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<hr><h1>texture_far.h</h1><a href="texture_far_h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.
</font>00008 <font class="comment"> *
</font>00009 <font class="comment"> * This file is part of NEVRAX NEL.
</font>00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify
</font>00011 <font class="comment"> * it under the terms of the GNU General Public License as published by
</font>00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)
</font>00013 <font class="comment"> * any later version.
</font>00014 <font class="comment">
</font>00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but
</font>00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of
</font>00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
</font>00018 <font class="comment"> * General Public License for more details.
</font>00019 <font class="comment">
</font>00020 <font class="comment"> * You should have received a copy of the GNU General Public License
</font>00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the
</font>00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
</font>00023 <font class="comment"> * MA 02111-1307, USA.
</font>00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_TEXTURE_FAR_H
</font>00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_TEXTURE_FAR_H
</font>00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types_nl_h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="texture_h.html">nel/3d/texture.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="rect_h.html">nel/misc/rect.h</a>"</font>
00032 
00033 <font class="comment">// Define the number of tile per tile far texture </font>
<a name="l00034"></a><a class="code" href="texture_far_h.html#a0">00034</a> <font class="preprocessor">#define NL_NUM_FAR_PATCHES_BY_EDGE_SHIFT 2                                                                                                              // 2 (shit)
</font>00035 <font class="preprocessor"></font>
00036 <font class="comment">// Same by precomputed values</font>
<a name="l00037"></a><a class="code" href="texture_far_h.html#a1">00037</a> <font class="preprocessor">#define NL_NUM_FAR_PATCHES_BY_EDGE (1&lt;&lt;NL_NUM_FAR_PATCHES_BY_EDGE_SHIFT)                                                // 4 patches by edges
</font><a name="l00038"></a><a class="code" href="texture_far_h.html#a2">00038</a> <font class="preprocessor"></font><font class="preprocessor">#define NL_NUM_FAR_PATCHES_BY_EDGE_MASK (NL_NUM_FAR_PATCHES_BY_EDGE-1)                                                  // 0x3 (mask)
</font><a name="l00039"></a><a class="code" href="texture_far_h.html#a3">00039</a> <font class="preprocessor"></font><font class="preprocessor">#define NL_NUM_FAR_PATCHES_BY_TEXTURE (NL_NUM_FAR_PATCHES_BY_EDGE*NL_NUM_FAR_PATCHES_BY_EDGE)   // 16 patches by CTextureFar
</font>00040 <font class="preprocessor"></font>
00041 <font class="keyword">namespace</font> NLMISC
00042 {
00043         <font class="keyword">class </font>CRGBA;
00044 }
00045 
00046 <font class="keyword">namespace</font> NL3D 
00047 {
00048 
00049 <font class="keyword">class </font>CPatch;
00050 <font class="keyword">class </font>CTileFarBank;
00051 <font class="keyword">class </font>CTileColor;
00052 <font class="keyword">class </font>CTileLumel;
00053 
<a name="l00068"></a><a class="code" href="class_NL3D__CTextureFar.html">00068</a> <font class="keyword">class </font>CTextureFar : <font class="keyword">public</font> ITexture
00069 {
00070 <font class="keyword">public</font>:
<a name="l00072"></a><a class="code" href="class_NL3D__CTextureFar__CPatchIdent.html">00072</a>         <font class="keyword">struct </font>CPatchIdent
00073         {
<a name="l00075"></a><a class="code" href="class_NL3D__CTextureFar__CPatchIdent.html#a0">00075</a>                 CPatchIdent ()<font class="keyword"> </font>{};
00076 
<a name="l00078"></a><a class="code" href="class_NL3D__CTextureFar__CPatchIdent.html#a1">00078</a>                 CPatchIdent (CPatch* patch)<font class="keyword">
</font>00079 <font class="keyword">                </font>{
00080                         Patch=patch;
00081                 }
00082 
00083                 <font class="comment">// Data</font>
00084 
00085                 <font class="comment">// Patch pointer</font>
<a name="l00086"></a><a class="code" href="class_NL3D__CTextureFar__CPatchIdent.html#m0">00086</a>                 CPatch* Patch;
00087         };
00088 
<a name="l00090"></a><a class="code" href="class_NL3D__CTextureFar.html#a0">00090</a>         CTextureFar()<font class="keyword">
</font>00091 <font class="keyword">        </font>{
00092                 <font class="comment">// This texture is releasable. It doesn't stays in standard memory after been uploaded into video memory.</font>
00093                 setReleasable (<font class="keyword">true</font>);
00094         }
00095 
00104         <font class="keywordtype">void</font>                                            setSizeOfFarPatch (sint width, sint height);
00105 
00116         <font class="keywordtype">bool</font>                                            addPatch (CPatch *pPatch, <font class="keywordtype">float</font>&amp; far1UScale, <font class="keywordtype">float</font>&amp; far1VScale, <font class="keywordtype">float</font>&amp; far1UBias, <font class="keywordtype">float</font>&amp; far1VBias, <font class="keywordtype">bool</font>&amp; bRot);
00117 
00121         <font class="keywordtype">bool</font>                                            removePatch (CPatch *pPatch);
00122 
00128         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                            doGenerate();
00129 
00130         <font class="comment">// Data</font>
00131 
<a name="l00136"></a><a class="code" href="class_NL3D__CTextureFar.html#m0">00136</a>         std::vector&lt;CPatchIdent&gt;        _Patches;
00137 
00138         <font class="comment">// Count of patch stored in this texture</font>
<a name="l00139"></a><a class="code" href="class_NL3D__CTextureFar.html#m1">00139</a>         uint32                                          _PatchCount;
00140 
<a name="l00142"></a><a class="code" href="class_NL3D__CTextureFar.html#m2">00142</a>         CTileFarBank*                           _Bank;
00143 
00144 <font class="keyword">private</font>:
<a name="l00146"></a><a class="code" href="class_NL3D__CTextureFar.html#o0">00146</a>         uint32                                          _OriginalWidth;
<a name="l00147"></a><a class="code" href="class_NL3D__CTextureFar.html#o1">00147</a>         uint32                                          _OriginalHeight;
00148 
00152         <font class="keywordtype">void</font> rebuildRectangle (uint x, uint y);
00153 
<a name="l00155"></a><a class="code" href="class_NL3D__CTextureFar.html#c1">00155</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    serial(<a class="code" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(<a class="code" href="class_NLMISC__EStream.html">NLMISC::EStream</a>) {};
00156 
00157         <font class="comment">// Some static buffers</font>
00158         <font class="keyword">static</font> <a class="code" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a> _LightmapExpanded[];
00159         <font class="keyword">static</font> CTileLumel _LumelExpanded[];
00160 
00161         <a class="code" href="class_registry_h.html#a0">NLMISC_DECLARE_CLASS</a>(CTextureFar);
00162 };
00163 
00164 } <font class="comment">// NL3D</font>
00165 
00166 <font class="comment">// For NL3D_drawFarTileInFarTexture external call</font>
<a name="l00167"></a><a class="code" href="class_NL3D_CComputeTileFar.html">00167</a> <font class="keyword">struct </font><a class="code" href="class_NL3D_CComputeTileFar.html">NL3D_CComputeTileFar</a>
00168 {
00169 <font class="keyword">public</font>:
00170         <font class="comment">// TileFar pixels</font>
<a name="l00171"></a><a class="code" href="class_NL3D_CComputeTileFar.html#m0">00171</a>         <font class="keyword">const</font> <a class="code" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a>*            SrcDiffusePixels;
00172 
00173         <font class="comment">// TileFar pixels</font>
<a name="l00174"></a><a class="code" href="class_NL3D_CComputeTileFar.html#m1">00174</a>         <font class="keyword">const</font> <a class="code" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a>*            SrcAdditivePixels;
00175 
00176         <font class="comment">// Source deltaY</font>
<a name="l00177"></a><a class="code" href="class_NL3D_CComputeTileFar.html#m2">00177</a>         sint32                                          SrcDeltaX;
00178 
00179         <font class="comment">// Source deltaY</font>
<a name="l00180"></a><a class="code" href="class_NL3D_CComputeTileFar.html#m3">00180</a>         sint32                                          SrcDeltaY;
00181 
00182         <font class="comment">// Source lighting</font>
<a name="l00183"></a><a class="code" href="class_NL3D_CComputeTileFar.html#m4">00183</a>         <font class="keyword">const</font> <a class="code" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a>*            SrcLightingPixels;
00184 
00185         <font class="comment">// Delta Y for lighting</font>
<a name="l00186"></a><a class="code" href="class_NL3D_CComputeTileFar.html#m5">00186</a>         sint32                                          SrcLightingDeltaY;
00187 
00188         <font class="comment">// TileFar pixels</font>
<a name="l00189"></a><a class="code" href="class_NL3D_CComputeTileFar.html#m6">00189</a>         <a class="code" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a>*                          DstPixels;
00190 
00191         <font class="comment">// Destination deltaX</font>
<a name="l00192"></a><a class="code" href="class_NL3D_CComputeTileFar.html#m7">00192</a>         sint32                                          DstDeltaX;
00193 
00194         <font class="comment">// Destination deltaY</font>
<a name="l00195"></a><a class="code" href="class_NL3D_CComputeTileFar.html#m8">00195</a>         sint32                                          DstDeltaY;
00196 
00197         <font class="comment">// Size</font>
<a name="l00198"></a><a class="code" href="class_NL3D_CComputeTileFar.html#m9">00198</a>         sint32                                          Size;
00199 };
00200 
00201 <font class="comment">// For NL3D_expandLightmap external call</font>
<a name="l00202"></a><a class="code" href="class_NL3D_CExpandLightmap.html">00202</a> <font class="keyword">struct </font><a class="code" href="class_NL3D_CExpandLightmap.html">NL3D_CExpandLightmap</a>
00203 {
00204 <font class="keyword">public</font>:
00205         <font class="comment">// CTileColor array.</font>
<a name="l00206"></a><a class="code" href="class_NL3D_CExpandLightmap.html#m0">00206</a>         <font class="keyword">const</font> <a class="code" href="class_NL3D__CTileColor.html">NL3D::CTileColor</a>*         ColorTile;
00207 
00208         <font class="comment">// CTileLumel array. Same resolution than destination buffer</font>
<a name="l00209"></a><a class="code" href="class_NL3D_CExpandLightmap.html#m1">00209</a>         <font class="keyword">const</font> <a class="code" href="class_NL3D__CTileLumel.html">NL3D::CTileLumel</a>*         LumelTile;
00210 
00211         <font class="comment">// Width of the array</font>
<a name="l00212"></a><a class="code" href="class_NL3D_CExpandLightmap.html#m2">00212</a>         uint32                                          Width;
00213 
00214         <font class="comment">// Height of the array</font>
<a name="l00215"></a><a class="code" href="class_NL3D_CExpandLightmap.html#m3">00215</a>         uint32                                          Height;
00216 
00217         <font class="comment">// Mul factor for the size (1, 2 or 4)</font>
<a name="l00218"></a><a class="code" href="class_NL3D_CExpandLightmap.html#m4">00218</a>         uint32                                          MulFactor;
00219 
00220         <font class="comment">// Static light color</font>
<a name="l00221"></a><a class="code" href="class_NL3D_CExpandLightmap.html#m5">00221</a>         <font class="keyword">const</font> <a class="code" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a>*            StaticLightColor;
00222 
00223         <font class="comment">// Destination array</font>
<a name="l00224"></a><a class="code" href="class_NL3D_CExpandLightmap.html#m6">00224</a>         <a class="code" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a>*                          DstPixels;
00225 };
00226         
00227 <font class="comment">// Extern ASM functions</font>
00228 <font class="keyword">extern</font> <font class="stringliteral">"C"</font> <font class="keywordtype">void</font> <a class="code" href="texture_far_h.html#a4">NL3D_expandLightmap</a> (<font class="keyword">const</font> <a class="code" href="class_NL3D_CExpandLightmap.html">NL3D_CExpandLightmap</a>* pLightmap);
00229 <font class="keyword">extern</font> <font class="stringliteral">"C"</font> <font class="keywordtype">void</font> <a class="code" href="texture_far_h.html#a5">NL3D_drawFarTileInFarTexture</a> (<font class="keyword">const</font> <a class="code" href="class_NL3D_CComputeTileFar.html">NL3D_CComputeTileFar</a>* pTileFar);
00230 <font class="keyword">extern</font> <font class="stringliteral">"C"</font> <font class="keywordtype">void</font> <a class="code" href="texture_far_h.html#a6">NL3D_drawFarTileInFarTextureAdditive</a> (<font class="keyword">const</font> <a class="code" href="class_NL3D_CComputeTileFar.html">NL3D_CComputeTileFar</a>* pTileFar);
00231 <font class="keyword">extern</font> <font class="stringliteral">"C"</font> <font class="keywordtype">void</font> <a class="code" href="texture_far_h.html#a7">NL3D_drawFarTileInFarTextureAlpha</a> (<font class="keyword">const</font> <a class="code" href="class_NL3D_CComputeTileFar.html">NL3D_CComputeTileFar</a>* pTileFar);
00232 <font class="keyword">extern</font> <font class="stringliteral">"C"</font> <font class="keywordtype">void</font> <a class="code" href="texture_far_h.html#a8">NL3D_drawFarTileInFarTextureAdditiveAlpha</a> (<font class="keyword">const</font> <a class="code" href="class_NL3D_CComputeTileFar.html">NL3D_CComputeTileFar</a>* pTileFar);
00233 
00234 <font class="preprocessor">#endif // NL_TEXTURE_FAR_H
</font>00235 <font class="preprocessor"></font>
00236 <font class="comment">/* End of texture_far.h */</font>
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