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<hr><h1>texture_multi_file.cpp</h1><a href="texture__multi__file_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="texture__multi__file_8h.html">3d/texture_multi_file.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="texture__file_8h.html">3d/texture_file.h</a>"</font>
00030 
00031 
00032 <font class="keyword">namespace </font>NL3D 
00033 {
00034 
00035 <font class="keyword">static</font> std::string <a class="code" href="namespaceNL3D.html#a467">DummyTexName</a>(<font class="stringliteral">"CTextureMultiFile:Dummy"</font>);
00036 
<a name="l00038"></a><a class="code" href="classNL3D_1_1CTextureMultiFile.html#a0">00038</a> CTextureMultiFile::CTextureMultiFile(uint numTexs <font class="comment">/* = 0 */</font>) : _CurrSelectedTexture(0), _FileNames(numTexs)
00039 {       
00040 }
00041         
00042 
<a name="l00044"></a><a class="code" href="classNL3D_1_1CTextureMultiFile.html#a1">00044</a> <font class="keywordtype">void</font> CTextureMultiFile::setNumTextures(uint numTexs)
00045 {
00046         <a class="code" href="classNL3D_1_1CTextureMultiFile.html#o1">_FileNames</a>.resize(numTexs);
00047         <a class="code" href="classNL3D_1_1CTextureMultiFile.html#o0">_CurrSelectedTexture</a> = (uint) <a class="code" href="bit__set_8cpp.html#a0">std::min</a>((sint) <a class="code" href="classNL3D_1_1CTextureMultiFile.html#o0">_CurrSelectedTexture</a>, std::min((sint) 0, (sint) (numTexs - 1)));
00048 }
00049 
00050 
<a name="l00052"></a><a class="code" href="classNL3D_1_1CTextureMultiFile.html#a2">00052</a> <font class="keywordtype">void</font> CTextureMultiFile::setFileName(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <font class="keyword">const</font> <font class="keywordtype">char</font> *fileName)
00053 {       
00054         <a class="code" href="classNL3D_1_1CTextureMultiFile.html#o1">_FileNames</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = fileName;
00055         <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> == <a class="code" href="classNL3D_1_1CTextureMultiFile.html#o0">_CurrSelectedTexture</a>) <a class="code" href="classNL3D_1_1ITexture.html#a0">touch</a>();
00056 
00057 }
00058 
00059 
<a name="l00061"></a><a class="code" href="classNL3D_1_1CTextureMultiFile.html#c0">00061</a> sint CTextureMultiFile::getTexIndex(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)<font class="keyword"> const</font>
00062 <font class="keyword"></font>{
00063         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CTextureMultiFile.html#o1">_FileNames</a>.empty())
00064         {               
00065                 <font class="keywordflow">return</font> -1;
00066         }
00067         sint usedTexture = <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> &gt;= <a class="code" href="classNL3D_1_1CTextureMultiFile.html#o1">_FileNames</a>.size() ? 0 : <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>;      
00068         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CTextureMultiFile.html#o1">_FileNames</a>[usedTexture].empty())
00069         {
00070                 <font class="keywordflow">return</font> (usedTexture != 0 &amp;&amp; !<a class="code" href="classNL3D_1_1CTextureMultiFile.html#o1">_FileNames</a>[0].empty()) ? 0 : -1;           
00071         }
00072         <font class="keywordflow">return</font> usedTexture;
00073 }
00074 
00075 
<a name="l00077"></a><a class="code" href="classNL3D_1_1CTextureMultiFile.html#a10">00077</a> <font class="keywordtype">void</font> CTextureMultiFile::doGenerate()
00078 {
00079         sint usedTexture = <a class="code" href="classNL3D_1_1CTextureMultiFile.html#c0">getTexIndex</a>(<a class="code" href="classNL3D_1_1CTextureMultiFile.html#o0">_CurrSelectedTexture</a>);
00080         <font class="keywordflow">if</font> (usedTexture == -1)
00081         {
00082                 <a class="code" href="classNLMISC_1_1CBitmap.html#a3">makeDummy</a>();
00083         }
00084         <font class="keywordflow">else</font>
00085         {       
00086                 CTextureFile::buildBitmapFromFile(*<font class="keyword">this</font>, <a class="code" href="classNL3D_1_1CTextureMultiFile.html#o1">_FileNames</a>[usedTexture], <font class="keyword">false</font>);       
00087         }
00088 }
00089 
<a name="l00091"></a><a class="code" href="classNL3D_1_1CTextureMultiFile.html#a11">00091</a> <font class="keywordtype">void</font>    CTextureMultiFile::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00092 {
00093         (void)f.serialVersion(0);
00094 
00095         <font class="comment">// serial the base part of ITexture.</font>
00096         ITexture::serial(f);
00097 
00098         f.serialCont(_FileNames);
00099         f.serial(_CurrSelectedTexture);
00100 
00101         <font class="keywordflow">if</font>(f.isReading())
00102                 touch();
00103 }
00104 
00105 
<a name="l00107"></a><a class="code" href="classNL3D_1_1CTextureMultiFile.html#c1">00107</a> <font class="keyword">const</font> std::string &amp;CTextureMultiFile::getTexNameByIndex(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)<font class="keyword"> const</font>
00108 <font class="keyword"></font>{
00109         sint usedTexture = <a class="code" href="classNL3D_1_1CTextureMultiFile.html#c0">getTexIndex</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00110         <font class="keywordflow">return</font> usedTexture == -1 ? <a class="code" href="namespaceNL3D.html#a467">DummyTexName</a> : <a class="code" href="classNL3D_1_1CTextureMultiFile.html#o1">_FileNames</a>[usedTexture];      
00111 }
00112 
00113 
<a name="l00115"></a><a class="code" href="classNL3D_1_1CTextureMultiFile.html#a6">00115</a> std::string             CTextureMultiFile::getShareName()<font class="keyword"> const</font>
00116 <font class="keyword"></font>{ 
00117         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTextureMultiFile.html#c1">getTexNameByIndex</a>(<a class="code" href="classNL3D_1_1CTextureMultiFile.html#o0">_CurrSelectedTexture</a>);
00118 }
00119 
<a name="l00121"></a><a class="code" href="classNL3D_1_1CTextureMultiFile.html#a7">00121</a> <font class="keywordtype">void</font> CTextureMultiFile::selectTexture(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
00122 {
00123         <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> != <a class="code" href="classNL3D_1_1CTextureMultiFile.html#o0">_CurrSelectedTexture</a>)
00124         {
00125                 <a class="code" href="classNL3D_1_1CTextureMultiFile.html#o0">_CurrSelectedTexture</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>;
00126                 <a class="code" href="classNL3D_1_1ITexture.html#a0">touch</a>();
00127         }
00128 }
00129 
00130 
<a name="l00132"></a><a class="code" href="classNL3D_1_1CTextureMultiFile.html#a9">00132</a> ITexture *CTextureMultiFile::buildNonSelectableVersion(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
00133 {
00134         CTextureFile *tf = <font class="keyword">new</font> CTextureFile(<a class="code" href="classNL3D_1_1CTextureMultiFile.html#c1">getTexNameByIndex</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>));
00135         <font class="comment">// copy tex parameters</font>
00136         (<a class="code" href="classNL3D_1_1ITexture.html#z825_0">ITexture</a> &amp;) *tf = (<a class="code" href="classNL3D_1_1ITexture.html#z825_0">ITexture</a> &amp;) *<font class="keyword">this</font>; <font class="comment">// invoke ITexture = op for basics parameters</font>
00137         <font class="comment">//</font>
00138         <font class="keywordflow">return</font> tf;      
00139 }
00140 
00141 
00142 } <font class="comment">// NL3D</font>
</pre></div>

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