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<hr><h1>track.cpp</h1><a href="track_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="track_8h.html">3d/track.h</a>"</font>
00029 
00030 <font class="preprocessor">#include "<a class="code" href="rgba_8h.html">nel/misc/rgba.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="hierarchical__timer_8h.html">nel/misc/hierarchical_timer.h</a>"</font>
00032 
00033 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00034 
00035 <font class="keyword">namespace </font>NL3D 
00036 {
00037 
00038 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_UTrack_interpolate )
00039 
<a name="l00040"></a><a class="code" href="track_8cpp.html#a0">00040</a> <font class="preprocessor">#define NL3D_HAUTO_UTRACK_INTERPOLATE                   H_AUTO_USE( NL3D_UTrack_interpolate )</font>
00041 <font class="preprocessor"></font>
00042 
00043 <font class="comment">// ***************************************************************************</font>
00044 
00045 <font class="comment">/*</font>
00046 <font class="comment">// Some compilation check: force Visual to compile to template</font>
00047 <font class="comment">CTrackDefaultFloat ttoto10;</font>
00048 <font class="comment">CTrackDefaultVector ttoto11;</font>
00049 <font class="comment">CTrackDefaultQuat ttoto12;</font>
00050 <font class="comment">CTrackDefaultInt ttoto13;</font>
00051 <font class="comment">CTrackDefaultRGBA ttoto16;</font>
00052 <font class="comment">CTrackDefaultString ttoto14;</font>
00053 <font class="comment">CTrackDefaultBool ttoto15;</font>
00054 <font class="comment">*/</font>
00055 
00056 <font class="comment">// ***************************************************************************</font>
00057 
<a name="l00058"></a><a class="code" href="classNL3D_1_1ITrack.html#z834_0">00058</a> <font class="keywordtype">bool</font> ITrack::interpolate (<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> time, <font class="keywordtype">float</font>&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>)
00059 {
00060         <a class="code" href="track_8cpp.html#a0">NL3D_HAUTO_UTRACK_INTERPOLATE</a>;
00061 
00062         <font class="comment">// Evaluate it </font>
00063         <a class="code" href="classNL3D_1_1ITrack.html#a1">eval</a> (time);
00064 
00065         <font class="comment">// Get a pointer on the value</font>
00066         <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a13">CAnimatedValueFloat</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=dynamic_cast&lt;const CAnimatedValueFloat*&gt;(&amp;<a class="code" href="classNL3D_1_1ITrack.html#a2">getValue</a> ());
00067 
00068         <font class="comment">// Type is good ?</font>
00069         <font class="keywordflow">if</font> (value)
00070         {
00071                 <font class="comment">// Ok, return the value</font>
00072                 <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>-&gt;Value;
00073                 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00074         }
00075         <font class="keywordflow">else</font>
00076                 <font class="comment">// No, return false</font>
00077                 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00078 }
00079 
00080 <font class="comment">// ***************************************************************************</font>
00081 
<a name="l00082"></a><a class="code" href="classNL3D_1_1ITrack.html#z834_1">00082</a> <font class="keywordtype">bool</font> ITrack::interpolate (<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> time, sint32&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>)
00083 {
00084         <a class="code" href="track_8cpp.html#a0">NL3D_HAUTO_UTRACK_INTERPOLATE</a>;
00085 
00086         <font class="comment">// Evaluate it </font>
00087         <a class="code" href="classNL3D_1_1ITrack.html#a1">eval</a> (time);
00088 
00089         <font class="comment">// Get a pointer on the value</font>
00090         <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a12">CAnimatedValueInt</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=dynamic_cast&lt;const CAnimatedValueInt*&gt;(&amp;<a class="code" href="classNL3D_1_1ITrack.html#a2">getValue</a> ());
00091 
00092         <font class="comment">// Type is good ?</font>
00093         <font class="keywordflow">if</font> (value)
00094         {
00095                 <font class="comment">// Ok, return the value</font>
00096                 <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>-&gt;Value;
00097                 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00098         }
00099         <font class="keywordflow">else</font>
00100                 <font class="comment">// No, return false</font>
00101                 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00102 }
00103 
00104 <font class="comment">// ***************************************************************************</font>
00105 
<a name="l00106"></a><a class="code" href="classNL3D_1_1ITrack.html#z834_2">00106</a> <font class="keywordtype">bool</font> ITrack::interpolate (<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> time, CRGBA&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>)
00107 {
00108         <a class="code" href="track_8cpp.html#a0">NL3D_HAUTO_UTRACK_INTERPOLATE</a>;
00109 
00110         <font class="comment">// Evaluate it </font>
00111         <a class="code" href="classNL3D_1_1ITrack.html#a1">eval</a> (time);
00112 
00113         <font class="comment">// Get a pointer on the value</font>
00114         <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a17">CAnimatedValueRGBA</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=dynamic_cast&lt;const CAnimatedValueRGBA*&gt;(&amp;<a class="code" href="classNL3D_1_1ITrack.html#a2">getValue</a> ());
00115 
00116         <font class="comment">// Type is good ?</font>
00117         <font class="keywordflow">if</font> (value)
00118         {
00119                 <font class="comment">// Ok, return the value</font>
00120                 <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>-&gt;Value;
00121                 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00122         }
00123         <font class="keywordflow">else</font>
00124                 <font class="comment">// No, return false</font>
00125                 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00126 }
00127 
00128 <font class="comment">// ***************************************************************************</font>
00129 
<a name="l00130"></a><a class="code" href="classNL3D_1_1ITrack.html#z834_3">00130</a> <font class="keywordtype">bool</font> ITrack::interpolate (<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> time, CVector&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>)
00131 {
00132         <a class="code" href="track_8cpp.html#a0">NL3D_HAUTO_UTRACK_INTERPOLATE</a>;
00133 
00134         <font class="comment">// Evaluate it </font>
00135         <a class="code" href="classNL3D_1_1ITrack.html#a1">eval</a> (time);
00136 
00137         <font class="comment">// Get a pointer on the value</font>
00138         <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=dynamic_cast&lt;const CAnimatedValueVector*&gt;(&amp;<a class="code" href="classNL3D_1_1ITrack.html#a2">getValue</a> ());
00139 
00140         <font class="comment">// Type is good ?</font>
00141         <font class="keywordflow">if</font> (value)
00142         {
00143                 <font class="comment">// Ok, return the value</font>
00144                 <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>-&gt;Value;
00145                 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00146         }
00147         <font class="keywordflow">else</font>
00148                 <font class="comment">// No, return false</font>
00149                 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00150 }
00151 
00152 <font class="comment">// ***************************************************************************</font>
00153 
<a name="l00154"></a><a class="code" href="classNL3D_1_1ITrack.html#z834_4">00154</a> <font class="keywordtype">bool</font> ITrack::interpolate (<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> time, CQuat&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>)
00155 {
00156         <a class="code" href="track_8cpp.html#a0">NL3D_HAUTO_UTRACK_INTERPOLATE</a>;
00157 
00158         <font class="comment">// Evaluate it </font>
00159         <a class="code" href="classNL3D_1_1ITrack.html#a1">eval</a> (time);
00160 
00161         <font class="comment">// Get a pointer on the value</font>
00162         <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a16">CAnimatedValueQuat</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=dynamic_cast&lt;const CAnimatedValueQuat*&gt;(&amp;<a class="code" href="classNL3D_1_1ITrack.html#a2">getValue</a> ());
00163 
00164         <font class="comment">// Type is good ?</font>
00165         <font class="keywordflow">if</font> (value)
00166         {
00167                 <font class="comment">// Ok, return the value</font>
00168                 <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>-&gt;Value;
00169                 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00170         }
00171         <font class="keywordflow">else</font>
00172                 <font class="comment">// No, return false</font>
00173                 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00174 }
00175 
00176 <font class="comment">// ***************************************************************************</font>
00177 
<a name="l00178"></a><a class="code" href="classNL3D_1_1ITrack.html#z834_5">00178</a> <font class="keywordtype">bool</font> ITrack::interpolate (<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> time, std::string&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>)
00179 {
00180         <a class="code" href="track_8cpp.html#a0">NL3D_HAUTO_UTRACK_INTERPOLATE</a>;
00181 
00182         <font class="comment">// Evaluate it </font>
00183         <a class="code" href="classNL3D_1_1ITrack.html#a1">eval</a> (time);
00184 
00185         <font class="comment">// Get a pointer on the value</font>
00186         <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a15">CAnimatedValueString</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=dynamic_cast&lt;const CAnimatedValueString*&gt;(&amp;<a class="code" href="classNL3D_1_1ITrack.html#a2">getValue</a> ());
00187 
00188         <font class="comment">// Type is good ?</font>
00189         <font class="keywordflow">if</font> (value)
00190         {
00191                 <font class="comment">// Ok, return the value</font>
00192                 <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>-&gt;Value;
00193                 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00194         }
00195         <font class="keywordflow">else</font>
00196                 <font class="comment">// No, return false</font>
00197                 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00198 }
00199 
00200 <font class="comment">// ***************************************************************************</font>
00201 
<a name="l00202"></a><a class="code" href="classNL3D_1_1ITrack.html#z834_6">00202</a> <font class="keywordtype">bool</font> ITrack::interpolate (<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> time, <font class="keywordtype">bool</font>&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>)
00203 {
00204         <a class="code" href="track_8cpp.html#a0">NL3D_HAUTO_UTRACK_INTERPOLATE</a>;
00205 
00206         <font class="comment">// Evaluate it </font>
00207         <a class="code" href="classNL3D_1_1ITrack.html#a1">eval</a> (time);
00208 
00209         <font class="comment">// Get a pointer on the value</font>
00210         <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a11">CAnimatedValueBool</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=dynamic_cast&lt;const CAnimatedValueBool*&gt;(&amp;<a class="code" href="classNL3D_1_1ITrack.html#a2">getValue</a> ());
00211 
00212         <font class="comment">// Type is good ?</font>
00213         <font class="keywordflow">if</font> (value)
00214         {
00215                 <font class="comment">// Ok, return the value</font>
00216                 <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>-&gt;Value;
00217                 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00218         }
00219         <font class="keywordflow">else</font>
00220                 <font class="comment">// No, return false</font>
00221                 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00222 }
00223 
00224 <font class="comment">// ***************************************************************************</font>
00225 
00226 } <font class="comment">// NL3D</font>
</pre></div>

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