;getFirstParent(transModel);
00663                 <font class="keywordflow">while</font>(father)
00664                 {
00665                         clipTrav-&gt;unlink(father, transModel);
00666                         father= clipTrav-&gt;getFirstParent(transModel);
00667                 }
00668 
00669                 <font class="comment">// And link to SonsOfAncestorSkeletonModelGroup.</font>
00670                 clipTrav-&gt;link(clipTrav-&gt;SonsOfAncestorSkeletonModelGroup, transModel);
00671 
00672                 <font class="comment">// update the flag.</font>
00673                 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m2">ClipLinkedInSonsOfAncestorSkeletonModelGroup</a>= <font class="keyword">true</font>;
00674         }
00675 
00676 
00677         <font class="comment">// else I must be binded to the standard Root.</font>
00678         <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CTransformHrcObs.html#m3">_AncestorSkeletonModel</a> &amp;&amp; <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m2">ClipLinkedInSonsOfAncestorSkeletonModelGroup</a>)
00679         {
00680                 <font class="comment">// verify first I am really still linked to the SonsOfAncestorSkeletonModelGroup.</font>
00681                 <font class="comment">// This test is important, because link may have changed for any reason (portals, clipManager....).</font>
00682                 <font class="keywordflow">if</font>( clipTrav-&gt;getNumParents(transModel) == 1 &amp;&amp;
00683                         clipTrav-&gt;getFirstParent(transModel)==clipTrav-&gt;SonsOfAncestorSkeletonModelGroup )
00684                 {
00685                         <font class="comment">// yes, unlink from it.</font>
00686                         clipTrav-&gt;unlink(clipTrav-&gt;SonsOfAncestorSkeletonModelGroup, transModel);
00687                         <font class="comment">// and now, link to std root.</font>
00688                         clipTrav-&gt;link(clipTrav-&gt;getRoot(), transModel);
00689                 }
00690 
00691                 <font class="comment">// update the flag</font>
00692                 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m2">ClipLinkedInSonsOfAncestorSkeletonModelGroup</a>= <font class="keyword">false</font>;
00693         }
00694 }
00695 
00696 
00697 <font class="comment">// ***************************************************************************</font>
<a name="l00698"></a><a class="code" href="classNL3D_1_1CTransformHrcObs.html#z856_0">00698</a> <font class="keywordtype">void</font>    CTransformHrcObs::traverse(IObs *caller)
00699 {
00700         <font class="comment">// Recompute the matrix, according to caller matrix mode, and local matrix.</font>
00701         <a class="code" href="debug_8h.html#a6">nlassert</a>(!caller || dynamic_cast&lt;IBaseHrcObs*&gt;(caller));
00702         <a class="code" href="classNL3D_1_1CTransformHrcObs.html#z855_0">updateWorld</a>(static_cast&lt;IBaseHrcObs*&gt;(caller));
00703         <font class="comment">// DoIt the sons.</font>
00704         <a class="code" href="classNL3D_1_1IObs.html#z620_0">traverseSons</a>();
00705 }
00706 
00707 
00708 <font class="comment">// ***************************************************************************</font>
<a name="l00709"></a><a class="code" href="classNL3D_1_1CTransformClipObs.html#a2">00709</a> <font class="keywordtype">void</font>    CTransformClipObs::traverse(IObs *caller)
00710 {
00711         <a class="code" href="debug_8h.html#a6">nlassert</a>(!caller || dynamic_cast&lt;IBaseClipObs*&gt;(caller));
00712 
00713         CClipTrav               *clipTrav= safe_cast&lt;CClipTrav*&gt;(Trav);
00714         <a class="code" href="classNL3D_1_1IBaseClipObs.html#a0">IBaseClipObs</a>    *callerClipObs= static_cast&lt;IBaseClipObs*&gt;(caller);
00715         CTransform              *<a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>= (CTransform*)<a class="code" href="classNL3D_1_1IObs.html#m0">Model</a>;
00716 
00717         <font class="keywordflow">if</font> ((<a class="code" href="classNL3D_1_1CTransformClipObs.html#m0">Date</a> == clipTrav-&gt;CurrentDate) &amp;&amp; <a class="code" href="classNL3D_1_1IBaseClipObs.html#m4">Visible</a>)
00718                 <font class="keywordflow">return</font>;
00719         <a class="code" href="classNL3D_1_1CTransformClipObs.html#m0">Date</a> = clipTrav-&gt;CurrentDate;
00720 
00721         <font class="comment">// clip: update Visible flag.</font>
00722         <a class="code" href="classNL3D_1_1IBaseClipObs.html#m4">Visible</a>= <font class="keyword">false</font>;
00723         <font class="comment">// if at least visible.</font>
00724         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IBaseClipObs.html#m0">HrcObs</a>-&gt;WorldVis)
00725         {
00726                 <font class="comment">// If linked to a SkeletonModel anywhere in the hierarchy, don't clip, and use skeleton model clip result.</font>
00727                 <font class="comment">// This works because we are sons of a special node which is not in the clip traversal, and</font>
00728                 <font class="comment">// which is traversed at end of the traversal.</font>
00729                 <font class="keywordflow">if</font>( ((CTransformHrcObs*)<a class="code" href="classNL3D_1_1IBaseClipObs.html#m0">HrcObs</a>)-&gt;_AncestorSkeletonModel!=NULL )
00730                 {
00731                         <a class="code" href="classNL3D_1_1IBaseClipObs.html#m4">Visible</a>= ((CTransformHrcObs*)<a class="code" href="classNL3D_1_1IBaseClipObs.html#m0">HrcObs</a>)-&gt;_AncestorSkeletonModel-&gt;isClipVisible();
00732                         <font class="comment">// Special test: if we are sticked to a skeletonModel, and if we are still visible, maybe we don't have to</font>
00733                         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IBaseClipObs.html#m4">Visible</a> &amp;&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;_FatherSkeletonModel)
00734                         {
00735                                 <font class="comment">// if our skeletonModel father is displayed with a Lod, maybe we are not to be displayed</font>
00736                                 <font class="keywordflow">if</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;_FatherSkeletonModel-&gt;isDisplayedAsLodCharacter())
00737                                 {
00738                                         <font class="comment">// We are visible only if we where sticked to the skeleton with forceCLod==true.</font>
00739                                         <font class="comment">// This is also true if we are actually a skeletonModel</font>
00740                                         <font class="keywordflow">if</font>(!<a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;_ForceCLodSticked)
00741                                                 <font class="comment">// otherWise we are not visible. eg: this is the case of skins and some sticked object</font>
00742                                                 <a class="code" href="classNL3D_1_1IBaseClipObs.html#m4">Visible</a>= <font class="keyword">false</font>;
00743                                 }
00744                         }
00745                 }
00746                 <font class="comment">// else, clip.</font>
00747                 <font class="keywordflow">else</font>
00748                         <a class="code" href="classNL3D_1_1IBaseClipObs.html#m4">Visible</a>= <a class="code" href="classNL3D_1_1CTransformClipObs.html#a1">clip</a>(callerClipObs);
00749         }
00750 
00751         <font class="comment">// if visible, add to list.</font>
00752         <font class="keywordflow">if</font>(Visible)
00753         {
00754                 <font class="comment">// add this observer to the visibility list.</font>
00755                 clipTrav-&gt;addVisibleObs(<font class="keyword">this</font>);
00756 
00757                 <font class="comment">// Has not an ancestor skeleton model?</font>
00758                 <font class="keywordflow">if</font>( ((CTransformHrcObs*)<a class="code" href="classNL3D_1_1IBaseClipObs.html#m0">HrcObs</a>)-&gt;_AncestorSkeletonModel==NULL )
00759                 {
00760                         <font class="comment">// If needed, insert the model in the lighted list.</font>
00761                         <font class="comment">// don't insert if has an ancestorSkeletonModel, because in this case, result is driven by </font>
00762                         <font class="comment">// the _LightContribution of the _AncestorSkeletonModel.</font>
00763                         <font class="keywordflow">if</font>( <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;isLightable() )
00764                                 clipTrav-&gt;LightTrav-&gt;addLightedObs(<a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;_LightObs);
00765 
00766                         <font class="comment">// If needed, insert the model in the animDetail list.</font>
00767                         <font class="comment">// don't insert if has an ancestoreSkeletonModel, because in this case, this ancestore will </font>
00768                         <font class="comment">// animDetail through the hierarchy...</font>
00769                         <font class="keywordflow">if</font>( <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;isAnimDetailable() )
00770                                 clipTrav-&gt;AnimDetailTrav-&gt;addVisibleObs(safe_cast&lt;CTransformAnimDetailObs*&gt;(<a class="code" href="classNL3D_1_1IBaseClipObs.html#m2">AnimDetailObs</a>));
00771                 }
00772 
00773                 <font class="comment">// If needed, Add it to the loadBalancing trav</font>
00774                 <font class="keywordflow">if</font>( <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;isLoadBalancable() )
00775                         clipTrav-&gt;LoadBalancingTrav-&gt;addVisibleObs(<a class="code" href="classNL3D_1_1IBaseClipObs.html#m3">LoadBalancingObs</a>);
00776 
00777                 <font class="comment">// If needed, insert the model in the render list.</font>
00778                 <font class="keywordflow">if</font>( <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;isRenderable() )
00779                         clipTrav-&gt;RenderTrav-&gt;addRenderObs(<a class="code" href="classNL3D_1_1IBaseClipObs.html#m1">RenderObs</a>);
00780         }
00781 
00782         <font class="comment">// DoIt the sons.</font>
00783         <a class="code" href="classNL3D_1_1IObs.html#z620_0">traverseSons</a>();
00784 }
00785 
00786 
00787 
00788 <font class="comment">// ***************************************************************************</font>
<a name="l00789"></a><a class="code" href="classNL3D_1_1CTransformAnimDetailObs.html#a0">00789</a> <font class="keywordtype">void</font>    CTransformAnimDetailObs::updateWorldMatrixFromFather()
00790 {
00791         CTransform              *transModel= static_cast&lt;CTransform*&gt;(Model);
00792 
00793         <font class="comment">// If I have an ancestore Skeleton model</font>
00794         <font class="keywordflow">if</font>(transModel-&gt;_HrcObs-&gt;_AncestorSkeletonModel)
00795         {
00796                 <font class="comment">// then must first update my worldMatrix.</font>
00797                 transModel-&gt;updateWorldMatrixFromFather();
00798         }
00799 }
00800 
00801 <font class="comment">// ***************************************************************************</font>
<a name="l00802"></a><a class="code" href="classNL3D_1_1CTransformAnimDetailObs.html#a1">00802</a> <font class="keywordtype">void</font>    CTransformAnimDetailObs::traverseWithoutUpdateWorldMatrix(IObs *caller)
00803 {
00804         CTransform              *transModel= static_cast&lt;CTransform*&gt;(Model);
00805 
00806         <font class="comment">// AnimDetail behavior: animate only if not clipped.</font>
00807         <font class="comment">// NB: no need to test because of VisibilityList use.</font>
00808 
00809         <font class="comment">// test if the refptr is NULL or not (RefPtr).</font>
00810         CChannelMixer   *chanmix= transModel-&gt;_ChannelMixer;
00811         <font class="keywordflow">if</font>(chanmix)
00812         {
00813                 <font class="comment">// eval detail!!</font>
00814                 chanmix-&gt;eval(<font class="keyword">true</font>, static_cast&lt;CAnimDetailTrav*&gt;(Trav)-&gt;CurrentDate);
00815         }
00816 }
00817 
00818 <font class="comment">// ***************************************************************************</font>
<a name="l00819"></a><a class="code" href="classNL3D_1_1CTransformAnimDetailObs.html#a2">00819</a> <font class="keywordtype">void</font>    CTransformAnimDetailObs::traverse(IObs *caller)
00820 {
00821         <font class="comment">// First, test if I must update my HrcObs worldMatrix because of the ancestorSkeleton scheme</font>
00822         <a class="code" href="classNL3D_1_1CTransformAnimDetailObs.html#a0">updateWorldMatrixFromFather</a>();
00823 
00824         <font class="comment">// eval channelMixer.</font>
00825         <a class="code" href="classNL3D_1_1CTransformAnimDetailObs.html#a1">traverseWithoutUpdateWorldMatrix</a>(caller);
00826 
00827         <font class="comment">// NB: if want to add something, do it in traverseWithoutUpdateWorldMatrix(), because</font>
00828         <font class="comment">// CSkeletonModel doesn't call CTransformAnimDetailObs::traverse()</font>
00829 
00830         <font class="comment">// no need to traverseSons. No graph here.</font>
00831 }
00832 
00833 
00834 <font class="comment">// ***************************************************************************</font>
00835 <font class="comment">// ***************************************************************************</font>
00836 <font class="comment">// Lighting.</font>
00837 <font class="comment">// ***************************************************************************</font>
00838 <font class="comment">// ***************************************************************************</font>
00839 
00840 
00841 <font class="comment">// ***************************************************************************</font>
<a name="l00842"></a><a class="code" href="classNL3D_1_1CTransform.html#z847_0">00842</a> <font class="keywordtype">void</font>            CTransform::resetLighting()
00843 {
00844         <font class="comment">// if the model is already isNeedUpdateLighting, his light setup is reseted.</font>
00845         <font class="comment">// so no need to reset again</font>
00846         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#z852_0">isNeedUpdateLighting</a>())
00847                 <font class="keywordflow">return</font>;
00848 
00849 
00850         <font class="comment">// For all light not in FrozenStaticLightSetup, remove me from their list</font>
00851         uint    startLight= 0;
00852         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.FrozenStaticLightSetup)
00853         {
00854                 startLight= <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.NumFrozenStaticLight;
00855         }
00856 
00857         <font class="comment">// for all light in the list, remove me from their list.</font>
00858         <font class="keywordflow">for</font>(uint i=startLight; i&lt;<a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>; i++)
00859         {
00860                 CPointLight             *pl= <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.PointLight[i];
00861                 <font class="comment">// if end of list, break.</font>
00862                 <font class="keywordflow">if</font>(!pl)
00863                         <font class="keywordflow">break</font>;
00864                 <font class="keywordflow">else</font>
00865                 {
00866                         <font class="comment">// remove me from this light.</font>
00867                         pl-&gt;removeLightedModel(<a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.TransformIterator[i]);
00868                 }
00869         }
00870         <font class="comment">// empty the list.</font>
00871         <font class="keywordflow">if</font>(startLight&lt;<a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>)
00872                 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.PointLight[startLight]= NULL;
00873 
00874 
00875         <font class="comment">// the model needs to update his lighting.</font>
00876         <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u16">IsNeedUpdateLighting</a>, <font class="keyword">true</font>);
00877         
00878 }
00879 
00880 
00881 <font class="comment">// ***************************************************************************</font>
<a name="l00882"></a><a class="code" href="classNL3D_1_1CTransform.html#z847_4">00882</a> <font class="keywordtype">void</font>                    CTransform::freezeStaticLightSetup(CPointLight *pointLight[<a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>], 
00883                 uint numPointLights, uint8 sunContribution, CPointLight *frozenAmbientlight)
00884 {
00885         <a class="code" href="debug_8h.html#a6">nlassert</a>(numPointLights &lt;= <a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>);
00886 
00887         <font class="comment">// resetLighting() first.</font>
00888         <a class="code" href="classNL3D_1_1CTransform.html#z847_0">resetLighting</a>();
00889 
00890         <font class="comment">// Enable StaticLightSetup.</font>
00891         <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.FrozenStaticLightSetup= <font class="keyword">true</font>;
00892         <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.NumFrozenStaticLight= numPointLights;
00893         <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.SunContribution= sunContribution;
00894         <font class="comment">// setup the FrozenAmbientLight</font>
00895         <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.FrozenAmbientLight= frozenAmbientlight;
00896         <font class="comment">// Setup other pointLights</font>
00897         uint i;
00898         <font class="keywordflow">for</font>(i=0;i&lt;numPointLights;i++)
00899         {
00900                 <font class="comment">// set the light</font>
00901                 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.PointLight[i]= pointLight[i];
00902                 <font class="comment">// Enable at max.</font>
00903                 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.Factor[i]= 255;
00904                 <font class="comment">// Compute static AttFactor Later because don't have WorlPosition of the model here!!</font>
00905                 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u17">IsNeedUpdateFrozenStaticLightSetup</a>, <font class="keyword">true</font>);
00906 
00907                 <font class="comment">// Do NOT set the iterator, because it is a staticLight.</font>
00908         }
00909         <font class="comment">// End the list</font>
00910         <font class="keywordflow">if</font>(i&lt;<a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>)
00911                 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.PointLight[i]= NULL;
00912 }
00913 
00914 <font class="comment">// ***************************************************************************</font>
<a name="l00915"></a><a class="code" href="classNL3D_1_1CTransform.html#z847_5">00915</a> <font class="keywordtype">void</font>                    CTransform::unfreezeStaticLightSetup()
00916 {
00917         <font class="comment">// resetLighting() first.</font>
00918         <a class="code" href="classNL3D_1_1CTransform.html#z847_0">resetLighting</a>();
00919 
00920         <font class="comment">// Disable StaticLightSetup.</font>
00921         <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.FrozenStaticLightSetup= <font class="keyword">false</font>;
00922         <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.NumFrozenStaticLight= 0;
00923         <font class="comment">// End the list</font>
00924         <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.PointLight[0]= NULL;
00925         <font class="comment">// No more FrozenAmbientLight</font>
00926         <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.FrozenAmbientLight= NULL;
00927 
00928         <font class="comment">// Don't need to update StaticLightSetup since no more exist.</font>
00929         <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u17">IsNeedUpdateFrozenStaticLightSetup</a>, <font class="keyword">false</font>);
00930 }
00931 
00932 
00933 <font class="comment">// ***************************************************************************</font>
<a name="l00934"></a><a class="code" href="classNL3D_1_1CTransformLightObs.html#a0">00934</a> <font class="keywordtype">void</font>    CTransformLightObs::traverse(IObs *caller)
00935 {
00936         CTransform              *<a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>= (CTransform*)<a class="code" href="classNL3D_1_1IObs.html#m0">Model</a>;
00937 
00938         <font class="comment">// if the model do not need to update his lighting, just skip.</font>
00939         <font class="keywordflow">if</font>(!<a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;isNeedUpdateLighting())
00940                 <font class="keywordflow">return</font>;
00941 
00942 
00943         <font class="comment">// If a freezeStaticLightSetup() has been called on this model recently.</font>
00944         <font class="keywordflow">if</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;isNeedUpdateFrozenStaticLightSetup())
00945         {
00946                 <font class="comment">// Now, the correct matrix is computed.</font>
00947                 <font class="comment">// get the untransformed bbox from the model.</font>
00948                 CAABBox         bbox;
00949                 <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;getAABBox(bbox);
00950                 <font class="comment">// get transformed center pos of bbox</font>
00951                 CVector worldModelPos= <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;getWorldMatrix() * bbox.getCenter();
00952 
00953                 <font class="comment">// So we can compute AttFactor for each static light influencing this static object</font>
00954                 uint    numPointLights= <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;_LightContribution.NumFrozenStaticLight;
00955                 <font class="keywordflow">for</font>(uint i=0;i&lt;numPointLights;i++)
00956                 {
00957                         <font class="keyword">const</font> CPointLight       *pl= <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;_LightContribution.PointLight[i];
00958                         <font class="comment">// don't worry about the precision of floor, because of *255.</font>
00959                         <font class="keywordtype">float</font>   distToModel= (pl-&gt;getPosition() - worldModelPos).norm();
00960                         sint    attFactor= <a class="code" href="namespaceNL3D.html#a362">OptFastFloor</a>( 255 * pl-&gt;computeLinearAttenuation(worldModelPos, distToModel) );
00961                         <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;_LightContribution.AttFactor[i]= (uint8)attFactor;
00962                 }
00963 
00964                 <font class="comment">// clean.</font>
00965                 <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;setStateFlag(CTransform::IsNeedUpdateFrozenStaticLightSetup, <font class="keyword">false</font>);
00966         }
00967 
00968 
00969         <font class="comment">// see CTransformClipObs::clip(), here I am Lightable(), and I have no _AncestorSkeletonModel</font>
00970         <font class="comment">// So I am sure that I really need to recompute my ModelLightContributions.</font>
00971         ((CLightTrav*)<a class="code" href="classNL3D_1_1IObs.html#m1">Trav</a>)-&gt;LightingManager.computeModelLightContributions(<a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>,
00972                 <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;_LightContribution, <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;_LogicInfo);
00973 
00974         <font class="comment">// done!</font>
00975         <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;setStateFlag(CTransform::IsNeedUpdateLighting, <font class="keyword">false</font>);
00976 }
00977 
00978 
00979 
00980 }
</pre></div>

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