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<hr><h1>track.cpp</h1><a href="track_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="track_8h.html">3d/track.h</a>"</font>
00029
00030 <font class="preprocessor">#include "<a class="code" href="rgba_8h.html">nel/misc/rgba.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="hierarchical__timer_8h.html">nel/misc/hierarchical_timer.h</a>"</font>
00032
00033 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00034
00035 <font class="keyword">namespace </font>NL3D
00036 {
00037
00038 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_UTrack_interpolate )
00039
<a name="l00040"></a><a class="code" href="track_8cpp.html#a0">00040</a> <font class="preprocessor">#define NL3D_HAUTO_UTRACK_INTERPOLATE H_AUTO_USE( NL3D_UTrack_interpolate )</font>
00041 <font class="preprocessor"></font>
00042
00043 <font class="comment">// ***************************************************************************</font>
00044
00045 <font class="comment">/*</font>
00046 <font class="comment">// Some compilation check: force Visual to compile to template</font>
00047 <font class="comment">CTrackDefaultFloat ttoto10;</font>
00048 <font class="comment">CTrackDefaultVector ttoto11;</font>
00049 <font class="comment">CTrackDefaultQuat ttoto12;</font>
00050 <font class="comment">CTrackDefaultInt ttoto13;</font>
00051 <font class="comment">CTrackDefaultRGBA ttoto16;</font>
00052 <font class="comment">CTrackDefaultString ttoto14;</font>
00053 <font class="comment">CTrackDefaultBool ttoto15;</font>
00054 <font class="comment">*/</font>
00055
00056 <font class="comment">// ***************************************************************************</font>
00057
<a name="l00058"></a><a class="code" href="classNL3D_1_1ITrack.html#z834_0">00058</a> <font class="keywordtype">bool</font> ITrack::interpolate (<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> time, <font class="keywordtype">float</font>& <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>)
00059 {
00060 <a class="code" href="track_8cpp.html#a0">NL3D_HAUTO_UTRACK_INTERPOLATE</a>;
00061
00062 <font class="comment">// Evaluate it </font>
00063 <a class="code" href="classNL3D_1_1ITrack.html#a1">eval</a> (time);
00064
00065 <font class="comment">// Get a pointer on the value</font>
00066 <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a13">CAnimatedValueFloat</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=dynamic_cast<const CAnimatedValueFloat*>(&<a class="code" href="classNL3D_1_1ITrack.html#a2">getValue</a> ());
00067
00068 <font class="comment">// Type is good ?</font>
00069 <font class="keywordflow">if</font> (value)
00070 {
00071 <font class="comment">// Ok, return the value</font>
00072 <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>->Value;
00073 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00074 }
00075 <font class="keywordflow">else</font>
00076 <font class="comment">// No, return false</font>
00077 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00078 }
00079
00080 <font class="comment">// ***************************************************************************</font>
00081
<a name="l00082"></a><a class="code" href="classNL3D_1_1ITrack.html#z834_1">00082</a> <font class="keywordtype">bool</font> ITrack::interpolate (<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> time, sint32& <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>)
00083 {
00084 <a class="code" href="track_8cpp.html#a0">NL3D_HAUTO_UTRACK_INTERPOLATE</a>;
00085
00086 <font class="comment">// Evaluate it </font>
00087 <a class="code" href="classNL3D_1_1ITrack.html#a1">eval</a> (time);
00088
00089 <font class="comment">// Get a pointer on the value</font>
00090 <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a12">CAnimatedValueInt</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=dynamic_cast<const CAnimatedValueInt*>(&<a class="code" href="classNL3D_1_1ITrack.html#a2">getValue</a> ());
00091
00092 <font class="comment">// Type is good ?</font>
00093 <font class="keywordflow">if</font> (value)
00094 {
00095 <font class="comment">// Ok, return the value</font>
00096 <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>->Value;
00097 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00098 }
00099 <font class="keywordflow">else</font>
00100 <font class="comment">// No, return false</font>
00101 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00102 }
00103
00104 <font class="comment">// ***************************************************************************</font>
00105
<a name="l00106"></a><a class="code" href="classNL3D_1_1ITrack.html#z834_2">00106</a> <font class="keywordtype">bool</font> ITrack::interpolate (<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> time, CRGBA& <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>)
00107 {
00108 <a class="code" href="track_8cpp.html#a0">NL3D_HAUTO_UTRACK_INTERPOLATE</a>;
00109
00110 <font class="comment">// Evaluate it </font>
00111 <a class="code" href="classNL3D_1_1ITrack.html#a1">eval</a> (time);
00112
00113 <font class="comment">// Get a pointer on the value</font>
00114 <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a17">CAnimatedValueRGBA</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=dynamic_cast<const CAnimatedValueRGBA*>(&<a class="code" href="classNL3D_1_1ITrack.html#a2">getValue</a> ());
00115
00116 <font class="comment">// Type is good ?</font>
00117 <font class="keywordflow">if</font> (value)
00118 {
00119 <font class="comment">// Ok, return the value</font>
00120 <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>->Value;
00121 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00122 }
00123 <font class="keywordflow">else</font>
00124 <font class="comment">// No, return false</font>
00125 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00126 }
00127
00128 <font class="comment">// ***************************************************************************</font>
00129
<a name="l00130"></a><a class="code" href="classNL3D_1_1ITrack.html#z834_3">00130</a> <font class="keywordtype">bool</font> ITrack::interpolate (<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> time, CVector& <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>)
00131 {
00132 <a class="code" href="track_8cpp.html#a0">NL3D_HAUTO_UTRACK_INTERPOLATE</a>;
00133
00134 <font class="comment">// Evaluate it </font>
00135 <a class="code" href="classNL3D_1_1ITrack.html#a1">eval</a> (time);
00136
00137 <font class="comment">// Get a pointer on the value</font>
00138 <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=dynamic_cast<const CAnimatedValueVector*>(&<a class="code" href="classNL3D_1_1ITrack.html#a2">getValue</a> ());
00139
00140 <font class="comment">// Type is good ?</font>
00141 <font class="keywordflow">if</font> (value)
00142 {
00143 <font class="comment">// Ok, return the value</font>
00144 <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>->Value;
00145 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00146 }
00147 <font class="keywordflow">else</font>
00148 <font class="comment">// No, return false</font>
00149 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00150 }
00151
00152 <font class="comment">// ***************************************************************************</font>
00153
<a name="l00154"></a><a class="code" href="classNL3D_1_1ITrack.html#z834_4">00154</a> <font class="keywordtype">bool</font> ITrack::interpolate (<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> time, CQuat& <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>)
00155 {
00156 <a class="code" href="track_8cpp.html#a0">NL3D_HAUTO_UTRACK_INTERPOLATE</a>;
00157
00158 <font class="comment">// Evaluate it </font>
00159 <a class="code" href="classNL3D_1_1ITrack.html#a1">eval</a> (time);
00160
00161 <font class="comment">// Get a pointer on the value</font>
00162 <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a16">CAnimatedValueQuat</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=dynamic_cast<const CAnimatedValueQuat*>(&<a class="code" href="classNL3D_1_1ITrack.html#a2">getValue</a> ());
00163
00164 <font class="comment">// Type is good ?</font>
00165 <font class="keywordflow">if</font> (value)
00166 {
00167 <font class="comment">// Ok, return the value</font>
00168 <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>->Value;
00169 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00170 }
00171 <font class="keywordflow">else</font>
00172 <font class="comment">// No, return false</font>
00173 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00174 }
00175
00176 <font class="comment">// ***************************************************************************</font>
00177
<a name="l00178"></a><a class="code" href="classNL3D_1_1ITrack.html#z834_5">00178</a> <font class="keywordtype">bool</font> ITrack::interpolate (<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> time, std::string& <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>)
00179 {
00180 <a class="code" href="track_8cpp.html#a0">NL3D_HAUTO_UTRACK_INTERPOLATE</a>;
00181
00182 <font class="comment">// Evaluate it </font>
00183 <a class="code" href="classNL3D_1_1ITrack.html#a1">eval</a> (time);
00184
00185 <font class="comment">// Get a pointer on the value</font>
00186 <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a15">CAnimatedValueString</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=dynamic_cast<const CAnimatedValueString*>(&<a class="code" href="classNL3D_1_1ITrack.html#a2">getValue</a> ());
00187
00188 <font class="comment">// Type is good ?</font>
00189 <font class="keywordflow">if</font> (value)
00190 {
00191 <font class="comment">// Ok, return the value</font>
00192 <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>->Value;
00193 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00194 }
00195 <font class="keywordflow">else</font>
00196 <font class="comment">// No, return false</font>
00197 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00198 }
00199
00200 <font class="comment">// ***************************************************************************</font>
00201
<a name="l00202"></a><a class="code" href="classNL3D_1_1ITrack.html#z834_6">00202</a> <font class="keywordtype">bool</font> ITrack::interpolate (<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> time, <font class="keywordtype">bool</font>& <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>)
00203 {
00204 <a class="code" href="track_8cpp.html#a0">NL3D_HAUTO_UTRACK_INTERPOLATE</a>;
00205
00206 <font class="comment">// Evaluate it </font>
00207 <a class="code" href="classNL3D_1_1ITrack.html#a1">eval</a> (time);
00208
00209 <font class="comment">// Get a pointer on the value</font>
00210 <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a11">CAnimatedValueBool</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=dynamic_cast<const CAnimatedValueBool*>(&<a class="code" href="classNL3D_1_1ITrack.html#a2">getValue</a> ());
00211
00212 <font class="comment">// Type is good ?</font>
00213 <font class="keywordflow">if</font> (value)
00214 {
00215 <font class="comment">// Ok, return the value</font>
00216 <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>->Value;
00217 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00218 }
00219 <font class="keywordflow">else</font>
00220 <font class="comment">// No, return false</font>
00221 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00222 }
00223
00224 <font class="comment">// ***************************************************************************</font>
00225
00226 } <font class="comment">// NL3D</font>
</pre></div>
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